Scrap Metal Review

Rust stop.

Version tested: Xbox 360

If you were to list the game concepts that should be automatically awesome, going by their base ingredients, then cars with guns would have to come somewhere near the top. People like driving. People like shooting. Squish them together and, at the very least, you should have a game that ticks the box marked "Wheeee! Fun!"

With that immutable universal law in mind, it's unclear how Xbox Live Arcade game Scrap Metal has ended up as such a drab and frustrating little misfire. It's produced by Slick Entertainment, which showed an innate understanding of pitch-perfect sensory feedback with its XBLA version of N+, yet almost every element feels compromised and clumsy. It's a game that you want to enjoy, but dozens of constant irritations scratch away at you and prevent it from realising its potential.

Scrap Metal is a combat-oriented top-down racer; separate out its DNA and you'd find donated genes from R.C. Pro Am, Super Sprint and Micro Machines, but the end result doesn't even come close to their moreish genius. Balance and control, two elements key to this sort of racer, are sorely lacking and all the clichéd cartoon characters and chugga-chugga rock music can't compensate for the misshapen organs in the belly of this beast.

The single-player mode offers up a procession of tracks, each lorded over by a boss character. Complete different trials and missions on each track to unlock the next, and beat the bosses to claim their vehicles for yourself. Upgrade points are earned for placing in the top three in any event -10 points for bronze, up to 30 for gold - and these are cashed in for extra speed, armour, handling and firepower for your expanding garage.

'Scrap Metal' Screenshot 1

The characters look and feel like GTA cast-offs.

None of this seems to have a noticeable impact on your vehicles, however, with bulldozers handling much like muscle cars, regardless of how you spend your points. Weaponry is equally underwhelming, with too many offensive options proving less than useful in the scrum of a race. Anything other than an old-fashioned machine gun proves too insubstantial in a game where accuracy depends more on luck than skill. Most of the time you simply roar around in circles and hope that another racer strays into your line of fire long enough to be destroyed.

There is at least some variety in the tasks asked of you, but this comes at the expense of much-needed attention to the core racing mechanisms. Each track is used up to ten times, sometimes for a straight race, sometimes for a demolition derby. There are even ill-advised escort missions, and pursuits where you have to keep out of the clutches of spam-happy enemies. Most annoying are the boss fights, which find you chasing around and around for what feels like hours, chipping away at their ludicrously resilient health bars until the fun drains away like the fluid in a leaky brake line.

Handling is problematic, simultaneously too heavy for instant arcade gratification, yet too slippery and imprecise to handle the curves and hairpins with any consistency. Two control methods are available, but both suffer from the same frustrations. The simplest moves the car in the direction of the left stick, the more advanced model uses the right trigger to accelerate and steering is relative to the car's on-screen orientation.

'Scrap Metal' Screenshot 2

Choose the wrong vehicle and the poorly balanced weapons mean you'll be pulverised repeatedly.

The physics are similarly off-key. Small shunts can send you skidding like soap in the bath, scenery blocks your view and it's all too easy to become snagged on debris or track-side details. The bland track designs often compound this problem, with ill-defined boundaries and soft short cuts that make it easy to slide right past a checkpoint without realising. You'll be battling the sticky inertia and wayward momentum of the game far more than the dim-witted AI rivals blundering around the track, bashing you off-course like short-sighted cattle but never seeming to exhibit any real racing smarts.

Even multiplayer, an area where this sort of racer should shine, feels awkward and unsatisfying. There's no way of carrying over vehicles from your single-player garage, or customising the slim selection attached to each track beyond their colour. The modes available would struggle to fill a glove compartment and they fail to inspire much variety in play style, all too often devolving into chaotic pile-ups and blatant griefing. Bizarrely, even though there are eight racers on the grid, only four can be player-controlled. Losing a hard-won pole position because of a head-on collision with a bot driver going the wrong way is both pointless and aggravating, yet it happens all the time.

That's the bad news, but all that is good about Scrap Metal is contained in the simplicity of its premise. Cars and guns. There's arguably still enough residual entertainment in that combination to ensure that a few splinters of fun can escape through the cracks in the game engine, and when you hit on the right mixture of car and track then there is a simple tyre-squealing pleasure to be found. Beyond that base level of expectation, however, there's precious little to cling to. Not as good as the 20-year-old games it draws from, an inexcusably steep 1200 Microsoft Point price tag puts the final banana in the exhaust pipe of this disappointingly crude jalopy.

4 / 10

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Comments (28) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Moogrose #1 2 years ago

    Spot on. I really wanted to like this one but the trial left me cold.
  • Beano #2 2 years ago

  • Hobo #3 2 years ago

    It's funny how reading reviews AFTER playing games makes you realise just how "off" some reviews can be. That's a not a personal shot, i know reviews are always subjective...but i used to read too much into reviews back in the day and this makes me wonder how many good games i may have missed in the past. The Eat Lead game on XBLA was another example, i didn't think that was anywhere near as bad as it was made out to be.

    I enjoyed this game enough, definitely nowhere near as bad a 4 to me, more like a 7.
  • miiiguel #4 2 years ago

    Hey Mr. Eurogamer you should imo, post a review about 1up, Nathan's last game, which (imo again), is very good and deserves some press.
  • Koborover #5 2 years ago

    Rest assured, Supersonic Software is making a sequel to Mashed for XBLA / PSN to fill the world's Micro Machines-style combat racing needs. No dates announced yet but you can look it up on YouTube and Facebook, it's called Gas: Fuel for Fun. Can't wait!
  • telboy007 #6 2 years ago

    Agreed, 1up is bloomin' fun. Then again so is Soulcaster.
    Edited by 1 at 17/03/10 @ 12:00
  • dr_zoidthrob #7 2 years ago

    I'm sure there's a typo on the training levels too (at least in the demo version I played) - 'brake' was spelt 'break'

    Didn't like it that much, the controls just weren't tight enough for me.
  • Gearskin #8 2 years ago

  • Retroid #9 2 years ago

    I did wonder how the hell this justified 1200 points after I played the demo.
  • DiamondIce #10 2 years ago

    I wanted this to be good having seen the screenshots but the demo left me freezing cold.

    It got me thinking about the game Rock 'n' Roll Racing from the SNES. I would love a new version of that to come out.

    Oh and Micro Machines...
  • muscleblade #11 2 years ago

    @Hobo

    I know the feeling. AVP was a game that i really liked but got butchered by the press.

    OXM.UK and IGN UK reviews did the game justice though.
  • JonFE #12 2 years ago

    Can't say I've enjoyed the demo enough to part with 1200 (what were they thinking, pricing it that high?) points, whereas Toy Soldiers sold itself literally within minutes.
  • lennon #13 2 years ago

    Harsh very harsh. Good little game but probably a bit over priced.
  • Monkey_Puncher #14 2 years ago

    It seemed alright to me, not enough to get me paying 1200 points for it though.

    Are people honestly sticking up for AVP?
  • Darren #15 2 years ago

    Sounds dreadful from that review. Thank goodness for trial demos, eh?
  • Syrette #16 2 years ago

    Most reviews seemed to like it, to be fair.
  • urban #17 2 years ago

  • Whizzo #18 2 years ago

    I was hoping this was going to be like a next gen version of Mashed, then I played the demo. It is nothing like Mashed, it's also nothing like a good game.
  • sfp_noodle #19 2 years ago

    im guessing david jaffe will be a little happier now. anything above a 7 and he'd probably pay sony to file a lawsuit against MS :p
  • Sharzam #20 2 years ago

    From the trial i thought would be rather boring, the trial wasnt bad but it felt like it would be like this for the whole length of the game. So i didnt bother, also 1200msp but perfect dark is 800. Where is the logic in that ?
  • schoozzzmmii #21 2 years ago

    Was really really looking forward to this until I tried the demo :(
  • doulema #22 2 years ago

    1200MS points might be more than enough but this game isnt a 4. Is this website always so wrong and bad in reviews?
  • sneetch #23 2 years ago

    @doulema
    1200MS points might be more than enough but this game isnt a 4. Is this website always so wrong and bad in reviews?

    Here we go again: reviews are opinions, Dan thought this game was a 4, you may disagree, this means your opinion differs. Your opinion, however, is not "correct" it is only different. If you don't like the website then find another.
  • Burkey #24 2 years ago

  • hobbesthetiger #25 2 years ago

    Thought the review was a bit harsh, personally. Quite enjoyed it myself (as someone who has always been a fan of top down racers). Not earth shattering, but a decent bit of fun. There are faults, but plenty of good points as well. Would probably agree with Hobo's assessment of about 7.

    Agree on the comments about the price though, it is a tad steep, and yeah, it is going to be compared unfavourably with toy soldiers.
    Edited by 1 at 18/03/10 @ 19:42
  • Bluetooth #26 2 years ago

    I liked this more than Toy Soldiers, but hey ho.
  • msephton #27 2 years ago

    I enjoyed the demo and would have definitely bought it for 400, possibly at 800 but no way at 1200. I feel sorry for the developers if the price was forced by Microsoft.
  • EmiliasHorse #28 2 years ago

    Tried the demo and after the Excellent Toy Soldiers 1200 points is way too much for this. Liked Micro Machines but was never a huge fan...loved Skidmarks on the Amiga though.

    400 or even 800 and I would have been handing over some dosh. From what I played it felt more 6/10 ishhhhh.