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Schizoid Review

Xbox 360 Review by Dan Whitehead

10 July, 2008

This, the creators claim, is the most co-op game ever made. It's a bold ejaculation, but one that could well be true. I suspect if I rummaged around in my headbox I'd be able to think of a few games that might challenge the statement, but I'll be generous and allow them their moment of self-proclaimed glory.

In concept Schizoid is a mash-up between the top-down mayhem of Gauntlet, the colour-coded gameplay of Ikaruga, and the lyrics of Phil Collins that gave us the wonderful, and biologically unlikely, image of two hearts beating in just one mind.

Now, you may need to concentrate for this bit. There are two spaceships sealed in a top-down maze, one blue and one red. There are lots of alien enemies, also blue and red. If the blue spaceship touches a red alien, you lose a life. If it touches a blue alien, the alien explodes. And the reverse is true of the red ship. Straight away, you can see how this dynamic forces you to work together. Blue player clears red aliens that can harm the red player, while the red player clears the blue aliens that can hurt the blue player. As you're playing from a shared pool of lives, teamwork is absolutely essential if you want to progress through the 120 levels.

The aliens can evolve and change if you don't get to them fast enough, going from mindless bouncing blobs to voracious predators and eventually indestructible balls of death. Power-ups are available, but can only be activated by picking them up and bringing them to your partner. Since there's no shooting, this is yet another cunning gameplay mechanic that forces you to change the way you expect to play.

'Schizoid' Screenshot 1

Someone suffering from schizoid personality disorder actually tends to be solitary by nature. FACT.

Schizoid is certainly full of fantastic ideas, but there are a few issues leaving waxy smears on an otherwise attractive finish. Firstly there's the consideration that this is, by nature, a game of negligible value for the friendless. You can opt to play alongside an AI bot, which isn't always the sharpest spoon in the drawer, or to control both ships yourself - a twin-stick feat that is frankly impossible. If you can do it, you're a freak and should be burned. Local and Live play is where the action is, though I found the frantic action worked better when you could see and react to the other person.

The main problem is the visuals. Everything is drenched in that diffuse glow popularised by Geometry Wars, and overused ever since by far too many XBLA games, and with ships and aliens sharing colour palettes for the gameplay to work, the result can sometimes be a confusing scrum. The game often requires delicate and precise movement, and that's not always possible when your view becomes a smear of wobbly screen effects and coloured vapour trails. Losing a precious life because you literally couldn't see where you were isn't fun.

Apart from that grumble, Schizoid is a welcome change of pace from the usual top-down shooter - not least because it's not a shooter, and instead turns co-op play from a fun optional extra into the core of the game.

7/10

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Comments: 1-14 of 14 in total

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muscleblade
10/07/08 @ 10:28
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I felt the controls werent fluid enough. Every time i died it was because of the sluggish controls. Since you only use the left stick it should have been easy making the controls perfect.
Rufus
10/07/08 @ 10:56
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"It's a bold ejaculation". Sounds like something from Brass Eye!
Buggs
10/07/08 @ 10:58
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"If the blue spaceship touches a red alien, you lose a life. If it touches a blue alien, the alien explodes. And the reverse is true of the red ship."

"Blue player clears red aliens that can harm the red player, while the red player clears the blue aliens that can hurt the blue player."


Conflicting statements here. In statement 1, blue on blue = win for player. In statement 2, blue on blue = lose.
Edited 1 times, most recently on 10/07/08 @ 12:00
Ulgen
10/07/08 @ 11:22
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How can you write a review of Schizoid and NOT mention Uberschizoid mode...? o_O
nick_f
10/07/08 @ 11:39
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Ulgen:

You can opt to control both ships yourself - a twin-stick feat that is frankly impossible.

I think this about covers it.
jonarob
10/07/08 @ 11:49
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I think Eurogamer should have a separate section/sub section for Live Arcade games, or it should be made clear in the review title, like (XBLA) or something. Although it only took a little bit of investigation, it wasn't immediately clear that this and the golf game were in fact downloadables and not retail releases. (!)

Otherwise, good reviews, I'll be getting this one.
gingerlink
10/07/08 @ 12:25
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the two stick feat sounds like something I would do, maybe I should download this...

No wait, the wii's the one I have all the free points on at the moment I need to use up...actionloop it is!
GamesConnoisseur
10/07/08 @ 12:34
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I can certainly recommend this game for co op play and can see how it would be fun and challenging as well, some of the levels were very cleverly designed to encourage balancing act of both the chasing down or defending your partner.

That what its about basically with shared lives that forced the team work as a necessity for survival, and not being better than your co op partner and getting higher scores. This is certainly one of the most co op oriented game around in that sense.
Macross
10/07/08 @ 15:10
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@ Ulgen - for the same reason as when they reviewed Chromehounds a while back they didnt bother playing it multiplayer :)
TriggerHippie
10/07/08 @ 16:04
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This game sounds fun. No it doesn't. I can't wait for it. Hmm I don't know.
Gastrian
10/07/08 @ 21:26
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Buggs, it looks like Dan is going for a job in the American army, they aren't quite sure if blue on blue is a good or bad thing either.
Emilia'sHorse
10/07/08 @ 22:11
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FU*K me Ragged!!

Controlling both ships is brain hurtingly Arrrrghhh!!

Already falling in love with this game. I'd give it an 8/10.
erp
11/07/08 @ 08:36
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EG sounding like Brass Eye? Stop the presses!
Midnight Raven
11/07/08 @ 10:32
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Best co-op game ever: Castles of Doctor Creep on the C64.

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