Schafer: Fans worry too much about sales
Publishers like good games, apparently.
Psychonauts developer Tim Schafer reckons we all worry too much about the sales of videogames, while publishers actually put a lot of stock in a game's quality and critical reception.
"Fans worry too much about sales, to tell you the truth," he told MTV. "As long as you make a cool game, publishers want to talk to you... [They say] 'We liked Psychonauts and we think we could have sold it better'."
Mind you, half the cast of The Apprentice could have sold Psychonauts better, since it was relentlessly funny and ingenious. Check out our original review to remind yourself why.
Schafer's studio, Double Fine, is currently hard at work on Brutal Legend for EA Partners, with the game due out this autumn. Read our semi-recent Tim Schafer interview to remind yourself what it's about, and look out for our own impressions of the game and more from the man himself soon.
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Comments (19) Latest comment 3 years ago
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Hmmm, were is Shenmue 3? How did the Dreamcast do? I wish RE didn't become a dull shooter? Why is nearly every other game a FPS?
Of course gamers worry about sales, whether it sells or not decides what happens to a console they own or a game/series they enjoy. Money talks, opinion doesn't, just look at the charts.
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Same for Okami, I'm convinced the boxart killed that one at retail too. It didn't communicate how awesome the game was for a second.
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Its not a rule of course and plenty of good games slip through the net, but that is often because of a bad marketing job. There are also just changes in gaming trends of course, which mean that gamers on the whole aren't so much into certain types of games at any given time.
Regardless, it seems that whoever Tim has been talking to has their publishing head screwed on, which bodes well for whatever he works on next
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That said, I've seen marketing become involved and given too much say really early on in pre-production and end up completely screwing things up. The relationship between development and marketing is often a difficult one.
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A common phrase is "we can't sell that", but it is sometimes never clear whether that means "this can't be sold" or genuinely means "WE can't sell that".
Nobody really wants to make a product that simply won't sell (bleeding for your art is all well and good, but if the result doesn't sell nobody will pay for you to be able to do it a second time) so GOOD marketing input is very important. Some people have a poor view of marketing as a whole, but I think that is just a view build on experiencing poor marketing.
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Not necessarily. Some of the best marketing in the world is entirely dishonest (8 out of 10 cats prefer Whiskas!), and lots of people (but clearly not most) recognise that.
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Well, fair enough. I meant specifically a poor view of the effectiveness of marketing (or lack thereof).
I agree that people can have a poor view of marketing because it IS effective in all manner of sneaky ways, but that is a different issue
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Ah OK, I misunderstood your point. Agreed that poor marketing can make people doubt its effectiveness, but you'd have to be crazy to discount it completely.
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Psychonauts was overrated. It was an average game just raised up to god-hood within the hardcore community because of Schafer's past history.
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Thats a bit of a blanket statement don't you think?
I don't hero worship anyone, and am regularly critical of exactly such practices in these very pages. Psychonauts had a few issues with its platforming mechanic, but was otherwise a very enjoyable game. I don't regard it as having Godhood status, but it was a damn sight better that a lot of the stuff out there and certainly worthy of an 8/10 average.
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