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SCEI's Fumito Ueda Interview

PlayStation 3 Interview by Ellie Gibson

25 September, 2009

Page 1 of 3. Page 2 ->

It's been two and a half years since Famitsu magazine dropped the first hints of Fumito Ueda's first PS3 game, and several months since it was revealed as The Last Guardian. Although there's been nothing to see so far but some impressive trailers, the hype is already huge - not surprising when you consider Ueda is the man behind cult classics ICO and Shadow of the Colossus.

Those hoping for more at this year's Tokyo Game Show may have been left disappointed to get a new video, but not much else in the way of gameplay explanation, let alone hands-on time. However Eurogamer did get the chance to sit down with Ueda, and his nice translator lady, to ask him about his games - past, present and future.

Eurogamer: Why do you think ICO and Shadow of the Colossus are still so popular with hardcore gamers, all these years after their release?

Fumito Ueda: I don't really know myself. Actually, they were originally designed for the Japanese market but they spread to the US and Europe afterwards. That was fully analysed but even now, I don't really know what the reason was for the games spreading so much to other regions.

Eurogamer: Did you find that Europeans had more in common with Japanese gamers than you perhaps thought?

Fumito Ueda: Actually, I knew there were commonalities between Europe and Japan, so it wasn't a big surprise.

'SCEI's Fumito Ueda' Screenshot 1

Eurogamer: David Cage has said he sees you as an "artist", but you've said you don't see it that way. Why do you think people say that about you?

Fumito Ueda: I majored in arts in college, so I'm very honoured to be described as an artist. Since I joined Sony I'm working for them as an employee, so I'm more orientated towards developing a product rather than artistic work.

Eurogamer: But your games are not so obviously as commercial a product as, say, a sports game with a famous footballer on the cover. They're quite distinctive and different from most titles out there. So how do you strike that balance between producing artistic work and producing a commercially successful product?

Fumito Ueda: I don't really think about that kind of balance. Basically, I just try to create something that I would enjoy playing myself. I don't play football games myself, so maybe that's one reason.

'SCEI's Fumito Ueda' Screenshot 2

Eurogamer: Regarding the leak of the Last Guardian E3 trailer prior to Sony's conference - do you know where that leak came from?

Fumito Ueda: No, I don't know where it came from. Do you?

Eurogamer: It wasn't me... Was the leak disappointing? Did it make you change your plans for revealing the game?

Fumito Ueda: Yes, it was slightly disappointing. Everybody was working so hard to make that trailer for E3, staying up the whole night - then the next day it was leaked, and everybody was so surprised.

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Comments: 1-50 of 54 in total | next 50 »

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Hypercube
25/09/09 @ 13:19
#1
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Fantastic, I loved ICO completely. If this is anywhere as good as that, I can't wait.
telboy007
25/09/09 @ 13:20
#2
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It has to be said Shadow of the Colossus was most awesome.
Toothball
25/09/09 @ 13:21
#3
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If I don't have a PS3 by the time this comes out I'll be getting one for this.
Hypercube
25/09/09 @ 13:22
#4
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It has to be said Shadow of the Colossus was most awesome.

With much regret, I didn't get Shadow when it came out.

But, I'm going to be getting it soon! My trusty PS2 is still alive :)
El-Dev
25/09/09 @ 13:24
#5
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The first trailer for this was a show stealer at E3.
Bremenacht
25/09/09 @ 13:27
#6
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Ellie: I'm completely out of jokes - can you help?
Fumito: No. I don't think so.
myiagros
25/09/09 @ 13:27
#7
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ICO is my favourite game of all time, if this is even half as good then i will be deliriously happy.

I can't wait!!!
glottis0
25/09/09 @ 13:29
#8
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They should rerelease the previous games for PS3, as they're doing for God of War.
DanForinton
25/09/09 @ 13:30
#9
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This game alone is probably going to sell me a PS3.
(There are other games on PS3 that I'd like to play, but none of them are a deal breaker)
Evolution
25/09/09 @ 13:30
#10
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Wow Ellie was almost totally serious in this interview.
Kenshin001
25/09/09 @ 13:31
#11
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Wish Ellie had asked if a re-release of ICO and SOtC was in the pipeline ala GoW Collection. Call him back Ellie!
tomacwhite
25/09/09 @ 13:37
#12
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Yeah, should've asked if there was a chance of a 1080p/60fps release of Ico and SotC, like God of War 1+2 (even though they were 60fps anyway, sometimes).
thewool
25/09/09 @ 13:37
#13
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Yeah we need to know about a re-release!
Ace_McCloud
25/09/09 @ 13:41
#14
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Glad they've lessened the combat in this game.

The combat in ICO was akin to having a conversation with Fumito Ueda: Unresponsive and boring. Ba-dum-tch!

I hope you punished him by making him play that wierd bananas and animals game that you punished those of us who clicked on your "favourite game of all time" with, Ellie Gibson.
kelly's_h
25/09/09 @ 13:44
#15
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I like that he's straight forward and simple in the interview, and not a pretentious fucknut.
designerheadache
25/09/09 @ 13:46
#16
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The way Ueda in ICO and SOTC generates the emotion you feel for the characters is just unheard of in most games (and is the reason TLG is so anticipated)

The only other game i can think of that did it that well was: FFVII.

Can anyone think of any other games where you felt emotionally tied to the characters?


Anthony_Daniels
25/09/09 @ 13:46
#17
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indeed much rather listen to him than have Peter Molineux tell me a bunch of lies. Yes peter science fiction writers have never come up with the Idea of an A.I companion before :S
Aon
25/09/09 @ 13:55
#19
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'Nope, I don't know where the leak came from. Do you?'

Ellie got a little pwned by Ueda there. It must've been a hard interview given Ueda's nature however, although it is cool to see that his minimalistic but effective game design is reflected by his personality. I get the feeling he would be hard man to work for though.
groovychainsaw
25/09/09 @ 13:57
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I thought the interviewee was quite brilliant and humble myself. I can't quite believe he's that dismissive of his own work as 'product', but goes to show how desperate gamers can be to tag things as art when in fact he just makes the games he wants to play. Made me smile, did that. Nice to see there are some people working on blockbuster games who just makes things they want to play (that everyone else wants to!)
samaran
25/09/09 @ 14:01
#21
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protip; unless i'm missing a katamari damacy-style official irregularity, トリコ should either be romanised as 'toriko' (literal) or 'trico' (consistency with the series). pretty sure it's the latter.

the japanese title translates as 'trico, the man-eating eagle'. which i like better!
Ezzekhiel
25/09/09 @ 14:07
#22
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@Hantheman

My thoughts exactly. Being a journalist myself, I can assure you that sometimes you get stuck with people who are naturally introverted and it's very difficult to put them at ease and make them talk. Especially if you have the language barrier on top of it and not very much time.
GhostInTheShell
25/09/09 @ 14:21
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Good interview! Very interesting character, Fumito Ueda. He comes accross exactly as I would picture the creator of SOTC and ICO.
Dr.Haggard
25/09/09 @ 14:23
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Wish Ellie had asked if a re-release of ICO and SOtC was in the pipeline ala GoW Collection. Call him back Ellie!

Joystiq asked him. Sounds promising.
MeBrains
25/09/09 @ 14:31
#26
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Ueda-san reminds me of my former boss... :D

I am a bit dissappointed by the interview, not by the Ueda-san, not by Ellie, but maybe by the combination of both? Japanese can be very tight-lipped. I even have the impression that he not really wanted to talk to Eurogamer - or was bored - or had his supervisor breathing down his neck "don't reveal too much!!!".

anyhows. even the little information there is in the interview - for this game - is most appreciated.

since I do not want to miss out on this experience - I will buy a PS3 when this hits the shelves, I hope that is when most rebuilding here is over. :D
Azazel
25/09/09 @ 14:32
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He's an informative sort of chap is old Fumito.

He makes some fucking brilliant games n'all.
MeBrains
25/09/09 @ 14:39
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@samaran(-san?): you seem to be / know Japanese. Are there any interesting things you know from interviews to the Japanese press he undoubtedly has given? In the Joystiq interview (linked above) he mentions that they initially had problems understanding the PS3 ('s architecture, I suppose)? How is their knowledge now? How is this approached technically?

(I remember having seen a fantastic GDC design document for SoTC - amazing stuff)
Artemus
25/09/09 @ 14:52
#29
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Hopefully Sony have some sense and do a remastered Ico/SotC before release ala GoW.
betahoven
25/09/09 @ 14:55
#30
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I must admit I feared the worst when I saw Ellie was the interviewer. I thought she'd probably spend the whole interview asking him about biscuits or whether we can break the creatures legs off or something.
Ged42
25/09/09 @ 14:58
#31
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You didn't ask the most important question...

Are they going to be making little cuddly Torico toys?? :D
Paulie_P
25/09/09 @ 15:04
#32
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I have to say I find Ueda's humble approach refreshing compared to the crap Hideo Kojima spouts.

Oh and Miyamoto. And Molyneux.
Edited 1 times, most recently on 25/09/09 @ 16:08
KTroopA
25/09/09 @ 15:17
#33
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I will review this game now before release. Based off ICO and Shadow. Pure Epic.

/end of
VeyronMick
25/09/09 @ 15:18
#34
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This game alone is probably going to sell me a PS3.

I must have this game, ICO and SotC are astonishing.
If this new one is half as good as those other two it's a 10/10 for me.

Other games that did it for me...
Yup FF7 is up there, will also never forget that scene from FF8 when Rinoa is lost in space.
Midgetcorrupter
25/09/09 @ 15:30
#35
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What an uninspired interview this is, why not ask him what his favourite colour is next time or what he is having for his lunch.
MrMarbles
25/09/09 @ 15:39
#36
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" 'We want to avoid releasing an incomplete version.'

Such simple words, yet something the majority of developers make little effort to achieve. "


I think that if the majority of developers were allowed between four and five years to make a game, they'd all avoid releasing an incomplete one.

Still, having said that, I'm very glad that Sony Japan are allowing Ueda time to make the game he wants to make without the pressure of time constraints.
sarcasmoidosis
25/09/09 @ 15:49
#37
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He says he has "interest" in re-releasing ICO and SotC. From his style, that's like a Cliffy B. "Hell, yeah!" :)
Mercatoria
25/09/09 @ 15:53
#38
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"That was fully analysed but even now, I don't really know what the reason was for the games spreading so much to other regions."

What does that mean? Didnt know the japanese were so mechanical.

He did come across as bored/not wanting to talk.
Edited 1 times, most recently on 25/09/09 @ 16:55
T4RG4
25/09/09 @ 16:01
#39
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I absolutely loved ICO, probably some of my favourite gaming memories. But Shadow? I have to admit I really didnt like that and I realise I'm in the minority. It is great someone can make these kind of games though.
Aname
25/09/09 @ 16:04
#40
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To fans of the first two Team ICO games:

How would you explain to someone who hasn't played through the first games why they are so revered amongst their fanbase?
samaran
25/09/09 @ 16:17
#41
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ico does nothing for me, but wanda and the colossus does absolutely everything possible.
el_pollo_diablo
25/09/09 @ 16:41
#42
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@Aname:

I think it's the atmosphere. I vastly prefer Ico but both are seeped in a thick, lonely atmosphere. It's kind of hard to explain unless you give them a go yourself.
Edited 1 times, most recently on 25/09/09 @ 17:42
GamesConnoisseur
25/09/09 @ 16:44
#43
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Based on above comments, certainly cements the view that this game is 'the system seller for the hardcore gamers' as if uncharted, wipeout, and other AAA PS3 games aren't enough ... This will finally do the trick!

Sony is very lucky with this game, as the previous two could have been done on rival platforms, but keeping hold of the third game when more publishers are going multi platform.

Can't wait..... Even if not out until 2011/2!
Roachdog
25/09/09 @ 17:28
#44
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Knew there was a 3rd game in the works but all the previous news including the trailer had completely missed me!!

Just saw it for the first time....good god, it looks fantastic, i'll probably buy a PS3 just to play this game. The first 2 invoke emotion in the purest sense and are as close to art as a video game can get.
Segnit
25/09/09 @ 17:49
#45
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Soo looking forward to this. I love the fact that there is less emphasis on action and more on puzzle and adventure.
Edited 1 times, most recently on 25/09/09 @ 18:50
Widge
25/09/09 @ 18:43
#46
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jamhead
25/09/09 @ 18:45
#47
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My word. How to make an awesome game sound as though there is almost no creativity behind it at all! maybe the translator just couldn't be arsed!
KILLA
25/09/09 @ 19:32
#48
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It read like she interviewed a computer.
Tomo
25/09/09 @ 19:49
#49
+1
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I like that he doesn't talk nonsense, but he doesn't talk much full-stop. Perhaps it's the language barrier but he's the kind of person you'd think would give an excellent interview seeing how inspirational his games are.
holsty101
25/09/09 @ 20:34
#50
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GamesConnoisseur - You know that Sony owns the development studio, right? I think that kinda cuts down any luck re: keeping hold of this game ... ;)

Comments: 1-50 of 54 in total | next 50 »

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