SCEI's Fumito Ueda

On The Last Guardian, ICO and more.

It's been two and a half years since Famitsu magazine dropped the first hints of Fumito Ueda's first PS3 game, and several months since it was revealed as The Last Guardian. Although there's been nothing to see so far but some impressive trailers, the hype is already huge - not surprising when you consider Ueda is the man behind cult classics ICO and Shadow of the Colossus.

Those hoping for more at this year's Tokyo Game Show may have been left disappointed to get a new video, but not much else in the way of gameplay explanation, let alone hands-on time. However Eurogamer did get the chance to sit down with Ueda, and his nice translator lady, to ask him about his games - past, present and future.

Eurogamer: Why do you think ICO and Shadow of the Colossus are still so popular with hardcore gamers, all these years after their release?

Fumito Ueda: I don't really know myself. Actually, they were originally designed for the Japanese market but they spread to the US and Europe afterwards. That was fully analysed but even now, I don't really know what the reason was for the games spreading so much to other regions.

Eurogamer: Did you find that Europeans had more in common with Japanese gamers than you perhaps thought?

Fumito Ueda: Actually, I knew there were commonalities between Europe and Japan, so it wasn't a big surprise.

'SCEI's Fumito Ueda' Screenshot 1

Eurogamer: David Cage has said he sees you as an "artist", but you've said you don't see it that way. Why do you think people say that about you?

Fumito Ueda: I majored in arts in college, so I'm very honoured to be described as an artist. Since I joined Sony I'm working for them as an employee, so I'm more orientated towards developing a product rather than artistic work.

Eurogamer: But your games are not so obviously as commercial a product as, say, a sports game with a famous footballer on the cover. They're quite distinctive and different from most titles out there. So how do you strike that balance between producing artistic work and producing a commercially successful product?

Fumito Ueda: I don't really think about that kind of balance. Basically, I just try to create something that I would enjoy playing myself. I don't play football games myself, so maybe that's one reason.

'SCEI's Fumito Ueda' Screenshot 2

Eurogamer: Regarding the leak of the Last Guardian E3 trailer prior to Sony's conference - do you know where that leak came from?

Fumito Ueda: No, I don't know where it came from. Do you?

Eurogamer: It wasn't me... Was the leak disappointing? Did it make you change your plans for revealing the game?

Fumito Ueda: Yes, it was slightly disappointing. Everybody was working so hard to make that trailer for E3, staying up the whole night - then the next day it was leaked, and everybody was so surprised.

Eurogamer: Is there any significance to the fact the music used in the trailer is from Miller's Crossing?

Fumito Ueda: It has nothing to do with the movie. I liked the movie from the start and I had the CD soundtrack on my table, and I found the music matched with the image of this product. That's why I picked it.

Eurogamer: Are you hoping to also use the music in the finished game?

Fumito Ueda: It's just being used for the trailer.

Eurogamer: Is The Last Guardian set in the same world as ICO?

Fumito Ueda: I don't know yet.

Eurogamer: So you haven't decided - or you're just not saying?

Fumito Ueda: I haven't decided yet. Originally even for ICO and Shadow of the Colossus, we didn't plan to have the same setting between the two, but they ended up sharing the setting by the end.

Eurogamer: Is there any possibility we might see characters from those games appearing in The Last Guardian?

Fumito Ueda: No, I don't think so.

Eurogamer: Many people would describe ICO as a puzzle game with combat elements. Would you say the same description applies to The Last Guardian?

Fumito Ueda: I think there will be a bit less combat in The Last Guardian.

'SCEI's Fumito Ueda' Screenshot 3

Eurogamer: So there will be more of an emphasis on puzzling?

Fumito Ueda: Yes.

Eurogamer: Will the game feature the same exploration-based puzzles we've seen in previous titles? How does introducing the character of Torico change the dynamic?

Fumito Ueda: We'll have larger objects in this new game, and that will be a big difference compared to previous titles. It will be a more dynamic type of game.

Eurogamer: How does the full physics engine in The Last Guardian help you to develop the gameplay?

Fumito Ueda: We've used a lot of physics elements in the previous games, but this time around we've introduced a full-scale physics element into the game. So that generated some consequences and features that we never expected to see. I think this will mean the game turns out to have some good things we never expected before.

Eurogamer: Have you had a chance to experiment with the PS3 motion controller?

Fumito Ueda: Not at this point.

Eurogamer: From what you've seen in the demonstrations, do you see potential for making the motion controller work with The Last Guardian or perhaps another project?

Fumito Ueda: I have an interest in it, but I have no plans at this point.

Eurogamer: Can you explain the thinking behind the design of the Torico character?

Fumito Ueda: When we came up with this animal, we wanted to make an attractive and cute kind of character. We also created this design to match up with and comply with the game design itself. So that's how we decided on the size, the quality of the character and its physical capabilities - it was about fitting with the game design.

Eurogamer: Did you consider using any other animals?

Fumito Ueda: We ended up having this animal which was much closer in style to the cat, but we also had some other options - a dog-type of cat and also a camel-type character.

Eurogamer: I understand you can't control Torico directly, but you take advantage of the animal's characteristics to interact with the environment. Can you give us an example of how this works?

Fumito Ueda: For example, if you have access to one of Torico's favourite foods or objects, you can throw it to a place where you wouldn't be able to go in normal circumstances.

Eurogamer: So let's say I throw the food to a ledge across a big gap - I can then jump onto Torico and the animal will take me across?

Fumito Ueda: Exactly.

'SCEI's Fumito Ueda' Screenshot 6

Eurogamer: People often try to describe the visual style of your games, but how would you describe it?

Fumito Ueda: It's basically based on my senses. I haven't really analysed what my visual style is like. As I go through the process I decide - I like it this way, or I don't like it this way - and that's how I develop my style.

Eurogamer: What lessons did you learn from developing ICO and Shadow of the Colossus? Is there anything you want to change or improve upon in The Last Guardian?

Fumito Ueda: Basically, my theory is to complete what I intended to do. It's the same theory I always employ. And because the development cycle was so long for this product, I threw in a lot of trials and errors and faced a lot of problems along the way. I tried to remember what I wanted to do originally for this game through the whole process and to try to complete that. Whatever I achieved in the past was evaluated and appreciated by the market, so that's what I focused on throughout.

Eurogamer: I've been looking at the list of games in the Tokyo Game Show brochure and next to each one, there's a little box with a figure denoting what percentage of the game is complete - 30 or 50 or 80 per cent... But in the box for The Last Guardian, there's just a question mark. Is that your choice?

Fumito Ueda: Yes, that's right, because I don't want to say much about it yet.

Eurogamer: I guess in that case, you won't tell me when the game is being released either...

Fumito Ueda: Exactly [laughs]. We want to avoid releasing an incomplete version.

Eurogamer: Are you hoping for a simultaneous release in Europe and Japan?

Fumito Ueda: I hope to see that, yes.

Comments (48) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Hypercube #1 2 years ago

    Fantastic, I loved ICO completely. If this is anywhere as good as that, I can't wait.
  • telboy007 #2 2 years ago

    It has to be said Shadow of the Colossus was most awesome.
  • Toothball #3 2 years ago

    If I don't have a PS3 by the time this comes out I'll be getting one for this.
  • Hypercube #4 2 years ago

    It has to be said Shadow of the Colossus was most awesome.

    With much regret, I didn't get Shadow when it came out.

    But, I'm going to be getting it soon! My trusty PS2 is still alive :)
  • El-Dev #5 2 years ago

    The first trailer for this was a show stealer at E3.
  • Bremenacht #6 2 years ago

    Ellie: I'm completely out of jokes - can you help?
    Fumito: No. I don't think so.
  • myiagros #7 2 years ago

    ICO is my favourite game of all time, if this is even half as good then i will be deliriously happy.

    I can't wait!!!
  • glottis0 #8 2 years ago

    They should rerelease the previous games for PS3, as they're doing for God of War.
  • DanForinton #9 2 years ago

    This game alone is probably going to sell me a PS3.
    (There are other games on PS3 that I'd like to play, but none of them are a deal breaker)
  • Evolution #10 2 years ago

    Wow Ellie was almost totally serious in this interview.
  • Kenshin001 #11 2 years ago

    Wish Ellie had asked if a re-release of ICO and SOtC was in the pipeline ala GoW Collection. Call him back Ellie!
  • tomacwhite #12 2 years ago

    Yeah, should've asked if there was a chance of a 1080p/60fps release of Ico and SotC, like God of War 1+2 (even though they were 60fps anyway, sometimes).
  • thewool #13 2 years ago

    Yeah we need to know about a re-release!
  • Ace_McCloud #14 2 years ago

    Glad they've lessened the combat in this game.

    The combat in ICO was akin to having a conversation with Fumito Ueda: Unresponsive and boring. Ba-dum-tch!

    I hope you punished him by making him play that wierd bananas and animals game that you punished those of us who clicked on your "favourite game of all time" with, Ellie Gibson.
  • Hantheman #15 2 years ago

    Jesus, what a boring one line interview.
  • Aon #16 2 years ago

    'Nope, I don't know where the leak came from. Do you?'

    Ellie got a little pwned by Ueda there. It must've been a hard interview given Ueda's nature however, although it is cool to see that his minimalistic but effective game design is reflected by his personality. I get the feeling he would be hard man to work for though.
  • groovychainsaw #17 2 years ago

    I thought the interviewee was quite brilliant and humble myself. I can't quite believe he's that dismissive of his own work as 'product', but goes to show how desperate gamers can be to tag things as art when in fact he just makes the games he wants to play. Made me smile, did that. Nice to see there are some people working on blockbuster games who just makes things they want to play (that everyone else wants to!)
  • samaran #18 2 years ago

    protip; unless i'm missing a katamari damacy-style official irregularity, トリコ should either be romanised as 'toriko' (literal) or 'trico' (consistency with the series). pretty sure it's the latter.

    the japanese title translates as 'trico, the man-eating eagle'. which i like better!
  • Ezzekhiel #19 2 years ago

    @Hantheman

    My thoughts exactly. Being a journalist myself, I can assure you that sometimes you get stuck with people who are naturally introverted and it's very difficult to put them at ease and make them talk. Especially if you have the language barrier on top of it and not very much time.
  • GhostInTheShell #20 2 years ago

    Good interview! Very interesting character, Fumito Ueda. He comes accross exactly as I would picture the creator of SOTC and ICO.
  • Dr.Haggard #21 2 years ago

    Wish Ellie had asked if a re-release of ICO and SOtC was in the pipeline ala GoW Collection. Call him back Ellie!

    Joystiq asked him. Sounds promising.
  • MeBrains #22 2 years ago

    Ueda-san reminds me of my former boss... :D

    I am a bit dissappointed by the interview, not by the Ueda-san, not by Ellie, but maybe by the combination of both? Japanese can be very tight-lipped. I even have the impression that he not really wanted to talk to Eurogamer - or was bored - or had his supervisor breathing down his neck "don't reveal too much!!!".

    anyhows. even the little information there is in the interview - for this game - is most appreciated.

    since I do not want to miss out on this experience - I will buy a PS3 when this hits the shelves, I hope that is when most rebuilding here is over. :D
  • Azazel #23 2 years ago

    He's an informative sort of chap is old Fumito.

    He makes some fucking brilliant games n'all.
  • MeBrains #24 2 years ago

    @samaran(-san?): you seem to be / know Japanese. Are there any interesting things you know from interviews to the Japanese press he undoubtedly has given? In the Joystiq interview (linked above) he mentions that they initially had problems understanding the PS3 ('s architecture, I suppose)? How is their knowledge now? How is this approached technically?

    (I remember having seen a fantastic GDC design document for SoTC - amazing stuff)
  • Artemus #25 2 years ago

    Hopefully Sony have some sense and do a remastered Ico/SotC before release ala GoW.
  • betahoven #26 2 years ago

    Post deleted at 09:36:16 17-12-2011
  • Ged42 #27 2 years ago

    You didn't ask the most important question...

    Are they going to be making little cuddly Torico toys?? :D
  • Paulie_P #28 2 years ago

    I have to say I find Ueda's humble approach refreshing compared to the crap Hideo Kojima spouts.

    Oh and Miyamoto. And Molyneux.
    Edited by 1 at 25/09/09 @ 16:08
  • KTroopA #29 2 years ago

    I will review this game now before release. Based off ICO and Shadow. Pure Epic.

    /end of
  • VeyronMick #30 2 years ago

    This game alone is probably going to sell me a PS3.

    I must have this game, ICO and SotC are astonishing.
    If this new one is half as good as those other two it's a 10/10 for me.

    Other games that did it for me...
    Yup FF7 is up there, will also never forget that scene from FF8 when Rinoa is lost in space.
  • Midgetcorrupter #31 2 years ago

    What an uninspired interview this is, why not ask him what his favourite colour is next time or what he is having for his lunch.
  • MrMarbles #32 2 years ago

    " 'We want to avoid releasing an incomplete version.'

    Such simple words, yet something the majority of developers make little effort to achieve. "


    I think that if the majority of developers were allowed between four and five years to make a game, they'd all avoid releasing an incomplete one.

    Still, having said that, I'm very glad that Sony Japan are allowing Ueda time to make the game he wants to make without the pressure of time constraints.
  • sarcasmoidosis #33 2 years ago

    He says he has "interest" in re-releasing ICO and SotC. From his style, that's like a Cliffy B. "Hell, yeah!" :)
  • T4RG4 #34 2 years ago

    I absolutely loved ICO, probably some of my favourite gaming memories. But Shadow? I have to admit I really didnt like that and I realise I'm in the minority. It is great someone can make these kind of games though.
  • Aname #35 2 years ago

    To fans of the first two Team ICO games:

    How would you explain to someone who hasn't played through the first games why they are so revered amongst their fanbase?
  • samaran #36 2 years ago

    ico does nothing for me, but wanda and the colossus does absolutely everything possible.
  • el_pollo_diablo #37 2 years ago

    @Aname:

    I think it's the atmosphere. I vastly prefer Ico but both are seeped in a thick, lonely atmosphere. It's kind of hard to explain unless you give them a go yourself.
    Edited by 1 at 25/09/09 @ 17:42
  • GamesConnoisseur #38 2 years ago

    Based on above comments, certainly cements the view that this game is 'the system seller for the hardcore gamers' as if uncharted, wipeout, and other AAA PS3 games aren't enough ... This will finally do the trick!

    Sony is very lucky with this game, as the previous two could have been done on rival platforms, but keeping hold of the third game when more publishers are going multi platform.

    Can't wait..... Even if not out until 2011/2!
  • Roachdog #39 2 years ago

    Knew there was a 3rd game in the works but all the previous news including the trailer had completely missed me!!

    Just saw it for the first time....good god, it looks fantastic, i'll probably buy a PS3 just to play this game. The first 2 invoke emotion in the purest sense and are as close to art as a video game can get.
  • Segnit #40 2 years ago

    Soo looking forward to this. I love the fact that there is less emphasis on action and more on puzzle and adventure.
    Edited by 1 at 25/09/09 @ 18:50
  • Widge #41 2 years ago

  • jamhead #42 2 years ago

    My word. How to make an awesome game sound as though there is almost no creativity behind it at all! maybe the translator just couldn't be arsed!
  • Tomo #43 2 years ago

    I like that he doesn't talk nonsense, but he doesn't talk much full-stop. Perhaps it's the language barrier but he's the kind of person you'd think would give an excellent interview seeing how inspirational his games are.
  • holsty101 #44 2 years ago

    GamesConnoisseur - You know that Sony owns the development studio, right? I think that kinda cuts down any luck re: keeping hold of this game ... ;)
  • GreyTheColour #45 2 years ago

    @Aname
    They're unlike anything you've ever seen before. The experience is like going into an Ozu film for the first time - it's a breath of fresh air right from the start where there's a distinctive style that hits you and a whole new language that you have to learn (language meaning form of expression, not literally a new language). Their focus is firstly on interaction as expression - you feel Yorda's heartbeat through the controller as you lead her around, and you develop a bond with Agro by calling out to him and relying on him to get around and survive. What's more, in Ueda's works, the expression isn't incongruous with the input and situations, uniquely so. Far too many games striving to express themselves show you one thing (whether it be via cutscenes or actual interaction) then have you do another for the rest of the game's duration. It takes a man with very long arms to be able to reach far enough to justify that incongruity. Team Ico put an emphasis on visuals as well, which is something vital to the medium and also something that is neglected.

    If they're lacking, it's only in comparison to more developed media, like literature and film. They're the pinnacle of interaction, and I suppose it's humility at work here, but Ueda's inclination to call them products is plain wrong. They share elements with games, but they're branching the medium in a different, more worthwhile direction. I think they're the only developers striving towards art, period, and I think they know it.
    Edited by 1 at 26/09/09 @ 13:05
  • cheekyjay #46 2 years ago

    In my top 5 most anticipated games now, alongside Heavy Rain, Mass Effect 2, the next console Zelda, Brutal Legend and Beyond Good and Evil 2 (if it does ever see the light of day). Ok, so that's six... either way, Last Guardian looks great.
  • marilena #47 2 years ago

    I knew before clicking that this wasn't going to be worth reading.

    It's quite obvious that they're not in the stage where they can talk about the content of the game, but they are in a stage where they need some coverage in order to gather marketing momentum... The interview had no chance of revealing something interesting.

    Elie, could have done better, though. She tried to approach this one seriously (thanks God!), but she didn't manage to find many interesting questions. Some of the questions are so generic it's embarrassing. FFS, she event asked what he thinks about the motion controller! (And, surprise, he doesn't give a crap.)

    And he didn't try very hard to make it interesting either. He seems to have tried to come up with the shortest possible answer to every question. You can see this right from the first answer, where he could have expanded more in regard to what they analyzed, but he just couldn't be bothered.
    Edited by 1 at 28/09/09 @ 08:35
  • Demiath #48 2 years ago

    Yet another not-very-talkative Japanese developer. It seems you have to pry everything out of these guys...