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Scarface: The World Is Yours Review

Wii Review by Dan Whitehead

5 July, 2007

Page 1 of 2. Page 2 ->

Imagine my disappointment. Here I was, all excited because I thought I was going to review Scarf Ace, the cult Japanese knitting game that uses the Wii's motion sensing to realistically simulate the joys of furiously click-clacking giant needles like a mad old biddy. Instead, it's shouty swearbox Al Pacino and yet another attempt to recreate joypad-centred gameplay through the medium of motion-sensing. Hmm.

Luckily, Scarface was one of the better efforts to emerge from 2006's brief flurry of unlikely licensed free-roaming crime games, earning a reasonable 7/10 from Kristan back in October of 2006. Taking the bold approach of following on from the movie, and suggesting that Al Pacino's cocky Cuban crimelord survived the apocalyptic raid on his Miami mansion, the stage is set for a devious journey into larger-than-life violent excess and enough potty mouth to make Gordon Ramsay wince.

The basic set-up is, of course, familiar from the GTA series. Walk around, get in cars, shoot people, drive to hot spots to start missions which either propel the story forwards or provide the cash needed to amass a killer arsenal. Where Scarface excels is in giving you several compelling reasons to jump through the hoops one more time - not least of which is Tony Montana himself. By casting you as such a legendary persona, and then taking everything away from you, there's added impetus to rebuilding your empire. Perfectly animated and voiced with just the right mixture of Pacino accuracy and cartoony pastiche, this is a character you'll believe deserves to rule the world. So seeing Montana getting dissed by cheesy nightclub patrons just ain't right - and your quest to reclaim your reputation as well as your worldly possessions is nicely judged. The better you do, the more the citizens of Miami quake at your approach. And it feels good.

'Scarface: The World Is Yours' Screenshot 1

This screenshot makes Rockstar cry.

Another solid improvement to the GTA formula (which by San Andreas had become so diffuse and open-ended that many never bothered to see the main story through) was the tight focus on Tony's business. You're a drug dealer, plain and simple. You may be tasked with buying up local businesses through side missions, but only so you can use them as fronts for your coke-peddling antics. Meeting suppliers, delivering kilos and negotiating prices (even if it is by a slightly imprecise press-the-button-at-the-right-time mechanic) all work together to give the game a clear throughline. You are, at all times, following Tony's mantra - first you get the money, then you get the power, then you get the women. Well, mainly the first two. At least in this game.

The final area where Scarface improved on other walk-and-drive crime spree sims was in fixing many of the longstanding flaws in GTA's combat with a more precise aiming system, and offering a driving experience that crashed through the sweet spot between realism and over-the-top mayhem. It was a game where you never felt that Tony's swaggering form was out of your control.

Yeah. You can see what's coming, can't you?

'Scarface: The World Is Yours' Screenshot 2

Tony Montana: stay off his lawn, you damn kids.

In making the belated journey across the console divide to the Wii, that precision has been...not lost, exactly, but fudged slightly. Before hordes of rabid Wii fans light their torches, grab their pitchforks and march on my castle, it's not that the new control system is unworkable, just that it's a fairly needless change dictated by the Wii itself rather than gameplay necessity. It's fiddly to learn, often awkward to use when it matters most, yet doesn't reward you with any tangible benefits when you master it. Kind of like how it's entirely possible to design a car where you steer with your feet and accelerate and brake with your hands. Sure, you could get used to such a system, but when there's a more intuitive alternative already available, there's no real incentive to make the effort.

So it is here. Control of Tony is split down the middle. The stick on the nunchuk moves him around, while the remote is used to move the camera and aim your weapons. Other functions, such as shooting, taunting, entering vehicles and accessing menus are scattered a touch haphazardly across the various buttons and triggers. While walking around, everything works fine. There are four different settings for the remote, allowing you greater aiming precision with a slower turn speed, or fast movement with a broader target area. All have their pros and cons, and you're free to tinker until you find one that suits.

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Comments: 1-50 of 66 in total | next 50 »

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kincaide
05/07/07 @ 10:15
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To be expected I guess - The Godfather was quite good though
Weezer
05/07/07 @ 10:19
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Any comment on the graphics? At all...?
ChrisS
05/07/07 @ 10:21
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The graphics are the same as on PS2/Xbox.

I thought the controls were great, actually.
MadMirko
05/07/07 @ 10:24
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7/10 not bad none too shabby better go and read the feckin thing now ;)

Considering the love the last 7/10 Wii game got, I'm curious now. ;)
Quine
05/07/07 @ 10:28
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Joke lightly about Wii knitting games- you know they'll be along in a minute...
Pac-man ate my wife
05/07/07 @ 10:32
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So is this the exact same game as the PS2 but with a new control system? I thought they were doing up the graphics too. If so, that really should've been mentioned.

Also, does anyone know if you can use the old fashioned control set-up a la Resi 4?
AlcohollicA
05/07/07 @ 10:34
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So its as good as RE4? In that case, it must be feckin ace.
gizmo
05/07/07 @ 10:39
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Wii control issues again.

I'd pick one up out of curiousity if not for the recurring theme.
ChrisS
05/07/07 @ 10:44
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Wii control issues again.

That depends on the player; I thought it controlled very well indeed. Didn't have any problems, and the aiming's easier with the remote. Just depends on how well you've adapted to the remote and nunchuk really. Some people would rather use a joypad, which is understandable.
spongebob
05/07/07 @ 10:45
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Don't know how the Wii version is, because obviously I haven't played it, but Scarface on Xbox is the best GTA game I've played. It even surpasses the original games in some ways (gameplay). Much better than any Saint's Row or Crackdown. Here's hoping there's a X360 upgrade or a sequel coming some day.
figaro7
05/07/07 @ 10:51
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So it controls roughly the same as the godfather in the shooting department, good enough for me! All driving shooting mechanics in sandbox games are competent at best, well from what ive played anyway!

SimonM7
05/07/07 @ 11:01
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After the RE4 Wii review, Wii reviews in general on here have really lost meaning to me. :/ EDGE gave RE4 Wii a 9, which pretty much seals the deal.

Certainly, if anyone's been alert enough to figure out what reviewer on here can actually use the controls properly, I'll gladly keep on trusting those because I realise that a game MIGHT have trouble employing the motion stuff in a good way and then I shouldn't just brush those comments off.

As it is, there's just no distinction made.. Except looking at every other site of course.

Bidermaier
05/07/07 @ 11:05
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Why are key wii games never reviewed by the good ones?
Edited 1 times, most recently on 05/07/07 @ 12:06
huxathon
05/07/07 @ 11:23
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seems like the wii hasn't yet been mastered by the eurogamer team.
Machiavellian
05/07/07 @ 11:26
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I have noticed that with every Wii game review if the reviewer has a problem with the controls there is this outcry from the faithful that the reviewer just doesn't know how to use the Wiimote.

I also love how the double standard gets played here as well. It's alright for EG to go south from other game sites when reviewing PS3 and Xbox 360 games but let EG give an average score to a Wii game that get high marks from other sites then there must be something wrong with the EG reviewers. No more "EG is just telling it like it is" but instead, you must be wary of who is reviewing what game because they might not know how to use the Wiimote.

I guess you can say most of you are like Christians who only preach certain scriptures out of the Bible to fit your view of the world only to conveniently forget the parts that complicate your life.
SBfistfun
05/07/07 @ 11:29
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I thought it was a wii but when I went it turned out to be a poo
StarchildHypocrethes
05/07/07 @ 11:30
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And so it begins...
figgis
05/07/07 @ 11:31
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Spongebob is right the xbox version is the best GTA game i played.
DanWhitehead
05/07/07 @ 11:31
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seems like the wii hasn't yet been mastered by the eurogamer team.

Actually, it's more a case of the Wii not being mastered by the development community. The Wii's control system is great - I'm a fan - but it desperately needs games that are specifically designed to take full advantage of it, not more ports of existing games that simply try to replicate joypad controls on the nunchuk and remote. What's the point? Why buy a Wii only to play games you could play on any other console, in a more intuitive way? It's a waste of the technology.

Scarface is still a solid game, but there's really no benefit to playing it this way.
miiiguel
05/07/07 @ 11:36
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Machiavellian: spot on!, it's actually amusing how everyone jumps on the reviewer if he says a little tiny bit critic to the oh so wondefull numbchunk (or whatever it's called)! Yeah, I remember the "he's only mentioning the games problem" when it comes to PS3/360.
Razz
05/07/07 @ 11:40
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Dan: It's because most Western Devs didn't expect the Wii to be the success that it is today. I bet they all thought Ubi was completely balmy with the strong launch support they gave! But lo, they were right the Wii is an amazing success and devs/publishers are clamouring to jump on the cash bandwagon.
DanWhitehead
05/07/07 @ 11:45
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The silly thing is, I didn't even mark the game down. It got the same score as the other versions - quite deliberately. But it's foolish to ignore the fact that it's a game designed for a traditional joypad, because there are certain functions in the game that are now less effective. Doesn't mean the game can't be played, doesn't mean I didn't "master" the controls - just that trying to copy controls that have been ergonomically designed to fit in a two-handed pad is always going to be problematic on a long thin remote.

I'd hoped the last line of the review would show the fans that I don't have an axe to grind and am, in fact, just asking for more actual Wii games, not old Xbox and PS2 games that you can play on the Wii if you like.
zuljin
05/07/07 @ 11:47
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I'm loving the picture captions!
rashes
05/07/07 @ 11:47
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@Razz

What strong support? Were not all the Ubi games complete rubbish?
Edited 1 times, most recently on 05/07/07 @ 12:48
Der_tolle_Emil
05/07/07 @ 12:02
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Rubbish games or not (Red Steel is fun actually), at least they had games out. That's the whole point.

I'm actually interested in this game. I must watch the movie first though.
GingerNathan
05/07/07 @ 12:04
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" it's actually amusing how everyone jumps on the reviewer if he says a little tiny bit critic to the oh so wondefull numbchunk (or whatever it's called)!"

No actually I think it's because certain reviews have categorically stated that the controls are broken and that it's the fault of the controller, because certain reviewers could never admit that the fault may lie at their feet. The simple fact is that the Wiimote works brilliantly for some and not for others, which is why any reviews of Wii games should be handled with more care as the controls themselves are infinitely more subjective per individual then the main selling points of the PS3 and 360.

Would like to say I haven't a problem with this Scarface review (the author certainly doesn't deserve to be flamed), but if the gun aiming is anything like The Godfather then for me it's a massive step up in control scheme from a right thumb stick.
Edited 1 times, most recently on 05/07/07 @ 13:06
space ace
05/07/07 @ 12:09
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the wii is yours
robg
05/07/07 @ 12:18
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" it's actually amusing how everyone jumps on the reviewer"

Everyone as in 3 people? Most have been balanced comments. Stop imagining things that aren't there. I thought it was a good review, and I'm a Wii fan; I even play Wii Tennis every day against workmates.
Sid Nice
05/07/07 @ 12:57
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Given the drought currently afflicting the Wii,

What drought? I've just recently acquired I say "Acquired" opposed to bought because I received some games as birthday presents.

Mercury Meltdown Revolution...
Pangya Golf with style...
Driver Parallel Lines...
Resident Evil 4 Wii Edition...

I got my mitts on these games with in the space of 19 days; that’s 2 mediocre titles and 2 cracking titles in less than 3 weeks.
vegard
05/07/07 @ 12:57
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i don't think we should let that one RE4 review make us doubt all other wii reviews on EG.
Azazel
05/07/07 @ 12:58
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:/ EDGE gave RE4 Wii a 9, which pretty much seals the deal.

Yeah, 'cause Edge's word is always final.
Sid Nice
05/07/07 @ 13:01
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Didn't Edge give Goldeneye 5/10?
Daikon
05/07/07 @ 13:03
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Didn't Edge give Goldeneye 5/10?

I don't have any back issues here but I think it was closer to a 9.
Matsuo
05/07/07 @ 13:04
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My friend has ordered this game, so I'll try it myself. So far, from what I've experienced, those games getting marked as "bad wii-controls" are actually very intuitive and quite easy to learn. Yes, it has a bit a learning curve, but that's about it.

What I've learned so far is to give the games the benefit of the doubt. :)
ZeroAX
05/07/07 @ 13:05
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I havn't played RE4 but even if it is a supperb game I don't see why a cash-cow port should be given a great score. though I am thinking of buying it for the Wii must eat Zelda TP first
aldo_14
05/07/07 @ 13:11
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I think the Wii controller is review marmite.
spookyzombie
05/07/07 @ 13:13
#37
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Can DW confirm if this version looks decent graphics wise? Doesn't it run at 480p? Also, is there an option to use a Cube pad like in Resi 4?
Nabokov
05/07/07 @ 13:29
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"it desperately needs games that are specifically designed to take full advantage of it, not more ports of existing games that simply try to replicate joypad controls on the nunchuk and remote. What's the point? Why buy a Wii only to play games you could play on any other console, in a more intuitive way?"

I guess there are two points. One, most of us only buy one console, and I wellcome also ports for it, why not? The other is that if a dev team has a good game of course they want to port it easily, can we really demand dramatic changes for one console?

But, if they go the easy way, why on earth don't the also add support for classic/gamecube controller? You have to have support for wiimote, but how hard could it be to give an option to use classic controller, especially when a game is designed for similar controller?? Every hardcode gamer who demands precise control can buy classic one, it's cheap. Casuals don't care if wiimote is 2% worse than a pad.
miiiguel
05/07/07 @ 13:32
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robg: I was talking globally (as in any Wii review), I actually come here a lot, this disaster recovery site setup can be a bit boring.
Sid Nice
05/07/07 @ 13:34
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Sorry Daikon, you're right Goldeneye did get a 9/10 and Edge did say in a recent anniversary issue that the game should have received 10/10. I know that they did mark one great game with a ridiculously low score, but which one?
Hughes.
05/07/07 @ 13:44
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I think they put the PSP Scarface screenshots up by mistake, don't know if an editor can sort that out.
azmol01
05/07/07 @ 14:12
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Godfather Wii was great and the review sounded fair to me, I'll definetly be buying this!
SimonM7
05/07/07 @ 14:36
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@ Machiavellian

"I also love how the double standard gets played here as well. It's alright for EG to go south from other game sites when reviewing PS3 and Xbox 360 games but let EG give an average score to a Wii game that get high marks from other sites then there must be something wrong with the EG reviewers."

That's a good point and I appreciate it, in particular in regards to the likes of Gears of War and Halo where this site steered clear of popular opinion. However, I feel that it's easier to doubt the authencity of the Wii scores in large part because of the control system and its constant flak. Gears won't be knocked down because a reviewer hasn't worked out how to hit the buttons properly, or has turned the sensitivity of the sticks to hell. A reviewer's *hypothetical* failure to grasp the basic controls in the game is far less likely with a traditional game than a Wii game.

It's after plenty of games have been marked down because of supposedly broken controls, and after those games in the hands of consumers played just fine, that the questions arises whether the next game is a casuality of inherently bad controls or simply the inadequacy of the player.

But sure, the supposed physics glitch that was said to single handedly bring down the score in Flatout UC has yet to happen to me (unless the fact that driving up the arse of someone else and having his car stay in front of you from the momentum untill you brake is the issue in its entirety) but I really can't argue with an 8 for that game anyway. In the case of RE4 it was obviously far more noticable because of the 7/10. Ultimately I have little problem with games being scored like that, but when I have NO problems with the controls in SSX Blur or RE4 I just dunno if I can take the next "game breaker!" claim seriously.

@ Azazel

"Yeah, 'cause Edge's word is always final."

By no means do i trust EDGE that exclusively. It's just that sites everywhere have given it 9s and sometimes even full 5/5, specifically mentioning how the controls elevate the experience. It was just the other day that I noticed that EDGE - who traditionally are just as harsh as EG, had given it 9/10 which indeed sort of sealed the deal for me.

@ vegard

"i don't think we should let that one RE4 review make us doubt all other wii reviews on EG."

I agree, but my confusion leads to doubt anyway. I guess I'll have to pay more attention to what reviewer seems to like what and try to figure out who I tend to agree with.

@ DanWhitehead

My comments aren't really directed at this review in particular, but rather are just reflections on the whole Wii situation on the site and my inability to tell from the review whether I'll have a problem with the implementation or not.


EDIT: Added some much needed quotes for half a chance to know what I'm replying to.
Edited 1 times, most recently on 05/07/07 @ 15:39
Darth_Flibble
05/07/07 @ 14:56
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there is some truth in some can't use the controller, if you believe the EG review of RE4 on the wii, you would believe the controls don't work well when I had no problems (they are actually better, easier to aim and shoot) and the same with others

I really don't think anyone judges a game by just 1 review

Machiavellian is talking crap, on every console there is a outcry when some games does not score the "correct" score with resistance (ps3) EG had fanboy-venom flying every where because they did not score it 100/10 like all the little sony suicide bombers wanted and even Tenchu Z (360) got some nuts calling the reviewer names and calling him shit because he didn't understand the game (its not just a wii thing)
Carrybagma
05/07/07 @ 15:19
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This review confirms that *ALL* EG reviewers are axe-grinding wii-hating maniacs.

They're stupid and too lazy to lift their arms or even change the batteries in their Wiimotes and they hate Nintendo.
miiiguel
05/07/07 @ 15:38
#46
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robg: see?
DanWhitehead
05/07/07 @ 16:09
#47
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My comments aren't really directed at this review in particular, but rather are just reflections on the whole Wii situation on the site and my inability to tell from the review whether I'll have a problem with the implementation or not.

That's fair enough, but I'd suggest that's a problem stemming from the Wii's unique controls rather than anything specific to do with any one website. With something as different as the Wii, the common ground we rely on for shared opinions isn't there - yet.

And while I understand your scepticism, you have to allow for the fact that there are, and will be, Wii games with control issues. Like I said above, the problem isn't just reviewers who can't handle the controls, but developers who can't apply them. Knowing where one ends and the other begins is tough.

And when I mention problems with the control, I hope I made it clear that I didn't mean I was incapable of controlling the character or camera. This isn't a case of me flailing around like a gibbon, trying to centre the view. My issues aren't really with the motion sensing stuff at all (apart from their implementation adding little to the game) but with the way the controls have been mapped across.

I maintain that Scarface is a game that was designed to be played on a traditional joypad, and that it therefore has to lose something in the translation simply because the Wii controllers have less buttons. That's fact. And that's without even getting to the way that existing joypads are designed to put all those buttons right at your fingertips. The Wiimote isn't designed like that. It's designed like, well, a remote control - and there are certain tasks in Scarface, such as crouching and reloading at the same time, that are more fiddly than before as a result.
Der_tolle_Emil
05/07/07 @ 16:17
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SimonM7: I totally agree.

Also looking at the public's reactions to games like Gears of War and RE4 for example, I have seen a lot more people feeling that Gears was rated too high by many reviewers (in regard to the 10/10 reviews of course) but I haven't seen a single person actually who really complained about the RE4 Wii controls being imprecise or wobbly. As a matter of fact RE4's controls seem to get praised as the best Wii controls so far and I could not agree.

I said it quite a while ago but the earlier Wii reviews on EG were a bit off for me. I usually trust EG's reviews and I like their style but I found myself disagreeing with nearly every Wii review. It's just that RE4's review took my doubts to new levels because RE4 is a game so many people are playing on the Wii and can comment on the game. I had no problems with SSX Blur's controls either (they are the hardest to master on the Wii, no doubt about that) but they do work. They just need some training - definetly more training than the earlier SSX titles ever needed. Now I agree that hard to master controls can very well be a game breaker for a lot of players and it's a fair point to mention that but they are not broken.

I also disagreed with the Heatseeker review of the Wii version. It's an average game at best but the review talked about things that are simply wrong - like there is no guidance for landing on a carrier or that you bounce off the ground when you should be actually be crashing. There are guidance rings and I never managed to bounce off the ground either.

Let's just say that I am quite sceptical with EG's Wii reviews because there was always some opinons in the reviews of games I own that just are the exact opposite of what I think. That does not make the reviewer's opinion wrong but all the other reviews for consoles that I own are usually spot on so there must be something about the Wii. Either EG doesn't get its grips with the controls or I love the Wii too much to think clearly. I doubt the latter though.
Sid Nice
05/07/07 @ 16:23
#49
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Well I can't comment as I'm sitting here wearing false tan, fake nails and I've dyed my hair blonde.
Pac-man ate my wife
05/07/07 @ 16:34
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Has anyone been round to eurogamer towers and checked to see if their Wii sensor isn't in bright sunlight?

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