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SBK-07: Superbike World Championship 2007 Preview

PC PlayStation 2 PSP Xbox 360
Preview by Dan Thornton

15 April, 2007

The World Superbikes series may not be as familiar to gamers as MotoGP, but at times the production-based series has arguably been more popular, particularly in Britain with home-grown champions Carl Fogarty (1994, 1995, 1998, 1999), Neil Hodgson (2003) and James Toseland (2004), riding bikes based on those in showrooms, but with around 200mph top speeds, around 210bhp, and up-rated suspension, brakes and engine parts.

Veteran developer Milestone also has a legacy to live up to, having produced Superbike games for Electronic Arts from 1998-2001. And having produced the road-based Super-Bikes last year as a dry-run, it now has a five-year franchise for the World Superbike championship, with versions due for the PS2, PSP, PC, and Xbox 360.

The good news from the early preview code is that everything seems to be on track. Circuits already playable include classic bike venues Silverstone and Assen, with changes in gradient particular noticeable at hilly circuits like Brands Hatch. Each venue already includes detail such as control towers, buildings and pit trucks, and although it might not push the PS2 to the absolute limit, the level of detail doesn't interfere with the smoothness of the tracks, or the number of bikes on the grid.

'SBK-07: Superbike World Championship 2007' Screenshot 1

The riders themselves are nicely animated, as they crouch for speed on straights and place a knee on the tarmac as a guide around corners. You can choose to race as any rider, including reigning champion Troy Bayliss, or current title hopeful James Toseland, each with their distinctive helmet design. And all the teams should be totally up-to-date by the time the game launches in a couple of months.

Bikes are also accurately modelled, with individual sponsor logos on the fairings and exhausts, and a choice of third-person or on-bike views. There's a noticeable difference in handling between the four-cylinder Japanese machines and the Italian V-twin Ducatis, with the former perhaps easier to ride for beginners, and the latter coming with more low-down torque to pull out of corners and a distinctive throaty exhaust note. Although Ducati has dominated the championship for many years, it's easy to see why they are under threat in the past couple of seasons, as the four-cylinder bikes seem a little easier to ride from the start.

Game modes on offer include Quick Race, Time Attack, a full Race Weekend, a season-long Championship, a separate Challenges mode, and two-player split-screen multiplayer. The wise decision has been to focus totally on the race series, and this pays off with a game that seems more serious and dedicated in its approach to motorcycle racing.

Both the Race Weekend and Season modes give you the full World Superbike experience, with practice sessions, qualifying, and the top-16 Superpole shootout to decide the final grid positions for the two Superbike races which make up an event. Some of the teams and riders will be unlockable for good performances, as you learn your race craft.

'SBK-07: Superbike World Championship 2007' Screenshot 2

And depending on the difficulty level you select, you may need to spend some time practising. It's possible to jump in with an Arcade set-up giving you full traction control, no bike damage, and even rider help to slow you down and start turning. Alternatively, you can go for the full Simulation mode, or choose a Custom setting to allow you to mix and match the elements you want, such as false starts and real rules, but to turn off rider and bike health if you find yourself breaking man and machine without finishing a lap. It's certainly worth experimenting a little to find the right balance between realism and wrecking when you could be spending up to 40 or 50 minutes per race if you turn the length up to 100 per cent.

The good news is that the tweaking will be worth it for the effect it will have on your riding. Adopting a custom set of rules without much in the way of rider aids allows you to feel the accuracy of the handling, which will be familiar to anyone who has played Super-Bikes. Front and rear brakes work independently, allowing you to lock the rear wheel to turn in an emergency, with the resulting squeal warning you just before the rear end comes round and propels your rider into the air. Combine that with control over the riding position and you can easily amuse yourself performing wheelies and stoppies around the track, as well as spinning the rear tyre and sliding out of corners on full throttle.

'SBK-07: Superbike World Championship 2007' Screenshot 3

To make fast and safe progress on the more accurate settings will take a little time, as the bikes can be a little unforgiving. It's also worth turning up the brake pressure as the standard settings slow you with the speed of the Titanic, rather than a lightweight racing motorcycle, and sometimes the turning circle can seem a bit ponderous. But persevere for a couple of races, and you'll soon learn the braking points and speeds you'll need. Some interesting touches include the realistic way a bike will flop onto its side if you learn too far without maintaining acceleration, and although it adds to the difficulty, it also adds to the satisfaction of getting it right. And you can always turn it off if it proves too much to master at the beginning.

The only major niggle, and one that will hopefully be changed before release, is the control system. Although you can choose between four different set-ups, none really allows a comfortable way to control the front and rear brakes, plus the throttle, without your right hand adopted a claw shape which becomes pretty uncomfortable over the course of a race. Allowing both brakes to be mapped onto the two right shoulder buttons would cure this instantly, and allow a lot more control and comfort.

'SBK-07: Superbike World Championship 2007' Screenshot 4

Anyway, it may have been six long years since Milestone last produced a bike racing game, but World Superbikes is already shaping up to be a real title challenger to the MotoGP series on the PS2. Both games focus closely on their respective race series, and both provide a healthy challenge, but because World Superbikes is based more on real world bike physics, it makes a lot more logical sense, and becomes instinctive a long time before its MotoGP rival. And with the attention to realism and detail, on the Xbox 360 it could become the two-wheeled Pro Evo Soccer to MotoGP '07s FIFA.

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Comments: 1-18 of 18 in total

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qwerty123
15/04/07 @ 10:30
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Looking at the ps2 shots makes me appreciate the crisp visuals of the hi-def MotoGP on 360, roll on MotoGP '07 or maybe SBK ‘07
joeking
15/04/07 @ 10:58
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Dear Dan Thornton,

Valentino Rossi rides in MotoGP, not Superbikes.

Yours truly,

joeking
chronom4n
15/04/07 @ 12:15
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mr thornton.... ffs do you know anything about who rides in what discipline? mr rossi is the motogp meister. please do your homework before submitting your work.
toy_brain
15/04/07 @ 12:56
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Bah, when are Milestone going to make another Screamer game? Those were awesome.
AaronTurner
15/04/07 @ 13:01
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Does anyone know if Rossi races in Superbikes?
joeking
15/04/07 @ 13:08
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Read the comments above yours.
Rodster
15/04/07 @ 13:43
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I can't wait for this to drop on the 360. I remember how brilliant Milestones Superbike games were on the PC for EA. I hope they have Rossi in the game, he's my favorite racer in the Superbike Series. :P
Scientist
15/04/07 @ 15:13
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"Circuits already playable include classic bike venues Silverstone"

Silverstone's not really considered a classic bike venue. The UK's leading bike tracks are Brands and Donnington (the traditional UK venue for MotoGP).
AaronTurner
15/04/07 @ 15:41
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Does anyone know if Silverstone is a classic bike venue?
MasterControlProgram
15/04/07 @ 16:49
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@toy_brain: I doubt Milestone will ever come back to Screamer. Besides, isn't this the common trend for many little_to_medium sized studios? They focus on just one, two franchises maximum in order to minimize developping costs and take advatage of their own expertise.

Bad thing is, they end up doing the same game over and over again, and in the long run they risk being marginalized (take Psygnosis-SCE, take Geoff Crammond, first two names that come to mind)
NewYork
15/04/07 @ 19:25
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The guy in the picture on the main page (http://images.eurogamer.net/assets/artic...) creeps me out.
toy_brain
15/04/07 @ 20:32
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"@toy_brain: I doubt Milestone will ever come back to Screamer."

Yea I doubt it too, but it's a damn shame. Screamer is one of my fondest PC-gaming memories. An almost perfect blend of Sega Rally and Ridge Racer, all wrapped up in its own unique style. Screamer 2 was particularly awesome and some of its tracks stick in my mind just as much as any from Daytona or Ridge Racer or Sega Rally.
MasterControlProgram
15/04/07 @ 20:49
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Yes, a shame for sure: while Screamer was merely about graphics, with Screamer2 I was up 'till late night trying to get a better time on some of the tracks.

An then there was Screamer Rally (for 3DFX). It was astonishing when it came out: better graphics than Ultim@ate Race or any other racer game, incredible speed; just some unfortunate texture glitches separated it from perfection.
konnsky
15/04/07 @ 21:00
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not bad for ol' ps2 i says
rotmm
15/04/07 @ 22:10
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Could someone PLEASE answer Aarons question about Rossi? I'd also like to know if Rossi races in Superbikes. Thanks.
joeking
15/04/07 @ 22:18
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He doesn't. He races in MotoGP, not Superbikes. I repeat, NOT Superbikes.
DanThornton
16/04/07 @ 20:33
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Hi...

Was it a caption that referred to Valentino Rossi? Because it definitely wasn't me, as I've followed Rossi in GP's since his days in 125s, and I've been watching World Superbikes since the days of Giancarlo Falappa and Doug Polen etc...

Referring to Silverstone as a classic bike track was my doing though...mainly because I changed that paragraph after referring to Brands Hatch twice in two sentences, and for some reason Silverstone jumped into my mind...To be fair though, Silverstone has improved massively for bike racing over recent years, investing in more big screen TVs than most other circuits, and you can get in and out without queueing as much as Donington...

DanThornton
16/04/07 @ 20:39
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Which pic was it anyway?

I picked the one of Yukio Kagayama (71) being followed by Noriyuki Haga (41) on purpose, seeing as they're two of my favourite riders and interviewees...Plus there's Biaggi on the Alstare Suzuki...who's doing pretty well at the moment after a year out of biking...Troy Bayliss (Now minus part of his little finger after a fall at Donington WSB), Lornezo Lanzi on the other factory Ducati, and one of the PSG Kawasakis...I can't remember whose helmet that is, but I'd guess at Regis Laconi, considering it reminds me of a Shark helmet design...

Comments: 1-18 of 18 in total

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