SAW

And put them on website.

Comments (22) Latest comment 3 years ago

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  • ChthonicEcho #1 3 years ago

    They need to make a SAW game where the player gets to be Jigsaw and devise his own lethal contraptions. It'd be a hit!
  • Eraysor #2 3 years ago

    Ban this sick filth!
  • makeamazing #3 3 years ago

    Ban this sick user who cant spell Eraser correctly! ;)

    Anyway the images look ok, not sure the game will work though.
  • munki83 #4 3 years ago

    zzzzzzzzzzzzzzzzzzzzzz
  • Eraysor #5 3 years ago

    There is actually a good reason why it's spelled like that, but telling you why would reveal too much of my true identity!
  • Cappy #6 3 years ago

    There already is a game of that type ChthonicEcho.

    The Kagero/Deception series was a horror/adventure offshoot where the player character was totally powerless apart from the ability to set and control various types of grisly trap you developed. Then various people would enter your hideout to kill you. The last one was renamed to Trapt over here and got a rather shoddy PAL localisation sadly.
    Edited by 2 at 14/04/09 @ 12:47
  • arctic360 #7 3 years ago

  • Notez #8 3 years ago

    Well I was kind of looking forward to this, but the screenshots seem to suggest a very basic movie adaptation. You probably have QTEs to remove that mask (and solve every other puzzle)... I hope I'm wrong.
  • LazyDan #9 3 years ago

    lol @ article title & subtitle
  • emhaslam92 #10 3 years ago

    and in this game you... sit around and get killed in gruesome ways? Sounds a terrible idea for a game. Should have been left as a film franchise imo
  • beckyh #11 3 years ago

    What sort of game is this? There is no hud, no character. Is it a point and clicky like Myst?
  • Gnort #12 3 years ago

    @Notez

    A preview I read on another site confirmed that avoiding traps would use QTEs, just that the button inputs would be part of the game (eg a symbol on the trap) rather than flashing prompts, but while that would break immersion less than the flashing prompts, it still means QTE-tastic gameplay.
  • RobotRocker #13 3 years ago

    @Gnort

    Depends on the game. Some games like Fahrenheit(Before it goes utterly batshit insane at the end), Ninja Blade and Shenmue can keep a great atmosphere going with QTE sequences if they are done well and integrated in instead of the regular "Here's a cutsceQUICKPRESSABUTTONNOTTODIE oh too bad" style a lot of developers like to shove in. The visual cue's on the traps idea is quite intriguing though, so maybe it does stand a chance if the developers can nail the gameplay.
  • Gnort #14 3 years ago

    From 1UP.com:

    Many of the game's interactions use button-pressing minigames, but instead of having button icons or analog movements branded obviously across the screen, they're blended into the environments. The demo I played only lasted about 15 minutes, and to avoid spoiling any of the actual puzzles I won't go into specific details. But as you walk through one door, you see a weight rapidly falling to the floor, and that weight is marked with a button (corresponding to the buttons on your controller). Press the button in time, and you'll stay safe. Press the wrong button, or react too slowly, and you won't get a second chance. To keep things from becoming too easy, the button you press is randomly generated, so you can't just blaze through the game blindfolded. The demo was especially unforgiving -- even seemingly minor mistakes led to instant death, forcing a restart from the beginning. While that will inevitably lead to a lot of trial and error, Williamson says that in the final game checkpoints will be, "spaced out enough to offer some punishment -- enough to keep the game challenging while not making it too easy."

    I'm not as anti-QTE as some people on Eurogamer, but this doesn't sound too promising to me.
    Edited by 1 at 14/04/09 @ 15:44
  • Gradius #15 3 years ago

    Can't say the visuals are overly impressive at this stage...
  • Max_Powers #16 3 years ago

    Love the article title :)
  • JJrabbit #17 3 years ago

    It's a survival horror type game. There's a preview at Gametrailers.com showing a video of it running. Looks pretty average to me, atm, but we'll see.
  • space_ace #18 3 years ago

  • Ninja_Tino #19 3 years ago

    Away with this sort of thing. QTEs? YES! Sounds about as original and exciting as... the Saw films.
  • shotgun44 #20 3 years ago

    That description sounds absolute dogshit! Oh no, it's a 'square' not a 'triangle' this time, how fucking unique and challenging.
  • smelly #21 3 years ago

    How i'd like to see this work.

    Collection of "levels", lets say you're in the "head tearing apart mask" - that's a puzzle you have to figure out.

    Now lets say you're in the "saw room" from the original (i cant remember any of the other films as i saw them all drunk), maybe that's a point and click adventure with a time scale...

  • smelly #22 3 years ago

    "Oh no, it's a 'square' not a 'triangle' this time, how fucking unique and challenging. "

    Always amazes me that people say that.. then go back to their fps games which are no more or less challenging really.