SAW Review

I want to play a game. Just not this one.

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The twisted misery of a mental asylum has been something of a happy stomping ground for horror gamers in recent years. From the meanderings of Manhunt 2 to practically every Silent Hill game ever, there's no better place to conjure tension as you fumble through the grim darkness armed with a nailbat.

Unsurprisingly if you've seen any of the six films, Saw positively revels in such rancid locales, and sticks to the the grisly torture porn formula. The victim, Detective David Tapp, must explore the confines of an abandoned asylum, disarm gruesome devices and solve puzzles to ensure his survival and get closer to the 'truth' behind the Jigsaw Killer. To kick off proceedings, Saw sets up the game like a typical scenario from the movie. Tapp picks up a nearby dictaphone, where the gravel-voiced Jigsaw relays a chilling monologue, giving brief instructions of how to further your progress.

In true Saw tradition, nothing is ever straightforward. Finding keys to locked doors involves delving into syringe-filled toilets or vats of acid, while blood-smeared toilet walls offer clues to lock combinations. Death is often a footstep away as you creep barefoot over broken glass avoiding tripwires, or open a door to discover another shotgun trap. En-route, other inhabitants of the asylum will emerge screaming from the darkness of their own crazed survival missions (that, predictably, involve killing you), forcing you into a brutal melee face-off that inadvertently parodies the very worst elements of survival horror combat.

18 weapons lie dotted around the environment for you to wield, but each and every one is as as cumbersome as the last. For the most part you've trudged around with a bat, pipe or mop handle, but occasionally will find a Molotov or pistol with which to quickly dispatch your foes. Ridiculously, you can get stuck in a damage loop, unable to inflict a single blow while your opponent hacks away at you. At least you can do the same to them, slugging it out (often unarmed) while blood pours off them. It's as bad a combat system as I've ever seen. The only tactic involved is to simply hammer the button and hope for the best.

'SAW' Screenshot 1

Sir Clive's A-Bike turns up in the most unexpected places.

Despite or perhaps because of this, a suitable panic infuses every single encounter - not least with those enemies fitted with proximity bomb collars. Stray too close and your own collar starts bleeping, leaving you with little choice than to leg it until, eventually, their head explodes. Such panic almost guarantees that you'll occasionally stray into the path of a previously unseen tripwire, one of the cheap but most effective ways of putting you out of your misery. Happily, you can set up your own death traps in which to to lure enemies to their doom, including electrical or gas traps (all in the name of closure, Detective Tapp). Progress is generally 'rewarded' with further opportunities to die horribly - usually involving BioShock-style against-the-clock circuit puzzles, or aligning steam valves to stop you being gassed to death - or sometimes both at the same time if the game's feeling particularly evil, which is often.

At the climax of each of the game's six chapters, you'll be tasked with saving someone closely connected to Tapp's case, and these often-ingenious puzzles are generally the highlights of the entire game. One such device has the pair of you hooked up to an injection machine, where you must direct the appropriate coloured medicine to the correct receptacle to save the 'patient'. Send it in the wrong direction and the heart monitor rate will increase; get it wrong three times and you'll both die horrible deaths involving intense pain and suffering. Saw cranks up the miseryometer even further elsewhere, forcing you to deal with horrendous pendulum contraptions, limb-breaking monstrosities and a cringe-worthy spike machine that sends a javelin through the unfortunate's innards if you fail to make the correct guess.

But more spirit-sapping than any of these gratuitous instruments of doom are the sections of the game where you're forced to pull off a sequence of electrical circuit-rotation puzzles within an unbelievably strict time-limit. The game also randomises the puzzles each time, somewhat crazily, so you can't simply learn them as you go along (take that, GameFAQs). Sometimes you're given a disproportionately tough one to solve, leaving progress up to iron will, luck and persistence rather than actual skill.

These sections aside, Saw is a surprisingly absorbing affair at times, and it's especially pleasing to discover a survival horror game featuring genuinely taxing puzzles for a change. After years of the genre's gradual conversion to action gaming, going back to a game where puzzles are central to the experience is satisfying. That said, developer Zombie Studios runs out of ideas early on and resorts to padding out each chapter with more of the same - even to the extent of designing some of the rescue sections around the same types of puzzles you've been solving elsewhere. With a greater variety of non-repeating challenges Saw could have been extremely compelling, but as it stands you'll soon tire of being asked to do more of the same.

'SAW' Screenshot 2

Artistic dentistry.

Rather like Konami's disappointing Silent Hill Homecoming, the festering environments also feel too generic and repetitive to make exploration in any way interesting, while the poorly rendered and clumsily animated character models give the whole project a low-budget feel. At a glance, Saw doesn't really have any defining characteristics that mark it out as different to any other horror video game over the past decade, and certainly none of the artistic verve that marked out the early Silent Hill games. If Konami intends to hang on to the licence in the long term, there's a lot of work to be done to haul it up to the required standard.

Still, at least the audio work deserves acclaim. The voice of Tobin Bell as the Jigsaw Killer lends a fantastic degree of authenticity to the game, while Left 4 Dead voice actor Earl Alexander does a decent Danny Glover as Detective Tapp, and the value of their input cannot be overstated. Allied to some excellent, moody background effects, the game creates exactly the kind of oppressive, uncomfortable ambience required to keep you on edge throughout.

With just six short chapters to wade through, Saw is never in any danger of outstaying its welcome, despite its flaws, and that's probably just as well. Its puzzle-centric design is satisfying for a while, but the game's reliance on the same stock challenges wears thin, as does the hilariously broken combat. With only Tobin Bell's murderous raspings propping things up, Saw will go down as another ill-fated movie-to-game attempt.

5 / 10

Read the Eurogamer.net scoring policy

Comments (38) Latest comment 2 years ago

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  • Hunam #1 2 years ago

    It seemed alright at the expo, infact I was quite surprised how not shit it was. I guess that momentum doesn't quite hold out.
  • creepylizard #2 2 years ago

    No comments? says it all really..
    oh, one comment..
    Edited by 1 at 05/11/09 @ 11:49
  • Hunam #3 2 years ago

    You've gotta wake up early in the morning to outwit hunam.

    I mean literally. I don't get up till 11.
  • Kremlik Verified Co-Founder, Crash To Desktop #4 2 years ago

    Saw has been about two thing gore and Jigsaw's complex 'family tree' and how everything connects - If this game delivers on those concepts I think fans will overlook the flaws
  • cianchristopher #5 2 years ago

    The Saw movies are better than Citizen Kane! Discuss....
  • Pirotic #6 2 years ago

    Have to be honest here, I'm surprised to see it even got a 5.
  • spenner #7 2 years ago

    I think we all saw that one coming
  • RobotRocker #8 2 years ago

    I was surprised that this was getting half-decent reviews in the states. The review explains it really.

    One thing I do like from the videos that I saw that no review seemed to pick up on is how brutal the game is at enforcing the player to "stick to the rules". There's no charging about and running thorough like a mad man or else you will get your head blown off. You have to play the game with how the Jigsaw Killer wants to just like the films. It looks like a good post-christmas sales pick up or when everyone dumps their promo copies out in CEX.

    /Saw V was absolute shit but a multiplayer sequel in the vein of Left 4 Dead and Saw V would actually be amazing if they pulled it off correctly. Couple of different scenarios, sacrificing other players to traps, multiple endings and puzzle solving. Would be an absolute riot online if it was done well.
  • JahB #9 2 years ago

    @kremlik

    saw has been a good idea for one movie. then followed 5 cash ins that made no sense whatsoever, each one worse than its predecessor.
  • Xerx3s #10 2 years ago

    Better than the films then.
  • chicknstu #11 2 years ago

    I'm a huge saw fan. I think the brand would have been better suited to an adventure game though. I'll probably rent it anyway.
  • Madafunkola #12 2 years ago

    I sat thru Saw V at the weekend - I still have no idea what the final "revelation" was meant to be...
    Were the 5 victims just incidental to the two cops main plot?
  • Metalfish #13 2 years ago

    I've seen the original Saw only. And to be honest I thought it was not bad, but it suffered from one of the longest "Oh, for fucks sake, just shoot him!" sequences in movie history. Sounds like the game starts just as well and ends just as infuriatingly predictable.
  • RobotRocker #14 2 years ago

    @ Madafunkola

    This is the curse of Saw. Come for the violence, stay for the twist laden and interweaving yet somehow compulsive plot.

    The Five Victims were Involved in an Arson plot that was investigated by Special Agent Strham and it was set up to look like Strham instigated the whole thing as some sort of revenge for the investigation collapsing

    /Saw VI was actually decent by series standards even if it made MORE BLOODY QUESTIONS. Roll on Saw VII then.
  • Roland_D11 #15 2 years ago

    The game looks fairly average, the 5/10 seems to be spot on. What I don't like in a game is when my character doesn't use simple logic. He has no shoes and gets hurt by glass shards (that is logical), but why can't I look for fitting shoes on the people I kill or find?!?
  • Genji #16 2 years ago

    If there is a next game, I want to play as Jigsaw and devise my own traps.

    Actually, any horror game where I get to play the killer would be ace.
  • DUFFMAN5 #17 2 years ago

    Mmmm. Well Risen only got 4 (I think) and I liked that. Not too sure about this now, maybe wait until sub £20. I'm thinking within a couple of weeks.
  • Zebula77 #18 2 years ago

    I feel somewhat copelled to get this, despite the lack of quality on offer. I'm a total sucker for survival horror and well, I for one thought Silent Hill: Homecoming was really quite good (flawed tho it was), and Dead Space was excellent (albeit too action-oriented near the end).

    Bargain bin buy for me, I think.
  • Negotiator #19 2 years ago

    I never Saw this game coming.
  • Shadders #20 2 years ago

    Kristan, if you actually read the comments could you answer my question please? How does the game handle death, the films place an emphasis on punishing people who don’t value their own lives and so I was interested in hearing about how the game would handle this, is there any unusual way that it punishes the player for dying to put an emphasis on staying alive or is it just die->restart from checkpoint?
  • M_of_the_sys #21 2 years ago

    I liked this at the expo too. It was the game I stayed on the longest actually. I'll probably rent this one if it doesn't have longevity.
  • jim1975 #22 2 years ago

    i played it on the PC. yeah the combat is very poor. but the puzzles and atmosphere are great i thought.
  • Tomo #23 2 years ago

    Aww. I rather enjoyed this at the Expo. Was hoping for a 7 at least.

    Reckon I'll grab it when it's in the bargain bins too.
  • makeamazing #24 2 years ago

    Remember this is just one site and one opinion (I've seen varied scores for this game).... its just funny that people are so dismissive of a game they are interested in just because one site and one review. (Not saying that its score is not justified, just people are so quick to make a decision).

    As for the Saw movies, personally I think they are great... Ive enjoyed all of them so far (not seen the latest one yet).



  • M_of_the_sys #25 2 years ago

    @makeamazing

    I'm hoping people are basing their opinions on the review and not just the score. I played the game but if it's just much of the same after that then I'm not too interested. I agree with the poor combat. I don't think I could put up with that. The atmosphere was great though. The puzzles were good but again, if it's more of the same puzzles later on then it would be quite tiresome.

    Edit: I loved the first film and thought the rest were ok. I do like the way the story works it's self through each film though.
    Edited by 2 at 05/11/09 @ 13:09
  • Korpers #26 2 years ago

    Right, ya know what Kristan? You are not a victim of this game, YOU'RE A PART OF IT.
  • chrisjm #27 2 years ago

    saw kart would of been great on that trike.
  • rottingbadger #28 2 years ago

    Sounds like a modern day equivient of "The 11th Hour", but with more blood and less fun.
    Edited by 1 at 05/11/09 @ 15:45
  • Mercatoria #29 2 years ago

    The films arent too bad actually. Probably pick this up when it's going on the cheap.
  • shotgun44 #30 2 years ago

    Get a condemned style combat system, detailed damage modelling and fiendish puzzles and this could've been awesome!
  • wonton #31 2 years ago

    EG x/10 != IGN x/10

  • makeamazing #32 2 years ago

    I picked up 5 of the Saw films for about £6 each on Blu Ray... which was a pretty good deal :)

    EG x/10 != IGN x/10

    Each site has their own opinions... I say "You Choose ;) " which one you prefer.
  • Nova1977 #33 2 years ago

    In my mind I pictured a game very similar to the first Manhunt, what happened her?
  • makeamazing #34 2 years ago

    @wile_coyote ... haha, unfortunately you have to play, thats the rules :D
  • davisorle #35 2 years ago

    Like ive stated before elsewhere and i dont even trouble analysing my personal lil eview of the game. its one of the biggest dissapointments and a big shame how they ruined this, really. That sums it up. I rather spend the game's money worth on gumybears and eat till i vomit ( si nce i havent had them for many years now ) than play again this game...
  • goondocks74 #36 2 years ago

    A Movie Licence tie-in (read ca$h in) that doesn't cut the grade? What a surprise!
    Who decides to create / release this kind of tosh on the gaming masses? (I'm not only talking about SAW here).
  • krudster #37 2 years ago

    Shadders, it is mainly just a case of die -> retry. You die cheaply a *lot* in the game, whether it's yet another shotgun trap, tripwire or another timed puzzle. Only the rescue sections really capture the spirit of the movies.
  • qwerty1234 #38 2 years ago

    looks crap just like the sad torture porn films, nothing more to them than the kills, the only reason sad people watch them is because we have a morbid fascination in the macabre, your best off saving your money unless you have more of it than sense.