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Savage Moon Review

PlayStation 3 Review by Dan Pearson

26 January, 2009

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You all know the drill by now. Whenever you go to space, especially if you live in a resource-starved future universe, and find an almost limitless supply of metal/gems/food/adorable fluffies, you're probably about 24 hours away from having a vicious, multi-limbed alien monstrosity clawing your face off.

It should be no surprise then that the titular moons of this PSN effort are very, very savage indeed. The thin smear of narrative horseradish on the gaming beef is that you're out in the cold reaches of space, mining precious resources from rocky, inhospitable moons. Said moons are also home to hordes of furious, suspiciously well-organised alien bastards who want nothing more than for humans to pack up and bugger off. However, in true colonialist style, it's your job to subjugate these uppity natives in order to ease the progress of resource-stripping. This is done via the medium of tower placement, defending your precious mineshafts from the advances of the hungry Insectivores.

Much like PSN compatriot PixelJunk Monsters (which will crop up rather a lot, I'm afraid), Savage Moon is based on the venerable tower defence genre, which consist of a maze-like environment, with multiple paths towards whichever goal you're defending and a source of enemies at the other end. Limited resources are granted to the player in order to construct a network of towers along the path, shooting stuff at the bad things to stop them getting to your base.

It might not sound particularly appealing on paper, but as a genre, tower defence has been responsible for more lost man-hours than the brown acid at Woodstock. It's a popular business, and PixelJunk Monsters is widely regarded as one of the PSN store's better offerings.

'Savage Moon' Screenshot 1

Pretty enough, but it's no Denise Richards.

Savage Moon's take has a surprising level of depth. More RTS-lite than tower defence-extreme, players control a very functional cursor - navigating around rocky moon maps with a flexible camera, zooming in and out and placing towers in strategically advantageous positions. This can be on top of rocks, where ground-based enemies will be unable to attack them, or right on the ground where they can. Safe space is limited, and often towers have to be unceremoniously dumped directly in the path of the alien advance.

Initially there's only one tower available, the slightly wimpish machinegun turret, and two additional upgrade levels with which to beef it up. Earn a bit of cash by exterminating a few of the very Starship Troopersy bugs and you'll be ready for the research screen. Research allows you to develop new weapon types or increase the upgrade cap. Eventually you'll have a wide range of armaments to choose from, as well as blocking towers and repair units. Slap down increasingly powerful turrets to swat the increasingly tough Insectivores until the 13 waves of beasties which infect each level have exhausted themselves, then move on to a new moon.

And that's it. Rinse and repeat.

But it's the thoughtful little extras that make Savage Moon a potential long-term partner. First and foremost is the command priorities system, in which one of three aspects - cash, defence and attack - can be boosted at the cost of the others. More flexible than it sounds, the command priorities are usually an early grab for cash followed by a push for damage late on as you desperately fight off the tough and numerous end-waves. Once enemies start shooting back later in the game, like the cowardly scumbags they are, defence becomes a priority. It all helps to fine-tune strategy no end, without the hassle of selling and repositioning turrets placed without due care and attention.

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Comments: 1-39 of 39 in total

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Widge
26/01/09 @ 11:37
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I must get back into this, I quite liked it. Cheers for reviewing, I thought this one was passing under the radar.
Retroid [mod]
26/01/09 @ 11:41
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I would've tried this IF IT HAD A DEMO.
anomagnus
26/01/09 @ 11:43
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denise richards is no longer hot
Tomo
26/01/09 @ 11:46
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Tower Defense games. Jesus. I would like a quiet word with the inventor of those :P
Widge
26/01/09 @ 11:50
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Yeah, I would have liked a demo for it do but ultimately decided "fuck it" and thought I'd grab. If only to feed back to demoless people.
tomnol
26/01/09 @ 12:00
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7? Massive fail. PS3lol.
DFawkes
26/01/09 @ 12:06
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Is that irony tomnol? I honestly can't tell.

I'll get this eventually, but I'm still clearing the games backlog. I do love Tower Defence though.
Monkey_Puncher
26/01/09 @ 12:13
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What's with all the Tower Defence games?

There's another one by Square coming out for all downloadable platforms soon, and you can't move on Iphone for Tower Defence games. I guess this is one genre that's passed me by...
miiiguel
26/01/09 @ 12:20
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It's the new Tetris.
justsomeone
26/01/09 @ 12:27
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"An insectivore is a type of carnivore with a diet that consists chiefly of insects and similar small creatures."

it doesn't mean insect-like, and it's not an alien that looks like an insect either. you would not, even in space, get much grief from rampaging aardvarks, or the like.

thought you'd like to know.
Mr_Dodger
26/01/09 @ 12:35
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I would've tried this IF IT HAD A DEMO.

True for me too. There are plenty of XBLA games that I wound up buying because I liked the demo that I otherwise wouldn't have thought of getting. Wonder why Sony can't see it as a benefit?
dnimkrad
26/01/09 @ 12:54
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add another to the wanted a demo list
Bennicus
26/01/09 @ 13:22
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Is there a demo for this?
Danbojones [staff]
26/01/09 @ 13:27
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"it doesn't mean insect-like, and it's not an alien that looks like an insect either. you would not, even in space, get much grief from rampaging aardvarks, or the like. "

Except that the aliens in this do look a bit like insects. And they are called insectivores. So nyah nyah. :)
penhalion
26/01/09 @ 13:41
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......There are plenty of XBLA games that I wound up buying because I liked the demo that I otherwise wouldn't have thought of getting. Wonder why Sony can't see it as a benefit?

Can I get a AMEN to that!
groovychainsaw
26/01/09 @ 13:44
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Does it have co-op? Thats the best thing for me about pixeljunk monsters. No co-op, no chance of getting wife involved, therefore no sale...
Danbojones [staff]
26/01/09 @ 13:50
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Nope, no co-op, sadly.
Apologie
26/01/09 @ 14:02
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KILLLLLLLLLZZZZZZONNNEEEEEEEEEEEEE...
Edited 1 times, most recently on 26/01/09 @ 14:02
ThePope
26/01/09 @ 14:07
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Apologie... I fail to see the relevance. Whats this got to do with a 5/10 rated 5 year old PS2 game?
Retroid [mod]
26/01/09 @ 14:33
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I just don't understand the "no demo" stance for a lot of PSN games. I'd love to try them but they don't provide that for most games on the service and most of the games I've bought on XBLA have been because I downloaded the demo ouit of curiosity and liked it.

Same for Super Stardust HD - loved the demo so I bought it.
the_mtfr
26/01/09 @ 14:54
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Review for Harvest - Massive Encounter please.
dazrichards
26/01/09 @ 15:32
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I'm often suspicious when a game doesn't have a demo. For instance, like many, I was put off NFS - Pro Street because of the demo and never thought about buying it. Therefore, when no demo or even pre-release reviews were about for Undercover I presumed that it must be rubbish. I have been thinking about Savage Moon for some time but without testing it I'm still not sure
ThePope
26/01/09 @ 15:33
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@retibra

I disagree, demos work just fine for the 360. There are a few games on Live Arcade that I would just not have considered without a demo first. N+ springs to mind. It is up to the developer to produce a demo which shows the full product in it's best light. If they produce a demo that is boring, bland, too difficult or for any other reason puts the potential customer off, it's their own fault.

SF2 HD edition springs to mind as a bad demo example (not being able to play single player... crazy. Instant delete for a product that I was vaguely interested in).
Edited 2 times, most recently on 26/01/09 @ 15:34
Amoebalove
26/01/09 @ 15:35
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@ apolol

YOOOOOOUUU COOOOCCCKKKKKKK!!!!!!!!!!
farticusmaximus
26/01/09 @ 15:37
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@retibra

Do you honestly believe the utter rubbish you wrote? We know you fly the Sony flag but defending lazy/bad decisions like this is bordering on the fanatical.
farticusmaximus
26/01/09 @ 16:21
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@retibra

"And once again you show up in the comments thread of a low profile PSN title"

I will post where I wish, and there is not a damn thing you can do about it. How many times shall I repeat this: It's a games website and I like to keep abreast of gaming news. Why won't that piece of salient information pass through your thick skull?


"trolling for a fight... "

No, pointing out what an idiotic comment you made. Game demos have been a staple part of the industry for at least 20 years (the first proper 'play the first level' demo I ever had was for XOR on the BBC Micro in 1986), but now that PSN has largely abandoned demos suddenly they are a bad thing?

Laughable, frankly.
DrDamn
26/01/09 @ 16:30
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@retibra
Specifically about small PSN / XBLA titles I echo the main sentiments that the XBLA way is best. Standardised and necessary for all titles so it needs to be planned from day 1. If a demo doesn't work in conveying the game well it is largely due to the demo itself and not the requirement to have one in the first place.

Nintendo is the worst offender for demos mind. It's stuck to it's cartridge roots and never provided them. Now it has a system in the Wii which is crying out for demos so you can check how well a game sits with the wii-mote controls and they still refuse to budge.
miiiguel
26/01/09 @ 16:34
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wow, saying demos are bad just because company X doesn't do it, isn't cool. At all.

This kinda of indulgence hurts the community. There are better ways of proving one's love.
Edited 1 times, most recently on 26/01/09 @ 16:36
justsomeone
26/01/09 @ 17:11
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danbojones wrote: ""it doesn't mean insect-like, and it's not an alien that looks like an insect either. you would not, even in space, get much grief from rampaging aardvarks, or the like. "

Except that the aliens in this do look a bit like insects. And they are called insectivores. So nyah nyah. :) "

your riposte to my riposte would have been perfect ... except that the aliens are called "Insectocytes". i believe your "nyah nyah" was premature...
Vertical Stand
26/01/09 @ 17:41
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Personally I'd much rather Sony had said in 2009 every release needed a demo rather than trophies - not least to stop exclusive demo madness like with Tomb Raider Underworld. Certainly first and second party boxed and digital titles should lead the way, developers and publishers should believe their product can make an immediate impression on gamers, or at the very least draw them in.. Demos and preview versions are made for most games anyway, when they are presented at expos and for journalists so not giving these a bit of spit and polish to make them presentable as representative of the final product to the public doesn't make sense.

Make it like the Wipeout HD ones among others which have a shortcut that directs people to buying the full game if they want, so I agree having a demo of Savage Moon with a single level on it isn't too much to ask.
Edited 1 times, most recently on 26/01/09 @ 17:43
toy_brain
26/01/09 @ 18:15
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The no demo thing is rather dumb, but even if Sony (or whoever is responsible for the game) does not want to put one out, they should at least get review code out there so that sites like this can have reviews ready for when they hit, not several weeks after!
Jdoki
26/01/09 @ 20:13
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Not having a demo is stupid. But I bought this because I like Tower Defence style games.

It's fantastic, but some levels are bastard hard!
KreyAtiv
26/01/09 @ 20:32
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It's decent enough and a bit of a change if you are used to Pixeljunk Monsters. As long as you have the money you can place the towers on whatever useable terrain there is in each level. Also you can put towers on top of the blocking towers which comes in handy, especially if you use them as a bit of bait for the monsters to attack.
3william56
27/01/09 @ 04:11
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@Dan / Jdoki

Other reviews have mentioned that it's got a b*stard vertical difficulty curve. How bad is it? How many levels would someone new to the tower defence thing get thing before breaking their nose on the wall? And is the difficulty one that can be figured out with strategy with a bit of thought, upgrading the weapons, or is it just trial and error?

As for "woulda if it have a demo" - I agree to a point, but surely that's why you're reading this review? It's not as good as a demo for sure, but for a couple of bucks game, does it really matter? Didn't stop you buying GTA. Retibra's dead right, and makes me reconsider Dead Space because I hated the demo (what the f**k are you meant to do when those spidery things jump on you?) - didn't show up anything good in a game that was a potential GoTY for so many.

Danbojones [staff]
27/01/09 @ 07:46
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@3william56
It is tough. Not ball breakingly so until you're some way through though, and never to the point where I felt I was being cheated. Often it's just a matter of learning the waves and planning strategy accordingly. Perseverance will see you through.

@justsomeone

You are absolutely correct. I stand admonished.
justsomeone
27/01/09 @ 09:12
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@danbojnes

you are a gentleman, sir.
Widge
27/01/09 @ 10:33
#37
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I went through the first few missions fine, got to one I had to retry at briefly and it got a bit hairy at a point but still seemed ok. I thought Pixeljunk Monsters had a wall of a difficulty curve, I went from handling stuff ok to 'oh my god, why won't the boss die?'.

The game feels satisfying to play, I like being able to go into the towers CCTV and sitting watching carnage. Also stuff firing back at me was a bit of a new novelty I wasn't expecting.

I've said before, right down to the atmosphere and presentation, this has the spirit of an Amiga game. Good stuff!
zarglu
27/01/09 @ 10:57
#38
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Just bought it, was kinda attracted before and the decent review sealed the deal. I don't regret it: it's a nice twist on the TD style.

The difficulty ramps up quite steeply, but it's nowhere as steep as in PJ Monsters, so it's not frustrating. You can get through levels with less than perfect scores, leaving perfection polish for further replays, whereas PJ Monsters quickly turned unperfect defense into straight level loss. It's also more obvious why you fail a level, and what you have to improve, something that was kinda missing in PJM.
The graphics, audio and overall style are polished and pleasing, killing the insects is quite satisfying in itself :)

I just wish there was more variety in level replay style (with challenge modes like in Desktop TD)
Lord_Gremlin
26/05/09 @ 18:44
#39
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I'd give this game 85/100. Good graphics, really enjoyable gameplay... However, it's really hard to finish some levels without damage, because of giant bugs that destroy any tower in 1 hit. And therefore the gold trophy is really hard to get.
BTW, it HAS a demo, and actually it's a locked full version - when I bought it from demo's menu, the game just downloaded and installed a very small activation file. It appers that this game requires only 200 mb on hard disk, which is quite surprising, with such good graphics.

Comments: 1-39 of 39 in total

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