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Savage Moon Review

PlayStation 3 Review by Dan Pearson

26 January, 2009

Page 2 of 2. <- Page 1

The interface for all of this - as well as upgrades, research and the useful 'hurry next wave' button - is all accessed by a press of the X button and a quick poke around the d-pad, which is simple and intuitive and doesn't complicate the heat of battle unnecessarily. As solutions to the problem of RTS-style controls on consoles go, developer Fuzzylogic has hit upon something elegant and functional, although scope for use in anything more complex is perhaps limited.

In fact, despite the massively hectic nature of a great deal of the gameplay, the clean-cut menus ensure that you never feel swamped, lost or out of control. Placing and upgrading turrets is generally a quick, accurate process and uncomplicated HUD bars tell you when research is complete or when a new wave will begin. It's slick and crisp, contrasting nicely with the swarms of beasts being disgorged in the background.

Graphics all round are relatively functional, and, although pretty enough up close, strategy dictates that you won't be making the most of them if you want to know what's going on in the bigger picture. There are some nice animations though, especially during tower upgrades. The sound also deserves a mention for its hoarse squeals, techy whines and satisfying booms, but you'll not be overwhelmed.

Inevitably though, there are some niggles. Target-selection is ruthlessly automatic, and very nearly dead enemies are sometimes abandoned by turrets in favour of a healthier, more distant bug less likely to sneak into your mine. It only causes real problems a few times, but is enough to frustrate during tougher sections. Towers exhibit idiocy in other ways, too. Mine-laying towers often spend time deploying on the rocky outcrops, where the mines explode instantly and harmlessly, and other towers go into 'sleep' unless constantly stimulated by attackers, and will waste a precious second or two warming up and aiming again.

The occasional 'boss' enemies are also something of a bugbear. They'll follow unpredictable paths toward your mine, completely ignoring the routes taken by the rank-and-file, and therefore avoid most of your defences. Annoyingly, if they then destroy your base it's game over. If you don't take note of their route when you first encounter them, and defend appropriately, you'll end up repeating the same level more than once.

'Savage Moon' Screenshot 2

You can switch the camera to the first-person view from any turret, although you can't control them directly.

Repetition is a factor throughout. There are only so many mindless chitin monsters you can mow down before you start to not care, and there's certainly less incentive to defend the game's faceless planet-rapers than the cute-faced villagers of PixelJunk Monsters. Each moon, whilst being slightly different in colour and having different arrangements of paths, is also pretty similar to the last, and drab with it. Even the wide array of weaponry doesn't really alleviate the duplication; simply adopting a shock-and-awe strategy with a huge number of mortars is more effective than spending the time and resources researching the more esoteric turrets.

Replay value is increased at least by the punishing Vengeance mode, where the waves keep crashing against you no matter how many you destroy. It's unlikely to rekindle the flame of your interest if you get bored before you finish the worlds available, however, and only the most obsessive will find long-term pleasure in racking up high scores, despite the online leaderboards.

Still, on the whole Savage Moon is a well-executed and polished example of what tower defence has to offer, and for GBP 6.29 offers a great play-for-pound ratio. If you're not a fan of the genre, it's unlikely to convert you - especially considering the tough love you'll be shown early on - but PS3 owners looking for a gritty alternative to PixelJunk Monsters might well be in their element.

7/10

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Comments: 1-39 of 39 in total

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Widge
26/01/09 @ 11:37
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I must get back into this, I quite liked it. Cheers for reviewing, I thought this one was passing under the radar.
Retroid [mod]
26/01/09 @ 11:41
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I would've tried this IF IT HAD A DEMO.
anomagnus
26/01/09 @ 11:43
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denise richards is no longer hot
Tomo
26/01/09 @ 11:46
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Tower Defense games. Jesus. I would like a quiet word with the inventor of those :P
Widge
26/01/09 @ 11:50
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Yeah, I would have liked a demo for it do but ultimately decided "fuck it" and thought I'd grab. If only to feed back to demoless people.
tomnol
26/01/09 @ 12:00
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7? Massive fail. PS3lol.
DFawkes
26/01/09 @ 12:06
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Is that irony tomnol? I honestly can't tell.

I'll get this eventually, but I'm still clearing the games backlog. I do love Tower Defence though.
Monkey_Puncher
26/01/09 @ 12:13
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What's with all the Tower Defence games?

There's another one by Square coming out for all downloadable platforms soon, and you can't move on Iphone for Tower Defence games. I guess this is one genre that's passed me by...
miiiguel
26/01/09 @ 12:20
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It's the new Tetris.
justsomeone
26/01/09 @ 12:27
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"An insectivore is a type of carnivore with a diet that consists chiefly of insects and similar small creatures."

it doesn't mean insect-like, and it's not an alien that looks like an insect either. you would not, even in space, get much grief from rampaging aardvarks, or the like.

thought you'd like to know.
Mr_Dodger
26/01/09 @ 12:35
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I would've tried this IF IT HAD A DEMO.

True for me too. There are plenty of XBLA games that I wound up buying because I liked the demo that I otherwise wouldn't have thought of getting. Wonder why Sony can't see it as a benefit?
dnimkrad
26/01/09 @ 12:54
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add another to the wanted a demo list
Bennicus
26/01/09 @ 13:22
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Is there a demo for this?
Danbojones [staff]
26/01/09 @ 13:27
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"it doesn't mean insect-like, and it's not an alien that looks like an insect either. you would not, even in space, get much grief from rampaging aardvarks, or the like. "

Except that the aliens in this do look a bit like insects. And they are called insectivores. So nyah nyah. :)
penhalion
26/01/09 @ 13:41
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......There are plenty of XBLA games that I wound up buying because I liked the demo that I otherwise wouldn't have thought of getting. Wonder why Sony can't see it as a benefit?

Can I get a AMEN to that!
groovychainsaw
26/01/09 @ 13:44
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Does it have co-op? Thats the best thing for me about pixeljunk monsters. No co-op, no chance of getting wife involved, therefore no sale...
Danbojones [staff]
26/01/09 @ 13:50
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Nope, no co-op, sadly.
Apologie
26/01/09 @ 14:02
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KILLLLLLLLLZZZZZZONNNEEEEEEEEEEEEE...
Edited 1 times, most recently on 26/01/09 @ 14:02
ThePope
26/01/09 @ 14:07
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Apologie... I fail to see the relevance. Whats this got to do with a 5/10 rated 5 year old PS2 game?
Retroid [mod]
26/01/09 @ 14:33
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I just don't understand the "no demo" stance for a lot of PSN games. I'd love to try them but they don't provide that for most games on the service and most of the games I've bought on XBLA have been because I downloaded the demo ouit of curiosity and liked it.

Same for Super Stardust HD - loved the demo so I bought it.
the_mtfr
26/01/09 @ 14:54
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Review for Harvest - Massive Encounter please.
dazrichards
26/01/09 @ 15:32
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I'm often suspicious when a game doesn't have a demo. For instance, like many, I was put off NFS - Pro Street because of the demo and never thought about buying it. Therefore, when no demo or even pre-release reviews were about for Undercover I presumed that it must be rubbish. I have been thinking about Savage Moon for some time but without testing it I'm still not sure
ThePope
26/01/09 @ 15:33
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@retibra

I disagree, demos work just fine for the 360. There are a few games on Live Arcade that I would just not have considered without a demo first. N+ springs to mind. It is up to the developer to produce a demo which shows the full product in it's best light. If they produce a demo that is boring, bland, too difficult or for any other reason puts the potential customer off, it's their own fault.

SF2 HD edition springs to mind as a bad demo example (not being able to play single player... crazy. Instant delete for a product that I was vaguely interested in).
Edited 2 times, most recently on 26/01/09 @ 15:34
Amoebalove
26/01/09 @ 15:35
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@ apolol

YOOOOOOUUU COOOOCCCKKKKKKK!!!!!!!!!!
farticusmaximus
26/01/09 @ 15:37
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@retibra

Do you honestly believe the utter rubbish you wrote? We know you fly the Sony flag but defending lazy/bad decisions like this is bordering on the fanatical.
farticusmaximus
26/01/09 @ 16:21
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@retibra

"And once again you show up in the comments thread of a low profile PSN title"

I will post where I wish, and there is not a damn thing you can do about it. How many times shall I repeat this: It's a games website and I like to keep abreast of gaming news. Why won't that piece of salient information pass through your thick skull?


"trolling for a fight... "

No, pointing out what an idiotic comment you made. Game demos have been a staple part of the industry for at least 20 years (the first proper 'play the first level' demo I ever had was for XOR on the BBC Micro in 1986), but now that PSN has largely abandoned demos suddenly they are a bad thing?

Laughable, frankly.
DrDamn
26/01/09 @ 16:30
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@retibra
Specifically about small PSN / XBLA titles I echo the main sentiments that the XBLA way is best. Standardised and necessary for all titles so it needs to be planned from day 1. If a demo doesn't work in conveying the game well it is largely due to the demo itself and not the requirement to have one in the first place.

Nintendo is the worst offender for demos mind. It's stuck to it's cartridge roots and never provided them. Now it has a system in the Wii which is crying out for demos so you can check how well a game sits with the wii-mote controls and they still refuse to budge.
miiiguel
26/01/09 @ 16:34
#28
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wow, saying demos are bad just because company X doesn't do it, isn't cool. At all.

This kinda of indulgence hurts the community. There are better ways of proving one's love.
Edited 1 times, most recently on 26/01/09 @ 16:36
justsomeone
26/01/09 @ 17:11
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danbojones wrote: ""it doesn't mean insect-like, and it's not an alien that looks like an insect either. you would not, even in space, get much grief from rampaging aardvarks, or the like. "

Except that the aliens in this do look a bit like insects. And they are called insectivores. So nyah nyah. :) "

your riposte to my riposte would have been perfect ... except that the aliens are called "Insectocytes". i believe your "nyah nyah" was premature...
Vertical Stand
26/01/09 @ 17:41
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Personally I'd much rather Sony had said in 2009 every release needed a demo rather than trophies - not least to stop exclusive demo madness like with Tomb Raider Underworld. Certainly first and second party boxed and digital titles should lead the way, developers and publishers should believe their product can make an immediate impression on gamers, or at the very least draw them in.. Demos and preview versions are made for most games anyway, when they are presented at expos and for journalists so not giving these a bit of spit and polish to make them presentable as representative of the final product to the public doesn't make sense.

Make it like the Wipeout HD ones among others which have a shortcut that directs people to buying the full game if they want, so I agree having a demo of Savage Moon with a single level on it isn't too much to ask.
Edited 1 times, most recently on 26/01/09 @ 17:43
toy_brain
26/01/09 @ 18:15
#31
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The no demo thing is rather dumb, but even if Sony (or whoever is responsible for the game) does not want to put one out, they should at least get review code out there so that sites like this can have reviews ready for when they hit, not several weeks after!
Jdoki
26/01/09 @ 20:13
#32
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Not having a demo is stupid. But I bought this because I like Tower Defence style games.

It's fantastic, but some levels are bastard hard!
KreyAtiv
26/01/09 @ 20:32
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It's decent enough and a bit of a change if you are used to Pixeljunk Monsters. As long as you have the money you can place the towers on whatever useable terrain there is in each level. Also you can put towers on top of the blocking towers which comes in handy, especially if you use them as a bit of bait for the monsters to attack.
3william56
27/01/09 @ 04:11
#34
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@Dan / Jdoki

Other reviews have mentioned that it's got a b*stard vertical difficulty curve. How bad is it? How many levels would someone new to the tower defence thing get thing before breaking their nose on the wall? And is the difficulty one that can be figured out with strategy with a bit of thought, upgrading the weapons, or is it just trial and error?

As for "woulda if it have a demo" - I agree to a point, but surely that's why you're reading this review? It's not as good as a demo for sure, but for a couple of bucks game, does it really matter? Didn't stop you buying GTA. Retibra's dead right, and makes me reconsider Dead Space because I hated the demo (what the f**k are you meant to do when those spidery things jump on you?) - didn't show up anything good in a game that was a potential GoTY for so many.

Danbojones [staff]
27/01/09 @ 07:46
#35
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@3william56
It is tough. Not ball breakingly so until you're some way through though, and never to the point where I felt I was being cheated. Often it's just a matter of learning the waves and planning strategy accordingly. Perseverance will see you through.

@justsomeone

You are absolutely correct. I stand admonished.
justsomeone
27/01/09 @ 09:12
#36
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@danbojnes

you are a gentleman, sir.
Widge
27/01/09 @ 10:33
#37
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I went through the first few missions fine, got to one I had to retry at briefly and it got a bit hairy at a point but still seemed ok. I thought Pixeljunk Monsters had a wall of a difficulty curve, I went from handling stuff ok to 'oh my god, why won't the boss die?'.

The game feels satisfying to play, I like being able to go into the towers CCTV and sitting watching carnage. Also stuff firing back at me was a bit of a new novelty I wasn't expecting.

I've said before, right down to the atmosphere and presentation, this has the spirit of an Amiga game. Good stuff!
zarglu
27/01/09 @ 10:57
#38
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Just bought it, was kinda attracted before and the decent review sealed the deal. I don't regret it: it's a nice twist on the TD style.

The difficulty ramps up quite steeply, but it's nowhere as steep as in PJ Monsters, so it's not frustrating. You can get through levels with less than perfect scores, leaving perfection polish for further replays, whereas PJ Monsters quickly turned unperfect defense into straight level loss. It's also more obvious why you fail a level, and what you have to improve, something that was kinda missing in PJM.
The graphics, audio and overall style are polished and pleasing, killing the insects is quite satisfying in itself :)

I just wish there was more variety in level replay style (with challenge modes like in Desktop TD)
Lord_Gremlin
26/05/09 @ 18:44
#39
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I'd give this game 85/100. Good graphics, really enjoyable gameplay... However, it's really hard to finish some levels without damage, because of giant bugs that destroy any tower in 1 hit. And therefore the gold trophy is really hard to get.
BTW, it HAS a demo, and actually it's a locked full version - when I bought it from demo's menu, the game just downloaded and installed a very small activation file. It appers that this game requires only 200 mb on hard disk, which is quite surprising, with such good graphics.

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