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Sam & Max: Moai Better Blues Review

PC Review by Kristan Reed

15 January, 2008

After last month's depressingly formulaic episode, the prospect of another join-the-dots exercise in point-and-click adventuring didn't exactly get my blood pumping. Recycled locations, reappearances of characters that weren't funny the first or second time, (never mind the third time) and gags that had worn thin. Hrmph. So why, exactly, did I end up enjoying this one so much? Well, because Telltale wrote better jokes this time, and made the whole thing more endearingly surreal.

This time around, the whole comedy crime caper kicks off with the bespectacled Sybil being chased down the main street by what appears to be an angry red triangle. But not just any old triangle...the Bermuda Triangle. Dun, dun, duuuuuuuun. Fashioning a typically idiosyncratic means to halt this runaway triangle, you dive in and find yourselves...on Easter Island. Well, obviously.

Stone love

Chatting to some local stone monuments, it soon becomes apparent that you've got to stop a volcano exploding - but first our crime-fighting duo have to work out how to get beyond a dodgy union official, who also happens to be a toddler with a drink problem. Nearby, a similarly baby-proportioned Glen Miller needs inspiration for his next hit, while the stone head of Abe Lincoln sits perving over the other stone heads, while having a picnic. I don't know what Telltale was smoking when it came up with this utterly nonsensical yarn, but I'm putting in my order.

'Sam & Max: Moai Better Blues' Screenshot 1

Somewhere in that pile of junk is a fully playable beta of Freelance Police...

One of the more positive elements of Ice Station Santa (last month's episode) was that it was a sterner challenge than usual, and Moai Better Blues carries on that approach with a series of problems that'll have you slapping your forehead once you figure them out. Most are satisfyingly logical enough to avoid you having to fall into the trap of clicking on everything and aimlessly wandering - and the new hint system drops the kind of suggestions which help point you in the right direction, rather than merely giving the game away.

With some amusing new characters and the return of some of the better ones of old (the ever-reliable COPs, for example) the feelgood factor about Moai Better Blues has returned somewhat dramatically. Rather than feel tired slogging through a predictable framework with uninspired gags and irritating support characters, this follow-up episode is an unexpected return to form in all the ways that matter: dialogue, jokes, characters and bonkers set-pieces. Destroying bagpipes has never been so much fun.

Caught short

'Sam & Max: Moai Better Blues' Screenshot 2

Sam's a natural.

But old problems remain: while the gameplay remains intuitive, it feels frustratingly constricted by a limited number of locations and recycled old ones, and no sooner has it got going than the credits are rolling. That's the nature of the episodic format, of course, but when the quality's varying so much between episodes you can't help want a good one to keep going while the team's so clearly on a bit of a roll. You can tell they enjoyed making this one - some of the best lines must have had them pissing themselves, and the vocal delivery is better than ever, and arguably back to where it was in the LucasArts days.

To end on a positive note, the increased writing quality, cunning puzzles and Telltale's self-referential ability to know when the game is slipping into self-parody makes Moai Better Blues a marked improvement on the last one. For those of you wanting to cherry-pick the best bits of the new Sam & Max games, this is a great place to start.

8/10

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Comments: 1-13 of 13 in total

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Der_tolle_Emil
15/01/08 @ 07:22
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Sounds great. The only problem is the recent press release by JoWood that Sam'n'Max will come to the Wii at some point. Since I don't know yet what episodes will actually be made available on the Wii I'll skip this one (as I have the first ones as well I have to admit due to lack of time; I once had the boxed version already in my hands though in the store) because I really want it for the Wii - Adventure games however aren't much fun when played twice a year so I would just ruin the experience if I knew everything already.

I'm also glad that this 'experiment' didn't fail. Sam'n'Max is an incredible IP but it's not really easy to release something like this these times.
disc
15/01/08 @ 07:27
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Hmm. Now I might have to get season 2 after all.

It's all about the Highs and Lows people.
disc
15/01/08 @ 07:32
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Speaking of which, maybe Episodic gaming is a bit shit in a way. If there are good episodes you can do nothing but get all the episodes up until those good ones because otherwise you miss the story arch that goes through all of them.
retrend
15/01/08 @ 07:55
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Yeh were definitely seeing things that we didnt imagine from episodic gaming. Well, I personally didnt forsee it anyway. I wonder if its the way Telltale are going about making the games, as opposed to episodic content on a whole..
paul_haine
15/01/08 @ 08:32
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"Moai Better Blues" is a fantastic title.
erp
15/01/08 @ 09:10
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How much do these things cost then?
MBar
15/01/08 @ 09:56
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How much do these things cost then?

I bought all of Season 2 last night for about $40, i.e. about £21.
MBar
15/01/08 @ 09:57
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And I disagree about Ice Station Santa, I've found it to be the funniest episode so far, and one I've not had to cheat in yet either.
parm
15/01/08 @ 09:57
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"Glen Campbell"?

Funny, in the version I played, it was Glenn Miller. Lovely game, though; occupied a pleasant couple of hours on a dull saturday afternoon.

EDIT: Oh, that's right, edit the article to make it look like I'm insane, go on :-p
Edited 1 times, most recently on 15/01/08 @ 20:14
dsmx
15/01/08 @ 12:34
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It is a very good game, it was a bit short however everything there was great and there was no filler. I just wish they would do a proper sam and max, we need more that 2 locations a game.
Lim-Dul
15/01/08 @ 14:41
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I play and finish all the episodes the evening I download them. =)

I don't care if they are short and if the quality ebbs and flows. When you buy the whole season you get excellent value for money and tons of laughs. I extend the gameplay somewhat by clicking on every item and/or person several times to hear all the fantastic jokes. =)

It is a very good game, it was a bit short however everything there was great and there was no filler. I just wish they would do a proper sam and max, we need more that 2 locations a game.

I think some people are still not getting the episodic format. It's not "2 locations a game". It's "2 locations an episode". The episodes are not full-length games and don't pretend to be - they don't even cost as much as normal games. When you take the whole season as a whole you get the "proper Sam & Max game" you wish for...
Edited 1 times, most recently on 15/01/08 @ 14:44
smelly
15/01/08 @ 20:13
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I want to buy this..

But i wont now until i know what's going on with the wii version
smelly
15/01/08 @ 20:15
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> we need more that 2 locations a game.

If you consider the whole season as one game.. then you do..

Comments: 1-13 of 13 in total

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