Sam & Max: Ice Station Santa Review

Wrapped up in blue.

Version tested: PC

So here it is, Merry Christmas. Everybody's having fun. No wait. That was last year. Did you have fun, or were you too busy lying in bed with Man Flu (like me, sigh) to be festive? Anyway, just because it's 2008, that doesn't mean games that fell through the cracks can get away without a thorough cavity inspection in the barren wasteland of January. Step forward Ice Station Santa, the first episode in the 'eagerly awaited' second series of Sam & Max adventures.

Eagerly awaited? Hmm, really? As much as the first season was a welcome comeback for the dog/rabbit freelance police after so long in the wilderness, after six episodes (or roughly 12-15 hours), the formulaic routine wore a bit thin. Paranoid Bosco's latest 'disguise'. Sybil's ever-changing occupations. The irritating Soda Poppers. Hugh Bliss' voice. Yet, in among the hit and miss first season, the presence of the dry double act at the core was still more than entertaining enough to carry you through when boredom set in.

And so it proves once again. Acknowledging the need to move on from the familiar surrounds that dominated season one, Ice Station Santa kicks off with the beloved duo trying to stop a giant robot destroying their home town. Of course, being Sam & Max, this particular giant robot has an amusing penchant for ancient pop lyrics, resulting in the kind of surreal nonsense out of which all fans of ageing adventure games will get a kick.

Pop their heads

'Sam & Max: Ice Station Santa' Screenshot 1

You'd imagine Santa's home was bigger.

No sooner have you put Mr Robot to beddie-byes than the action switches to the North Pole, where a deranged Santa has fired all the elves and is hell-bent on shooting anyone who dares to approach his office. Somehow, the huge-headed Soda Poppers trio have also been given a reprieve, and thus ensues another series of encounters designed to test your powers of patience and persistence as you to-and-fro between a handful of locations.

Gameplay wise, nothing has changed between seasons, which is to say it still uses the same clear, concise and intuitive interface as ever, the same conversation tree system, and an identical approach to puzzles and riddles. Thankfully, there's now an in-built hint system, giving you a series of options for how often the game will chime in with a helpful suggestion to point you in the right direction, from none at all to regular clues. In a game loaded with somewhat more obscure problems than usual, that's definitely a smart move. I don't mind admitting I got stuck on several occasions, partly through my own lack of observation, but also because, well, certain things simply aren't that obvious. If anything's changed since Season One, it's this very deliberate ratcheting up of the difficulty level, which, as you'll know, was a bit of an issue last time around. That said, there's nothing truly obscure to figure out, so you'll rarely find yourself overcome with frustration.

Other little technical tweaks have made a welcome appearance, such as proper widescreen support, but the game does appear to suffer from a curious amount of screen tearing for reasons that escape us. Graphically and artistically, there's not much to report, with the same fairly basic 3D techniques developed for Season One making a comeback here. Admittedly you'd never come to a Sam & Max game expecting much in the way of technical trickery, it would have been nice to be able to report on some enhancements, but there we are.

Funny how?

'Sam & Max: Ice Station Santa' Screenshot 2

The return of the COPs is a definite highlight.

Perhaps the most significant element of the game is how well the script holds up, how good the characters are, and, well, is it funny enough? As with pretty much all the episodes to date, it has its moments of memorable genius, punctuated by less inspired encounters with characters you wish would be written out once and for all. The best bits usually involve wasting time by asking nonsense about what's on the menu, or some of the quips Max comes out with. At times, you'll wonder if maybe the whole thing wouldn't just be more entertaining as a series of non-interactive scenes to sit back and watch, because that's where almost all the fun actually resides. The adventuring element feels like it's holding most of the talent involved in developing this game back. It's like they daren't do anything to mess with the gameplay formula lest the old school gets upset. But the formula's old and broken. It's crying out for a fresh approach.

Ice Station Santa is certainly well up to the standard that previous episodes set in terms of gags, surreal set-pieces and all the quirks that we love about the series. If you loved the previous episodes, you'll love this, no question. But as a game in isolation, it's hard to get away from the fact that finding the right object to give to the right person or thing isn't the most fun you'll ever have with a game. A year ago it was nostalgic and fun to go back to the point-and-click style, but now...it's feeling old and stuck in its ways. For the money, you can't argue that it offers great value and the gags are as fresh as ever - but I can't deny that I think standing still in gameplay terms is a mistake that won't help it attract a new audience.

6 / 10

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Comments (25) Latest comment 4 years ago

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  • Tejstar #1 4 years ago

    Season one was meant to be good, but maybe the formula is getting repetitive...?
  • Tejstar #2 4 years ago

    I played Episode 4 (the demo) and that was really funny, however many have said that it was the best one out of the lot. I will play through Season one at some point mainly for the humour even if the gameplay is a bit ‘samey’.
  • morriss #3 4 years ago

    Isn't this review embargoed until the 10th?
  • platinum #4 4 years ago

    I'm confused.

    So you say "it's feeling old and stuck in its ways" and you "think standing still in gameplay terms is a mistake that won't help it attract a new audience" but at the same time "you can't argue that it offers great value and the gags are as fresh as ever"?!

    This is as if you went to see a tennis match and thought it was entertaining but complain it wasn't soccer!
  • space_ace #5 4 years ago

    lying in bed with Man

    eh? no.
  • Tomo #6 4 years ago

    I'm also confused. People were crying from the roof tops when these games brought the point'n'clicking genre back from the dead and now it should go away again?
  • Myre #7 4 years ago

    "Isn't this review embargoed until the 10th? "

    I doubt it given that you've been able to play the game for at least a month.
    Edited by 1 at 04/01/08 @ 13:20
  • krudster #8 4 years ago

    Let me clarify: the gags and writing are fresh and funny. The point and click gameplay and puzzles are not. Don't be confused. Confusion is for the pale and weak.

    As for clamouring for point and click to come back: yes, that was then. At this point it's feeling stubbornly stuck servicing some niche from the past. Now we're onto the 7th episode, some kind of evolution in the approach might be nice.

    Also, doing these episodically limits the scope of the gameworld and the type of puzzles you can implement. It overly restricts the game design, I reckon. I'd like to also see a long form Sam & Max and see how they get on with that.
  • morriss #9 4 years ago

    @Myre: Well, I've got an EVAL copy that clearly states it can't be reviewed until the 10th January, that's all.
    Edited by 1 at 04/01/08 @ 13:23
  • krudster #10 4 years ago

    I think you're confusing that with Episode 2. Episode 1 has been reviewable for weeks, we've just been slow with it due to holidays and so on.
  • blicko #11 4 years ago

    Apparently it needs to be a FPS.
  • Abscido #12 4 years ago

    I can totally see where you're coming from Kris, but I can't fathom how they would revamp the genre without losing the charm and humour. It's basically an interactive comic strip - something like Psychonauts, for instance, really wouldn't work with Sam and Max I feel.

    But making a full-sized Sam and Max game would definitely give Telltale the opportunity to make much more use of their creative skills, and give us a story and world worth remembering. I suppose some of the problem is that Sam and Max, as characters, might be consistently hilarious but they leave no room for development. They can never be put in classically 'dramatic' situations to create more interesting stories.
  • gnarl #13 4 years ago

    Well, I found the puzzles fresh and interesting, but then I've never got bored of point and clicks like the rest of the world seems to have. Although I do admit that the episodes do limit the scope a bit.

    But I still found this to be a brilliantly funny and immensely enjoyable game that improved on the last season. Not perfect but trying. I'm sorry to see Mr Reed's enthusiasm for the revival waning.
  • krudster #14 4 years ago

    I'm sorry too. I can't be the only one, though.
  • InsoFox #15 4 years ago

    I did a user review of this a while ago and my main complaints were actually that there were far too many in jokes, making a lot of it almost incomprehensible to a newcomer, and bringing back stuff that people didn't even like the first time round. I guess I was just hoping that season 1 was good, but a learning experience, and season 2 would be a chance to start afresh, getting rid of everything that didn't work, and bringing in a load of new stuff that does. Didn't happen for me.
  • Waldo #16 4 years ago

    Apparently it needs to be a FPS.

    And on the Xbox 360. ;)
  • morriss #17 4 years ago

    @krudster: Yeah, you're right. It's EP2 I've got.
  • smelly #18 4 years ago

    i got bored of s&m season one near the end... shame really
  • zooms #19 4 years ago

    Having tried out the 1st episode of the 1st seasons I set about trying to find a negative emotion strong enough to accurately describe my dislike of the game. Finally I settled on loathing.

    I loathed it.

    Little worse than something trying to be funny and falling far short of the mark. If you've ever seen "Carry on Columbus" you'll know what I mean.

  • gnarl #20 4 years ago

    Oh, and Insofox is right. I couldn't see how this would not be entirely impenetrable to the new player. Just joke wise, it would seem the most random game ever. But they're in-jokes, see?
  • Lexx87 #21 4 years ago

    Bring em to Xbox Live and i'll give em a shot. Till then i'll just have to miss out.
  • harlekein #22 4 years ago

    I bought the whole season 1 from the start, but halfway through it didn't do it for me anymore. I played Hit the Road again instead.

    This game suffers from the 3D graphics, plain design, little details and not much to do aside from going through the motions. Most of the character cast is just plain unfunny and annoying and they are getting recycled every episode.

    I agree with one of the above posters who said the episodical format is limiting the game genre too much. A handful of different screen locations each episode and just using the same situations over and over.

    The only good thing about the game is the wisecracking by Sam & Max. Other than that it just feels uninspired.
  • smelly #23 4 years ago

    @Morris : you knew that all along didnt you? you jsut wanted to brag that you got a free eval copy?
  • InsoFox #24 4 years ago

    For the people who only played the first or first few episodes of season 1, it really does hit its stride by episode 4.
  • JamesBrophy #25 4 years ago

    having bought all of season one I have to say I was very happy with my purchase. It overall comes across like the awkward first season of a tv show. there were highs and lows and some lovely game play twists. The end of episode five was a massive highlight for me.

    I was by no means convinced to buy the next season of episodes outright. however when I sat down to the demo of the first episode, Ice Station Santa, I found that all the game play niggles had been fixed. From basic stuff like a Pause button that stops everything from cut scenes to conversations and double click to run, to a much better hint system and a selectable level of difficulty. It's a much more solid package.

    On purchasing it I found that this episode is also significantly longer then all the previous ones. In adition they are taking a real advantage of the serial format. It pulls a few strokes that are worthy of monkey island, but the references they make that are external to the episode are far more meaningful.

    They have clearly taken there critics on board and done quite allot to improve and refine the way people will play there games. I did not share in the wave of nostalgia for Sam and Max, when they originally returned. I had never played the games, I'd only known the characters from the comics.

    Personally I thought the games improved as the season went on, but review scores all seemed to be more connected to the accrued good will for the old games rather then focusing on the writing or game play.

    Judging by the nature of the soda poppers reappearance and Sam and Max's reaction to them; I think that tell tale are signalling to the audience that they know when elements have out stayed there welcome.

    If your curious in any way about the second season I do recommend playing the demo. The faster paced and much slicker opening puzzle and title sequence did allot to convince me that tell tale know what there doing and they are only getting better at making adventure games.