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Sam & Max Episode 2: Situation Comedy Review

PC Review by Kristan Reed

10 January, 2007

Having Sam & Max back in our gaming lives is gift-wrapped joy. The fact that Telltale can, in 2007, stay true to the original point and click adventure premise is probably the most remarkable thing about Sam & Max's belated comeback after an absence of some 13 years. Everything else - including the quality of the gags on offer - is one hell of a bonus.

What made us all the more giddy was how - for little over £4 - Telltale reunited us with our favourite fictional crime-fighting duo in such heart-warming style that managed to nail so many of the reasons why we loved the original. In many ways, it was like they'd never been away, complete with a long list of typically unhinged quips from Max, a faithfully updated visual style, spot-on voice actors (in the regrettable absence of the original cast), unobtrusive interface and even a jazz-tinged soundtrack. With three or so hours of chucklesome gameplay provided for the price of a rubbish cup of coffee, who could argue?

Well, evidently a few miserable sods in Nothing's Ever As Good As The Original land still had a few words to say against Episode 1 - Culture Shock. A few noted (fairly) that the puzzles weren't all that challenging, that there weren't enough locations (again, fair comment), while others opined (bizarrely) that it was Officially Not Funny, while others mused (strangely) that they'd rather have one long game than six short ones. Honestly, there's no pleasing some folk. Here's a small company that needs all the support it can get trying its hand at The Future, charging very little and still getting stick. Someone's got to try it, and what better than a game based around discrete, self-contained narrative nuggets?

No compromise

'Sam & Max Episode 2: Situation Comedy' Screenshot 1

All the girlies see me and they swooooon!

Ok, fair enough. Not everything was great about Culture Shock. Yes, the Soda Poppers were a little bit whiny, and Bosco was perhaps a questionable inclusion, but, to me, they seemed like typical examples of the bit-part characters that you'd encounter in all the great adventures down the years. The point was, Sam and Max were absolutely perfect. In that respect Telltale have revived Steve Purcell's vision without compromise, and anyone even vaguely into the old LucasArts adventure classics will be glad to have a game like this back being released.

So. Boo and hiss: the Soda Poppers and Bosco are back, the latter as a bizarrely hammed-up English gent with a monocle and the former as part of the amusing Embarrassing Idol game show that forms part of the latter segment of the game.

As with Episode 1, Situation Comedy kicks off in Sam & Max's office, and after a disappointing period of location recycling (where you pay a visit to Bosco's Inconvenience Store again, as well as Sybil's shop) you don't actually come across any 'new' locations until about halfway in, which feels a bit on the cheap side. Fortunately, actually getting to the TV studio portion of the game still has enough great dialogue to distract you from what feels like a needless degree of retreading. After all, one of the laws of adventure games is to ensure the player is given enough new locations to visit, not to mention new characters, and the fact that a significant portion of Situation Comedy lacks either detracts slightly from the experience. Worse still, the initial 'puzzles' are also lacking - in fact there's little to do until you get to the TV studio apart from walk around familiar locations chatting to people you met in Episode 1. Hrm.

The X-Factor

After this somewhat lazy beginning, though, things pick up dramatically. Tasked with three main objectives in order to get onto the set of a talk show, Sam and Max find themselves the star of not only a Pop Idol-style show, but a cookery programme, a hit sit-com starring a cow and a chicken landlord, and a rigged gameshow. It could only happen in a Sam & Max game.

'Sam & Max Episode 2: Situation Comedy' Screenshot 2

Those skinbody rats can't be trusted.

From there on, it's consistently on form, laced with laugh-out-loud memorable moments, bizarre scenarios, and lines that we wished we'd written down that will shortly enter Sam & Max lore. There were a couple of almost-questionable "how did they expect me to know that?" puzzles where retreading old areas didn't seem especially obvious (until we ended up just revisiting all the locations to see if we'd missed something - at which point you curse your own inability to retain early clues), but apart from that it's the old trial and error formula, or being persistent with your dialogue choices. Anyone who's been here before knows the drill. It's a clunky old formula, but if you know what to expect you'll get on just fine.

But, again, it's good value for its US$ 8.95, so many of the criticisms levelled against it melt away against that backdrop. Yes, the lightweight episodic nature is starting to make us wonder whether a long form Sam & Max would be better (and allow for more complex puzzling and connected environments like the original), but it's still a bold experiment worth seeing through to the end before making a final call on. The choice is yours: wait for all six episodes to appear on one value-packed 15 (or so) hour game, or enjoy the cheap and cheerful drip-feed that we're getting now. Either way, Situation Comedy is another solid episode that bodes well for the next four - but let's have less of the recycled locations and more new characters next time, eh chaps?

8/10

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Comments: 1-12 of 12 in total

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Rev. Stuart Campbell
10/01/07 @ 08:30
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"Discrete". Tch.
gnarl
10/01/07 @ 08:31
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I felt that the puzzles were lacking a little all the way through, but other than that an excellent game. And I spent at most only the first third of the game in the (un)original locations, not a half.
krudster [mod]
10/01/07 @ 08:36
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Subbing police alerted and actioned!
Psi
10/01/07 @ 08:53
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i think having regular chunks is a great idea, most the people that played sam and max back in the day will now have family and kids etc having games they like sliced into bite sized chunks and spread over time could make sense depending on your situation.

i mean your lass may watch eastenders 3 or 4 or whatever many times a week in 30 min chunks of shite, but who could manage an omnibus 4 times a week? i'd top myself.
bushwod
10/01/07 @ 10:07
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Completely agree with Psi.

I don't have time to play games for hours and hours, and a lot of games I never finish because by the time I get half way through another games comes along and takes my attention.

I love being able to play Sam & Max in these little chunks and then looks forward to the next episode.
Krusty
10/01/07 @ 10:14
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I ordered the whole season the other day and throughly enjoyed both episodes.
The location (and dialogue) recycling was a bit poor but I can understand why is was done. Made it feel like the same game.

Agree with the comments above; I tend to get halfway through games then something else grabs my attention. Episodes are perfect with this style of game too.

Can't wait for the next instalment...

Krusty
Psi
10/01/07 @ 10:20
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yup bushwod, i have that half played game problem too. My gaming inbox is larger than my work inbox tbh! I see plenty games getting scores reduced for being too short too ;)

Epic adventure games i love, i just don't have the time to get through them all, which is a shame. Maybe epic adventure games with reduced timesink option would be nice, cut out a lot of the overkill grinding some of the puzzles, keep the cut scenes and storyline and half the time required to invest into completing it. I find myself using guides more and more just to cut through the annoyance of wasting time and get back into the story which is the main reason to progress.

By the time I've cooked the evening meal its 7pm washed up and had a chat about the day and it's already time for bed... I've no time for checking under every stone and blade of grass in zelda just in case i miss a bit of heart :(
Serraphin
10/01/07 @ 11:28
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Yum, will have to pick up episode 1 on the way home from work this evening. I wonder what these guys who do with Day of the Tentacle... those damn cherry trees!
Veldaban
10/01/07 @ 13:49
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I wasn't so fond of some of the characters in Episode 1, but Episode 2 is a huge improvement. Sybil is still a little plain, but Bosco has really grown on me with his ridiculous disguise. The studio director and Hugh Bliss ("I'm Hugh Bliss!") are great characters on their own.
I don't think it was "too short" either, just short, as it was intended to be... I rather like this experiment, especially now that the episodes are coming out monthly. And anyway I wouldn't mind if some games got berated for being "too long" once in a while.
MisterFalseName
10/01/07 @ 23:34
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This was my concern from the first episode - that episodic adventure gaming is too easy and potentially not varied enough with locations and characters. :(
awbm
11/01/07 @ 00:44
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I want the games I play to be entertaining which both these games were. Just because they were "easy" does not mean they were bad.
the_dudefather
11/01/07 @ 11:54
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anyway can you prebuy the whole season with paypal yet?

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