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Sam & Max Ep3: The Mole, the Mob, and the Meatball Review

PC Review by Kristan Reed

25 January, 2007

Episodic gaming might not make business sense for Mark Rein and Epic. It might not even be working out for Valve the way it had hoped, and Ritual's episodic adventure appears to have stalled too. But for Telltale Games, it appears to be working a charm.

It is what it is. An episode every month, at a price that makes sense, and roughly three hours of great entertainment every time. Stick it on after dinner and you'll have it licked before an early bedtime.

The reason it works in this instance isn't necessarily because the price, frequency or length are right, but for the simple reason that adventure games lend themselves particularly well to being broken down into bite-sized chunks. After all, any linear narrative-based experience has logical 'chapters' to it; all Telltale has done is ensure that each episode reflects the latest 'case' that our favourite rabbity-dog crime-fighting duo are working on.

'Sam & Max Ep3: The Mole, the Mob, and the Meatball' Screenshot 1

Anyone got a cuddly Max I can borrow?

And in Episode 3, we start, once again, in the offices of Sam & Max, with the usual routine of scouring the area with your pointer and talking to Bosco and Sybil (via the usual, simple dialogue trees) in their respective shops before moving onto the main meat of the latest case. It turns out that, in this instance, Bosco is utterly paranoid about the so-called 'Toy Mafia', and has gone to even more extreme lengths to halt the suspected delivery of more unwanted goods. Sybil, meanwhile, has another career change to explain - and one that inadvertently gets her into a whole heap of trouble.

Toy story

Without further ado, you have to go and pay a visit to the Toy Mafia, where you encounter a succession of teddybear-mask-wearing thugs who, of course, deny all knowledge of any criminal activities. Nevertheless, in the confines of the local casino, you get to experience a whole new Mafioso spin on the 'Whack A Rat' game you might recall from the 1993 vintage Sam & Max Hit The Road. After working out how to be an even better cheat than the local card shark, you eventually get given three tasks to complete by the infamous 'mole' of the title - predictably involving death, torture and more than a little misdirection. All in true Sam & Max style, you understand.

'Sam & Max Ep3: The Mole, the Mob, and the Meatball' Screenshot 2

Wanna play cards?

Without giving anything else away, the puzzles aren't exactly going to hold up an experienced adventurer for very long, but will, at least, make you chuckle along the way. In fact, the dialogue (and the quality of the voice acting) in The Mole, The Mob and The Meatball is arguably the sharpest in the season to date, while the secondary characters are also well up to scratch. And, as with the previous episodes, the ability to complete some of the key puzzles in any order helps give you a pleasing degree of choice when you need it most.

On the other hand, the self-contained nature of the episode means that there aren't a great deal of locations - with just four new ones to visit (and the five that also feature in both previous episodes), it's fairly 'light' in that respect, with the familiarity being our overriding disappointment so far. If each episode had an all-new set of locations, we'd be happier than having to revisit portions of the game that we associate with earlier episodes. Clearly it makes it easier to get an episode out every month doing it this way, but at the same time a small but significant portion of the fun of playing point and click adventures gets taken away. Besides, we really like the visual style and animation in Sam & Max. It's a delight to roam around any of the new locations; merely clicking on the random items dotted around is half the fun of the game when almost every one prompts something sarcastic or amusing in return. More of it please.

Of eggs and chickens

'Sam & Max Ep3: The Mole, the Mob, and the Meatball' Screenshot 3

They're fooling no-one with that teddy bear disguise.

The other point to mention about how we feel about Telltale's episodic reinvention of Sam & Max is to query whether making the puzzles so straightforward is the smartest thing to do. With Bone (Telltale's other episodic experiment), an excellent in-built hint system seemed to allow the team to stretch the player a little more than it appears to be daring to here. On just one occasion in Episode 3 were we in any doubt of the best thing to do next (which was a cunning puzzle, admittedly), but came away, again, feeling that being tested just a little bit more would have made the game feel a little more satisfying.

Presumably Telltale hopes to build an audience first, and get a whole new batch of players familiar with the conventions of point and clickers before really laying on the puzzles too thick. Hopefully we can start to see a return of the more involved, challenging style seen throughout the '90s. Part of the 'problem', if you like, is the general lack of locations and objects on your person - inevitably it's not long before you join the dots. But then again, the very reason there are so few items and locations is that Telltale is keeping the size of its episodes small, so it's a bit of a chicken and egg scenario.

But before this review spirals off into a discussion about episodic limitations, it's important to stress that Sam & Max's latest adventures are immensely enjoyable chunks of entertainment. So few games display such effortless charm, and even fewer are rammed with as much warm humour. On that basis alone, the chance to sit back and be thoroughly entertained for three hours for $8.95 should more than make up for any other reservations you might have about this pioneering experiment.

8/10

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Comments: 1-15 of 15 in total

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Der_tolle_Emil
25/01/07 @ 07:56
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Too bad I don't have the time right now for such games. But at least that gives me the possibilty to enjoy all episodes in one go when they're all out.
Mr-Brett
25/01/07 @ 08:19
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i'm just gonna wait for the boxset.
ChimneyBug
25/01/07 @ 09:08
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you don't have time for 3hrs an episode, but you'll have time for all at once? :)
krudster [mod]
25/01/07 @ 09:10
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Yeah, that logic had me foxed too :)
Ignatius_Cheese
25/01/07 @ 09:28
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@Mr-Brett - No boxset is presently planned... When the complete season is done (and assuming you bought the season as a whole) you can pay the cost of P&P to get the episodes on disc direct from Telltale Games. However, this will not retail in the shops...
gazareth
25/01/07 @ 10:09
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Anyone tried these in Bootcamp on a Macbook by any chance? :o
Der_tolle_Emil
25/01/07 @ 11:54
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What I meant was that I will probably have free time again in two or three weeks. Right now I get 15 minutes of console fun per day (mostly EBA or something from the BitGenerations). Yesterday for example I got up at 6am, started to work at 7:30 am (1 hour trip per way from home to work) and left again at 11pm, just in time to go to bed at midnight to have at least 6 hours of sleep to get up at 6 again.

I guess that is the price to pay when you are one of only two IT administrators managing countless servers, workstations and more than 20 branches around the country and you are in the middle of replacing firewalls and also IP subnets :/

Edit: As far as I know the game does not feature the original voice actors. Is it hard to adjust because I finished the original (thanks to ScummVM DS) only two months ago and I feel like I am somewhat used to the voices.
Edited 2 times, most recently on 25/01/07 @ 11:56
SeanLB
25/01/07 @ 13:45
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When is this available to purchase off Telltale?
Chtulie
25/01/07 @ 13:48
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Since bone was mentioned in the review, how come more episodes of that aren't reviewed? Or did that one quit & die after the great cow races?

Also, Capcom, could you guys follow a similar model with the Ace Attorny franchise and fix up a 13 case series to be downloaded for 3 bucs a case, a case released every week over the WiiConnect 24 service? Like a court drama TV-show?
(and maybe after it has had it's run, follow it up with an equivalent to a series DVD box set by putting it all on one DS card.
Maybe even making a 'movie based on the series' if it turns out to be succesful and make a fully featured Wii Ace Attorny on one of them DVD discs.
SeanLB
25/01/07 @ 13:50
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@ myself, just ignore me, its released on Telltale on the 8th February.
krudster [mod]
25/01/07 @ 14:18
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Bone seems to have been put on hold for now.
Fyzzu
25/01/07 @ 16:06
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@ Der_tolle_Emil: I did find it a little hard to adjust at first, proclaiming the Sam actor to be truly dreadful, but then I went back and watched a bit of the cartoon, and realised that didn't have the same voice actors either. I started to let up on it a bit after that, and now I quite enjoy it. The voices still aren't *quite* right, but then I don't think they ever could be :)

I was all for these games to start with, and in fact bought the season set after Episode One, but I'm starting to get some worries now. I agree with the review that they're really easy, but this seems to annoy me more than most. I dunno... the fact that it's apparently still as easy during Episode Three as it was when it started, and that it's apparently following the same formula of "6 new items, 5 new locations" is really disappointing, somehow. If all of the games turn out to be comprised of the above formula, as well as three (rather easy) self-contained puzzles followed by a conversation puzzle, I'm sure I'm going to walk away with the feeling that a fantastic opportunity's been missed.
Ignatius_Cheese
25/01/07 @ 17:13
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@Chtulie - Your Ace Attorney episodes via Connect24 (or any other method) is a superb idea!

You listening Mr Capcom Man!!?

/shakes fist at sky
smelly
25/01/07 @ 22:47
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They remade the first 2 bones with new engines and cutscenes (free to people who bought it)... But are holding off making new ones until s&m season is finished apparently
NegativeZero
31/01/07 @ 00:12
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These games are clearly doing pretty well, so I imagine they'll make a second 'season' of them and make the puzzles harder at the same time.

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