Sales show Doom 3 was "not bad" - Willits
But he gets why it divided opinions.
Doom III designer Tim Willits has said he understands why some people found the first-person shooter disappointing, although he maintains he's very proud of it.
Id Software CEO Todd Hollenshead ripped into people retrospectively criticising Doom III earlier this year, declaring "they get no credibility", and Willits echoed elements of that. "Games that sell over three-and-a-half million copies are not bad games," he told Eurogamer.
But he was gentler for the most part. "If you are any self-respecting videogame player, you love Doom, but everyone's vision of Doom and memories they had of playing Doom, and what they thought Doom should be - everyone had a different idea," he explained.
"When you're that popular, you will have different opinions. It was very successful for us, and I love playing it even to this day, and there are few games that look better, still, and that game came out a long time ago."
Hollenshead has previously described Doom III as "the most successful game in id's history", and the game, which came out in 2004 on PC (and later on Xbox 1), received big scores at the time, despite concerns about repetition and monsters jumping out of cupboards.
A quick tour of the QuakeCon LAN party floor last week suggests Willits isn't alone in his fondness for it either - with the game blaring away on a number of screens late into the night while others played free beta versions of Quake Live.
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Comments (40) Latest comment 4 years ago
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I think everyone except id hat pretty much the same idea of what it should have been.
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A sale doesn't equal approval.
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If the 3.5 million people that bought Doom 3 don't buy Doom 4, then they didn't like the game.
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But thats just my opinion, looked good for the time, gameplay I thought was fun, apart from those bloody PDAs all the time and the damn locker codes that you could just print off the internet.
but still I'd still buy and play it if it came out tomorrow, because imo it's still better than half the crap games brought out this year.
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That is not an achievement.
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i just wish i could have killed lots more demons!
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as opposed to
'woop we can make highly detailed scripted sequences of enemies and how you encounter them'
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The fact that id can't even recognize that they fucked up with Doom 3 gives me ZERO confidence for Rage and Doom 4. I know Hollenshead is full of BS, but I expected more from Willits.
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I've been playing through again recently and I've just about given up on it again where I stopped last time.
It's too bloody samey, there's just no need for multiple identical lab sections or the same monster jumping out the same obvious place every time."
It is worth persevering with as the latter levels are the best, once you start teleporting back and forth and pick up the better weapons etc it comes into its own. In fact it was probably the best shooter I played on xbox - way better than Doom 2 on the PC in my opinion.
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Had potential to be better though. I think they get the basic idea down ok, but the execution was a little lacklustre.
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Haha. More than a little prophetic it would seem. +1
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Yeah, and like most prophets, full of shit.
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edit: spelling
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I never claimed to be a prophet!
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Brian?
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The tech was well ahead of its time, but Doom 3 never felt like it was taking full advantage of it. What you got was a great little creepy claustrophobic shooter which was pretty but ultimately forgettable. Which is a shame.
To use more recent examples - it wasn't fantastic like Crysis. But it was certainly no Haze. Somewhere betweeen the two likes Doom 3. But one thing can be said - the fact the engine still holds up against some more recent games is quite an achievement and I think people forget that the engine behind the game has really managed to stand up to the march of time. It's old, sure, and it''s not the best shooter in the world, but it ain't ugly and it's cheap. There are certainly worse ways to blow a tenner...
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I got bored somewhere around generic gloomy metal corridor #3499 and never finished it. The action was kinda slow and clunky and the tight corridors didn't allow for much run and gun stuff, the guns were pretty slow and uninspiring (compare the half-life 2 shotgun and pistol to the doom 3 ones!).
I didn't get into the atmosphere much, so I didn't get many scares out of it. It became way too predictable, and when you start playing through the game thinking "haven't had any monsters jump out behind me for a few minutes, there's probably one soon. Hey, there's a suspicious panel, I'll just go past it and turn around. Yep, thought so.", you just lose any immersion so it's impossible to get into the atmosphere. The only exception was the lab entrance part where no monsters are around and nothing jumped out, that part was good and freaked me out because I suddenly couldn't predict what would happen.
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