Saints Row 2 Preview
The patron saint of clones.
You know, Saints Row is quite a lot like another game I've played. Can't remember which one. Anyway, a number of internet-based backs were put out by the first wave of advertising for this sequel, and their owners found their fingers reaching for the Caps Lock button once it became clear THQ and Volition were suggesting Grand Theft Auto IV wasn't perfect and they could do certain parts better. Grand Theft Auto! That's the one.
But you know what? They sort of have in places. Saints Row 2 has better combat than Grand Theft Auto IV, which for many was a bit of a fudge (although we got used to it pretty quickly). It's not even as if Saints Row 2's solution is clever or original. You point the gunsight where you want to shoot with the right analogue stick and use a new Resident Evil 4 style over-the-shoulder view if you need to zoom in a bit. And that's it: no, woolly lock-on, no intemperate cover system - just point and shoot.
Apart from the over-the-shoulder bit though, that's largely how things were in the original Saints Row - and a decent control system wasn't quite enough to lend it the same endurance as its blockbusting inspiration. With none of the wit or depth of content as Grand Theft Auto, the game's capacity to entertain floundered after a few hours. Volition, though, has what it refers to as "the three Cs" to counter this problem: co-op, customisation and combat.
We weren't being show the co-op mode in the session this preview is based on, so one can only wonder what effect playing through the whole single-player mode with a friend will have on the game's appeal. "Quite a lot" seems a reasonable speculation. "A great deal" and "immensely" are plausible second guesses.

The decision to ban violent games in jail did not go down well.
In terms of customisation there was a quick demo, but most of that aspect of the game has been covered already. It is impressive, even if Volition insisted on showing it off by creating morbidly obese women in their underwear. The options also extend to facial mannerisms, gang-related gestures and even your car and crib - going beyond even the excesses of Mass Effect and EA's sports games.
So, that's "three Cs" out of the way, but the fourth one that no one's quite so keen to discuss is content. Is there enough of it and does it offer the same variety and immersion as you-know-what? In terms of quantity there certainly doesn't seem to be a problem, with the map for the newly redesigned city of Stilwater (now one-and-a-half times the size of the original) peppered with more mission markers than you'd find bullet-holes in an Alabama road sign.
However, apparently the game is still being optimised, so we were only allowed to tour the smaller outlying islands and flit between a few specific missions on the mainland. The first of these involved escaping from prison at the beginning of the game, murdering a range of doctors and guards on the way - most of whom were women for some reason.
The developers describe the game's plot as "darker" and more "Tarantino-esque" than before, but it still lacks any of the satirical humour of Grand Theft Auto. This is a real issue in Volition's game, where the sadistic violence is never tempered by anything.
To be honest though, if you've clicked on a link that said "Saints Row 2 preview", the chances are you're not going to feel morally compromised by the game's gleeful portrayal of random violence. You're probably more interested in how visceral that portrayal actually is. Well, using the over-the-top weapons is certainly fun, from a flamethrower to a new sticky-explosive charge, but the only real tactical consideration seems to be grabbing a hostage and using them as mobile cover.
Few of the other missions on offer suggested any additional depth, with a very simple on-the-rails shoot-'em-up section on a boat and later a helicopter, as well as Grand Theft Auto-style rampage missions and races on both a jet bike and in a car. All worked fine but the former was still inferior to the twelve-year-old Wave Race 64, even with all the new wave-creating weather effects turned right up. The car-handling model is purposefully arcade-like in style, which will please those that found Grand Theft Auto's stance an awkward compromise. The presence of mid-mission checkpoints will also be welcomed by those who fretted at their absence in Rockstar's games.

Nigel's attempts to become top dog were not going well.
According to Volition the aim was to make a more arcade-style Grand Theft Auto and while it is a relief not to get called out for a game of darts every five minutes, there appears to be very little else to see yet beyond crashing cars and standing in the middle of a crossroads with an infinite-ammo rocket launcher.
Which is just as much fun as it sounds, but does nothing to shatter the original's glass ceiling of longevity. Even after speaking with the developers, it's not clear that anything else was ever really intended, but it's a shame that the development sights haven't been calibrated as high as the marketing. Saints Row 2 does seem to do a number of things better than Grand Theft Auto, but it'll have to show a lot more to outdo it come the October release.
Saints Row 2 is due out on PS3 and 360 on 17th October.
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Comments (36) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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no lock on and the weapons feel like they are doing something? yes please!
edit:
"The presence of mid-mission checkpoints will also be welcomed by those who fretted at their absence in Rockstar's games."
This REALLY annoyed me in GTA4, made me stop playing the game at times, mostly because you had to do an incredibly boring driving sequence for 10 minutes in a predetermined vehicle (ie: no taxis) and play through easier bits of the mission before getting to the bit which was actually difficult, THEN getting killed and having to start again. Then they oddly give you a checkpoint for the final mission of the game, as it the rest of the game was fine without them.
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Sure GTA 4 probably will be better in the end, but does that matter when you can have a lot of fun playing saints row 2? Its not like there are 10000 games like GTA. Only 2 or 3 (excluding gta itself of course
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agreed, liked the silent protagonist approach in the first game, now its all 'fux you man time 4 revenge' and other bullshit
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Seriously though, the first Saints Row was okay, but nothing special, it was more of interest as a look at what GTA next gen might be like. The multiplayer was awful, and the dialogue was, as has been noted, really juvenile with absolutely no sense of ironic humour to temper the 'playah' nonsense.
I don't imagine I will be rushing to play this one.
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"I only just realised that the Tera Patrick thing is supposed to be a spoof on Jade Raymond. Boy do I feel dumb
lol never thought of it that way
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And awkward compromise between what? Shite and awful? I hated the driving system in GTAIV, and I took taxis absolutely everywhere. Even the helicopter was less fun to fly in GTA:IV than in GTA:SA. I would dispute heavily whether it was any closer to being realistic than any previous GTA driving model (flipping a 4x4 10 feet in the air because you scraped a kurb at 20mph doesn't read like realism in my book).
On the subject at hand, Saints Row had bloody awful dialogue, its true. But its basic gameplay was in some areas a much needed improvement over GTA. GTA's refusal to implement a proper mission management system after all this time is just beyond me. There are many things that GTA does which SR will never touch, but there is plenty of room for both on this market.
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Ah hell naw!
Dont make me show you what time it is!
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They were possibly playing it on the PS3 which has terrible analogue shoulder buttons making pressing the button halfway a challenge in itself.
Anyway I really enjoyed the first Saints Row because it completely overwhelmed my quite low expectations of it, and while playing GTA4 there were a number of occassions where I thought "Saints Row did this better". This one is a definite purchase for me, especially because the developers realise that Rampages (or Mayhems) are actually enjoyable to do, whereas Rockstar decided to scrap them in favour of FUCKING stunt jumps and pigeons!
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Bring it fool this is GTA turf, yo 'ain't got green colours I'll pop a nine, Grove Street style!
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Saints Row and GTA are taking two separate paths, while they share certain elements and while GTAIV is the better designed game, with less bugs, that has a better story, dialogue, acting, characters, just a more evolved experience. Saints Row will just be more fun. Not to say that GTAIV was a bad game, I loved it, best game of this year, but it's more of a game that's to be admired then enjoyed. It's not all about the crazy out there antics, starting a rumble which results in you driving round the city in a tank, it's about the story, the scope and the experience. And while that might make it a better game than Saints Row will be, Saints Row will have that element of pure, unadulterated, destructive over the top manic fun.
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I spent hours on Saints Row shooting trains with rocket launchers. But then I did have Reefer madness. Hope the trains are as much fun on the second iteration. Also I hope they bring Julius back so he can say "thoooooose muddafuggerz". The dialogue cracked me up tbh
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you can't base jump anymore either, but thanks to saints row 2 - you can!
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I thought Saints Row was great and can't wait for the sequel.
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We are all guilty of it! Completely agree with your comments about the radio progs etc in GTA- painful at times!
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