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Sacred 2 Review

PC Review by Will Porter

20 November, 2008

Page 1 of 2. Page 2 ->

The best way to sum up the allures of Sacred 2 isn't to embark on a thrilling tale in which a myriad of beasts become hacked, slashed and fried by magic - but instead to discuss the map system. So obsessed with micro-management and detail and so (with no offence intended) very German is Sacred 2 that there's an in-game menu with which you can play around with the size, scale, curvature, icon size and overall transparency of the on-screen mini-map. Cartographers of the world, rejoice!

But then: wait! Part two of our earnest discussion of the Sacred 2 map system reveals that even after a 500MB post-release patch the bugged world map will inevitably go missing, leaving you with nothing but a collection of icons hovering above your avatar's head. What Sacred 2 giveth with a small, manicured and delicate hand, it tends to taketh away with a heavier one.

Sacred 2 lives in that most tight-set and hermit-like of genres - the Diablo-esque hack/slash/click RPG. It's a part of the PC gaming firmament whose borders, you'd have thought, would have been increasingly munched away by the MMO boom of recent years. Hype for Diablo III and the success of the original Sacred in its home country, however, suggest not.

The game sees you select your class (now with added good and evil varieties) and sashay your way through the land of Ancaria - left-clicking to attack, right-clicking to use magical rune powers. Every five minutes sees, on average, thirty things die at your hand and through their deaths comes experience, gold, items and all manner of twiddly bits to fine-tune your characters abilities - whether that's runes, buffs or whatever. As ever it's a relentless dance of constantly improving your character in the face of ever-more powerful enemies, and a tangible taste of obsession and compulsion dramatically ensues.

Ancaria is an interesting and pretty place, in a top-down sort of way. Ostensibly it's your average fantasy world but it runs on something called T-Energy, a fantastical blue-flavoured Gatorade that's piped throughout the land. This means you can be happily tromping through the Tolkien-esque landscape, carving your way through elves and wolves, before stumbling upon almost industrial scenes, like workmen fixing a leaky pipe.

'Sacred 2' Screenshot 1

1: The hilarity never ceases. And also doesn't start. Take this hilarious gravestone at the start of the Shadow Warrior's game as an example.

It messes with your expectation and also means that character types and enemies alike aren't restricted to the fey and pointy-eared. Notably, the Temple Guardian class is a cyborg rendition of the ancient Egyptian dog-headed god Anubis, replete with a laser gun that lives in his left arm. The storyline, meanwhile, follows an inter-elf and inter-race scrabble for T-Energy, which in turn gets out of hand until said blue effluent warps lumps of Ancaria beyond recognition - and as such has you either fighting an evil campaign to encourage its noxious taint, or being all good and holy and fighting against it in the self-same play area.

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Comments: 1-17 of 17 in total

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Gearskin
20/11/08 @ 09:53
#1
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I didn't even realise this was out. Console versions apparently slipped until Feb 09?
Mogs
20/11/08 @ 10:04
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'Sacred 2 is the best Diablo clone since Titan Quest '

That's like saying AIDS is the best disease since Polio. Titan Quest was TERRIBLE.
UncleLou
20/11/08 @ 10:04
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Good review, pretty much agree with your points, but I'd score it lower.

""Sacred 2 is the best Diablo clone since Titan Quest and its excellent expansion, Immortal Throne, and while the compulsion to play is there"

It might be the best since Titan Quest, but it's not anywhere near TQ. Looks significantly worse technically and artistically, awful camera, even more awful draw distance, the hack and slash isn't as satisfying, the level/world design is hopelessly inferior, and the itemisation is a joke compared to TQ. And the speical mounts are annoying. What's nice is the skill and combo system.

I finished TQ several times with different characters, but I stopped playing Sacred 2 half-way through. :-/
UncleLou
20/11/08 @ 10:07
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"That's like saying AIDS is the best disease since Polio. Titan Quest was TERRIBLE."

What's this madness. It was absolutely fantastic, to a point where I am not sure D3 will be better.
Mogs
20/11/08 @ 10:09
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Madness?

THIS IS..oh forget it.
Katsumoto
20/11/08 @ 10:13
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I too thought Titan Quest was "exquisite". Lost many, many hours playing through it co-op. Games like this are perfect for LANs etc, shame there are so few that do it well (I can think of, say, three - Diablo 2 and Titan Quest being the obvious ones! Dungeon Siege was also amazing fun multiplayer but everyone here seems to hate that game, gallingly).
ZuluHero
20/11/08 @ 10:18
#7
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So even getting Rob in to do some voices can't save your review score eh? ;)

EDIT: "The voice-acting and dialogue don't help matters"

you partly have yourselves (well rob) to blame! ;)

Edited 1 times, most recently on 20/11/08 @ 10:20
Venkman90
20/11/08 @ 10:24
#8
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hmmm reads like a 7 to me

Still have high hopes for the 360 version as my PC would die with D3 running, hopefully the bugs will be ironed out.

Also the fan reviews are more genrous, if you like loot crawls its more like an 8 it seems
robg
20/11/08 @ 10:27
#9
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Ostensibly it's your average fantasy world but it runs on something called T-Energy

Is there some German cultural thing that makes putting "T-" in front of a normal word appear cool or unusual?
Snidesworth
20/11/08 @ 10:50
#10
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When I downloaded the demo of this I spent more time laughing at the voice acting on the character selection screen and intro than I did playing it. The UI confused and it was impossible to get a camera angle that was just right.
ps3owner
20/11/08 @ 11:37
#11
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played the demo. it's shite

waiting for DIII ... when is that due? I hope I still have a job and money by the time it gets released ;)
bonker
20/11/08 @ 11:40
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"Is there some German cultural thing that makes putting "T-" in front of a normal word appear cool or unusual? "

Like T-34? :)
Madafunkola
20/11/08 @ 11:48
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"Is there some German cultural thing that makes putting "T-" in front of a normal word appear cool or unusual? "
It's probably like how we like to put X in front of everything over here... even boxes.
coomber
20/11/08 @ 12:06
#14
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Waiting for the console version too. Hopefully that will have less bugs and split-screen co-op, although I have read conflicting reports about that being ditched :(
4thVariety
20/11/08 @ 13:11
#15
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"Is there some German cultural thing that makes putting "T-" in front of a normal word appear cool or unusual? "

Definitely not, especially in Germany. If anything, the T makes something sound stupid. Like T-Com, T-Online, T-Spots, T-Mobile, etc.
The only thing that gets better by adding a T, is the virus and maybe that one Dinosaur.

I am also not sure that calling the gamedesign to be a "clone" to an eight year old game is really a merit badge.
shotgun44
20/11/08 @ 14:24
#16
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''even when you suspect an able-bodied adventurer would be able to get over the shoulder-height ones with no difficulty''

Careful, criticising unclimbable rocks is a touchy subject around these here parts!
CouldntResist
20/11/08 @ 22:41
#17
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'played the demo. it's shite

waiting for DIII ... when is that due? I hope I still have a job and money by the time it gets released ;)'

I'm hoping for the opposite.

I got this and stopped playing after week. I'm a compulsive loot collector, but the masses of item attributes in this game does NOT make it more fun or compulsive.

Comments: 1-17 of 17 in total

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