Jump to navigation

Table of contents

Page Previous 1 2 3 Next

Advertisement

Ryzom Article

MMO PC Article by Jon Blyth

16 December, 2008

Page 1 of 3. Page 2 ->

Ryzom's had a difficult life; launched in the same year as WOW, the French science-fantasy MMO went ignored, except in reviews that tipped the thermostat somewhere between tepid and lukewarm. Since then, it's been killed, resurrected, gone from subscription-based to free, and the single server is now populated by a bunch of dedicated players and - if the chat is anything to go by - lots of people who come for a couple of weeks before leaving.

These are my first few hours in Ryzom, and first impressions of a game that not many people have played. Currently available to download and play for free, complete with expansion, there's enough that's done uniquely in Ryzom to warrant the download; whether you'll be one of the two-week wonders is entirely down to the way your mind works.

Hour Zero: Setting Up

First, you have a choice of four races. This would be easy if that choice was four recognisable characters, like Elf, Dwarf, Jedi and Toilet Duck. But part of Ryzom's appeal to the die-hard fanbase is its unique lore.

So we have Civilisations, not races. There's the Fyros, a tanned desert Fighting race, or you might try the Matic, a paler, leaner race who see life in everything - even gloves. The Tryker are a playful-looking feline race, and the Zorai are grey-skinned creatures who wear masks to demonstrate their spirituality.

'Ryzom' Screenshot 1

Class selection is even less traditional. You select a group of "actions", within the four independently-levelling specialisations of Fight, Magic, Foraging and Crafting. There's some overlap in the options, and a pro-tip I learn from chatting is not to waste your crafting points in other areas; you'll need them all.

Although the help screens are full of prosaic descriptions of what my race does and doesn't feel about truth, life and whether it's rude to leave the toilet seat up, it feels more like a personality test than a concrete matter of racial benefits and drawbacks. It all means nothing to a first-time roller. I begin to suspect that this is a game where role-playing might have a more substantial role than setting up a character in the opposing team's capital city and shouting "OH MY GOD YOU GUYS ALL SUCK SO BAD".

Hour 1: Class Training

Quote of the hour:
".bow"
"Damn, that's some bad emoting"
"lol"

If life were the opening hour of an MMO, then we'd all be dead from excitement. No other genre has to create that sense of progress so urgently, to give you extra powers and to introduce you so steadily to the gameplay elements. In Ryzom, thanks to the four crafts that level individually, you can barely move for progress.

Unless you're dogmatic about attacking with either your dagger or your acid spell, you'll find yourself levelling up in both Fight and Magic - experience is apportioned between your skills depending on how much you use them. What's going on is immediately obvious and fair, and maintaining a balanced approach will save you having to go for a catch-up grind at a later point.

'Ryzom' Screenshot 2

But that's not all - there's no penalty for buying skills outside of your initial specialisation. No "I cannot train you, [incompatible class]". No higher point cost for crafters training outside their class. Beyond spending more time improving your skills (which can be tedious with Foraging), it feels like the character selection screen was almost entirely cosmetic. Ryzom really is a classless society.

The first mission for fighters and magicians is to kill some docile Yoba, and the combat system is instinctive for anyone who's played a comparable game. The Yobas, though. It's heartbreaking, slaughtering such a docile and friendly mob; while you're killing one, the others come up and snuffle at your shin pads, registering only curiosity at the wholesale butchery of their pack. I had to kill all the witnesses, just to get that look of serene sadness off their faces. Also to complete the mission.

So, what's the point of having classes in a world where everyone can be the same? Won't that render the game bizarrely even? Well, the first mind-bending trick Ryzom has up its sleeve is Stanzas.

To Page 2 ->

Advertisement

Are you excited about Ryzom on PC?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-20 of 20 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
iokthemonkey
16/12/08 @ 14:56
#1
0
You buried this comment
Comment below viewing threshold
Show
It sounds very "European."
jstar
16/12/08 @ 14:58
#2
0
You buried this comment
Comment below viewing threshold
Show
It would be much more interesting if you wrote articles about games rather than reivewed them. Wacking numbers at the bottom just causes argument and completely devalues the preceeding words. I feel I have a much better idea of Ryzom now than I ever did from any review of it I've read.

On a slightly different note - I read Tom's article about the Eurogamer top 50 and the fact that the editors column was meant to reveal a bit more about games journalism. Well here's one thing - games journalism is predominantly not journalism at all it's reviewing, which is very different. Articles like this qualify as journalism and you should do more of them.

JohnnyWashnGo
16/12/08 @ 15:06
#3
0
You buried this comment
Comment below viewing threshold
Show
Too much hard work !
Wendelius
16/12/08 @ 15:14
#4
0
You buried this comment
Comment below viewing threshold
Show
I covered Ryzom before launch and played it a bit after launch. There was indeed a justified sense of bugginess and lack of completion back then. But it also felt exotic and different. The stanzas are a very nice gameplay element. Use "lego blocks" to build the attacks, debuffs and heals that you want. The game was sluggish and lacking in content back then though. Many areas were only opened after quite a while.

I guess this would not be an issue nowadays.

I'm nearly tempted to go back. But so little time and so many games...
seasidebaz
16/12/08 @ 15:29
#5
0
You buried this comment
Comment below viewing threshold
Show
If Albert Einstein and Gary Kasparov started punching each other in the dick, no-one would suggest it was the new chess.

Quite true, but they WOULD suggest it's the new cock fighting...
Skurmedel
16/12/08 @ 15:32
#6
0
You buried this comment
Comment below viewing threshold
Show
I liked this article, and I agree with jstar. Do away with the score and let the text speak.
orakio
16/12/08 @ 15:42
#7
0
You buried this comment
Comment below viewing threshold
Show
Me and my PA friends played Ryzom back in 2006, with a healthy crowd. We thoroughly enjoyed the starting island, and it seemed we found a winner there. Regrettably, the actual world beyond seemed so void of life we gave up the game after less than a month.. Still it had great potential!
Gaol
16/12/08 @ 15:45
#8
0
You buried this comment
Comment below viewing threshold
Show
5 hours and you've probably completed all the content.

Not wanting to be harsh, but I tried for a while back and there was bugger all to do. It's a nice looking world with some nice touches (little things like fireflys around lights at night time)... it's perfect maybe for role players, but doesn't have any direction. A good guild is crucial if anyone is trying it, which isn't a problem given the community it enjoys.

It might well work as a free to play, and I'm somehow glad it's still running. They're a nice bunch.
Buggs
16/12/08 @ 15:53
#9
0
You buried this comment
Comment below viewing threshold
Show
Agreed that scores lead to arguments, but do you not see any value in them?

If I'm looking for a new game to buy but I don't know what I really want, I can go to the review section, sort all the reviews by score, highest to lowest and work my way down the list, reading each to judge then if it sounds like something I'd like. At least this gives me a good starting point as the ones with the highest scores are likely to be the ones I'll enjoy the most. Without the score I would just have to traipse through every review, one by one and I hope I get lucky.
Edited 1 times, most recently on 16/12/08 @ 15:54
Azazel
16/12/08 @ 16:12
#10
0
You buried this comment
Comment below viewing threshold
Show
^ The man has a point.
Krelle
16/12/08 @ 18:12
#11
0
You buried this comment
Comment below viewing threshold
Show
The score itself is not the problem.
But dickheads like oursleves arguing about it.

There needs to be some discussion, yes, but if we could just put down the axe, stop stroking our e-peens and just take a more relaxed approach to Scores we would not even question its right at the bottom of a review.
Scimarad
16/12/08 @ 18:14
#12
0
You buried this comment
Comment below viewing threshold
Show
I love the giant 'tree' world in which this game is set.
megadaisy
16/12/08 @ 18:22
#13
0
You buried this comment
Comment below viewing threshold
Show
so whats the end game? pvp or raiding or both?
Skurmedel
16/12/08 @ 18:51
#14
0
You buried this comment
Comment below viewing threshold
Show
Buggs, I know exactly what you mean, and I do agree that they have a value. Sadly since it's so highly subjective it often leads to "this got 6 but read like 8" and other arguments when the score feels even slightly detached.

If you have two very tasty burgers, how do you score them against each other? "Is this burger a 7 and this a 9" A simple solution would be to use three values: "bad", "mediocre" and "good". I think if rate a game to a buddy you will probably end up with something like that.
newt
16/12/08 @ 20:27
#15
0
You buried this comment
Comment below viewing threshold
Show
Basically a SWG pre-CU without the whining players.

Damn, I need to play this!
Whitewalker
16/12/08 @ 22:51
#16
0
You buried this comment
Comment below viewing threshold
Show
What's the end game???...'The Great Roots"...way below the planet's surface...it's where the giants rule and only the strongest warriors on the planet can hope to survive and discover the secrets hidden in the dark depths of the Tree.
ardamillo
16/12/08 @ 23:41
#17
0
You buried this comment
Comment below viewing threshold
Show
I also agree with jstar. This is a nice change of pace from reviews - it would be good to see more of them.
iokthemonkey
17/12/08 @ 09:17
#18
0
You buried this comment
Comment below viewing threshold
Show
Basically a SWG pre-CU without the whining players.

----

Now that makes it sound more interesting... I'm intrigued now...
DarkBytes
18/12/08 @ 23:50
#19
0
You buried this comment
Comment below viewing threshold
Show
no
zulu2000
14/01/09 @ 16:27
#20
0
You buried this comment
Comment below viewing threshold
Show
Once you get passed all the fancy wrapping paper and look inside the box, its then you realize that theres nothing inside...

Comments: 1-20 of 20 in total

Want to comment on this article? Log in, or register!

X View gallery