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Runes of Magic Review

MMO PC Review by Daniel Etherington

24 March, 2009

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In the West, the perception of free-to-play games can be that they're poorer quality, or more rudimentary, or feature basic browser-based graphics, or are for younger audiences - or are simply off-putting for the two-tier culture that accompanies the sale of game items for real currency, real-money trading (RMT). Runes of Magic, however, could bridge the gap between such games and the fully-fledged MMOs in the West. It may be free to download, but it's also a deep, complex game with all the features you'd expect from a modern MMORPG.

In fact, as I discussed in our preview, the game - developed by Taiwan's Runewaker Entertainment and published by Germany's Frogster Interactive - is clearly influenced by World of Warcraft, and gunning for some of its market. But will Western gamers, who've traditionally been happy with buying a boxed game then paying a sub, embrace the free model?

When you first enter Runes of Magic, you start at the Pioneers' Colony, where you level to 10-ish bopping sundry fungi, wolves and bears. The gathering skills (mining, woodcutting, and herbalism) also have their trainers located here. If you want to use any of the game's six production skills – alchemy, amour-crafting, blacksmithing, carpentry, cooking or tailoring – it pays to get cracking with your gathering and processing straight away.

Although you can in principle do all six production skills, levelling them is demanding. They require a lot of time, and a lot of materials, and even then you're unlikely to be able to make über bits of kit. Even blue recipes are generally none too special; what makes kit special in RoM is what you do with it subsequently – specifically, what you do with it with a little device called the Arcane Transmutor.

'Runes of Magic' Screenshot 1

The airy halls of Varanas.

This doohickey is at the heart of Runes of Magic, and something that helps it stand out from other MMOs. Each region in Runes of Magic features daily quests. Doing the maximum ten a day rewards you with Phirius Tokens, which can be exchanged for charges for the Transmutor (they also act as currency for other items). You can also buy charges with Diamonds - credits paid for with real money. You can use the Transmutor to strip stat bonuses from armour and weapons to transfer to other pieces of kit. There are also jewels you can buy – some with game gold, but the better ones with Diamonds – to level up kit. It's all a tad boggling, though of course many MMORPG players will love the statistical spreadsheeting.

Equipment augmentation and modification is one of Runes of Magic's main selling points, and while it'll be significant on normal servers, it'll potentially be even more important on player-versus-player servers. The PVP culture in Runes of Magic as it stands might seem a little odd to veterans of WOW or Warhammer Online, where you can choose to take a side in an ongoing war, and only fight your allies in duels. However, plans are afoot to introduce-guild versus-guild wars in RoM, where enemy guilds can attack each others' castles.

'Runes of Magic' Screenshot 2

Fear the the formidable gnoll chieftain, Colin.

This is probably a long way off, though. Currently, new content players had been hoping to see at the end of open beta - specifically a new coastal region with sun, sea and pirates as well as long-mooted extra classes and a new playable race - has failed to materialise. This has met with a certain cynicism, as all that really did change between open beta and last week's launch was the introduction of yet more novel items to buy with Diamonds. It's understandable that the publishers need revenues, but it's also important to make sure a balance is achieved between keeping players happy with new content, and merely spamming them with new cash shop clobber. Sure, that's a funky new permanent mount for 299 diamonds (about EUR 14 / GBP 13), but where's the new region of Ravenfell? It's officially "not ready".

Bitching aside, let's talk a little more about PVP. Until those guild wars are implemented, a culture of player-killing, and ensuing hunting of the PKer is emerging (on the PVP servers; PVP is limited to flagged duelling on the PvE servers). Killing players can result in them dropping lootable items. It's perhaps a little more harsh than you'd expect, given how cuddly and helpful much of the game is (it even has an in-game World Search and "Follow" function with a big arrow to help you find quest locations, mobs and NPCs).

'Runes of Magic' Screenshot 3

The Capra are to goats what WOW's Tauren are to cows.

Arguably, the PVP is more in line with some of WOW's predecessors or more hardcore rivals, like Ultima Online or Asheron's Call. The bottom line is that if you play on a PVP server, you will be PK'd – or indeed, you can have fun PKing yourself, and earn yourself an "Evil" or "Good" status through reputation point changes. If you want to be the best of the best at PVP, you will have to invest more time, effort and money (both real and virtual) into augmenting your kit, as the level and stat bonuses will make all the difference.

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Sar
24/03/09 @ 13:03
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I've played a bit of it, and it seems fairly good tbh.

More of a 7 IMO, than a 6.
makeamazing
24/03/09 @ 13:08
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Another free MMO... I wonder how long this MMO debacle can continue.... there are lots in production and many still running, but not enough people to make them all a success long term. Its only going to end in tears for many MMOs in the next 12-16 months I think.
UncleLou
24/03/09 @ 13:10
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If I play an MMO, with the time you invest, I rather pay a little and play one of the best than a subpar one for free, to be honest.
DFawkes
24/03/09 @ 13:21
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I've tried plenty of free ones, and I'll probably give this a go too sometime. Awful, generic name though. I think AirRivals will stay my free MMO of choice.
Edited 1 times, most recently on 24/03/09 @ 13:21
ZuluHero
24/03/09 @ 13:59
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I don't think i've ever actually heard of a F2P closing actually. A P2P is more likely to close due to, u'know, fees and stuff.

And I've had the rug pulled out from under me on a few occasions with P2P - it hurts when that happens. Anyway, I've played this, its ok. As F2Ps go its probably one of the better ones out there. Its just a shame they didn't copy WoW's movement system as well ;)
Edited 1 times, most recently on 24/03/09 @ 14:00
iokthemonkey
24/03/09 @ 14:26
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I played the Beta and it all seemed technically sound, it all worked but it just lacked that spark. It was like listening to Muzak - you knew the tune, it was note-perfect and it filled the silence but it was just soulless.
Genji
24/03/09 @ 14:28
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Review reads like more than a 6. I'm just saying.
tesco
24/03/09 @ 14:45
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Agreed, spent some time on this and its more of a solid 7 with possibilities of 8-9 as they tune it and it evolves.
the_mtfr
24/03/09 @ 15:00
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Capra = goat in Romanian (lolz).
DrRobotnik
24/03/09 @ 15:35
#10
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Dev 1
"I know, let's make a free game like RuneScape, but that's also good like World of Warcraft."

Dev 2
Great idea. Maybe it can be 'inspired' by other games like Heroes of Might and Magic'!"

Dev 1
"Sure, why not. All we have to do now is think of an original name...

Dev 2
"I've got it... Runes of Magic!

Dev 1
Genius. Right, where's the number for that gullible Venture Capitalist we met at E3?
Edited 1 times, most recently on 24/03/09 @ 15:35
levitate
24/03/09 @ 15:47
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Brilliant title. But I'm giving this a miss.
MaxiSleep
24/03/09 @ 20:38
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Downloaded it but I am as yet unimpressed.

There is something off about the character movement and combat. Cant explain it though...
Kerome
27/03/09 @ 13:45
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Seriously, who has time for more than one MMO? And if you're playing your one mmo, why should you settle for a cheap-and-cheerful copy of WoW rather than WoW itself, if that style of game floats your boat? Seems they've intentionally pidgeonholed themselves into catering for the cannot-afford-wow crowd only... Talk about missed opportunities.
barnicle
14/08/09 @ 02:39
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5 of my friends have been permenantly banned from the game without PROOF of ANY infraction.

They did not even give them the option to refute the ban, nor did they show the evidence for the ban.


Then when they made a new account, and a toon with a similiar name, they banned that account just for having a similiar name to the banned account.

These people have spent over $600 on the game, and it is all just taken away without even given a chance to defend yourself.

If you are going to play, I wouldn't spend a dime.
barnicle
14/08/09 @ 02:43
#15
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Good game, but totally crooked company.

They are ban happy and their GMs are seen abusing power left and right.

Comments: 1-15 of 15 in total

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