Romero "regrets" Daikatana ad campaign
"I never wanted to make you my bitch."
10 years later, Doom co-creator John Romero has "apologised" to fans for a "terrible" Daikatana marketing campaign he "regrets" and "should have stopped".
Famously, a poster for the game told fans that "John Romero's about to make you his bitch".
"I knew it was risky, and I didn't want to do it. It didn't make sense. I mean, there's the whole culture of smack talk that goes with games and especially an FPS, and that was something I was known for," Romero told Gamesauce magazine (via IndustryGamers).
"You know, I never wanted to make you my bitch, not you, not them, not any of the other players and, most importantly, not any of my fans. Up until that ad, I felt I had a great relationship with the gamer and the game development community and that ad changed everything... I regret it and I apologise for it."
Romero recalled that he was "on top of the world back then" and the game suffered as a result of his celebrity mindset. "It's a miracle the game was even released. Everything was going wrong," he said.
Daikatana received 5/10 from Eurogamer.
These days, Romero is creative director at Gazillion. He hasn't completed and shipped a game in years.
Nevertheless, Romero remains upbeat - even about the possibility of reuniting with id Software and John Carmack.
"I have no doubt that if John and I decided to make another game it would be fresh and new and awesome," he said. "We've both grown a lot in the past 14 years and have a lot more experience, not only in game development but also in dealing with people and game teams.
"Many times you hear of musical groups getting back together after decades apart, and then they try to work together again everything explodes and falls apart because of personality and hubris. I really don't think that would happen with John and me," he added.
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Comments (57) Latest comment 2 years ago
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If anything, that title should read 'Romero "regrets" Daikatana, period'.
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But I am really sad for suzuki...after the failure of dreamcast...no other shenmue games...
for me Shenmue is simply the best and most revolutionary video game ever created...
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And, graphics aside, what was so great about Shenmue in the first place? Hearing the line "Do you know what happened in the night of the incident?" a billion times? Rez, on the other hand, was a major achievement.
And Daikatana was a mess, agreed, but it wasn't THAT bad. At least the graphics had a nice Bitmap Brothers-esque touch, which, to me, is always a plus.
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Reading the reviews at the time, it got even worse later on. Although am I right that the N64 version was quite a bit better?
If anyone's too young to remember this, it's not so much the ad campaign that killed it, but the ridiculously over-hyped previews. Massive levels, deformable terrain, advanced AI, morphing weapons, etc...
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Apparently, it was even worse. On the other hand, there was an ok GBC game, but it wasn't made by Ion Storm.
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*sigh* Good times....
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Thank goodness. I can finally rest easy.
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Yes Romero, so did I and Stephen Hawking. You fucking kiss-ass.
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Which thinking about probably wasn't a good sign as I was smacking down the devs at their own game and exploiting bugs to boot.
Hope he knocks out another game one day, with his head on a pole at the end.
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Well, yeah... except DNF was the DNF of its day...
DNF and Daikatana were both announced in Spring 1997.
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Regrets much?
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Not as much as I regret playing the game.
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At least ION Storm gave us Deus Ex and Anachronox.
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And putting Romero and Hawking in the same sentence is like doing the same with David Mellor and Einstein.
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Eurogamer thought Daikatana was worth a 5!?
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As for Romero reuniting with iD like some sort of classic rock band, I have my doubts. I'll have to see Rage when it comes out, but iD's last few games (DooM 3 and all) seem to show they're slacking in the design department - I worry they're stuck with a mindset that hasn't progressed for a decade, especially in light of other FPS games. I think gamers are far more fickle than music fans - with music you may be able to tweak things and pump out more of the same, but I really don't think you can quite do that with games.
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More people should follow the 'making you their bitch' line of marketing... just imagine 'Miyamoto wants to make you his bitch....'
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"Jon Romero wants to be John Carmack's bitch."
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Disagree. Did you played Doom when it was released? One of the landmark game designs - light years ahead of everything at the time in terms of emotional content and the sense of impending dread as you moved through the increasingly twisted environment with a truly excellent twist
Also did you seek out the voice recordings in Doom III excellent voice acting and writing if you took the time to follow them?
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/Cue scenes from across the world of crying gamers hugging each other.
And today, for millions of gamers the world over the healing can finally begin...
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Nothing can excuse him for Diakatana, but I for one would be happy if Romero returned to or teamed up with iD, despite how slim the possibility. At the very least he could help make Doom 4 be more faithful to the original which could only be a good thing.
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Anyways it's ok John just make sure to never release something on a platform I game on.
Thanks bitch.
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Isn't it hubris to be so sure it won't happen to you? =P
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for me Shenmue is simply the best and most revolutionary video game ever created...
Such a tragedy. I will always be on the look out for Shenmue III. This series will always remind me of the time 'gamers' let us Shenmue loving people down.
In fact I'm still impressing people with this game 10 or so years later! "THIS! is what you denied us, instead, we now get games like THIS! http://www .youtube.com/watch?v=kJuMK5-MTAM ..." un-freaking believable! /rant
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Well, yeah... except DNF was the DNF of its day...
DNF and Daikatana were both announced in Spring 1997.
Also DNF is going to be awesome.
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Anyone else a teensy bit disappointed?
*sigh* That hair...
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