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Rogue Warrior Preview

Xbox 360 PlayStation 3 Preview by Christian Donlan

27 April, 2009

Page 2 of 2. <- Page 1

Rogue Warrior flits restlessly between stealthy "infiltration" mode, and a standard run-and-gun option, whenever you've blown your cover and the situation calls for a more explosive approach. Infiltration sees the game's standout feature front and centre: a range of contextual "kill moves", which let you sneak up on the enemy and finish them off with the push of one button.

There are a range of different moves available, all of which play to the brutal end of the spectrum: the very gentlest option is a brisk loft over a railing followed by a swift fall towards the rocks below, while most involve knives in some way: in through the eye, in through the ear, in - is this even possible? - through the forehead. I'm hoping, naturally, that the opportunity crops up to strangle the enemy with Marcinko's ponytail, but I didn't see it, and was afraid to ask about it lest Shark Man himself surface suddenly from a nearby pot plant and blow-dart my tiny brain out through my ear. If it doesn't make it into the game, there's always DLC.

"Dick has seen these kill moves, and wholeheartedly approves of them," says Griffiths. He's seen his character model, too, and if he's signed off on that, his mind might be starting to slide somewhat. While Rogue Warrior is generally a first-person affair, going into cover sends you into third, and reveals that Mickey Rourke's voice belongs to a bearded, stary-eyed vagrant who resembles the kind of aging hippy who might run a local gardening shop and make flamboyant kites in his spare time. Whatever the viewpoint, Marcinko remains a force to be reckoned with, though, as the demo gets into its stride and the bodies pile up.

Rogue Warrior gives you colourful options whichever way you play it, and being spotted in a stealth section simply changes the pace of the game rather than flinging you back to the start. Kill moves may disappear when the enemy knows you're coming, but with a solid cover system and some weighty-looking shooting, you'll probably be able to blast your way through just as enjoyably.

'Rogue Warrior' Screenshot 3

The game focuses on the nuclear ambitions of North Korea. Thankfully, foreign politics has moved on from this subject since the eighties, or the whole thing could have been a little insensitive. [Er. - Ed]

As the level progresses, each area showcases a range of simple tactical variations - one sees you shooting out the lights, switching to a murky night vision, and finishing off five soldiers before they even knew you were visiting their fine country, while another has you sticking C4 all over a bridge the nukes will be travelling over, shooting it out with random patrols in the process, and the final leg sends you hurrying to catch up with a departing train to check out whether the nukes are on board before you blast it to smithereens.

Alongside the single-player campaign, Rogue Warrior will ship with six multiplayer maps, and a traditional range of deathmatch options, all of which will allow you to incorporate kill moves for fun and profit. The entire package also boasts a visual presentation that makes up for its slightly workmanlike textures and lighting with some nice art design - the mission we're shown takes place against a dramatic mountainous backdrop, with morning mist slinking peacefully through a cluster of towering pines. If Marcinko wasn't blowing the whole place to pieces, it would be a nice spot for a holiday.

'Rogue Warrior' Screenshot 4

For a man who works undercover, there are plenty of photos of him on his own website.

The first attempt at a Rogue Warrior game returned to the drawing board because the approach taken didn't have enough character, according to Rebellion's publisher, Bethesda Softworks. Between Rourke's gravelly interjections and some over-the-top shootouts, this one has character to spare, and, geopolitics aside, its real appeal is as a brutally cheerful ramble around the best late-night eighties TV movie you never saw. Despite calling out to your most extreme murderous tendencies, Rebellion seems to be proceeding with predictable skill, if not subtlety, and while Rogue Warrior's unlikely to get too many Game of the Year nominations, if the developer pulls it off right, it could have a tight, taught, brainless funhouse on its hands.

As for Marcinko himself, he'll probably be back behind enemy lines come launch day, most likely taking on an entire platoon of villains armed only with a dusty teacup and a pencil sharpener. In other words, he'll be doing what he does best: keeping the world safe, so you can play videogames.

Rogue Warrior is due out for PC, PS3 and Xbox 360 in Q4.

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Comments: 1-21 of 21 in total

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Metalfish
27/04/09 @ 14:26
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Maybe my brain is just fried, but I found this preview pretty hard to follow. What the hell is going on?

/Goes to seek coffee.
Venkman90
27/04/09 @ 14:28
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Marcinko was an odd guy, he set up Red Cell which tested security at naval bases, allegedley incuring the wrath of the brass when his team were a bit to brutal on the navy guys, like interrogating them for access codes...

He is like a real life version of Steven Seagal, only less fat

Oh and the game looks awesome
3william56
27/04/09 @ 14:30
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Wow. It's Preview the Juvenile Generic Unoriginal Tripe day. Did originality go on summer holidays early this year? Or did Christian really p*ss off someone in Eurogamer Towers, and has been sentenced to games hell to replace Ellie?

One man army blah blah finishing move blah blah commies blah blah nukes save the world blah blah pithy remark bang crash exploding barrel stab spurt yawn. Killer ponytail? Oh joy. It's Steven Segal's Back Catalogue, The Game.

Last year seemed so full of joy and win for original games. Did we use it all up?
JahB
27/04/09 @ 14:31
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It's Steven Segal's Back Catalogue, The Game.

that sounds like a day1 purchase
TheBiGW
27/04/09 @ 14:38
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Hadn't heard of this game before the preview and after reading it I'm still not sure what ground this game is trying to break. Other than most cliché game of 2009. Seriously, could they fit any more in?
Gnort
27/04/09 @ 14:46
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It's Steven Segal's Back Catalogue, The Game.

I think 3william56 has perfectly summed up the impression this preview gave me. If you think that idea sounds awesome, then maybe you'll get something out of this. For the rest of us, the less you think about it, the better.
sickpuppysoftware
27/04/09 @ 14:57
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Begin countdown until the Korea/Corea argument





now!
mkreku
27/04/09 @ 14:59
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But I played a good Rogue Warrior game on my Playstation 2 a couple of years ago? He was blue though, might not have been the same dude..
Indy
27/04/09 @ 15:03
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@mkreku: You are probably refering to Rogue Trooper. That game was about some kind of comicbook superhero, so he might have been blue. Also, that game was pretty good, whereas this looks... well... let's not go there.
ccfb
27/04/09 @ 15:03
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This game was being done by a studio linked to Bethesda as publisher a few years ago. Have Rebellion picked it up now?

I recall at the announce they talked up the idea of random multiplayer map "tiles", one picked by one side, and another picked by the other, with a totally random middle section picked by the AI. Seems that has been jettisoned.
Indy
27/04/09 @ 15:06
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Pete Hines personally cutthroated those first few concepts. I'm not even lying.
ccfb
27/04/09 @ 15:07
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Where "concepts" means "living human being prototypers who didnt pass muster"?
darc
27/04/09 @ 15:10
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Bethesda's all over the place this year. I guess Fallout 3 really freed up some investment capital for them.
Indy
27/04/09 @ 15:12
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@ccfb

Pretty much.

Seriously though, he confirmed that the original project by Zombie Studios has been canned and that Rebellion reworked it into this.
Edited 1 times, most recently on 27/04/09 @ 16:12
ccfb
27/04/09 @ 15:28
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It's a shame they appear to be making it into a Splinter Cell skin then, instead of doing something like the insert missions into active theatres of war like "Dick" himself recounts in his books. Soft skin power boats, hand signals, wait outs on bluffs overlooking enemy radio camps, the works.

Plus, there could have been a "punch out your superior officer after a mission you lost a man in" mini game :(
mkreku
27/04/09 @ 15:36
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@Indy: Yeah, thanks, that was it. I found it and it is indeed Rogue Trooper. Very under-appreciated little game.
EarlBassett
27/04/09 @ 18:03
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could we not have reviews down the left and previews on the right?

I keep clicking on previews by accident and reading far in before I realise it is not a review (and previews interest me not one jot)
Flamingllama
27/04/09 @ 20:37
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Where's Chuck Norris: The Videogame then?
Genji
28/04/09 @ 00:36
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"The first attempt at a Rogue Warrior game returned to the drawing board because the approach taken didn't have enough character, according to Rebellion's publisher, Bethesda Softworks."

Bwahahaha. Irony.
Meho
28/04/09 @ 09:18
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Rebellion's output was... spotty in the recent years. Rogue Trooper was pretty good (except what reef did to the Wii version) so I am kind of, sort of hoping they could actually do something along those lines for Rogue Warrior... However, the preview really sounds... soul crushing. Or at least as generic as it gets.
john_silence
28/04/09 @ 15:15
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Oh, how nice and relevant, I had been wondering about this very game not two days ago and had even forgot what it was called. Of course what I was interested in was the original project, the one that apparently got the cut, and this sounds like a very marginal release. Oh, Rebellion of Rogue Trooper times, where are you?
Also, @3william56: hehe!

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