Rockstar patches GTA IV for PC
Tackles performance, input, stability.
Rockstar has patched Grand Theft Auto IV for PC to deal with "known issues including, but not limited to, performance, input functionality, and overall stability".
Despite strong reviews (including our own), the game has been rocked by stability issues and error messages, with some players unable to get the game working at all.
Our office copy, for example, simply didn't work, throwing up a fatal error message - one of many encountered by players.
Hence the patch, which has restored our office copy to life - yippee! - and also claims all of the following, lifted from Rockstar's media advisory:
- Better memory management to improve stability, especially for players with lower-end machines
- Added a fix for the ATI 1900 series video cards to improve stability and the visual quality of shadows
- Custom graphic settings and multiplayer characters will now save
- Several improvements to the Video Editor, including higher rendering quality, smarter naming of videos and better effects during replays
- Mouse-based movements with sensitive mice or gaming mice will properly detect
- CPU speeds will now query periodically rather than just at startup, resulting in smoother frame-rates
- Fixed a crash after legal screen German customers were reporting
Rockstar also promises to continue to support the game through GTA forums and its own support site, where you can grab the 32MB patch file now.
Expect more patches to follow, however, as not everyone's problems appear to be solved, judging by posts on GTA.TV and GTAGaming.
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Comments (26) Latest comment 3 years ago
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Since they were able to review the game, I'm guessing the reference to 'office copy' is not a reference to the review copy.
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I was surprised at how well the game ran at 1680x1050 on my ancient dual-core AGP setup but then I stuck with the auto settings (Medium textures and High rendering quality, draw distance 25, detail distance 37, vehicle density 26, shadow density 3) and the game still looked noticeably superior to both the 360 and PS3 versions, particularly with the post-processing filter on as that blurs the jagged edges. I'm not getting amazing framerates or anything, typically 20 fps, which might sound unplayable but the console versions had frequent framerate dips and they were perfectly playable IMO. I played for over four hours and didn't encounter any issues at all... no freezes, no crashes and no BSODs. Memory usage seemed to hover around 800 MB which works well on my 2 GB system.
I was quite impressed with it to be honest although the pop in and texture fade in is more noticeable here and there's a feeling that the game could be optimised further. It's a terrfic game though... wonderfully atmospheric and immersive with some of the best cutscenes, voice-acting and memorable characters I've ever come across in a game of this type. Plays fantastically well with the wireless Xbox 360 controller too.
That said, the enforced Rockstar Social Club thing is pointless really but accessing that and Games for Windows LIVE was easy for me since I already had accounts setup for both.
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Do you mind posted the spec of your PC? I'm interested as I've had to turn everything down to near zero to get a framerate that I'm happy with, and I'm using the following:
Core2Duo 1.6ghz over clocked to 2.6ghz
2gb DDR3 RAM
512mb 8500GT
And I've got GTA4 set to:
800x600 @ 60hz
Medium textures and rendering
Draw distance 10
Detail distance 15
Vehicle density 15
Shadow density 0
Not an amazing system, but not a complete slug either. And yes, before anyone comments, I know I could do with a new vid card, but I can play Crysis and COD4 with only a few things turned down, so why do I have to have GTA4 looking like it's on the Wii?
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On my moderate system
AMD 5000 Dual Core
2gb DDR2 RAM
Asus P5B
Asus HD Radeon 4850
I can get :
Draw Distance 22
Detail distance: 30
Vehicle density 25
Shadow density 1
That setup maintains approx 28fps which is smooth enough for me. Frame rate increase in low detail areas, and also at night. Before the patch i was getting :
Draw Distance 20
Detail distance: 28
Vehicle density 25
Shadow density 0
So dont expect miracles people
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Athlon64 X2 4200+ dual-core CPU running at stock 2.2 GHz speed
ASUS A8V-MX motherboard, VIA chipset
2 GB DDR 400 MHz Kingston RAM
512 MB Sapphire RADEON 3850 AGP graphics, overclocked to 709/939 MHz and using the latest Catalyst 8.12 drivers
Creative Audigy 4 sound
300 GB Maxtor Diamond 7,200 rpm 16 MB buffered SATA hard drive
Windows XP SP3 (I do have Vista SP2 beta installed too but I don't like using it for games... it's too resource hungry IMO)
I am getting a new PC sometime later this week though, the only real reason I decided to buy this game actually... a Core i7-920 with 6 GB of memory, Vista Home Edition 64-bit, X-Fi XtremeGamer sound and GeForce GTX 280 graphics so I wasn't too bothered about the performance of the game with my current PC. However, the game runs fine much to my surprise as I said although I'm perhaps more tolerant than others as 20-ish fps for a game is low by PC standards.
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So, so far I have got off the boat, met my cousin and driven repeatedly into a crane.
Happily I have Fallout 3 and Far Cry 2 to play, and both of these games seem to have gone through a QA process, so I'm not too bothered. I would like to play it at some point though..
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However, once I quit the game and reloaded it the sound returned and was working fine the other two times I loaded the game later on that night. I've also forced high quality sound via the command line in the game's desktop shortcut. Seems to me that it was a one-off glitch for me, perhaps causing by the installation of the patch?
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Is it related to specific operating systems by any chance, e.g. Vista 64-bit?
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Your graphics card is rather weak though, even a GeForce 8600 would struggle with this game. You'd be better off buying a 1GB RADEON 4850 or a GeForce GTX 260 (216) if you want to play at a higher resolution and detail settings. The game is very CPU dependent though so you really need a quad-core CPU to make the most of the game and get higher framerates.
I've seen people posting framerates of 50+ fps at 1680x1050 with everything maxed except for the Draw Distance at 50 but that was on quad-core systems with a GTX 280 or RADEON 4870. I think with dual-core systems you're only looking at 30ish fps even with the top end graphics cards. I might be wrong though.
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Games for Windows Live is the patcher for this game, not Steam.
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That would be great if I had anything at all plugged in apart from the keyboard and mouse. I still get the stuck key issue regardless.
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Giving a game that works like piss or doesn't work at all for so many people that it has caused a major Internet uproar 9/10, doesn't lend any credit to Eurogamer's reviewing system.
But, I saw the light quite a while a go and never go by Eurogamer's reviews anymore, more than as very very general pointers.
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Found that on the official Rokstar page:
LOOK / SPIN / STUCK KEY ISSUES
With the latest Title Update, some users are experiencing a Look/Spin/"Stuck Key" issue that interferes with user input. The workaround, described below, will restore Keyboard/Mouse and XInput (360) controller functionality. Support for DirectInput devices is currently limited.
We apologize for the inconvenience and appreciate your patience.
1. To fix the issue:
1. Unplug any DirectInput controllers (gamepads, joysticks etc..)
2. A2) Reboot your computer
3. A3) Launch GTA IV
I am getting this right? They tell me just to play the game without a gamepad (what makes driving a pain in the ♥♥♥