Rockstar lays off staff at Red Dead studio
Reductions "typical with game development".
Rockstar has confirmed that it has reduced headcount at its San Diego studio following the release of Red Dead Redemption.
Kotaku reports that as many as 40 people may have been let go, citing "sources close to the developer".
Rockstar didn't comment on that figure, but told the site: "As Rockstar San Diego transitions from the launch of Red Dead Redemption onto future projects, we are realigning our resources in order to continue to develop games as effectively as possible. We are ensuring that all employees who are affected by these changes are being treated with care."
The publisher said the fluctuation in team size was "typical with game development", and that remaining staff were working on Red Dead downloadable content.
Red Dead Redemption recently shipped its five-millionth unit, but it's not all been rosy. During development the game was hit by claims of discontent and abuse at Rockstar San Diego, denied by the publisher, and the game also slipped multiple times.
It was all worth it in the end though, as you'll know if you read our Red Dead Redemption review.
The first 15 minutes of Red Dead Redemption.
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Comments (34) Latest comment 2 years ago
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Incredible critical reception - check
Incredible retail performance - check
So why they sacking off 40 of the people that made it again?
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I'm taking a guess here, but i'd say that the majority of those people were brought on on a 'project' basis, and are likely to be a mixutre of contact and non permenant staff. As Jaxon points out as well, some of them are bound to be QA, which won't be needed at this point.
It is fairly standard to hire in the run up to completion, and reduce after delivery.
As i say, its just a guess, maybe i'm wrong
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"Congratulations people we just sold our 5 millionth unit!! WOOO HOOOO!!! Oh yeah, and all you lot over in that corner are sacked, bye!"
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How very community spirited of you Tom.
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You're fired.
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Most likely a couple of freelance designers and the QA team are being asked to leave, no biggie, they'll be back!
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at the end of game, you need a lot more people than you need at the beginning. it's financial suicide to keep 40 people that you won't be needing for the next 12-18 months.
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Yup, that's exactly how it works in most creative industries. Like you said, no big deal, if they have done a good job, they'll most likely be hired again when the next project comes up, it's just the way most freelance work is.
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So why report it?
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Hey I don't write the stories, I just make stuff. I was just replying to Deckard as to why it would've happened.
/curses ambiguous Staff tag
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But no bonuses, and no job at the end of the project.
Of course, the star contractors get made permanent, it's like a 6 month job interview really.
Gone are the days of huge bloated teams with loads of downtime for artists, animators, coders and scripters while the designers come up with the game design for the first 3 months.
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"Most likely a couple of freelance designers and the QA team are being asked to leave, no biggie, they'll be back! "
In the mean time they have Job seekers allowence to look forward to! - Shit, way things are it could happen to anyone init (even you)
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Also massive loss of respect for Rockstar for their comment, job losses should never be in the nature of a company. Manage your resources properly at the start and during the project and you can retain at the end.
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Why is this news? This is "Typical with game development"
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This.
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What a load of tosh! I've worked for a fair few games companies (5) including some of the big ones and know about quite a lot more, fixed term contract workers are in the minority, and usually in roles like concept art (and some other art) posts SFX and QA.
As JP said - this isn't about contractee's ending their term of contract - it's about full-time salaried workers being made redundant. I think it's very sad that the studio that made the most critically acclaimed and best selling Rockstar game of the year think it's ok to "reallign ... resources" like this. A bit like when Clover was closed and then they re-released Okami on the Wii to great success.