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Rocketmen: Axis of Evil Review

Xbox 360 Review by Dan Whitehead

5 March, 2008

Page 1 of 2. Page 2 ->

How hard is it to create a decent top-down shooter? I only ask because once upon a time it seemed quite easy - we gleefully played along with Zombies Ate My Neighbours and Alien Breed, never suspecting that they would still represent the apex of their genre some fifteen years later. Monster Madness tried - and spectacularly failed - to cash in on our goodwill for Zombies, and now here's a sci-fi themed spin on the same formula that could, if you squint a bit, be an attempt to replace Alien Breed in our affections.

Except Rocketmen is an often depressing runt of a game that seems purposefully designed to confuse and annoy.

Based on a card-based strategy game by Wizkids which hasn't been updated since 2006, you're thrust half-heartedly into the middle of a generic space war between the multicultural Alliance and the evil Legion of Terra. The story then unfolds in the form of static cel-shaded scenes which are presumably supposed to evoke a retro 1950s sci-fi feel, but look more like those awful stiff digital comic books that were briefly popular in the '90s. It looks downright tacky, with cheap-looking characters and poorly-spaced speech bubbles where the text goes over the lines. The game hasn't even started and it's a genuine surprise to find something this slapdash bearing the Capcom logo given its usual presentation standards.

'Rocketmen: Axis of Evil' Screenshot 1

As always with sci-fi games, you won't go far wrong by shooting the green ones.

More problems quickly become apparent. Most troublesome is the hideous scrolling, which lurches forward as you progress down your strictly linear path. Sometimes you'll be running to keep up, others your character will almost vanish off the top of the screen. And once the screen has scrolled in one direction, it won't scroll back again. So if the camera rolls just past something you wanted, tough. It's gone. There's no going back. This even applies to secondary objectives, which aren't actually explained in detail until after the level, but should you see some item of interest that can be interacted with, you'd best pounce on it before the camera jerks you away from it. It's an absolutely baffling decision, one that serves no creative or technical purpose, yet it makes you battle the game itself right from the off.

Those hoping that the action will compensate are doomed to disappointment. Combat is relentless and devoid of strategy or nuance. Enemies swarm about, and you earn a point multiplier for each time you avoid being hit. Sadly, they can often lie in wait just off-screen, only popping into existence as the scrolling triggers them, making it all too easy to stumble into their line of fire as you wait for the scrolling to settle down.

'Rocketmen: Axis of Evil' Screenshot 2

The first reader to find the three human players wins a biscuit. Or a picture of a biscuit.

To deal with this threat the expected arsenal of weaponry magically appears on the ground, but each weapon can only be used for a limited time. Not a limited number of shots, mind you. That would make sense. No, each gun immediately starts counting down to oblivion as soon as you pick it up, regardless of how many shots you fire - or not, as the case may be. The result is a game of mostly frantic bullet-spraying as you use up every weapon you can find rather than be left with the feeble default pistol. Secondary attack options can also be chosen and deployed with the shoulder buttons, ranging from missiles to remote gun-turrets. These actually prove quite useful, even if accurate use is a hit and miss affair in the middle of a chaotic melee.

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Comments: 1-35 of 35 in total

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zuljin
05/03/08 @ 14:35
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No! Won't believe it! This was meant to be good :(

So if not this, whats my arcadey/hacker/slasher rpg to play with flatmates going to be then?
Horse
05/03/08 @ 14:36
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An updated Alien Breed on XBLA/PSN would be EXCELLENT.

Edit: or WiiWare, come to think of it. Or even Steam!
Edited 2 times, most recently on 05/03/08 @ 14:37
chudders
05/03/08 @ 14:40
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What a crying shame.

Other top down goodness:

Chaos Engine
Gauntlet
Paradroid 90
Royal Fool
05/03/08 @ 14:43
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Oh wow, ouch. Capcom's first XBLA/PSN title... this won't make them happy.
Psychotext
05/03/08 @ 14:46
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Had a quick go on the demo... the scrolling is painful.

BRING ON ALIEN BREED TOWER ASSAULT DAMNIT.
Der_tolle_Emil
05/03/08 @ 14:47
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So if not this, whats my arcadey/hacker/slasher rpg to play with flatmates going to be then?

Dungeons and Dragons: Shadow over Mystara. Great game :)
Monkey_Puncher
05/03/08 @ 14:47
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Yeah, I have to say from the go on the trial that I had earlier, I completly agree!

I was looking forward to this game, but it's a massive let down. The art style is ugly, the annoying cut scenes that constantly pop up and voice overs are dreadful, the scrolling screen is annoying, the levelling system is overly complicated and thus a chore.

Shame, I thought this would be great :(
Lexx87
05/03/08 @ 14:49
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Chaos Engine please
Turambar
05/03/08 @ 14:53
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Shadowgrounds: Survivor is a pretty decent modern top down shooter. Still i think the Loaded is my favourite of all time.

Theres a few modern fan made Alien Breed remakes out there that are decent too.
Edited 1 times, most recently on 05/03/08 @ 14:54
DanWhitehead
05/03/08 @ 14:53
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Oh wow, ouch. Capcom's first XBLA/PSN title...

Apart from the sublime Super Puzzle Fighter HD and sundry Street Fighters.
Edited 1 times, most recently on 05/03/08 @ 14:53
zuljin
05/03/08 @ 15:18
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@Der_tolle_Emil + chudders
Thanks for the suggestions... Any PS3/360 games tho? I got rid of my PS2, although I've got me N64 lying about somewhere... A Wii may be on the cards if we can make enough space in the living room!

I think PSN has got a copy of Gauntlet, but I really wanted a slightly more modern iteration, like the N64 version which was quite cool I thought.
allywidd
05/03/08 @ 15:30
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Chaos Engine and Alien Breed on the Amiga, good times. Be good to see them being revitalised.
chudders
05/03/08 @ 15:32
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Sorry Zuljin, I live in the yesteryear of gaming where cartridges and floppy disks were king and a machine was judged by the numbers of colours it could display at once.

I'm not really sure why I'm here to be honest.
Benno
05/03/08 @ 15:37
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3/10?

thats not good is it
Der_tolle_Emil
05/03/08 @ 15:44
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I don't know any 'modern' games. Gauntlet on the N64 was supposed to be quite good but I never played it.

Dungeons and Dragons is from 1996, no idea how much moral issues you have with pirating an arcade game that you won't find anywhere.
zuljin
05/03/08 @ 15:48
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Shucks. I'm living with two girls that are interested in games, but not in anything too hardcore. I think if I introduce them to stuff like Gears or COD I may put them off forever.

I'm gonna have to get that frikkin Wii now aren't I?
MikeN
05/03/08 @ 16:16
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Wasn't the original card game based around starship combat? Why not try to replicate the original game rather than a pointless top-down shooter?
seamonsterneil
05/03/08 @ 16:30
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chaos engine!

but they gotta keep the original "node activated" sound clip
Royal Fool
05/03/08 @ 16:46
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Dan: Oh, alright then... first original title. :p
DAN:SOLO
05/03/08 @ 16:55
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the shooting style and weapons reminded me of SMASH TV that was ok but shit graphics
if they did a new SMASH TV with graphics like Rocketmen it would be pretty good
Rocketmen however is total crap!

oh and where the hell is Street Fighter HD remix?
Edited 1 times, most recently on 05/03/08 @ 16:56
Lim-Dul
05/03/08 @ 17:08
#21
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By the way - Paradroid 90 has two freeware remakes you can download:

http://freedroid.sourceforge.net/
http://paradroid.ovine.net/
Dizzy
05/03/08 @ 17:23
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"Wasn't the original card game based around starship combat? Why not try to replicate the original game rather than a pointless top-down shooter? "

Indeed... XBLA could use a space turn based shooter IMHO :)
spadge
05/03/08 @ 23:11
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Deep within the confines,
Down dark and steely corridors,
An eery light is flashing,
But not a sound can be heard.





Something's cooking alright. It's been a while.

Edited 1 times, most recently on 05/03/08 @ 23:12
beastmaster
05/03/08 @ 23:54
#24
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Come on Spadge - Admit to the slightest hint of Alien Breed on XBLA and make us all very happy people indeed. Super Frog & Assassin would be nice too ;-) The best damn platformers on the Amiga by far.
Edited 1 times, most recently on 05/03/08 @ 23:55
spadge
06/03/08 @ 00:15
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I cannot confirm anything right now.

Btw am not sure they were the best, but they were pretty solid, thanks.
Edited 1 times, most recently on 06/03/08 @ 00:16
3william56
06/03/08 @ 00:52
#26
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It takes a rare talent to muck something so simple up so completely.
Was really looking forward to this. Spewing.
spadge
06/03/08 @ 01:00
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If it was all very easy and very simple then everyone would be doing it. It's far from an exact science.
vegard
06/03/08 @ 01:37
#28
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Assassin was indeed one of the best games i played on my amiga back in the day. as for xbla, a slightly easier tower assault would make me very happy!

oh, and a version of crimsonland on xbla? please?
symbiote
06/03/08 @ 09:06
#29
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Only a gay reviewer needs 2 pages to reach a 3. Fact.
DanWhitehead
06/03/08 @ 09:40
#30
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I'd retort, but I'm too busy sobbing into my lace handkerchief.
[eSc]Demon
06/03/08 @ 11:43
#31
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this looks like vomit. seriously.
symbiote
06/03/08 @ 12:14
#32
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"I'd retort, but I'm too busy sobbing into my lace handkerchief"

Drat and double-drat!! Beaten by the old reverse psychology irony blaster once again!!
3william56
10/03/08 @ 03:11
#33
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Just tried the demo. Aaaannd delete.

Epic.
Fail.

It's almost worth the download just to shake your head and wonder what the bl**dy hell they were thinking. It's truly awful. Dan doesn't mention that the timed weapons last, oh about 3 seconds - seriously in need of nasal delivery spray. And even if you see a secondary objective in advance, the zillion bad guy bullets mean that even if you *try* to get to it, you'll get nailed (and if you move to avoid the bullets, the screen will have scrolled on too far).

Gauntlet. Flash Gordon style. Add shiny HD graphics and net multiplay. Minimum 7/10 sorted. How could you f**k it up???
sharpfish
10/03/08 @ 17:41
#34
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demo was utter shite
Liggur
12/03/08 @ 14:08
#35
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A version of Alien Breed on live please!

There was an Alien Breed '05 (or whatever it was called) was in progress using Snowblind's "Champions of Norrath" Engine, but it was shelved, due to no publisher.
Edited 2 times, most recently on 12/03/08 @ 14:09

Comments: 1-35 of 35 in total

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