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Rock Band Unplugged Review

PSP Review by Keza MacDonald

11 June, 2009

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Now that rhythm-action gaming is synonymous with peripherals, it's easy to forget that for ages all we had was buttons. Ordinary buttons, on an ordinary, non-amusingly-shaped controller. Going back feels terribly strange, as your fingers struggle to work their way around the PSP at speed, but after a while you get used to the controls, a fuzzy nostalgia sets in, and Rock Band Unplugged starts to become a quiet obsession.

That nostalgia is largely down to how closely Rock Band Unplugged echoes Harmonix's first titles, FreQuency and Amplitude, in terms of the way it's played. It's not just a straight transposition of the grown-up Rock Bands to a portable format, which would probably have been the easier option - instead it's a different gameplay concept, one that's a bit more old-fashioned and decidedly single-player, demanding concentration and precision as opposed to bluffing through solos and band camaraderie. In its way, though, it's no less entertaining.

Notes scroll towards you on the screen on a vertical plane, as will be familiar to anyone who's played a rhythm-action game since 2005. But instead of playing along to one instrument and matching as many notes as you can, like in Rock Band proper, you switch between all the instruments in a track with the L and R buttons, hitting all of the notes in a phrase with d-pad left, up, triangle and circle buttons before moving on to the next.

Usually the notes come one at a time, but as you work your way up the difficulty levels the game introduces three and four-button chords as well. It works perfectly well once you get your fingers around it - the only button combination that's undeniably awkward is trying to press up and right at the same time on the fiddly PSP d-pad, but the developer seems to know this - you're only asked to pull off that chord on two of the high-difficulty songs on Expert.

'Rock Band Unplugged' Screenshot 1

You can dress up your wee band members, as always. Mine have trenchcoats and bowties.

If you don't hit a sequence of notes perfectly, you fail the phrase and that instrument drops further and further into the red. Complete a phrase, and that track turns off for a little while, leaving you to move on to another instrument. It's about balancing all of the tracks, taking care of the easier instruments so that you have enough time for a few goes at a complicated drum track without some other instrument dropping into the red and failing.

When a solo happens, you're snapped automatically to that track, so there's no avoiding Offspring drum solos or the endless minutes of guitar-squealing in the middle of Judas Priest, and the rest of the song goes on hold for a while until it's finished. In solo sections things revert to the ordinary Rock Band system, where you just try to hit as many notes as you can. It gives the tracks a bit of structure, and consistency too - you're rarely struggling with a stupidly hard part of the song whilst easier tracks slip slowly into the red.

'Rock Band Unplugged' Screenshot 2

It was all going well for Betrayal Burger's career until bassist Kris donned a trendy blazer and caused a terrible schism in the band.

In place of FreQuency and Amplitude's helpful items, we get Overdrive power as a reward for hitting tricky sequences. It's easily activated with a press of the X button and serves the dual purpose of more than doubling your score-multiplier if you're doing well (from 5x to 11x), or rescuing a failed track if you're struggling. And, naturally, it makes the notes and tracks go all shiny and bright and the music that bit louder, which feeds addictively into a classic rhythm-action sensory feedback loop of light and sound that can keep you locked into the game for hours, eyes an inch from the screen.

Score-chasing is a much more essential aspect of Unplugged than its bigger brothers - you build up a streak by hitting consecutive notes and get a bonus for every successful phrase you complete on top, and you've no hope of getting four or five stars on a track without clever use of Overdrive to maximise your score on a long streak, no matter how well you play. The added franticness of switching between tracks at the end of a phrase in time to continue your multiplier makes it more of a zone game than most modern rhythm-action - you barely get a second to catch your breath between phrases and constantly have to think ahead.

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Comments: 1-32 of 32 in total

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disc
11/06/09 @ 06:30
#1
+9
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I'd rather see a sequel to Amplitude or Frequency, different (and better) to the Rock Band rhythm game if you limit it to buttons.
Widge
11/06/09 @ 06:41
#2
+3
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Played the demo, its bloody hard! Light years ahead of something like Beats.
toa_boa
11/06/09 @ 06:55
#3
+4
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Good review - good points warts and all.

But why no multiplayer and cross-over from PS3 purchased songs, apart from the obvious monetary reasons :-)

and a good ignore right of the block, perfect :)
Jimpanse
11/06/09 @ 06:58
#4
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world needs more PSP-GAMES !!!
-Hex-
11/06/09 @ 07:06
#5
0
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@Pro Gamer

According to you this is mainstream rubbish, but you also believe that no other shooter can match the depth of Halo 3, so....
Gaol
11/06/09 @ 07:07
#6
+1
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I really enjoyed the demo for this and will pick up when it's a bit cheaper.

I take it the release is disc only for now?
DFawkes
11/06/09 @ 07:58
#7
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Is counter trolling Pro_gamer trolling? Or counter trolling in general?

Regardless, I wasn't sure about this, but the demo is pretty good. Not the best selection of songs in the demo, but certainly enough for me to see an enjoyable game. Multiplayer would've been nice, but I can live without.
andywilkie35
11/06/09 @ 08:08
#8
+2
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I don't play on the PSP much, but I'm a massive fan of Rock Band so I'm all over this
mingster
11/06/09 @ 08:08
#9
+5
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just stick pro_gamer on ignore he is a kiddy fiddler.
dsmx
11/06/09 @ 08:15
#10
-1
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My main complaint about rock band unplugged is the track list isn't that good.
Goffee
11/06/09 @ 08:16
#11
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Cool, Store already has content, shame you can't buy the game as a download, yet. Will have to trog down to ye olde game shoppe
Toothball
11/06/09 @ 08:27
#12
+1
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Yeah I'm up for this. The demo itself disappointed when it didn't actually let me play one of the three available songs all the way through, but I really enjoyed Frequency and Amplitude so expect to get along with this quite well.
UKGN_Zoidberg
11/06/09 @ 08:54
#14
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Finally the sequel to Amplitude I've been waiting for!
Widge
11/06/09 @ 09:00
#15
+6
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What on earth? Why is this unable to be "better" than Infamous/Prototype?
DFawkes
11/06/09 @ 09:06
#16
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Because it's a PSP game and everyone knows there are zero good PSP games. Except that's not true, there are plenty of good games on PSP.

Though I enjoyed the inFamous demo more than Rock Band Unplugged, I could see why someone would enjoy it more.
Phily50
11/06/09 @ 09:37
#17
-1
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@mingstar

He's been burried!

\o/
Toothball
11/06/09 @ 09:38
#18
-1
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I expect I'd rather play this than Infamous. Not that Infamous seemed bad from what I played, but I get on a lot better with rhythm action than sandbox with added morality.
Edited 1 times, most recently on 11/06/09 @ 10:38
jonsaan
11/06/09 @ 09:51
#19
+2
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huh? what the feck has this game got to do with infamous? It's not even on the same system ffs!

Looks good. I just hope there is a download version available too.
MORZTAN
11/06/09 @ 09:58
#20
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MY PLUG-IN BABYY!!!!!

Love that song!
Toothball
11/06/09 @ 10:04
#21
-1
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@jonsaan:

I'm not sure how it came up either. Someone else started it!
coastal
11/06/09 @ 10:43
#22
+2
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what's that fella doing in the picture? audiencewank?
Bigglesworth
11/06/09 @ 11:04
#23
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Played the demo, its bloody hard! Light years ahead of something like Beats.

Woo! Beats! I still play that now, every now and again.

And it cost a fiver.

And it has an infinite tracklist =)
EvilBob_leeds
11/06/09 @ 11:37
#24
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You so many times by the end of the first three hours of your band's career, you'll want to kill someone, like Bon Jovi, Jethro Tull or Kurt Cobain

I already want to kill Bon Jovi, maybe I should give this a miss...
Ryze
11/06/09 @ 11:52
#25
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Sounds good!
symmetry
11/06/09 @ 12:28
#26
+2
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And my plug in baby
Crucifies my enemies
When I'm tired of giving
Whoa!
And my plug in baby
In unbroken virgin realities
I'm tired of living
Oohhh!
finty13
11/06/09 @ 13:05
#27
-1
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@Mortzan & symmetry

Good to see some Muse love in here. Fantastic band yet there are so many people who despise them for some reason.
seasidebaz
11/06/09 @ 13:43
#28
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The only problem I can see with this game is that I played DJMax Portable 2 to death, and that's the definitive PSP music game although I can understand it's pretty niche, after all how many people would pay £60+ for an obscure Korean game (apart from me)?

I think this might be a little too easy for people who are serious music gamers. Then again, well worth a punt.
Yodzilla
11/06/09 @ 15:01
#29
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Why no leaderboards? That kinds blows.
Keza
11/06/09 @ 16:35
#30
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seasidebaz: I'd say you're correct. It's good fun but nowhere NEAR the challenge of DJMax - I got through Expert in about two days. Amplitude, sadly, it is not.
Edited 1 times, most recently on 11/06/09 @ 17:36
Thunderbolt!
11/06/09 @ 21:44
#31
-1
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Mmm, I might just get this for my holiday abroad :)
seasidebaz
12/06/09 @ 19:42
#32
0
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@Fluffy:

Tell me your secret. I said the same as you, I now have -5 karma. You have +1.

Comments: 1-32 of 32 in total

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