Rock Band 2 Review
Time to get back together.
Version tested: Xbox 360
Harmonix may have dragged us to the peak of novelty mountain with Rock Band and its drum kit, guitar and microphone combination, but as we all lay around at the top coming to terms with the thin air (and even thinner wallets), things became awkward. The Tour mode was offline-only, and effectively restricted you to playing the main mode only when your whole band was around, which is either dimwitted or conceited depending on your point of view. As for the instruments, the guitar strum bar was dreadful, the drums' foot-pedal was made of matchsticks, and in-game the lead guitar was too easy and the bass guitar too boring. Plus, of course, online play was limited to one-offs. And it rained.
In hindsight, it's amazing we liked it as much as we did, but the gameplay drove every player into self-absorbed rock fantasy, and with its cunning multi-part "Overdrive" sequences - where each player enacts a bonus modifier accumulated separately - and an interesting blend of rock sub-genres and eras, many bands found themselves in a shared zone of pitched concentration, where the notes and flourishes escaped through the fingers before conscious thoughts had time to catch up. Harmonix long ago mastered the way these games work - having the player react to prompts that descend from the top of the screen, with the exception of the vocal line, which owed more to SingStar and Karaoke Revolution - and had no difficulty articulating its vision on the screen.
For Rock Band 2, however, that wasn't going to be enough. Activision is fighting back with Guitar Hero: World Tour, due out next month with an array of - at least to our eyes and limited finger access - more impressive peripherals, a towering tracklist and a number of interesting new ideas, including a music studio. Rock Band 2 can't very well revolutionise its peripherals, so the core software has to be pitch perfect, eliminating every flaw, nailing the tracklist and offering up a few special surprises to justify a full game purchase to existing fans already partly sated by premium DLC downloads.
Of course, the fact the disc contains 84 songs - with 20 more promised as free DLC later this year - is a good start, and the selection is very agreeable, including a new single from Guns N' Roses, and classics from The Guess Who, Nirvana, Beck, Foo Fighters, Red Hot Chili Peppers, Fleetwood Mac, Duran Duran, Billy Idol, Bon Jovi, The Who, Steve Miller Band, Smashing Pumpkins and Bob Dylan. We didn't recognise all of the 84 by name, but many of them turned out to be songs we knew, or had heard, and it's hard to think of one that came up during gameplay that we disliked.

The interface should be familiar by now, and the venue graphics are still quirky and stylish. The music video shoots are a bit strobey though.
In the original Tour mode in Rock Band 1, the band's vocalist was the one who suffered the most for a lack of musical knowledge, but, as well as physically swapping the microphone to somebody who does know the track, it's also possible to switch instruments in-game for Rock Band 2, allowing you to continue with your custom character and gamertag on a new toy, and while bands are owned by their creator's profile, you can access and play in them whether that's active or not. It can all still be a bit fiddly, but this is more to do with the way Xbox 360 is designed than anything.
Even so, it's clear Rock Band 2 has been designed to be more accessible. Another big benefit is that the main Tour mode, which unlocks all the songs, can be played through by a single player, so even if your band-mates aren't around - as seems likely some of the time - you can explore and experience the game's most charismatic content without them. With or without friends, you can move between a huge range of venues, with multiple songs open at any time and a load of mystery setlists to tackle. These also integrate DLC songs, and for a one-off fee of 400 Microsoft Points (GBP 3.40 / EUR 4.80) it's possible to import 55 songs from the original Rock Band, which will also appear in mystery lists, giving the Tour mode a potentially enormous soundtrack. And if for some reason you are on your own, now you can play on Xbox Live, either with friends or randomers.
Otherwise, Tour mode itself hasn't evolved particularly - you still work your way around the US with your custom characters, smiling at load screens with band-name bumper stickers and ticking off Achievements, and occasionally pausing to tackle a challenge posed by the developer, such as performing a random song as part of a 'video shoot', adding a drum-heavy song to your set to impress a potential sponsor, or gambling your earnings or the amount of fans you'll retain on your performance. Eventually you buy a jet and take off around the world, and this time you can hire people to support your band, who act as passive modifiers to your earnings and fanbase, among other things. There are minor irritations here (the occasional challenge claims it applies to a song and then spans five, multiplying success or failure rather unexpectedly), but it's generally sound.
The umbrella Tour mode also encompasses Challenges and Battle of the Bands elements. Challenges are increasingly difficult setlists with different themes and requirements - a bias towards bass, a two-member minimum, or a fondness for a particular artist - and these again take in DLC and imported songs, with more and more unlocked as you complete each. Battle of the Bands, meanwhile, pits you against groups from around the world, generating a comparable multiplayer score (even despite differences in band line-up depth) for your performance during a particular set. This can be played as often as you want, in order to try and ride up the leaderboard, and new BotB challenges are set daily. BotB challenges also make it impossible to fail by missing a bunch of notes, so everyone can reach the end of the song - and this "No Fail" modification is actually a toggle available as an extra for general play, along with a few unlockable others.
If that sounds a bit wimpy, you'll be pleased to hear that Rock Band fans who felt the original game's difficulty levels were out of whack are also appeased, with an "Expert" guitar level finally worthy of the name, while the bass is now an entertaining instrument to play (less flamboyant than lead, but more capable of driving you into the zone thanks to its escalating "Bass Groove" multiplier), and the drums are still thrilling, with a special Drum Trainer section (for which you can even drum along to your own MP3s) to help newcomers over the hump. Vocalists still have fun too. The scoring is a bit suspect here and there, but it's worth it for every time you get to sing "Livin' on a Prayer" or "White Wedding".

The character customisation suite is okay, and the new Rock Shop is welcome, but it's a relatively pedestrian set of tools compared to other games from distributor EA.
Finally, then, we come to the new instruments, but at this stage they're not really in our thoughts - and not least because we couldn't import them in time. Having played with the new guitar at E3, we know the strum bar's better, but we still prefer the wireless Guitar Hero III controller, and the same event also gave us a sense of the quieter, wireless drum-set, with a new foot-pedal that's less likely to shatter at the first sign of a foot. We'll take a closer look at those when the game's out here.
What's most impressive about Rock Band 2, though, is that it doesn't have to trade on the novelty of new instruments this time. More or less every concern and complaint we had about the original game has been addressed, the new tracklist is very much to our taste (with 20 more free songs to come, remember), and with the rebalancing of difficulty, modes like Battle of the Bands and the No Fail modifier and Drum Trainer, Harmonix has completed the awkward job of broadening the game's appeal at both ends of the skill spectrum successfully. It's an excellent, measured sequel that should appeal to all.
9 / 10
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Comments (73) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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either way, I want this. I still play Rock Band pretty much everyday, too fucking good
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That's what happens when you try to emulate what Harmonix invented.
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Quite like the idea of drumming to my own mp3s.
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Can't say I agree with the reviewers claim of a tracklist with no bad tunes (Living On a Prayer, the worst song ever unless you are a drunken idiot who frequents meat-market cheese clubs, is on there for fucks sake!) but if it only cost about £4 to get the tracks off of the first disc then there's no complaining here. Incidently does anyone know if you can do this on multiple machines with 1 disc?
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I see that for GHWT you can buy the game and 1 guitar... probably all I would need - fucked if i have space for huge peripherals about my flat. :/
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I get friends round for a couple of hours, once a week to play Rock Band. We all love it!!
Hopefully the drum trainer will finaly get my foot going indepentantly of my hands.
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Have you played it or are you wildly speculating?
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He's poking himself in the eye with the mic!?
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Also, are the note charts still, arguably, more fun to play than the GH ones?
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Yes... EG... give us a release date, goddammit !!!
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Yeah, because they just don't have quite enough of your money. That's a stinker, right there.
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Yes Rock Band's people talk about all the extra snap on bits they could do but that's guaranteed to cost extra. Best to get WT's instruments and then RB the game if all else fails.
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I think I'll wait for GHWT anyway - I much prefer the run-on notes. It actually made the complex guitar solos playable - something I found fun, instead of a chore. Has there been any change to the way the lead guitar plays other than the adjusted difficulty curve?
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They dont own the rights to use them for whatever they want, in perpetuity.
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Guitar Freaks says hi.
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With that logic anyone who plays CoD4 is wasting their time and should join the army. When are you heading off to Iraq then?
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"this game and guitar hero are the most pointless games in history.... if you want to play guitar do it for real and not with a plastic 3 button piece of shit in your hands."
Yeah and forget Counter Strike or COD4 just go postal in a local school or shopping center with an AK47, what about every sports game ever made just get out there and sign for Man U forget Fifa. What a stupid and pointless comment.
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I play real guitar (bass first and foremost), and Rock Band is still amazing. I've actually learned some drumming skills from playing the first one, can't wait for this.
Edit - for plurals
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I DEMAND AN ANSWER! Ragghh!
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AWESOME on the xbox360.
On the ps3 not so good !
.
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There's a big risk on importing the PS3 version though isn't there? Typically, DLC isn't region free, for some annoying reason, and so you need to be able to purchase DLC using a U.S. account from the U.S. store as well.
I think I'm going for Guitar Hero and then use those instruments for Rock Band 2 whenever that comes out.
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I personally am very accomplished at guitar, bass and piano, but this is still great fun if you get some mates together.
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On the ps3 not so good ![
Oh God, it's that moron again.
Funny though because technically it's better ont he PS3 due it having a wireless guitar.
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Yeah, because they just don't have quite enough of your money. That's a stinker, right there.
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The Rock Band 1 songs should automatically be free to those who've bought both games imo. I can't believe that being charged twice for the same content is a good thing for consumers given the amount of money that Rock Band and its peripherals cost in the first place.
Bloody hell. Some people are never happy.
All the RB songs ARE automatically free to those who've bought both games. In the same way that all the GH/2/3 songs are available to anyone who's bought all those games. Just, y'know. Put in the other disk.
Personally, three quid to have all the songs nicely integrated into a tuned-and-tweaked whole? Unbelievable bargain, and hopefully it'll set a new standard going forward for any game of this type. If you don't agree, don't pay. Entirely up to you.
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This.
The other feature I'm desperate for in RB3 - backing vocals. How groovy would that be?
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360 version is wireless. All the controllers are wireless this time around, so not any more!
Technically the 360 version is better because we get songs two days before you lot. Ha!
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Technically you don't because I have a 360 as well as a PS3 (and a Wii but I don't like to mention it).
Anyway, my comment was in respect of Rockband, not Rockband 2.
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I thought all the peripherals were wireless for number 2, and I've read the drums drain the batteries quicker than a Game Gear. I'd much rather have a wired drum kit because it's not as if I'm going to be moving the kit all over the place while I do my Keith Moon impression.
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"Anyway, my comment was in respect of Rockband, not Rockband 2. "
Huzzah for big stack-o-console guys
Like all RIGHT THINKING PEOPLE I use the GH III X-plorer controller on the 360 anyway, as the RB1 strat is absolute cack and impossible to get Overdrive on, although as mine makes a funny noise when you shake it it could be mine being broken...
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And I'm not GH legend by any stretch, but I like a challenge. I can't quite comple GH3 on hard, and can five star only a handful of tracks on expert (some other tracks I fail within about 20 seconds on expert). I can't believe people are complaining about the expert mode of GH3 being tough. I mean, its the hardest setting of the game, and should therefore be rock hard for the majority of players. If everyone could finish the game on the hardest setting, it would hardly be expert mode would it?
I for one am glad that RB2 is a bit harder. People shouldn't take it as a challenge to their manhood or anything (some people just seem annoyed that they can't beat the hardest setting, like the bloke in the gym determined to move the pin down the stack even if he splits discs in the process). Just see it as them shifting everything up one level, and quite rightly chucking away the frankly useless easiest setting. Lets face it, RB1 on medium was trivial and tedious, god knows what it was like on easy.
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Well they will fuck off out of your sight, as soon as you stop reading articles about them. I mean, durrr
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Oh and I might actually need some money if I want to get it.
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I was totally put off Rock Band by the ridiculously easy guitar riffs. The drums were cool, but seriously, a large percentage of the guitar note charts consisted of just strumming the same note for an entire song.
@flyingsupernerds: lol!
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and no, it's nothing like if you playing call of duty why dont you go to the army shit, call of duty is not played by pressing 4-5 buttons sequencially, it's not that retarded.
Play real guitar or a real game... it's so much better and rewarding.
the end...
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Yes, this won't appeal to everyone but let those people who do enjoy it do so without being called a retard.
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Guess I'll be getting the new Guitar Hero instead.
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"I was totally put off Rock Band by the ridiculously easy guitar riffs. The drums were cool, but seriously, a large percentage of the guitar note charts consisted of just strumming the same note for an entire song."
Maybe you should try playing on expert?
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The tracklist is ok, looking through it I counted about 11 that really impressed me but there was a lot of filler and I certainly don't want to be buying new instruments again. I'll probably give these games a miss for 12-18 months and have a look again when the next round has been released.
"including a new single from Guns N' Roses"
lol, has Duke Nukem Forever been released too?
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I play call of duty by moving the analogue sticks around and pressing some buttons. How do you play it?
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"73. The Offspring “Come Out & Play (Keep ‘em Separated)” 1990’s"
They have a habit of picking good bands but shit songs, they should sort that. The Kids Aren't Alright would have been awesome.
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I played RB1 on expert, and a whole bunch of songs are STILL very focussed around strum bar action, with the fret buttons getting very little attention other than the occasional chord change.
I started on hard mode, and was 5 starring every song first time, some of which I had never even heard before. So I moved up to Expert, and that presented an "ok" challenge. Not ideal given that I have no further option when expert becomes trivial. And as I've said before I am NOT a GH wizard, just an average rhythm player who is also musical and has a decent sense of timing.
I guess it comes down to the song choice, and some songs that are lots of fun to listen to not that athletic when it comes to the guitar work. I want to play songs that are interesting to listen to AND play, so I guess a balance has to be struck. For me, the balance was a bit off in RB. I should point out that I've not really played coop, and I would expect (I've certainly been advised to the same effect) that would be a lot more fun even if the songs themselves weren't chat challenging.
Anyway, I'm going over old ground. RB2 is a bit tougher on expert, so hurrah.
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"Well they will fuck off out of your sight, as soon as you stop reading articles about them. I mean, durrr
it's only by way of commenting within blogs like this that i can make my hatred of the genre known. Hopefully others will respond, sadly it looks like everyones been sucked in by this shit.
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Maybe he uses the cock that's squarely mounted in the middle of his forehead?
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It's got nothing to do with being 'sucked in'. I'm a musician, but I still enjoy Rock Band, what's the problem?
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Starting with RB2, all songs are licensed to the Rock Band platform, so they will be exportable _for free_ for use in the other games. Same goes for the AC/DC standalone track pack (out in December in Europe, for all platforms, lending credence to the November timeslot for RB2) - it's a RB game in its own right (albeit with a small tracklist), even with achievements/trophies, but the songs can be exported for use in RB2 (and RB1, not quite sure about that one) at no additional cost.
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Yeah, thats right. You are right, and everyone else has been "sucked in".
Ooh, hang on, here is a zany theory. Maybe liking games is subjective? I know it sounds nuts, but it might just work.
And "hatred"? Seriously. I don't hate a single genre of game. If you genuinely hate this sort of game, you need some anger management assistance.
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Keep trying!
@ andromeda
Hatred of the genre... er okay, fine... But to criticise the graphics is just moronic. They're not even bad.
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but, i agree with those who find rb's charts dull, and those with strum bar foibles, its gh3 gibbo all the way.
but im a drummer, i play drums on drums and cymbals on them round bronze things. thank god ghwt seems to have realised this. rb2's drums will suffer because of rb1 imo.
(to add to comments earlier, play green grass or maiden in your coat, with the heating on, you'll get fit very quick and if you preorder ghwt from play the free controller is wired for 360, wireless for ps3. dont know about others, sorry)
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lol awesome advice there mate, I like it!
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Song list looks better than GH WT but I've still got a line in the sand on what I'll pay for a game and this is several miles over it.
But with Christmas ahead…