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Robert Ludlum's The Bourne Conspiracy First Impressions

Xbox 360 PlayStation 3 First Impressions by Rob Fahey

26 February, 2008

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Bound to be rubbish, right? Let's see. The Bourne Conspiracy is a bit of an anomaly in the world of movie-licensed titles. There's no movie of that name in existence, for a start - and although some of the game's sequences are taken from the first movie, The Bourne Identity, it's described as a companion piece to the existing series rather than a re-telling. There's also no sign of Matt Damon, or any of the movie's stars; Bourne himself is a re-imagined, brown-haired everyman with piercing eyes and a nasty line in lethal combat.

Moreover, The Bourne Conspiracy passes one of the key tests for quality in a movie-licensed game, in that it's not actually coming out remotely near to the movie. Nothing screams shovelware like a tie-in game that launches alongside a film; built to an incredibly short schedule, with an eye to release windows rather than game quality, they're almost uniformly awful (for example, last Friday's Jumper: Griffin's Story, which we suspiciously haven't been sent). The Bourne Conspiracy, by comparison, is appearing significantly after the last film in the cinematic trilogy disappeared from multiplexes. That's a good sign.

Bourne Again

The Bourne Conspiracy, as mentioned, follows the events of the first movie to some degree - but then takes the opportunity to explore Bourne's memories as they return to him, running through his previous operations as a merciless Treadstone assassin. As such, some of the famous scenes from the movie make an appearance, but much of the game is concerned with Bourne's past as a perfect human weapon, rather than his later adventures as a remorseful assassin on the run.

'Robert Ludlum's The Bourne Conspiracy' Screenshot 1

Up a bit. Idiot.

Several different types of gameplay make an appearance as you progress through the game. There's a high-speed, Burnout-style car chase through the streets of Paris, which holds together surprisingly well given that the game isn't a racer (High Moon chief creative officer Emmanuel Valdez tells us that the Unreal Engine 3 made building the technology for the racing section surprisingly easy). There are shooting sections, where Bourne's heightened abilities allow him to slow down time momentarily or perform "takedowns", player-triggered quick-time events that pop caps in multiple miscreants at once. There's even a high-speed chase through the American embassy in Zurich, a race against the clock full of hand-to-hand combat and quick-time events.

The beating heart of this game, however, is the fighting - a hand-to-hand combat system that's brutal, bloody and given additional spice by Bourne's ability to use his environment to perform bone-crunching, eye-watering takedown movies on his foes. Frequently, combat is a group affair, with Bourne taking on three or four henchmen at once - more high-powered takedowns allow him to hammer as many as three hapless bad guys simultaneously using stylish martial arts movies.

The highlights, however, are gruelling boss fights involving multiple takedowns - and the bosses, who range from security chiefs through to other Treadstone assassins, can also try to perform takedowns on Bourne, which he needs to dodge in quick-time button-press sequences. These fights can last several minutes, and generally see both characters getting visibly badly beaten up - not to mention resulting in badly smashed up environments. They also offer an opportunity for the game to show off its brutal credentials, neatly capturing the sound of someone's skull clunking with vicious force against an iron railing.

'Robert Ludlum's The Bourne Conspiracy' Screenshot 2

I warned you not to call it a cardigan.

Valdez is something of a veteran of fighting games, having previously worked on the Ready 2 Rumble boxing series. For The Bourne Conspiracy, however, he called in the best professional help that Hollywood has to offer - the services of legendary fight choreographer and stunt co-ordinator Jeff Imada, who was visionary behind the fight sequences in the Bourne movies (and in almost every other action movie you care to name, frankly, with an IMDB credit list longer than a gorilla's arms).

"When we looked at the design for the hand to hand combat system, we knew we wanted the distinctive style that Jeff Imada created for the movies," Valdez says. "That was the look, but the feel was that we didn't want to make a hardcore fighting game - because the Bourne fan-base goes beyond hardcore gamers."

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asphaltcowboy
26/02/08 @ 14:15
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Sounds pretty awesome to me!
thepiedpiper
26/02/08 @ 14:18
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looks a bit last gen to me. do i need glasses?
syphaa
26/02/08 @ 14:19
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Does actually sound pretty sweet!
I like the sound of the variety of the takedowns.

Love a good action/violence/fisticuffs title!
Pac-man ate my wife
26/02/08 @ 14:20
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"There's also no sign of Matt Damon, or any of the movie's stars; Bourne himself is a re-imagined, brown-haired everyman with piercing eyes and a nasty line in lethal combat."

That's purely because they didn't want to shell out for likeness rights.
Shinji [mod]
26/02/08 @ 14:24
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Actually, they were perfectly prepared to pay for likeness rights, but Damon didn't want to do it. They were subsequently worried that maybe he might not do any more Bourne films, too, which would leave them with a game starring Matt Damon while Jason Bourne was being played on screen by someone else, so they dropped the idea and didn't pursue it.
Goffee
26/02/08 @ 14:36
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If Damon won't do it again, why do I sense a TV tie-in series in the offing...
keyboardmonkey
26/02/08 @ 14:46
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Matt Damon is he a member of the
Film
Actors
Guild ?
woodnotes
26/02/08 @ 14:47
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matt daaaaaaaaaaamooooooooooooooooooooonnnnnnnnnnn!
djed
26/02/08 @ 14:47
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Matt Damon
Brogan
26/02/08 @ 14:52
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The term "quick time event" was used way to much on theat 1st page. they have bored the arse off me since shemmue(sp?) if i wanted a dance game i'b buy a dance mat.

EDIT:not sure what a damce mat is
Edited 1 times, most recently on 26/02/08 @ 15:06
MrCrun
26/02/08 @ 15:18
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With so much talk of QTEs why on earth was the article so positive? Almost every game to feature QTEs in the last few years has be derided for it. Resident Evil 4? Farenheit? The new Tomb Raiders? Even Mass Effect and that games QTEs were hardly critical to the game.
MrXBob
26/02/08 @ 15:42
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MrCrun - I havent played Mass Effect in a couple of months, but I'm almost through my second play through and I explored everything I could (I'm quite obsessive) and I dont remember any QTEs... ?

It could be my terrible memory though, I'm not calling you a liar! Remind me?
captainrentboy
26/02/08 @ 15:48
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The Bourne developers have a long way to until they beat the quality gaming experience I had, with that other exceptional movie tie-in, Jumper.
How that absolute crock of shit made it out of the door I'll never know, but its developers should do the gaming world a favour and kill themselves, if they haven't already that is from sheer embarrasment.
miiiguel
26/02/08 @ 16:13
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MrXBob, they're not really true QTE's, but they're quite similar: the decription of computers/lockers/bombs where one has to press A/X/Y/B.
MrWonderstuff
26/02/08 @ 16:18
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"quick-time events which call for swift button presses in time with on-screen cues in order to cripple your unfortunate foes."

Oh God not quick-time events.
Genome
26/02/08 @ 16:28
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I'm worried about this title. I'm just not convinced it'll be that good. The trailer really didn't impress and as for the music in it, I think they need to have John Powell for scoring. If we don't get his soundtrack, it won't feel like the Bourne that the movies made popular. (No, I don't really care for the books, so please don't whine about it.)
Anthony_UK
26/02/08 @ 16:32
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Just had a look at some vid's they have of this on gametrailers which arn't new and go back as far as E3, but even so even so, generic Jason Bourne aside, back then it looked suprisingly polished for a game based on a movie. And that close combat....ouch!

Looking forward to the demo, just hoping the QTE's arn't overused!
grantc7
26/02/08 @ 16:47
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Quick-time events, how original.
kangarootoo
26/02/08 @ 17:27
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"but I agree with not paying for likeness rights. Spend more on the development or make it cheaper."

Quite right too.


Looking at those screens. A shotgun in a library, when people are trying to read or studdy in a quiet environment, HOOLIGANS!


Also, Jeff Imada is a true master of his art. No doubt.
kangarootoo
26/02/08 @ 17:29
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"Quick-time events, how original"

Why do people never level such critisism at moving the sticks, pressing buttons or cutscenes?
Shinji [mod]
26/02/08 @ 17:41
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Genome - John Powell did the music for the game. Although they didn't work with the actors, they DID work with most of the key creative people behind the movies - Powell did the music, Tony Gilroy worked with them on the script, and as mentioned, Jeff Imada was their action choreographer (he actually directed the motion capture and so on - he wasn't just an occasional consultant).
markypants
26/02/08 @ 18:26
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I think the fact that Rob is sticking up for this game is a good sign to be honest.
Not so sure with the graphics, but it could be one of those games that you truly have to play to see how integrated the fighting system feels.
I also think that the fact that the core team of writers worked on this means that it'll have a good narrative which I think a Bourne Game needs to have.
Moonprince
26/02/08 @ 19:58
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Games awful. Playing with yer eyes closed were ya??
monkeymagic
26/02/08 @ 20:04
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I'm really looking forward to this. QTE's when done well like in Shenmue are terrific fun and allows the characters to do things that just aren't possible in normal fights. Look at the repetitive nature of Assassins Creeds fighting model.

The one thing that I'm really not liking is the time limit thing spoke of in the last paragraph. Rob, if you're reading this, could you confirm whether this will be on every mission? As I'm one of these players who like to spend a bit of time on levels, have a poke and look at things. I don't really believe in blasting through a game. Theres good scenery and level design to be had!
Azazel
27/02/08 @ 01:08
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What the hell

Maaat Daaamooon
Azazel
27/02/08 @ 01:10
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WTF is a 'Quick time event'?

Sounds suspiciously Apple.
3william56
27/02/08 @ 07:33
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Does it feature stomach churning wobble-o-vision handheld camera work in a feeble attempt to inject urgency and drama?
(At least if the game has a sh*t camera, they can claim it's just being faithful to the movie).

A car chase level that recreates the brilliant style of the first movie's Italian Job rip off would be superb.
reality_cheque
27/02/08 @ 13:14
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Liked the films, looking forward to a demo of this. Pow! Smash your face in(to) my sink.

Bonus point for anyone who gets the by-now-quite-obscure reference.
BooMMooB
27/02/08 @ 14:38
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azazel - a QTE refers lightly to the Shenmue series or even further back to the Dragons Lair lazerdisc game (which was nothing else than a whole game of QTE's)

Game does sound promising.
Fyzzu
03/03/08 @ 18:52
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Dragon's Lair wasn't QTE, if only because it didn't actually tell you what buttons you had to push, which made it even more mind-numbingly frustrating. And I quite like QTEs, when done well.

This actually looks pretty good. My cynicism reminds me of that Mission Impossible game on N64, though.

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