Riskiest games most rewarding
Taking chances pays off - Braben
Frontier boss David Braben has urged publishers to remember that taking a chance on an unproven game can often lead to mountains of money.
He pushed forwards The Sims, Roller-coaster Tycoon and Grand Theft Auto as examples, and said trusting developers with unique or experimental ideas can see a much bigger payback than tried and trusted creations.
"You justify it because the prize is huge," Braben told GamesIndustry.biz in an exclusive interview.
"Roller-coaster Tycoon initially didn't sell well but gradually grew into a huge seller. But there was mass scepticism within the industry. EA almost didn't publish The Sims. They thought they'd humour Will Wright because he's done good stuff in the past and it ended up as the world's number one seller."
"These things would not get embraced by big business. In terms of return on investment you've got to be able to forecast, usually based on an existing title," he said.
Braben was detailing life as an independent developer amid rising costs here in the UK and recent industry acquisitions of key developers like BioWare, Pandemic and Bizarre Creations.
However, he said his Frontier Developments studio has enjoyed a wonderful relationship of trust with LucasArts on Thrillville and with an unnamed publisher on ambitious project The Outsider that have allowed both to prosper.
For him, remaining independent awards a much more flexible development process as ideas do not have to be cleared by a large boardroom of suits.
Head over to GamesIndustry.biz to read the full interview with David Braben, where he gives his thoughts on the acquisitions and why life as an independent studio is not as gloomy as it appears.
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Comments (25) Latest comment 4 years ago
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Go Frontier !
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From a business point of view, the trick is to bankroll 10 risky projects, in the expectation that one succeeds enough to offset the losses you make on the other nine.
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ignore poster
You don't have to be a game developer to spot somebody being an attention whore or talking nonsense.
Sometimes the situation gets out of hand so badly it's easy to see. Like Peter Molynuex bigging up Halo's storyline.
It's not insider knowledge or technology, it's PR spin.
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I am awaiting the press release where he says that the idea behind The Outsider has changed and you will now play the part of a small time theme park manager fighting off a hostile takeover
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Indeed, he's just expressing the economic risk/reward relationship.
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American film industry. Just saying.
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Don't trust him.
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It's not the developers.. it's the publishers... If you think it's developers who dont have/like the original ideas, or unwilling to take risks.. then you're wrong.
"That, and the fact that there are plenty of people on here that are actually in games development.."
Uhu.
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RollerCoaster Tycoon - Logical extension of Theme Park et al.
Grand Theft Auto - Perhaps more so, though the top-down versions hardly blew the mind!
@ Rumpy
I guess it's the separation that the forumite doesn't have their opinions quoted and used for industry news stories. Although I sometimes wonder how far off we are from that going by a few Edge articles I have read lately.
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The profit from each project is evidently allowing him to build the team he feels he needs to complete his own visions. This in turn allows his team to remain independent.
Sounds like good business practice to me in what can only be described as a volatile market. Any criticisms of his and/or his teams creative flare seems to be someway off the mark if you look at the bigger picture.