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Rise of the Argonauts Review

Xbox 360 PC PlayStation 3 Review by Tom Bramwell

2 February, 2009

Page 2 of 2. <- Page 1

Away from battle, the story becomes rather more endearing as you deal with the problems facing the people you encounter, each of whom is suffering at the hands of some local evil you need to uncover, and here the game is relatively successful at marrying its ancient inspiration to basic detective work. On the apparently cursed island of Kythra, for example, you find yourself seeking evidence to save the life of a condemned criminal, before exercising your judgement to decide the fate of his rather more tainted companion, and as you consider the failings of Medusa and Perseus you find yourself caught up in an absorbing, interactive debate with Phaedon over the right of the Golden Fleece to exist at all.

But these relative successes are marred. Phaedon's philosophical jousting, for example, is the other side of a crude memory game, and followed by a dull boss fight, while decisions about how to treat the people you encounter are often trivial. You simply pick the response that serves whichever god you're currently trying to get some powers out of, aware by this stage that the structure of the game is rather more linear than it lets on. Choice is generally an illusion, if it's even offered, as it isn't when you're invited to either bludgeon your wife's murderer to death, watching on from his perspective after ten minutes of playing, or stand there motionless and not play the game any longer.

Argonauts' illusion of scope is initially more successful, as Unreal Engine 3 is used to conjure a vast game-world, but this is also shattered, and quickly, by narrow corridors of movement, barricaded arbitrarily, and the lifelessness of the places you visit. Iolcus, Kythra and Saria are galleries of motionless non-player characters, only some of whom have things to say, and even the more invigorated Mycenae is stunted by its own immobile NPCs and the obligatory minutes of jogging around it to reach points marked on your map.

'Rise of the Argonauts' Screenshot 3

The Aspect system, where you devote your deeds to gods in exchange for new powers, is Rise of the Argonauts' best feature, but the combat it serves is too basic to take proper advantage.

In the absence of an on-screen guide, it's necessary to dive into the pause menu's map screen wherever you go, and regularly, to find the NPCs and locations of relevance marked along its prescribed pathways. Like the combat and conversation systems, it leaves you in no doubt where you need to go, and in no doubt of the superficiality of your orienteering between people and places designed to shunt the game into its next phase, despite the fact you often have more than one thing to achieve at a time.

For all this, Argonauts' premise might have been its redemption. Combat, exploration and conversation may be processional, but there's something intriguing about Jason's apparently unwitting selfishness, upon which the game builds its masks of virtues inspired by its principle gods. Were the game to realise this, it might make up for all the hours spent wading through long-winded, often incidental conversations, grimacing at the pauses between speech (even in spite of the ability to preload your chosen responses) and the vacant expressions of the stony-faced cast.

'Rise of the Argonauts' Screenshot 4

Dialogue choices are about currying favour with particular gods and have little impact on the way the story unfolds.

Given what a large number of Greek myths were meant to symbolise, Argonauts' cultural inspiration cries out for a measure of narrative justice. Surely Jason must pay for the decision he has made - to save himself from the certainty of grief and solitude - however noble the acts it has driven him to perform in service to that quest?

But if this is a cautionary tale, it's one of this player's misplaced, increasingly desperate hope to derive some greater meaning. There is only one path, and while you meet a few interesting people and solve a few worthy problems on the way, the fundamental paradox at the heart of Rise of the Argonauts is never explored or resolved. Instead, the game concludes disagreeably, as virtually everyone Jason is supposed to protect is left tortured and dead by his original departure, and he simply has a party because he got what he wanted. For an action RPG elevated beyond its serviceable components by the allure of rich mythology to end in such a desperate contradiction is comprehensively self-destructive.

3/10

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Comments: 1-50 of 85 in total | next 50 »

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Darren
02/02/09 @ 00:07
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Well it was a choice between this game and The Witcher for me (PC versions obviously) since both looked interesting and I fancied an RPG but, fortunately, I decided on the latter.
coastal
02/02/09 @ 00:09
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ouch, these adverts won't pay themselves.
stevetuck
02/02/09 @ 00:19
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3/10? how can you even make a game that bad?
Retroid [mod]
02/02/09 @ 00:30
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/BLATANT LIE

But... how? This looked amazingly great when I've seen it on TV...!

BLATANT LIE/
butler`
02/02/09 @ 00:55
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funny thing is with knowing nothing about the game and reading not a word of the review I knew it would be bad just from the artwork.
tnomad
02/02/09 @ 00:55
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3/10 with ads across the top of the screen? Where are all the EG conspiracy theorists when it goes this way?
Slabbathepave
02/02/09 @ 01:55
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Why did EG have to go and give a 3 to a game with so much advertising on here. Now i have to go deeper and work alot harder for my conspiracy theory's.....unless EG WANT me to do that....


riz23
02/02/09 @ 02:06
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If it wasn't for the ads it woulda been a 2?
Krelle
02/02/09 @ 02:45
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Im sure this is better than 3/10. Just another case of EG underscoring games that did not live up to the hype.
BBIAJ
02/02/09 @ 03:07
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Balls, was really looking forward to this one too.

Ah well, I cancelled the pre-order recently due to lack of funds, might pick it up during the summer drought or something.
FenderMaster
02/02/09 @ 03:20
#11
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The interview seemed to have alot of positive in it too, seemed to read more like a 6 or 7. There didn't seem to be anything gamebreaking or any serious issues, sounds like a good idea with mediocre exceution, certainly not a 3 anyway...
Pastici
02/02/09 @ 03:52
#12
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Ah well I'm not going to buy it so bitching won't be on the cards for me! But then again, it never is!
darm
02/02/09 @ 06:46
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3/10 is something no one can possibly enjoy - yet I liked this game. Some(not all, but still) of the dialogue here is well above the average. I think it deserves something on the lowest end of the "playable" range, like Viking last year - if you play for some time, you get used to the flaws and even start liking the game.
Aretak
02/02/09 @ 07:02
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People whinging about the score in a review comments thread? Unbelievable, Jeff!
evild_edd
02/02/09 @ 08:07
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Edge also gave a terrible score (and review) for this one.

Strangely OXM came out with an 8/10 and raved about the story and the title as a 'slow burner'.....?

TBH, sounds like if you want the setting/action, go for GoW, if you want the RPG and NPC interation, go for Oblivio/Fallout/Mass Effect.
Quint2020
02/02/09 @ 08:31
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*sigh*

/continue to wait for Sacred 2
Buztafen
02/02/09 @ 08:45
#17
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3 seems a little harsh....it annoys me when this is said, but it didnt 'read' like a 3.....more like a 6.
Dynamism
02/02/09 @ 08:49
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Worse than Ninja Gaiden 2, then?
Redeye
02/02/09 @ 09:06
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Pretty much worse than almost everything else, by the looks of it. ;)
UncleLou
02/02/09 @ 09:07
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Ooooh, harsh. I've played this for quite a bit (don't ask why), and I would have scored it higher - a 5, maybe. There's nothing fundamentally wrong with it - the combat is quite fun and visceral (unfortunately, what initially looks like it could be a slightly more "tactical"fighting game soon turns into button-mashing), and some of the characters aren't bad. My main problems would be corridor level design, the lack of random loot and the (mostly) less than stellar art design. Why does Hercules have to look like a member of the WWF, for example?

miiiguel
02/02/09 @ 09:28
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oooh such a low score, this reviewer must be good!
Trafford
02/02/09 @ 09:29
#22
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Oh dear.Big shame
JahB
02/02/09 @ 09:35
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i played this back in december (it's out in continental europe for a while now), and i wholeheartedly agree with the score. was massively looking forward to this, and it was a pile of crap.

if it wasn't for the skullcracking in slow-motion, a 2/10 would be justified.
Eraysor
02/02/09 @ 09:46
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Nice to see EG is breaking out of the usual gaming review range that only seems to go from 6 to 10.
wizardcharlie
02/02/09 @ 09:59
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For gods sake - although in the back of my mind I just knew this would be shit.

Surely there is a gap in the market for a game based on the greek myths? Come on! Sprawling sandbox world, violence, intrigue, sex, side quests, unique weaponry and items, memorable NPCs/enemies/locations - its all right there! Why, it could even be GASP! educational?

except the poor (financial) performance of this travesty will mean no developer will touch it with a bargepole. Numpties.

Please dear god, will someone recommend a decent greek myth based game?

I say we go on strike.

Edited 1 times, most recently on 02/02/09 @ 10:00
andywilkie35
02/02/09 @ 10:04
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I'll probably still pick this up in the summer if its reduced heavily
ZuluHero
02/02/09 @ 10:07
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I love how EG post articles about the recession not affecting the games industry, yet continuously under-score games…

Ok, so by your own admission, the games industry might not be affected by the recession, but your continuing ignorance and low-score giving will affect it!

How the hell can a game score such a wide and diverse range of scores?

http://www.metacritic.com/games/platform...
hiddenranbir
02/02/09 @ 10:12
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Will EuroG make a decision to not advertise bad games as well?
schnide
02/02/09 @ 10:32
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@butler

Seconded. From the first preview I saw in Edge, I knew it wasn't going to be very good. Even the subtitle "Rise of the Argonauts" gave it away to me. Is there any kind of stock exchange where you can buy stock in a game you think is going to be good or bad? I'd make an absolute shitload.

In fact, developers, why not save yourself a few millions and hire me as a consultant before your game launches? I'll be able to tell you ten things to change that even if I can't fix your game outright, it'll convince enough people to buy it anyway.
Mentalist(air)
02/02/09 @ 10:47
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"Fleeced", what kind of pun is that?

You wasted a perfectly good opportunity to use "Risible".
metalangel
02/02/09 @ 10:48
#31
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Shame, as this looked really interesting. I have to say, I think the score is based almost entirely on the reviewer's disgust at the ending!
scimitarDT
02/02/09 @ 10:50
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I'm sorry but this is not a 3/10 game. They are just being ridiculously harsh probably based on the reviewers personal expectations.
It is a very weak RPG game, and in fact is more akin to those Lord of the Rings action games or Conan than an RPG. However, the art is pretty decent though a bit cartooney but overall the production values alone would earn it a 5. It plays ok, and you would usually judge it as an 'average' game in the true sense of the word, 5/10.

What annoys me most is the end of the review where the reviewer holds no regard for anyone who might be playing it or whatever and just basically prints spoilers, or rather - tells us the end.

To me it's unprofessional and smacks of the kind of 'spit the dummy out' behaviour I'd expect from a spoilt teenage gamer.
Edited 1 times, most recently on 02/02/09 @ 10:50
creepylizard
02/02/09 @ 10:56
#33
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so eg is biased if they give a high score and biased if they give a low score?
anyone who thinks eg has an agenda is a muppet.
Mentalist(air)
02/02/09 @ 10:58
#34
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Surely there is a gap in the market for a game based on the greek myths

There's a plug in that gap called "God of War".
UncleLou
02/02/09 @ 11:00
#35
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And Titan Quest.
captainrentboy
02/02/09 @ 11:05
#36
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3/10!!!
But I thought when there were ads for a game splashed across EG they were then obligated to give them at least an 8.....
Maybe that theory is absolute horseshit huh?
Meho
02/02/09 @ 11:16
#37
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Anyway, the score is a bit harsh, for those who care about those things. Didn't enjoy this game very much - combat is visceral but ultimately oversimplified, the level design narrow and constricting, the 'levelling-up' system too simple and even shallow and it also has certain technical problems on PC. But the narrative is actually above average and it keeps you going. As someone said, this is nearer to the quality of games like Viking than in the 'completely unplayable' category.
Mudo
02/02/09 @ 11:27
#38
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"Please dear god, will someone recommend a decent greek myth based game? "

Age of Mythology !
Retroid [mod]
02/02/09 @ 11:35
#39
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OMG EG is biased!

If this game had been on the 360 they would've-

oh.
Silvervein
02/02/09 @ 11:44
#40
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Actually age of mythology is not that good. It does have, however, one thing going for it. The sound and visual effects of medusa unit petrifying gaze are best in any game I saw in last 15 years.
dirk_aircool
02/02/09 @ 12:05
#41
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Jason SLAIN by eurogamer . I dont see a problem . Eurogamer dont usualy score games this low ?? Thats probably because the companies know their game is a dog and dont give eurogamer a review copy . you also have to wonder why ( reading from the posts ) this game has been available for some time in europe and not in uk . were the publishers waiting for the usual post xmas game starvation to set in so the release would score highly among non existen opposition ?.

zuluHero . why should any reviewer score games up just becuase we are having a small maroeconomicdownturnanomaly ? buy the game yourself . if you like it good . if you dont , bad luck for wasting £45-00 . its your choice .
Krelle
02/02/09 @ 12:11
#42
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EG always give indie-games and other games they want to hype a higher score than the norm.
They also give games that do not live up to their expectations a much lower score than the norm.
This does not go hand in hand with their policy that 5 is medum. It just makes us, the consumers, confused and personally I have a very hard to to "rate" a EG score. I never know if it will be close to my own thoughts about a game or not.

If you take a look at gamerankings etc, EG often give either the highest OR the lowest score for alot of games.
I dont think they have an agenda, nor are they biased, but they score like fukken attention whores.

The texts themselves are solid and as good as ever, but, as much as I try, its hard to just ignore a number at the end that seems like the result of a dice-roll.

I miss old EG ;c
Salt_The_Fries
02/02/09 @ 12:37
#43
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I played the game and finished it (check out my gamertag: XSaltTheFries0) and I personally would give it 6.5 out of 10, but I CAN understand why it got 3/10 here.
Salt_The_Fries
02/02/09 @ 12:38
#44
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If someone was interested in the game, I recommend still checking it outm though in all fairness it has numerous game breaking glitches and it's a technical mess. At least the 360 version is.
Starkillah_79
02/02/09 @ 12:49
#45
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Not a great game but this review is a JOKE...
moggsy
02/02/09 @ 12:51
#46
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How's about you people bitching about the score just ignore it and read the review? These comments could then be about what the reviewer said rather than the number stuck on the bottom of the review.
UKGN_Zoidberg
02/02/09 @ 12:57
#47
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Unfortunately for me, the US version of this is region free and I bought it back in December. The review is spot-on, I was hoping for something like a 360 version of God Of War but instead got something that makes Too Human look like genius.
seasidebaz
02/02/09 @ 13:00
#48
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I took a look in these comments to scout out the "this game deserves more than a 3" crowd.

I wasn't disappointed. Best laugh of the day ;)
UncleLou
02/02/09 @ 13:01
#49
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How's about you people bitching about the score just ignore it and read the review? These comments could then be about what the reviewer said rather than the number stuck on the bottom of the review.


Not much bitching, is there? Mostly mild-mannered disagreement. Looks to me like most people read the review, too.

I took a look in these comments to scout out the "this game deserves more than a 3" crowd.

I wasn't disappointed. Best laugh of the day ;)
ignore poster


Er, unless it's a silly "9/10 or10/10" console-exclusive fanboy debate, I don't see what the problem with people disagreeing with a review or score is. In fact, it's the reason why I mostly check the comments to hear if a game might be worth trying out despite a poor review.

I find the your knee-jerk reaction that doesn't fit this thread at all, but looks like it was copypasted from the Killzone 2 thread, a good laugh of the day, too, though. :p
Edited 1 times, most recently on 02/02/09 @ 13:04
Salt_The_Fries
02/02/09 @ 13:02
#50
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@UKGN_Zoidber:

Haha, I had the same feeling, though I liked Too Human to an extent I'd give it a 7.0 or 7.5, but it also annoyed me at times, but exactly playing Rise of the Argonauts made me appreciate Too Human even more. Too Human compared to RotA is an extremely polished game, and its combat system is miles better than RotA's.

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