You may also like...
-
Day Z: The Best Zombie Game Ever Made? 100
-
Gravity Rush Review 66
-
New Star Wars franchise to be unveiled next week 91
-
XCOM: Enemy Unknown Preview: First Contact 20
-
Sony patents method to interrupt your gaming with an ad 165
-
Rockstar to push Max Payne 3 "to its limits" on high-end PCs 34
-
Ghost Recon: Future Soldier Review 132
-
Wii U Aliens: Colonial Marines is best-looking version because of console's "more modern tech" 107
-
Jet Set Radio announced for PlayStation Vita 52
-
Kingdoms of Amalur: Reckoning needed to sell 3 million to break even 81
-
Amalur MMO "would blow you away", claims game's author 24
-
Demon's Souls servers to stay online in the US 22
-
How The Elder Scrolls Online hopes to avoid repeating Skyrim bug fiasco 12
-
Arma 3 in-engine footage shows off lighting tech 27
-
Resident Evil: Chronicles HD Collection release date, price 12
Comments (5) Latest comment 5 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Also, it is a MAJOR problem when there are sailboats MISSING from the Playstation 3 version, because the Playstation 3 can only display 275,000,000 polygons per second compared to 500,000,000 polygons per second for the Xbox 360. That is the whole reason why the Playstation 3 version does not have the ability to maintain a steady framerate at 60 frames per second when the resolution is 1080p.
The Xbox 360 upscales the resolution to 1080p and maintains the resolution at 60 frames per second fine.
Also, this article fails to mention that Ridge Racer 6 was developed on Pre-Alpha development kits for the Xbox 360, which only gave developers access to one of the three CPU cores on the Xbox 360. This means the developers at Namco only had access to one-sixth of the General Purpose CPU power for the Xbox 360 while making Ridge Racer 6.
On the other hand, the Playstation 3 was delayed, which means that Ridge Racer 7 was released after the developers at Namco had access to the Final Development kit for the PS3 for over SIX MONTHS, which allowed the developers to have access to 100% of the power of the PS3.
In the stages that appear on both systems, the Xbox 360 version had more detail, better lighting, smoother framerates, and faster load times.
In this first picture comparison, it appears "brighter" on the PS3 and "darker" on the Xbox 360, just like the person comparing the games points out. But what he fails to mention is that Ridge Racer 6 has a wide variety of times of day that you can race. The Xbox 360 looks GREAT in those night stages because of the vastly superior lighting of the Xbox 360. Take a look at that tower on the right with the green lighting for proof of that.
Read the review for both games. The Xbox 360 version is rated higher, and the review for Ridge Racer 7 makes it clear that the Xbox 360 version has smoother graphics.
Also, the article here fails to mention that the Playstation 3 version of Ridge Racer does NOT allow you to use a headset to talk online to the people you are playing online with, like the Xbox 360 version of the game does.
Ridge Racer 7 is just like all of the games from EA Sports, and 2K Sports, and Call of Duty 3, and just about every third-party game for the Playstation 3; it does NOT allow you to talk online with the people you are playing with while you are actually playing the game. The Xbox 360 version of Ridge Racer, and all of the EA Sports games, and all of the 2K Sports games, and Call of Duty 3, and just about every third-party Xbox 360 game lets you talk online with the people you are playing online with.
The reason for this is because the Xbox 360 comes with an online headset, which includes a headphone and a microphone. The Playstation 3 does not come with anything like that at all. As a result, third parties are not motivated to include voice-chat features like that in the games, since Sony doesn’t support the feature themselves.
Ridge Racer is much more fun on the Xbox 360, simply because you can talk with the people you are racing with online, and it adds UNLIMITED replay value!
Comment below viewing threshold Show
Comment below viewing threshold Show
That is why the developers only had access to one-sixth of the Xbox 360 General Purpose CPU power.
The superior lighting of the Xbox 360 version of Ridge Racer is the result of the superior Xbox 360 GPU from ATI.
And by the way, these screenshots of Ridge Racer are TERRIBLE, because they are NOT taken during the same time of day!!!
If Eurogamer is going to compare screenshots and levels side by side, they NEED to be taken during the same time of day!!!
Comment below viewing threshold Show
Comment below viewing threshold Show