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Rhythm Paradise Review

DS Review by Simon Parkin

4 May, 2009

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It's easy to forget in these days of plastic Les Pauls, colour-coded drum kits, flashing dance mats and wireless microphones, but the very first music game had little to do with pretending to be a rock star. Instead, you tapped buttons in time with some Sesame Street hip-hop, in order to make an awesome, beanie-wearing dog rap his paper-thin heart out. And, if you performed well enough, you'd get the girl who, in this case, happened to be a sunflower. It was imaginative, leftfield, cute, weird and beautiful: everything that videogames should aspire to be. And yet, PaRappa the Rapper's wildly creative approach to interactive music has almost no legacy in contemporary videogames.

Rhythm Paradise is a game that appropriates the spirit of PaRappa, if not his format or musical style. Here you'll find yourself shaking the guiro-shaped tail of a female lizard in time with the roll of a rumba in order to attract a mate. You'll assume the role of a Russian military stork, triumphantly flicking your beak into the air on the command of your feathery captain. You'll croon a stream of a capella notes in a young male voice trio, echo the lines of a J-Pop star as a besotted fanboy monkey, and stomp the ground as a hook-backed farmer harvesting turnips.

What you won't be doing is pretending you're Kurt Cobain, Slash or Lars Ulrich. At least, you can pretend you're Kurt Cobain, Slash or Lars Ulrich, but only in the unlikely scenario that they've secured a job in a factory assembling kickass robots in time to the clunk of machinery, or as fighter pilots shooting down spaceships with hot lasers to a chiptune drumbeat.

'Rhythm Paradise' Screenshot 1

You'll need to play through a brief tutorial before being able to grasp what's expected of you in each game: these aren't quite the three-second micro-games that defined WarioWare.

It'd be lazy to describe Rhythm Paradise as a musical WarioWare, but it'd also be exactly true. The 40 mini-games (50, if you include the remixes) are longer than those the developer created for WarioWare, but each one takes a similar approach, squeezing gameplay challenges from the unlikeliest of everyday situations. The physical interactions in each mini-game are constant: you either tap or hold the stylus down on the screen or, alternatively, slide or flick it in an upwards motion. This limited palette of interactions is spun out into a hundred different creative applications, the actions always mimicking the on-screen visuals.

For example, in the farmer's mini-game, you tap the stylus in time with the beat to stomp the ground and cause vegetables to fly up from the soil. Then, on the immediate offbeat, you must flick the stylus upwards to knock each turnip into the basket on his back. The placement of the turnips in the ground acts as a sort of abstracted set of notes on a musical stave, the challenge then shifting from the on beat to the off beat and back again to build up the level.

Of course, in WarioWare the visuals were the primary signifier to the player; very often you'd have to time inputs based on what was happening on-screen. But in Rhythm Paradise, the visual cues are secondary to the audio cues. Success and failure in the game is very much based on timing, but it's a timing measured in beats, bars and phrases, rather than through reacting to on-screen prompts. For that reason, the visuals, however delightful they may be, can be a barrier to success.

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Comments: 1-24 of 24 in total

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Dezm0nd
04/05/09 @ 09:00
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Ł22.99 in morrisons, absolute bargain! Easily my favourite rhythm game, alongside the GBA version.
Edited 1 times, most recently on 04/05/09 @ 10:01
Person49
04/05/09 @ 09:05
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Pools closed.
MORZTAN
04/05/09 @ 09:05
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Is that a condom playing the guitar?
Der_tolle_Emil
04/05/09 @ 09:19
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It's just as whacky as the GBA one but something is missing. I do enjoy the game a lot (bought it a while ago) but in the end I like the first one better.
coderkind
04/05/09 @ 09:27
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Agree; the first game on GBA is an absolute classic and still the best of the series. DS game is good as well however.
Toonster
04/05/09 @ 09:48
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I fucking love this game!

9/10 for me.
Kiigan
04/05/09 @ 10:16
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The first Rhythm Tengoku game for GBA is much better IMO.
Burkey123
04/05/09 @ 10:32
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This game is tempting me. Beyonce is tempting me.
Rev. Stuart Campbell
04/05/09 @ 10:34
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8's a little stingy. It's fractionally less good than the GBA one, but the Japanese version got 8/10 and it's very significantly more fun in English where you can work out what you're supposed to be doing in some of the trickier games and therefore unlock more stuff, so well worth an extra 1.
Rev. Stuart Campbell
04/05/09 @ 10:36
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Mind you, I'd probably give it 8/10 if it was just the "frog backing dancers" game.
EarlBassett
04/05/09 @ 11:43
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I like it better in Japanese!
JinTypeNoir
04/05/09 @ 12:55
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Anyone who likes the first one better is an infidel and must be shot for the sake of humanity. :D

*bam bam bam*
Krelle
04/05/09 @ 14:44
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The japanese version is better. Atleast if you know the language.
8bitMofo
04/05/09 @ 14:56
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I couldnt bare going through the frustration a second time
Murbal
04/05/09 @ 15:19
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Currently resisting, but finding it ever tougher to do so ;-)
smelly
04/05/09 @ 16:57
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>8's a little stingy.

So is not actually paying for it.
TravisTouchdown
04/05/09 @ 17:49
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I find it strangely difficult. No rhythm? Possibly. But I do have some moves, which leads me to suspect there's something not right here.
seasidebaz
04/05/09 @ 22:04
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@smelly:

YEAH!! *dance*

@jtn:

The first one was still awesome, though :)
Krelle
04/05/09 @ 22:31
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TravisTouchdown
I also find both games very difficult. This one more so than the first. And Rhythm games are usually my one and only strong point when it comes to games.

Its more about "getting" the song, or finding some sounds in the melody to look/listen for, than rhythm.
Feanor
05/05/09 @ 02:18
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"The japanese version is better. Atleast if you know the language"

How so?
HuggyAtHome
05/05/09 @ 06:40
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Crop Stomp and the Table tennis games are rock hard - agree with Simon that it is better to not look at the screen. Still lost a load of my Bank Holiday weekend to this though (The kids grabbed it on Sunday, alas) and annoyed fellow commuters with the tapping all the way to work this morning.

Well worth the 20ish quid.
roz123
05/05/09 @ 23:00
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I never played the original but me and my girlfriend are really enjoying this game at the moment. 9/10 so far for me.
jonsaan
11/05/09 @ 13:19
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So the gba one was a bit better.? Much like Wario Ware then?
natepro
07/08/09 @ 21:59
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Haha, I love the hip-hop dance music part, Am seeing this at websites like HipHopPow (check the link), and Sesame Street isn't ruff gangsta after all.

Back at the old skool 80's - rappers was a rock stars, these days? I dunno...
Edited 1 times, most recently on 07/08/09 @ 23:00

Comments: 1-24 of 24 in total

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