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Shining Force: Resurrection Of The Dark Dragon Review

GameBoy Advance Review by Ronan Jennings

18 June, 2004

Classic franchises are a bit like children in an old country village. (Yes, this is going somewhere). One day there’s an abundance of them, vying for more attention but never getting it - and then the next, they’re gone. Grown up, forgotten, left for the big city. Suddenly, the old country village is in a spot of trouble; without children, it has no future; without them, it will not survive.

And so, the remaining children are treated like gold, because now the village finally realises their true value. Awwww. Anyway. There aren’t too many classic franchises left in the games industry, and it’s growing harder and harder to create one from scratch.. Most have already been revived, but for every Ninja Gaiden there’s a Shinobi. Which probably explains why Sega is being so clever with the Shining series. Not only has it teased us about a new PS2 Shining Force game, due in 2005, but it has also gone and remade the original Mega Drive game for the GBA. And, judging by the treatment it has received, this is one child that won’t be leaving the village. (Enough! - Ed).

May the force be with you

'Shining Force: Resurrection Of The Dark Dragon' Screenshot 1

Shining Force wasn’t the first game in its series (that claim belongs to dungeon-romp Shining in the Darkness) but most fans will agree it was the one that stole our hearts. It took the story-driven, town-roaming antics of the Final Fantasy series and merged it with a compelling chess-like battle system. It pioneered the strategy RPG genre - yet, ironically, most subsequent SRPGs have failed to replicate its charm. That fact is only re-enforced by this GBA remake which, despite some welcome additions, is all but identical to the original game.

Resurrection of the Dark Dragon is a very simple game at heart. You play Max, a young warrior who suffers from amnesia. He has been living in the town of Guardiana, the head of the Guardiana empire, having been taken in by its king. His past is shrouded in mystery (well, what did you expect?) and before long he is made leader of the Shining Force army, swept up in a battle against the warlike Runefaust empire … and maybe something greater. As with any good RPG, the plot in Shining Force is strong, but what really makes it stand out are the assortment of characters involved, and the way their plight is magnified by the epic nature of the battles. It’s the wonderful balance between town-roaming and combat that made the original a classic, and that stands for this version too.

A force to be reckoned with

'Shining Force: Resurrection Of The Dark Dragon' Screenshot 2

The game’s structure is quaintly straightforward, but satisfying nonetheless. Broken into eight chapters, it basically follows a town-battle-town-battle system, whereby you further the story and recruit allies in explorable towns, and then, erm, engage in battle.

The latter aspect of gameplay is at the heart of Shining Force, and it’s best described as a kind of freeform, fantasy chess. Early on the game, you’ll only have a handful of characters to fight with, starting off with two basic warrior classes, a wizard and healer. However, as you progress, up to 12 allies can be taken to battle at any one time, from an eventual selection of over 30 (if you can find them all, that is).

Generally speaking, a battle has the Shining Force grouped at one end of a large area, and various enemies scattered over the rest of it, often with a leader or boss enemy at the far end. Both enemies and allies can only move a certain number of spaces on the battle area (depending on terrain type and stats) and can only perform one action per turn. Mainly, it’s just a case of defeating all the enemies - though in some instances defeating a specific enemy will also end the battle.

Late Bird Catches The Flak

'Shining Force: Resurrection Of The Dark Dragon' Screenshot 3

Every ally, like every enemy, has different strengths and weaknesses, and the proper use of them is necessary to fight a successful battle. For instance, an archer might be able to attack an enemy from two spaces away, but he won’t survive much punishment in close quarters. Similarly, at the sufficient level, wizards can cast spells like Sleep and Fire at multiple opponents - but their health and defence are rubbish. As characters level up - which happens roughly every two kills or so, to a point - they gain new abilities and improve their existing ones.

Of course, all that probably sounds like typical strategy fare, but what makes Shining Force so special is the variety of characters you can recruit. Not all are straightforward wizards or healers; there’s a baby dragon, a jellyfish thing, a werewolf; you get the idea. Each character has a fleshed-out personality, plus most can be ‘promoted’ to new classes once they reach a certain level. You’ll soon find yourself taking a liking to specific characters, and including them in every battle. The downside to this is that new characters you recruit are sometimes ignored … but you can always concentrate on them the second time through.

The differences between the remake and the original are relatively minor. The first thing fans will notice is that Max actually talks in this outing - quite a bit in fact. He never gets into full-blown conversations or anything, but I preferred him mute. Amusement Vision has handled his newfound confidence well, however, and first-time players won’t bat an eyelid at it. Elsewhere the main changes are to the battles. Firstly, almost all of them now have a ‘challenge’ objective that you can fulfil to earn prizes. This mostly consists of ‘defeating all enemies’ within a certain number of rounds, and the prizes are weapons or gold. Lastly, and most interestingly, are the three new characters. Two of them, Narsha and Zuika, are utterly boring, despite the extra plot details Narsha brings to light.

Play your cards right

'Shining Force: Resurrection Of The Dark Dragon' Screenshot 4

However, the third, Mawlock, is an excellent addition. Throughout the game, you’ll acquire cards by searching town areas and defeating enemies, although some need to be killed by specific characters in order to slay them. Mawlock can equip these cards for battle, to ‘clone’ allies, copy enemy abilities and generally open up a new dimension to battles - which also get harder if you use Mawlock’s abilities. Additionally, a New Game+ option lets you play the game through a second time, in order to find the cards you didn’t get initially.

Graphically, the game has been given a slight facelift, but only barely. This is a good thing. The original was bright, colourful and had excellent battle animations. Thus, the same can be said of this version - though the GBA is obviously capable of better.

A special word must also be said of Shining Force’s music, which is probably the best soundtrack the Mega Drive was privvy to. Without that, perhaps many of the battles - and even the plot itself - may have lost some of its edge. A shining example of retro gaming

Double trouble

'Shining Force: Resurrection Of The Dark Dragon' Screenshot 5

Shining Force is a true classic. It may not have the admirable depth of Final Fantasy Tactics Advance or Fire Emblem, but it has twice the character - and twice the fun. Its story and graphics may not match the complexity of Golden Sun, but its simple poignancy more than makes up for it.

Even if Amusment Vision had done nothing to change the original, this would be one of the best games on the system. As it is, it has somehow managed to improve it without compromising the retro goodness. If classic franchises are like children, then this kid deserves all the attention he gets. (shoot me - Ed).

9/10

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Comments: 1-39 of 39 in total

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Blerk
18/06/04 @ 09:29
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Eeeeeeeexcellent! I shall buy.

/checks wallet

I shall buy after payday!
W0PR
18/06/04 @ 09:40
#2
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A new GBA game has been released? Blimey!

It's an RPG?

Oh joy.

/shoots GBA/
Macross
18/06/04 @ 09:44
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Hey don't knock it. Shining force is golden syrup on the ice cream that is the GBA.
itamae
18/06/04 @ 09:52
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Yes, Shining Force is pretty good. But to say that it is better than Final Fantasy Tactics Advance ("twice the fun"? OMGWTF!) seems to be somewhat over the top.

I haven't played the Mega Drive original so I can't comment on the its past merits, but by today's standards the game feels incredibly.... old. The combat system is functional yet very basic, terrain only plays a very rudimentary role, the role-playing elements are - who am I kidding, there are no RPG elements.

In my opinion FFTA is the better game of the two, and they both aren't fit to hold a candle to Final Fantasy Tactics (Playstation) and Disgaea.
otto [mod]
18/06/04 @ 10:02
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But it's not a 'proper' RPG, is it? It's yet another strategy game with RPG trappings. FFT: Advance, Tactics: Ogre, Fire Emblem, Advance Wars... and now this. Why oh why oh why oh why etc can't they give us another 'proper' RPG?? I'm begging here! Enough with the 'fantasy chess' games already!
bionutz
18/06/04 @ 10:02
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well, the question is: is it like FFTA? In that case no thanks, I've had enough of that (my God 60 hours to end it, with only half the missions done, and that annoying battling system). Is it a classical RPG or a tactical RPG? btw is the genre PRG a typo or a new thing?
bionutz
18/06/04 @ 10:04
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Hi Otto, didn't see you there...
Is there still no review on Breath of Fire for GBA?
Abscido
18/06/04 @ 10:17
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Sorry if I didn’t make this clear in the review:

Basically, Shining Force can’t really be compared to FFT (and certainly not Disgaea!). Tactics is an out-and-out S-RPG - in fact, I consider it far more of a strategy game than a typical console RPG. It’s a good game - excellent at what it does - but, personally, I got bored with it after a while.

Shining Force, on the other hand, is basically a traditional console RPG, except you fight chess-like strategy battles instead of random battles. It’s nowhere near as modern as Golden Sun on the world/town level ... but, despite its age, it remains (to my knowledge) the only console RPG on this side of the water to combine very fun town/NPC roaming areas with an excellent, if reasonably simple battle system.
MikeD
18/06/04 @ 10:23
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As someone once said, I believe it was Shinji, a 9/10 on Eurogamer has come to mean something of a classic game status.

I've seen far too many 9/10's lately for games that are very good, but definitely don't feel so classic. This game may have been a classic originally, but a port of a really old game doesn't deserve 9/10 imo. 8/10 if it's really good.

Personally I hope you guys rethink the scoring and turn it into something sensible again. Namely: 7/10 for a good game (transformers, thief:DS) 8/10 for a very good game (this, crystal chronicles multiplayer apparently) and 9/10 for real classics.

otto [mod]
18/06/04 @ 10:26
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Abscido, hmm... I'm quite tempted, then.

bionutz: "Is there still no review on Breath of Fire for GBA?"

Not on EG, as far as I can remember, unless you count the following, brief reader's review by me: "Top fun, get it, and the second one!" :)
itamae
18/06/04 @ 10:29
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To each his own obviously.

Personally I got terribly bored by the Final Fantasy I - like dialogue in the towns.
bionutz
18/06/04 @ 10:31
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well, then I'll have something for the vacation! I mean besides the thick software design books I want to read on the beach...
[Edit] - I mean Breath of Fire at least!
Edited 1 times, most recently on 18/06/04 @ 11:33
MBar
18/06/04 @ 10:34
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Namely: 7/10 for a good game (transformers, thief:DS) 8/10 for a very good game (this, crystal chronicles multiplayer apparently) and 9/10 for real classics

what the hell does 10/10 take then if real classics are 9/10? or are you one of these people that suggest no game should ever get 10/10, if so you're just crazy!
Abscido
18/06/04 @ 10:37
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"This game may have been a classic originally, but a port of a really old game doesn't deserve 9/10 imo. 8/10 if it's really good."

I can’t speak for EG or the site’s rating system, but if it makes you feel any better I was originally going to give this an 8. However, everything must be taken in context - and, in the context of GBA games, Shining Force is a 9.

The fact is, if I had to name my best 15 games on the system, this would be one of them. I wish we had a NEW Shining Force game to give 9 out of 10 to, but we don’t. I wish most of the best GBA games weren’t ports - but they are!

In that sense, while I agree that a 10-year-old port *shouldn’t* be besting most of the games on the system, it does. Unfortunately, the GBA is too far into its lifespan to start wishing for better now. Thus, in the context, this is a 9.
W0PR
18/06/04 @ 10:43
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Highly disappointed that nobody has done the obligatory 'better than Halo then' comment.

Come on somebody.
itamae
18/06/04 @ 10:45
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" Highly disappointed that nobody has done the obligatory 'better than Halo then' comment.

Come on somebody."



But it isn't.... ;)
MikeD
18/06/04 @ 10:48
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Fair enough abscido. Good arguments. It was in fact just random that I replied on your review, btw. It's why I included some other recent scores, it's a comment for all reviewers. I just don't want to see my favourite site turn into one of those magazines where they can be critical in the text but are never critical in the score :-)



Mbar, No I don't think 10/10 should never happen. but it should be those incredibly special occassions where a game just completely amazes you. I don't think we've had such things recently. Halflife might be one of those games. GTA 3 possibly. Such things.
MBar
18/06/04 @ 10:48
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according to the 9/10 it must be.

f**k, this "better than halo" stuff is getting as old as m0t0rb1k3s or whatever that crap is supposed to be.
UncleLou
18/06/04 @ 10:59
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according to the 9/10 it must be.

f**k, this "better than halo" stuff is getting as old as m0t0rb1k3s or whatever that crap is supposed to be.


Heh, the "better than Halo" stuff is much, much older.
disc
18/06/04 @ 11:01
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IT HAS M0T0$B1K3S ?!?!?!
WOAH!


Personally my favourites have been Ogre Tactics and Fire Emblem... Beat all those other rpgs/tactics games including this...
Edited 1 times, most recently on 18/06/04 @ 12:02
Kami
18/06/04 @ 12:05
#21
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This gamecould kick Halo's backside blindfold and withone hand tied behind it's back.

Shining Force is one of those rare games which no-one remembers with clarity, but on going back it's just as good, if not better.

And with a cosmetic clean-up, have to say this is one GBA game which will probably be lodged for several weeks in my GBPlayer, with me reliving bygone childhood days... *sigh*
gizmo
18/06/04 @ 12:39
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Can you just imagine what will happen if there are m0t0rb1k3s in Halo2 :p

And god help whoever has to score it.
bionutz
18/06/04 @ 12:50
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By the way, wanting to buy I went to Simple Games; they don't have it, so that link is erm not very happy.
Sko
18/06/04 @ 13:11
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"f**k, this "better than halo" stuff is getting as old as m0t0rb1k3s or whatever that crap is supposed to be. "

Hey, don't forget the 'tard' brigade. Although I haven't seen them 'setting up their guns' for a while now.
rygel
18/06/04 @ 13:21
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well... ghosts are quite close to motorbikes :)
disc
18/06/04 @ 15:32
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the tards are usually just interested in tardgames....
like halo, doom, driv3r, anything nintendo... etc.
WoodenSpoon
18/06/04 @ 20:12
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They liked GS...

But that may have been because Lutz fed them.
yegon
18/06/04 @ 20:35
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Classic game! My only *tiny* gripe is they've changed some of the dialogue in the game e.g. in the original, a sign said "don't walk here unless you want to be glared at". Now it just says "No trespassing" :(. A *miniscule* gripe admittedly, but things like that were all part of its charm back in the day...
Scimarad
19/06/04 @ 08:16
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Why would they change that?? Does the guy still say "Don't make me glare at you!!!" - Huh! If they do the sequel they'd better not change "Soapy water (Gulp!Gulp!) Tastes disgusting!!"

Contender for my favourite game EVER...
StixxUK
20/06/04 @ 17:21
#30
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Am I the only one that's noticed how effin' UGLY this game is?

I don't want to get too close to it in case whatever hideously disfiguring disease it has is catching.
Lutz [mod]
20/06/04 @ 17:35
#31
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The game is easy on the first play through, but as you finish it it gets harder and harder. Most people won't be able to finish it on 3 play throughs. The developers got stuck at 6.

Awesome game, but the original was better in terms of graphics and sound IMO. I've done a reader review, maybe that'll come up soon.

And sorry, but Narsha is far from crap, she's a key character if you ever play through more than once... There's much more to Zuika than meets the eye too...
Lutz [mod]
20/06/04 @ 17:37
#32
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Pachinko: Hang on, you thought Dark Dragon in the GBA was easier than the MD version? You are kidding right???
shirubagan
21/06/04 @ 11:02
#33
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Excellent game. Loved it the first time round, loving it now.
Lutz [mod]
21/06/04 @ 14:48
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Woody, I can't help feed tards who want good information from a great game! :)
TipTop
14/07/04 @ 09:58
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How many game hours does this equate to? i.e. how quick do you finish it?
Lutz [mod]
14/07/04 @ 10:02
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One play through should take you about 30-40 hours tops. However on each subsequent playthrough of the same game (Save the game when finishing it) cranks up the difficulty level somewhat, everytime you finish it. Also certain things are "carried over" on each play through.
Abscido
14/07/04 @ 10:07
#37
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"One play through should take you about 30-40 hours tops."

Woah there ;). It took me about 7 hours for a first play through, but a first-time player would get 10-15 at the very most. No *way* it would take 30 or 40!!
Lutz [mod]
14/07/04 @ 10:29
#38
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There's 40 battles in the game, each one lasts about 30 minutes. Add in the story and the management, how the HELL did you do it in 7 hours? Did you miss half the game? Did you talk to the townsfolk?
bionutz
05/09/04 @ 22:42
#39
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True - I also played the game. How the hell 7 hours - it took at least 15, and I rarely had to re-battle.

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