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Return to Vanguard Review

PC MMO Review by Rob Fahey

11 December, 2007

Page 2 of 2. <- Page 1

So far, so good - and nine months of improvements have definitely polished and fixed the three core spheres of the game to a point where they can actually be enjoyed. Other additions, too, are welcome. Vanguard has adopted World of Warcraft's concept of rested XP, which grants you bonus XP for a time after you've spent a while either logged out or in a settlement, and a new system called Brotherhoods allows you to link up with friends around a similar level and share XP from your activities - even when one of you isn't online. It's a fantastic way of making sure that friends who can't always play together stay around the same level, rather than outpacing one another.

Sigil certainly hasn't been sitting on its hands for the last nine months, then; but it's far from being all roses in the world of Telon. Most of the technical and content fixes are, frankly, what we'd have expected to see from a game launching after a beta period - not from a game that's been on the market and commanding a subscription fee for nine months. Saying that the game is now up to the quality of a polished MMOG at launch is a glass-half-full comment, too - and in other regards, the glass is half empty. Vanguard still presents its fair share of bugs and problems.

Changing the Guard

'Return to Vanguard' Screenshot 4

Players get their first mount early on, and gradually upgrade through more and more exotic beasts as the game progresses. It's a nice carrot to lead you through the levels.

Some quests, for example, remain badly bugged and cannot be completed - something we encountered in a major part of an ongoing quest chain only a couple of hours after rolling a new character. This wouldn't be such a problem if there were dozens of quests around for you to pick and choose from - but quest and content density remains a pressing problem for Vanguard. Each area has only a small number of quests to choose from, often all strung out along one chain of storytelling; compared to the quest-rich environments of games like WoW, Lord of the Rings Online and their ilk, it feels sparse and barren. The upshot, of course, is that grinding monsters at random is encouraged - an unpleasant throwback to the Bad Old Days.

Similarly, we have a big problem with the town planners of Telon, who have laid out some of the most annoying, spread-out and illogical cities we've ever visited in a game. Most MMOGs trip up on city design at some point - leaving players wandering around wondering where on Azeroth they're meant to be, and feeling increasingly frustrated as they do so - but Vanguard's can be particularly awful, with even small settlements being widely spread out and annoying to navigate. If they were packed with content, we wouldn't mind so much - but, as previously mentioned, many settlements offer you remarkably little to do.

The continent of Kojan, in particular, seems badly conceived; it's one of the three major continents in the game (and Vanguard's vast, sprawling world is certainly one of its biggest assets - each continent is remarkably different from the last), but it's got remarkably little to do, and dries up almost completely at level 20, forcing players to move elsewhere. The other continents are better, certainly, but still afflicted with broadly the same problem - not enough content to fill the wide open spaces.

'Return to Vanguard' Screenshot 5

Combat is arguably Vanguard's strongest point. Little innovations like having two targets - one for attacking, one for healing - make it much more enjoyable.

It's not just content that rattles around in a vacuum, though. Players, too, are thin on the ground - especially in the low-end areas. Sigil has reduced the number of servers for Vanguard from 13 down to 4 in a series of mergers - a fine plan, but each of the four remaining servers still has a low population. It gets better at higher levels, above level 40 or so, but below that you'll frequently have trouble finding anyone to play with - even with the new and improved Looking for Group interface. This isn't Sigil's fault - well, it is, but they can't magic up players out of nowhere - but it's still a major problem with the game, and it would be silly not to factor it into a re-review.

What we're left with, then, is all the evidence of a development team struggling insanely hard to make up for a terribly weak launch. In the past nine months, Sigil have kept their promises; new features have been rolled out, free content updates and patches have appeared every few weeks, problems have been fixed, and as we write this, a much-needed infusion of high-end raiding content is being mainlined into the game. The company is working its backside off to fix the disappointment of last February's launch - of that, we're absolutely certain.

'Return to Vanguard' Screenshot 6

Conversely, its weakest point is that this is a group photo of every single person that still plays Vanguard. And all their mates.

Vanguard is now in a stable and enjoyable state, and much of the potential which was crushed by poor implementation at launch has been unlocked by months of additional development work. For the few players who have stuck with the game, their patience has been rewarded - even if they'd be justified in feeling ripped off at having paid to beta test an unfinished product for nine months.

However, the uphill struggle the game faces may simply be too steep. Conventional wisdom in the MMORPG market says that you can't recover from a bad launch, and Vanguard is already a by-word for poor quality, rushed software in MMOG circles. Even now, it's not bug-free and well-polished - it works, it's innovative and it's well-implemented, but compared to the you-can-see-your-face-in-it shine of something like WoW or LOTRO, it's still second-rate.

More dedicated MMOG fans will be prepared to forgive that, and to them we're happy to say that Vanguard is now ready for its close-up. If you are an old EQ player or in search of something more hardcore than WoW, but you dismissed Vanguard as a ropey old goat earlier in the year, you could do worse than trying it again. However, if WoW is your poison - or if you're unusure about this whole MMOG lark in general - Vanguard should probably stay off your shopping list.

7/10

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Comments: 1-26 of 26 in total

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Load "$"
11/12/07 @ 08:31
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1st and Key Pleeze.
a8a
11/12/07 @ 08:33
#2
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Even assuming that they have fixed all the technical issues with the game, my major problem with it in beta was that the art style was rubbish. Which is true for most MMOs that I have no interest in - there seems to be a ridiculous amount of extraordinarily bland and uninspired character designs in MMOs. A more defined style (such as in WOW or FFXI) really helps a LOT.
Squire
11/12/07 @ 08:33
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This could turn it around for Vanguard
urban
11/12/07 @ 08:45
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give us a trial then :)
Dizzy
11/12/07 @ 09:12
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"Little innovations like having two targets - one for attacking, one for healing - make it much more enjoyable"

Hmmmm... most game have that now (with the target of target "feature"). Smart spellcasting makes sure you heal or damage your target depending on who is targetted.

Still.. once the population of a MMORPG drops below a certain level the game is effectively dead. RIP Vanguard.
mkreku
11/12/07 @ 09:22
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Did anyone ever get one of those flying mounts that I read about? That was one of the few things I wanted to try in Vanguard? I gave up on the beta at level.. something low. It was just too horrible to play.
hjarg
11/12/07 @ 09:40
#7
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Mmm, but the char creation was lovely at least. You could make a slim chick with boobs that would break her back :D
But still, sucky launch and now, 9 month later, it seems like playable. Well, if the marketing gurus offered a free trial, i might give a shot. Otherwise, it may as well stay dead.
Olemak
11/12/07 @ 10:13
#8
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Maybe they'll just re-issue the whole thing when it's fixed up proper. If they have Sony to back them, that is at least an option. Seems like an awful waste, otherwise. I might be tempted, but I think they have to still climb a notch on the review score, so give tit a few more months, iron out some more bugs, make som more quests and interesting stuff to do.

One note, though - it seems to me that this game, too, is punished for not being to everyones liking; it is too much of a "moorpg fan" type of game to appeal to everyone, and is scored lower for it, I feel. (Well, given that the initial score was a six, and it is still just a 7 after what the reviewer calls a massive makeover to the extent that the game now "works" and seems pretty fun and novel).

My point is, I guess, that you would not detract a point from a game like Halo 3 for not being to anyones liking - I am certainly going to stay away from Halo - so it seems unfair to punish this game for being different. It's like detracting a point off Romeo & Juliet, because "it's not for everyone". The thing is - nothing (including films, books and music) is ever for everyone, and if something is, then it's usually bland and boring.

I've seen eurogamer do this several times, it strikes me as an odd practicce, especially for a site that seems to value diversity, quality and innovation in games..
Res
11/12/07 @ 10:20
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"Still.. once the population of a MMORPG drops below a certain level the game is effectively dead. RIP Vanguard."

Each server on a mmo in most games only holds about a maximum of 15000 people so it doesn't really matter if the population drops as long as it doesn't go below that as long as the devs keep supporting it. Now I am not saying Vanguard has that many players as SOE do not release numbers but to think you need millions of people playing a MMO just to see people on a server is not true.

Anyway I went back to Vanguard for a short stint to see what had improved a while ago and it plays alot better now than it used to, the devs seem dedicated to improving performance on all systems (players models and NPCs are even being rebuilt) and I believe SOE are planning a relaunch early next year which should get the numbers way up again. Still, I probably wouldn't recommend trying to game out for another 4 months or so.

"Did anyone ever get one of those flying mounts that I read about? That was one of the few things I wanted to try in Vanguard?"

I don't think they have been fully introduced into the game yet, but I played a quest where you could get one to use in a certain zone and there isn't much to say about it. You could either ride it like a horse or double tap jump and it would start flapping its wings and take off allowing you free movement in the air.
El_MUERkO
11/12/07 @ 10:23
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El_MUERkO's MMO marketing inc. says Sigil/Sony need to release a new downloadable install that doesn’t require a week of patching to get running ... and offer it as a free download with a free month trial ... and give a free months play to everyone who has cancelled their account since beta ... and give a free months play and an in game gift to everyone who has played since launch and not cancelled, something self deprecating like a 'shield of insane resolve' ... and spend some money making a cool 're-release trailer' showing off the combat and diplomacy ... and hire more people to make content if they get more players ... and pay me for my genius!
Nallen
11/12/07 @ 10:26
#11
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Having read the review it sounds to me like it lost points for not doing what it does in a very interesting way and for being mostly free from content and players. Certainly enough to drop it to a 7 in my eyes.

That's the problem with giving Bioshock and Halo 3 tens you see, people expect all games to get more marks than they deserve.
Nallen
11/12/07 @ 10:29
#12
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What the hell is wrong with me though? I still want to play it. The part of me that still wants to resub to AC.
Res
11/12/07 @ 10:39
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"El_MUERkO's MMO marketing inc. says Sigil/Sony need to release a new downloadable install that doesn’t require a week of patching to get running ... and offer it as a free download with a free month trial"

They are in the process of making a trial island much like EQ2's I believe that uses all of the optimized content they plan on using on the main islands, there is no point in releasing a free trial now when the game still isn't finished (by mmo standards) as it will only put more people off.
Quine
11/12/07 @ 11:00
#14
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"fairly unique"

/gets red pen out
Shinji [mod]
11/12/07 @ 11:07
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Having read the review it sounds to me like it lost points for not doing what it does in a very interesting way and for being mostly free from content and players. Certainly enough to drop it to a 7 in my eyes.

That's pretty much it, yes. A seven is a good score on EG, I should add, and a fairly big step up from a six.

It's not a question of whether the game appeals to a wider audience, really - I'm happy to reward niche stuff, even if it's not specifically my niche. However, given the sparse nature of the content, and the lack of the kind of good, solid quests needed for solo play (which is pretty much non-optional given the low server populations) it's impossible to justify marking the game any higher.
Gurgeh
11/12/07 @ 11:10
#16
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"This could turn it around for Vanguard "

I'm sure most people reading that won't get it ;-)

This game was a dog when released and it's still a dog now. The initial review of this game was way off the mark and I can only assume the SOE publicity people are trying to drum up some subscribers by getting sites to re-review it.

If you want a fantasy MMO but you don't want Warcraft then Everquest 2 is a far better game than Vanguard, or Lord of the Rings online if you only have the odd hour or two to play. That's all anyone needs to know.
Whitewalker
11/12/07 @ 11:27
#17
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Good re-review...personally I love Vanguard, and highly recommend it to those who'd like something more demanding and only to those that offer a decent rig to run it. Mind you if you decide to take up all it has to offer, adventuring, crafting, diplomacy, harvesting it can be challenging, but it is also very rewarding. It has been compared in that sense to playing a game of chess rather than checkers.

I believe Vanguard will succeed in the long run, especially after Sony re-launches it with the trial...this in 2008? …which would be the best time to try it out as that is when it should be in the shape it was meant to be. It's getting great support and the on going work being done to it is very optimistic; so no, I wouldn't say it's dead...but more like on the way to a healthy recovery.
Res
11/12/07 @ 11:39
#18
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"I can only assume the SOE publicity people are trying to drum up some subscribers by getting sites to re-review it. "

I would be interested to know if SOE asked for thie re-review. I doubt they did as the relaunch has not yet happened and the optimizations are still not fully implimented. Still, christmas is only a few weeks away so they may well have done.
Shinji [mod]
11/12/07 @ 11:46
#19
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I don't know what the exact process that caused this re-review was, you'd have to ask Kristan about that - however, I'd mentioned the idea of re-reviewing it after patching as long ago as last spring, and I believe a few EG readers had sent mails to our contact address asking if we were going to take a second look. I don't think SOE had anything to do with it, although I could be mistaken.
Gurgeh
11/12/07 @ 12:03
#20
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"I believe a few EG readers had sent mails to our contact address asking if we were going to take a second look"

Doesn't that strike you as odd? The game has very few subscribers and almost no press for months, and now just before Christmas and a re-release Vanguard pops up again.

If you want to revisit an MMO go look at Everquest 2. I don't play it but I know people who do and they say it has come on leaps and bounds from release.
Shinji [mod]
11/12/07 @ 12:52
#21
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Doesn't that strike you as odd?

Not in the slightest. Games - especially MMOs - with small subscriber bases often have very pro-active fans who spend a lot of time promoting their chosen game. Speaking personally, I get a hell of a lot more correspondence, per capita, from people playing "unpopular" MMOs than I do from WoW players, and I'd guess that's broadly true for EG as a whole.

As for EQ2, I can't really comment - I never played the game in its original incarnation so the changes wouldn't really strike me, I guess. Someone else would have to do that Return To... piece, but it wouldn't surprise me if the guys are considering doing one.
AOFanboi
11/12/07 @ 18:38
#22
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These "meh" MMOs are bait to make people sign up for SOE's "all-inclusive" service - whether it's Matrix Online, EQ, EQ2, ...

So they make some money either way. Either from those that play only one game, and from those who "trade up"; since people only play one game at a time they don't overload the servers, either...
Edited 1 times, most recently on 11/12/07 @ 18:47
ave
11/12/07 @ 18:51
#23
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"A seven is a good score on EG, I should add, and a fairly big step up from a six."

Are you planning on entering politics?
fluff_the_tiger
12/12/07 @ 11:15
#24
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a8a : I completely agree, not just for MMORPG but even Oblivion had TERRIBLE art direction for the characters in the game. The architecture was great though.
flukeyjeff
03/01/08 @ 01:08
#25
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It seems very unfair to compare LOTRO with Vanguard. I played LOTRO for 3 weeks, got to level 35 and then got bored.
Somehow Vanguard has managed to keep my attention (albeit I did have a 4 month break as the game was so horribly broken).
I now have 6 alts all on the same server. What does it for me I think is the huge variety of both classes and races, each with their own individual strengths and weaknesses.
I'm not saying Vanguard is by any means perfect, however once it has got hold of you, it keeps you involved.
If you're looking to get into Vanguard and you're UK based, avoid the Euro server. Population is awfully low. I moved my characters to Seradon, one of the US servers and server population has most definitely seen an increase over the last 3 months.
Cape
22/04/09 @ 11:50
#26
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I've played VGSOH more or less since launch. I love the game and its diversity. World of Telon is huge. I'll proly leave the game now - still counting - because of too little players left. My lates guild worked extremely well as raiding force but we couldn't keep up with recruiting and eventualy the core guildies are leaving and guild will vannish. Honestly its breaking my hart.

Yes its possible to get a flying mount in several ways. Its a long grind or a tough Q-chain or both to achieve but many has griffon mount, Wyverns ot the ever most awesome Pegasus flyer.

The bad reputation of Vanguard is somewhat deserved. They still excell in bad communication and just to many erros coming with each update.

Still its an awesome game and another high level dungeon (PotA) are in test phase 2: proly will arrive in regular game in a month or so. More players coming back and i would stay.
Edited 1 times, most recently on 22/04/09 @ 12:53

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