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Return to Vanguard Review

PC MMO Review by Rob Fahey

11 December, 2007

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Last time we looked at Vanguard: Saga of Heroes, it was in a somewhat lamentable state of affairs. Just after its launch nine months ago, the game was a mess of bugs, dropped features, broken quests, regular crashes and system requirements no mortal man could hope to achieve. It was, frankly, a disaster.

And yet, we couldn't help but note that in spite of its disastrous implementation, Vanguard was full of good, ambitious ideas. We liked the concepts underlying such things as the diplomacy system, which allows you to treat conversations with NPCs as a kind of card game, and the excellent crafting system. We liked the idea that we could build our own houses or even boats; we liked the combat system, whose chained attacks and clever manipulation of resistances made most other MMOG combat look staid and boring.

The problem, back in February, is that these concepts were like rough-hewn gemstones being carried along in a river of human excrement. Vanguard was so utterly, painfully broken, both technically and in some key design ways, that reaching for its finer moments was like sticking your fingers into a leper's weeping sores to extract a nugget of gold. Other equally pleasant metaphors spring to mind. I'll spare you.

Shored Up

'Return to Vanguard' Screenshot 1

It's a good-looking game - and it'll even run on your PC now, which is a definite improvement.

In February, we gave Vanguard six out of ten - a score that, in retrospect, was probably a little generous given the shocking mess the game was in. Shortly afterwards, Sigil Games CEO Brad McQuaid (he of EverQuest fame) admitted that the game had been released unfinished due to financial constraints, and probably needed another three months in development before it was up to scratch.

Well, fair enough. Sigil - now wholly owned by publishers Sony Online Entertainment - have now had nine months to work on the game. As we observed in our original review, MMOG titles change and evolve in a manner unmatched by any other type of game. If our February review was a snapshot of a painfully incomplete product, then it seems only fair to return and take another snapshot.

The first sign of just how much has changed in the world of Telon comes when you install (or re-install) the game. Setting aside an evening to get back into the game turned out to be a mistake - in that the evening was spent simply installing and patching, with only a few minutes afterwards to run around and play with settings. At a rough estimate, the game took three and a half hours to install from DVD and then patch on a decent UK ADSL connection - we don't know exactly how much patch data that equates to, but it's certainly a hefty amount.

Once you're actually ready to go, however, the first difference between today and nine months ago is immediately apparent. The game works now; not in a creaky, half-baked sense, but in a way which actually makes it feel like a proper, tested, polished product. It loads in a reasonable amount of time, manages a decent frame-rate (the only major hardware change to our test rig was going from an ATI Radeon X1950 to a Radeon X2600 - a nice bump, but not enough to account for the performance boost), and doesn't crash. The view distances are fantastic, and you can even turn on a fair amount of detail without making your PC sob in horror.

'Return to Vanguard' Screenshot 2

The ability to build your own houses remains a big draw of the game - most modern MMOs have abandoned the idea of player-owned property.

Not all the graphical problems are gone, admittedly. There are some odd glitches in the system, like the fact that you can see the world being "built" around you when you first pop into an area - an effect that will be familiar to anyone who has dabbled in Second Life, but not one we expect to see in a properly polished online world. It's a minor irritation; more unusual, and more annoying, is the bug which makes walls, platforms or entire buildings disappear on rare occasions. You'll need to log out and back in to fix that one.

Still - the contrast between what we're seeing right now and what we saw nine months ago is like night and day. Lag is rarely a problem (although the sparsely populated servers may have some impact on that), the game seems perfectly stable for the most part, graphics glitches are rare, albeit still present. Vanguard finally works, and there are even moments when some hugely impressive graphics really shine through.

Emboldened by the obvious technical progress, let's explore a little more deeply.

Scratching the Surface

'Return to Vanguard' Screenshot 3

Each part of the game has fairly unique architecture and terrain, which makes for pleasing variety. You also get different equipment on each continent.

Most of the things we liked about Vanguard have stayed in place in the past nine months, we were pleased to note. The combat remains the stand-out part of the game, thanks to the addition of special chaining and finishing attacks that are triggered by critical hits. You start picking up these moves early on, and they gradually stack up to make combat quite different to anything you've experienced in an MMOG before. Other titles tend towards repetitive battles; learn a pattern of buffs, attacks and other actions, and repeat it until the enemy falls. Vanguard breaks the rules by making you watch which actions are available to you, giving combat an intensity which anyone bored by other MMOGs will welcome.

Diplomacy, too, is still here - and greatly improved over its first incarnation, thanks to a much slicker user interface for diplomacy "matches" and a more logical progression system which awards you a level in diplomacy in the same way that you might level up in combat. Disappointingly, diplomacy remains somewhat divorced from the game's main content; it's got its own quest lines and NPCs, rather than being an alternative way of solving adventuring situations and quests. At high levels, Sigil is working to make diplomacy useful, at least - skilled diplomats are needed to do some very high end things like securing permission to build Guild Halls.

Finally, the third "sphere" of Vanguard's activities, crafting, is one of the least tweaked aspects of the game - but that's because it wasn't terribly broken to begin with. All manner of bugs and imbalances have been ironed out, and the interface seems a bit slicker and more intuitive - but the underlying system is still the same. Manufacturing items is a multi-step process which occasionally throws up "complications" (some good, most bad) that you can either try to resolve, or just live with and see what happens. It's a refreshingly involved system compared to the usual "combine recipe and ingredients, over and over" crafting abilities in MMOGs.

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Comments: 1-26 of 26 in total

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Load "$"
11/12/07 @ 08:31
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1st and Key Pleeze.
a8a
11/12/07 @ 08:33
#2
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Even assuming that they have fixed all the technical issues with the game, my major problem with it in beta was that the art style was rubbish. Which is true for most MMOs that I have no interest in - there seems to be a ridiculous amount of extraordinarily bland and uninspired character designs in MMOs. A more defined style (such as in WOW or FFXI) really helps a LOT.
Squire
11/12/07 @ 08:33
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This could turn it around for Vanguard
urban
11/12/07 @ 08:45
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give us a trial then :)
Dizzy
11/12/07 @ 09:12
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"Little innovations like having two targets - one for attacking, one for healing - make it much more enjoyable"

Hmmmm... most game have that now (with the target of target "feature"). Smart spellcasting makes sure you heal or damage your target depending on who is targetted.

Still.. once the population of a MMORPG drops below a certain level the game is effectively dead. RIP Vanguard.
mkreku
11/12/07 @ 09:22
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Did anyone ever get one of those flying mounts that I read about? That was one of the few things I wanted to try in Vanguard? I gave up on the beta at level.. something low. It was just too horrible to play.
hjarg
11/12/07 @ 09:40
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Mmm, but the char creation was lovely at least. You could make a slim chick with boobs that would break her back :D
But still, sucky launch and now, 9 month later, it seems like playable. Well, if the marketing gurus offered a free trial, i might give a shot. Otherwise, it may as well stay dead.
Olemak
11/12/07 @ 10:13
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Maybe they'll just re-issue the whole thing when it's fixed up proper. If they have Sony to back them, that is at least an option. Seems like an awful waste, otherwise. I might be tempted, but I think they have to still climb a notch on the review score, so give tit a few more months, iron out some more bugs, make som more quests and interesting stuff to do.

One note, though - it seems to me that this game, too, is punished for not being to everyones liking; it is too much of a "moorpg fan" type of game to appeal to everyone, and is scored lower for it, I feel. (Well, given that the initial score was a six, and it is still just a 7 after what the reviewer calls a massive makeover to the extent that the game now "works" and seems pretty fun and novel).

My point is, I guess, that you would not detract a point from a game like Halo 3 for not being to anyones liking - I am certainly going to stay away from Halo - so it seems unfair to punish this game for being different. It's like detracting a point off Romeo & Juliet, because "it's not for everyone". The thing is - nothing (including films, books and music) is ever for everyone, and if something is, then it's usually bland and boring.

I've seen eurogamer do this several times, it strikes me as an odd practicce, especially for a site that seems to value diversity, quality and innovation in games..
Res
11/12/07 @ 10:20
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"Still.. once the population of a MMORPG drops below a certain level the game is effectively dead. RIP Vanguard."

Each server on a mmo in most games only holds about a maximum of 15000 people so it doesn't really matter if the population drops as long as it doesn't go below that as long as the devs keep supporting it. Now I am not saying Vanguard has that many players as SOE do not release numbers but to think you need millions of people playing a MMO just to see people on a server is not true.

Anyway I went back to Vanguard for a short stint to see what had improved a while ago and it plays alot better now than it used to, the devs seem dedicated to improving performance on all systems (players models and NPCs are even being rebuilt) and I believe SOE are planning a relaunch early next year which should get the numbers way up again. Still, I probably wouldn't recommend trying to game out for another 4 months or so.

"Did anyone ever get one of those flying mounts that I read about? That was one of the few things I wanted to try in Vanguard?"

I don't think they have been fully introduced into the game yet, but I played a quest where you could get one to use in a certain zone and there isn't much to say about it. You could either ride it like a horse or double tap jump and it would start flapping its wings and take off allowing you free movement in the air.
El_MUERkO
11/12/07 @ 10:23
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El_MUERkO's MMO marketing inc. says Sigil/Sony need to release a new downloadable install that doesn’t require a week of patching to get running ... and offer it as a free download with a free month trial ... and give a free months play to everyone who has cancelled their account since beta ... and give a free months play and an in game gift to everyone who has played since launch and not cancelled, something self deprecating like a 'shield of insane resolve' ... and spend some money making a cool 're-release trailer' showing off the combat and diplomacy ... and hire more people to make content if they get more players ... and pay me for my genius!
Nallen
11/12/07 @ 10:26
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Having read the review it sounds to me like it lost points for not doing what it does in a very interesting way and for being mostly free from content and players. Certainly enough to drop it to a 7 in my eyes.

That's the problem with giving Bioshock and Halo 3 tens you see, people expect all games to get more marks than they deserve.
Nallen
11/12/07 @ 10:29
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What the hell is wrong with me though? I still want to play it. The part of me that still wants to resub to AC.
Res
11/12/07 @ 10:39
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"El_MUERkO's MMO marketing inc. says Sigil/Sony need to release a new downloadable install that doesn’t require a week of patching to get running ... and offer it as a free download with a free month trial"

They are in the process of making a trial island much like EQ2's I believe that uses all of the optimized content they plan on using on the main islands, there is no point in releasing a free trial now when the game still isn't finished (by mmo standards) as it will only put more people off.
Quine
11/12/07 @ 11:00
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"fairly unique"

/gets red pen out
Shinji [mod]
11/12/07 @ 11:07
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Having read the review it sounds to me like it lost points for not doing what it does in a very interesting way and for being mostly free from content and players. Certainly enough to drop it to a 7 in my eyes.

That's pretty much it, yes. A seven is a good score on EG, I should add, and a fairly big step up from a six.

It's not a question of whether the game appeals to a wider audience, really - I'm happy to reward niche stuff, even if it's not specifically my niche. However, given the sparse nature of the content, and the lack of the kind of good, solid quests needed for solo play (which is pretty much non-optional given the low server populations) it's impossible to justify marking the game any higher.
Gurgeh
11/12/07 @ 11:10
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"This could turn it around for Vanguard "

I'm sure most people reading that won't get it ;-)

This game was a dog when released and it's still a dog now. The initial review of this game was way off the mark and I can only assume the SOE publicity people are trying to drum up some subscribers by getting sites to re-review it.

If you want a fantasy MMO but you don't want Warcraft then Everquest 2 is a far better game than Vanguard, or Lord of the Rings online if you only have the odd hour or two to play. That's all anyone needs to know.
Whitewalker
11/12/07 @ 11:27
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Good re-review...personally I love Vanguard, and highly recommend it to those who'd like something more demanding and only to those that offer a decent rig to run it. Mind you if you decide to take up all it has to offer, adventuring, crafting, diplomacy, harvesting it can be challenging, but it is also very rewarding. It has been compared in that sense to playing a game of chess rather than checkers.

I believe Vanguard will succeed in the long run, especially after Sony re-launches it with the trial...this in 2008? …which would be the best time to try it out as that is when it should be in the shape it was meant to be. It's getting great support and the on going work being done to it is very optimistic; so no, I wouldn't say it's dead...but more like on the way to a healthy recovery.
Res
11/12/07 @ 11:39
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"I can only assume the SOE publicity people are trying to drum up some subscribers by getting sites to re-review it. "

I would be interested to know if SOE asked for thie re-review. I doubt they did as the relaunch has not yet happened and the optimizations are still not fully implimented. Still, christmas is only a few weeks away so they may well have done.
Shinji [mod]
11/12/07 @ 11:46
#19
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I don't know what the exact process that caused this re-review was, you'd have to ask Kristan about that - however, I'd mentioned the idea of re-reviewing it after patching as long ago as last spring, and I believe a few EG readers had sent mails to our contact address asking if we were going to take a second look. I don't think SOE had anything to do with it, although I could be mistaken.
Gurgeh
11/12/07 @ 12:03
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"I believe a few EG readers had sent mails to our contact address asking if we were going to take a second look"

Doesn't that strike you as odd? The game has very few subscribers and almost no press for months, and now just before Christmas and a re-release Vanguard pops up again.

If you want to revisit an MMO go look at Everquest 2. I don't play it but I know people who do and they say it has come on leaps and bounds from release.
Shinji [mod]
11/12/07 @ 12:52
#21
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Doesn't that strike you as odd?

Not in the slightest. Games - especially MMOs - with small subscriber bases often have very pro-active fans who spend a lot of time promoting their chosen game. Speaking personally, I get a hell of a lot more correspondence, per capita, from people playing "unpopular" MMOs than I do from WoW players, and I'd guess that's broadly true for EG as a whole.

As for EQ2, I can't really comment - I never played the game in its original incarnation so the changes wouldn't really strike me, I guess. Someone else would have to do that Return To... piece, but it wouldn't surprise me if the guys are considering doing one.
AOFanboi
11/12/07 @ 18:38
#22
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These "meh" MMOs are bait to make people sign up for SOE's "all-inclusive" service - whether it's Matrix Online, EQ, EQ2, ...

So they make some money either way. Either from those that play only one game, and from those who "trade up"; since people only play one game at a time they don't overload the servers, either...
Edited 1 times, most recently on 11/12/07 @ 18:47
ave
11/12/07 @ 18:51
#23
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"A seven is a good score on EG, I should add, and a fairly big step up from a six."

Are you planning on entering politics?
fluff_the_tiger
12/12/07 @ 11:15
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a8a : I completely agree, not just for MMORPG but even Oblivion had TERRIBLE art direction for the characters in the game. The architecture was great though.
flukeyjeff
03/01/08 @ 01:08
#25
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It seems very unfair to compare LOTRO with Vanguard. I played LOTRO for 3 weeks, got to level 35 and then got bored.
Somehow Vanguard has managed to keep my attention (albeit I did have a 4 month break as the game was so horribly broken).
I now have 6 alts all on the same server. What does it for me I think is the huge variety of both classes and races, each with their own individual strengths and weaknesses.
I'm not saying Vanguard is by any means perfect, however once it has got hold of you, it keeps you involved.
If you're looking to get into Vanguard and you're UK based, avoid the Euro server. Population is awfully low. I moved my characters to Seradon, one of the US servers and server population has most definitely seen an increase over the last 3 months.
Cape
22/04/09 @ 11:50
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I've played VGSOH more or less since launch. I love the game and its diversity. World of Telon is huge. I'll proly leave the game now - still counting - because of too little players left. My lates guild worked extremely well as raiding force but we couldn't keep up with recruiting and eventualy the core guildies are leaving and guild will vannish. Honestly its breaking my hart.

Yes its possible to get a flying mount in several ways. Its a long grind or a tough Q-chain or both to achieve but many has griffon mount, Wyverns ot the ever most awesome Pegasus flyer.

The bad reputation of Vanguard is somewhat deserved. They still excell in bad communication and just to many erros coming with each update.

Still its an awesome game and another high level dungeon (PotA) are in test phase 2: proly will arrive in regular game in a month or so. More players coming back and i would stay.
Edited 1 times, most recently on 22/04/09 @ 12:53

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