Retrospective: Star Wars: Republic Commando
The Empire Strikes Back Catalogue.
How soon we forget. All LucasArts has to do is waltz through door with a smile on its face, a Monkey Island revamp and a decent Star Wars MMO under its arm, and the keys to a digital distribution service jangling in its pocket, and all of a sudden the past five years are forgotten. For years, absolutely nothing - and then suddenly she's back on the doorstep with a cheeky wink and a quip about selling me some fine leather jackets. Out of nowhere, we're rolling around in hay together and daring to dream of a new Day of the Tentacle, and more. As if the life that I wasted lying horizontal on the sofa and staring at the wallpaper hadn't been frittered away.
Well actually I haven't forgotten, you bitch. You left me. You grew tired of the things we cherished: pointing at verbs and combining objects, flying TIE fighters through asteroid fields and singing 'Lucas Arrrrrts!' in daft voices whenever we saw your logo. You walked out of that door and started chasing anything with a wallet or a nascent interest in pod-racing. And now, after so long searching for the fleeting affections of people who could never love you like I do, you've come crawling back to me. Good, old, dependable me.
I knew you'd come back though. I could, for want of a better phrase, feel the good in you. I thought for a while it was through basking in the reflected BioWare glory of Knights of the Old Republic - but no. I knew that your increasingly cold heart was still beating because of Republic Commando; the game that somehow and some way took comedy battle droids and gravel-voiced Kiwi clone troopers and rendered them vibrant, gritty and cool. Sure, it wasn't perfect, with its repeated action bursts and environments, its fixation with corridors and hangars and a paucity of enemy types - but it was effused with a spirit that couldn't be denied. And its music was brill too.

The in-game intro tracks your growth as a clone. It's all rather nifty.
For those who bravely resisted anything associated with the front of lunchboxes between the years 1999 and 2005, Republic Commando takes place between the close of Attack of the Clones and the beginning of Revenge of the Sith. It's a squad-based first-person shooter in which you and three fellow clone commandos plough through the Clone Wars' first act on Geonosis, watch the back of General Grevious running through various Wookiee doors on Kashyyk, and in-between times deal with a group of adolescent Trandoshans who've found a Star Destroyer with the keys in the ignition and taken it for a joyride across half the known galaxy. Each of your commando chums meanwhile - Sev, Fixer and Scorch - has a personality that belies their shared genetic heritage and different traits, although, truth be told, said traits generally revolve around killing stuff.
The squad dynamics of Republic Commando remain exemplary - they're clear, obvious, fluid and easy to use. Most importantly though, in Republic Commando your squad is a necessity rather than a gang of liabilities trailing around after you reminding you to reload. The AI (perhaps aided by the game's limited corridor confines) rarely falters, while the ploy of providing many and varied sniping positions and grenade spots to bind your charges to while working your way round vast sci-fi hangars provides a tangible tactical edge.
Played through again now, the game is eerily reminiscent of Left 4 Dead - so neat are some of its squad mechanics, and so desperate for a co-op mode are affairs in general. Take the similar ways in which members of your squad become incapacitated, for example, and squad members having to get them back on their feet while the battle still rages. Or the ambient battle chatter, the mix of hugely imposing enemies with blaster-fodder or the scenes in which waves of Star Wars villainy must be held off... The whole game is simply a brilliant action package that subscribes to the Halo mantra of delivering that same exhilarating burst of action again and again - all to orchestral music that blends the chants of excitable holy men with the familiar strains of John Williams.
Even today it remains a more than competent action game, but there are other reasons that Republic Commando feels like it has what approaches the soul of a true LucasArts game, when so many others from the prequel period do not. It primarily comes from your squad, whether through the remarkable variations in animated bug/droid/lizard takedowns on show or simply in banter that, as mentioned before, rivals the best Left 4 Dead has to offer. Some of the lines are just priceless: "A well-built sniper rifle is a beautiful thing. Ours has two zoom modes, 'Up close and personal' and 'Hello, you're dead.'", "Are you trying to baffle the enemy into submission, sir?", "I think we may have to blast our way through that... And I'm not just saying that because I love to blow stuff up." Any game, any game at all, in which squad members chastise you for being a sadist when revoking an order to charge up on health has got to be a winner.

The gang's all here. And underneath they're all Temuera Morrison.
Whereas other recent Star Wars action games have little other than surface gloss, Republic Commando somehow goes deeper. Where a less confident game like Force Unleashed has to open with a big sell, like you playing as Vader, Republic Commando simply contents itself with a long build-up to a final cameo from Yoda saying a 'jolly well done' in his mangled sentence structure. Because of this it feels like a separate and tighter package from the same canon, not necessarily part of the established prequel money machine. What other part of the nu-Star Wars splurge went as far as making jokes about its own limitations? One priceless moment in the final third of the game has a squad member complain, just when you're getting a little tired of going through the motions in facsimile environs, "What? Another hangar?" and another cattily reply, "Well, I guess the Wookiees just like Hangars..." They sure do.
For LucasArts itself Republic Commando came at a difficult time. It was known during its development that two thirds of its developers would be laid off after it wrapped, and it's hardly surprising that after its less-than-stellar sales the mooted sequel Imperial Commando would never see the light of day. Yet even with this in mind, in what were really rather desperate times for the folk in the Lucas games division, a game with real heart and soul was produced. It gave me hope that one day being a LucasArts fanboy would mean something again.
Are we teetering on the edge of something truly meaningful? I can't say. I'm damaged goods, with some stratospheric trust issues. But it feels right. I'm glad I didn't burn all her clothes after all, or stab her eyes out of all the photos that showed us together in happier times. Not out of all of them at least. Welcome back LucasArts. All is forgiven.
You may also like...
-
Retrospective: Grim Fandango
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Retrospective: Star Wars Episode I Racer
-
Game of the Week: Catherine
-
Who Killed Rare?
-
Mobile Controller Group Test
-
The Story Behind XBLA's Biggest Game
-
Game of the Week: SoulCalibur 5
-
Why Devs Owe You Nothing
-
Face-Off: The Darkness 2
-
Gotham City Impostors Review
-
Kingdoms of Amalur: Reckoning Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
King Arthur 2 Review
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Mass Effect 3 FemShep trailer debuts
-
Skyrim gets high-res PC texture pack
-
Blizzard legally opposes Valve's Dota trademark application
-
Double Fine Adventure passes Day of the Tentacle budget
-
Valve admits hackers accessed Steam transaction log
-
Diablo 3 release date narrowed
-
Amnesia: The Dark Descent follow-up teased
-
Namco Bandai to publish new Star Trek title
-
Five new Mass Effect 3 gameplay trailers
-
EA announces starry Syndicate voice cast









Comments (67) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
One of the games I loved playing, despite it being sometimes a bit repetitive, it just had a soul, it was fun, the squad mechanics worked, animations and voices were great, and the length was exactly right. Some of the best time I had with the original Xbox was with this one. Only disappointment was the lack of co-op. Something for the sequel LucasArts?
Comment below viewing threshold Show
This game was a pretty poor Halo ripoff and in no way will it bring to mind Left4Dead....at all.
I dunno, very odd choice, the games not really worthy of such weekend automated postery, have a holiday
Comment below viewing threshold Show
Anyway, great game. Along with SW: Jedi Academy my favourite two SW games in recent years. Actually, I think I'm gonna buy it and play again.
Comment below viewing threshold Show
I can see the L4D reference as well, with the calm moments allowing you to the the personality of your teammates shine through just a little. Certainly worth a reminder, especially since you can pick up the Star Wars Best of PC Collection that has this, the fantastic Knight of the Old Republic, Battlefront, Empire at War and Jedi Knight II all for less than £20.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I loved this game to bits, shame it never got a sequel. And it was somehow made worse by the fact that it ended on a cliffhanger. Cmon LA doa sequel already, Space marines are cool now, it will sell. I promise.
Comment below viewing threshold Show
I remember not picking it up back when Republic Commando was released because I thought it's another movie based shit.
Might as well pick it up on steam now - price is just 10 bucks.
Comment below viewing threshold Show
Oh, and I found corridorrific level design fairly underwhelming (compared to R63 and SWAT 4). Even Halo seemed more ambitious to me in that depratment (judging from early levels).
Comment below viewing threshold Show
Comment below viewing threshold Show
It was short, but amazingly good fun. Pretty much from the moment that you leave Kamino to the ending, it's awesome. The incredibly witty and heart-warming chatter between squadmates, stabbing Trandos in the face, shooting Trandos in their backpacks so that they explode, blowing up that Separatist cruiser with the Star Destroyer's guns, the CIS Core Ship level, big-ass Wookiees, seeing Grievous and fighting his guards, blowing up spider droids, the epic ending scene, the Mandalorian battle chants in the main menu and at epic parts of the story . . . God, what more could you ask for in a Star Wars shooter?
MAKE A SEQUEL YOU PILLOCKS!
Comment below viewing threshold Show
Comment below viewing threshold Show
Personally, I really liked the helmet overlay on the screen as I found it to be more immersive and I would like to see it used more in games. There was however, an option to turn it off for whoever complained about it here.
This was always the first game I went back to on my original Xbox when my 360 broke (3 times), but now I spend a few days playing through the campaign solidly every month or so, it just never gets boring.
As for LucasArts, until they can arrange a sequel for this and sort out the whole Battlefront 3 debacle, they are by no means forgiven for the way they have treated their fans over recent years.
Comment below viewing threshold Show
The ending upset me though. I would have liked the chance to say "screw you sir" and go back.
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm glad that they are redoing Monkey Island and add another title to the serie (sure is an episodical title, but it's still Monkey Island).
And yes, games like Jedi Knight and the X-Wing - Tie Fighter series will always be welcomed. Republic Command was the swansong of the people that gave us the Jedi Knight series. And certainly we would love to see more games based on story and less on ubergraphics.
And you know what? I'd love to see a new Outlaws game or another AfterLife.
Comment below viewing threshold Show
http://ww w.eurogamer.net/articles/r_swre...
Comment below viewing threshold Show
All those Unreal 2 engine powered games, just looked and felt alike, Pariah was another one.
Comment below viewing threshold Show
Comment below viewing threshold Show
I can't believe I got buried for sharing an opinion that's wasn't trolling or being provocative.
Comment below viewing threshold Show
Comment below viewing threshold Show
As for Pariah, I never even finished the campaign before I traded it in. It was glitchy as fuck on Xbox and equally as boring.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I didn't play multiplayer that often, but it was fun. It was a lot looser affair, not rigid like the SP game. I remember joining a Team DM game and Goomba-stomping a Trandoshan player by just rocket jumping off his head with an AA shell, getting away with only minor burns to my armour. Try that in the single player game, and your teammates will have to spend the next five minutes locating your legs.
Sequel please, Lucas. We want to know what the bloody hell happened to Sev.
Comment below viewing threshold Show
I really want to play it again as it's BC but I can't find it anywhere.
Comment below viewing threshold Show
Comment below viewing threshold Show
Edge got this bang on the money when they bestowed it their hallowed 5/10
..trust me my misty eyed friends, you play this again now and you're in for one dull afternoon.
Comment below viewing threshold Show
Edge got this bang on the money when they bestowed it their hallowed 5/10
..trust me my misty eyed friends, you play this again now and you're in for one dull afternoon."
Absolute bollocks. I played it through two months ago and it was just as good as when I first played it, perhaps better since I'd forgotten entirely about all the wit that the squad displays.
Besides, Edge delight in raping the scores of good games. RC wouldn't be the first and it won't be the last.
Comment below viewing threshold Show
Comment below viewing threshold Show
Screw it, I'm gonna play this sucka again for the rest of today!
Comment below viewing threshold Show
I'm absolutely gutted there was a sequel planned but this didn't sell enough, I would've *loved* playing as an Imperial squad commander after their 'switches were flipped' at the end of the game!
:'(
/Has played this through twice on Xbox
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I played it through on my brand new rig back in late May and it worked absolutely fine. It looks a bit dated in some places, but it's still too fun for me to give a damn how it looks.
I would assume that if there are any kind of issues with newer hardware [seeing as I'm running an i7, GTX 295 and DDR3 RAM, I'm confident that it's unlikely] that the Steam version would fix it.
Comment below viewing threshold Show
Your mum. There's no tearing in the PC version.
Comment below viewing threshold Show
It's badass. The multiplayer is still being played too.
Comment below viewing threshold Show
Comment below viewing threshold Show
But, from what I heard, there was a kludge to do it. I don't know, it might be supported. If not, you could probably try using Xpadder (Which must be paid for) or XBCD (Which is free as the summer breeze) to map controls to the pad.
Comment below viewing threshold Show
Btw: These weekly retrospectives become more and more my fav column on EG. Keep it coming!
Comment below viewing threshold Show
Comment below viewing threshold Show
It's still highly enjoyable all the same.
Comment below viewing threshold Show
Comment below viewing threshold Show
/ignore that .. it was on the xbox.. not the 360 !! how time flys
Comment below viewing threshold Show
Congratulations Brett, you helped make one of the best Star Wars games out there, and I was crushed when I first found out about the sequel. Anyone who told me LucasArts were a rubbish developer last year I'd point to RC and remind them that they'd only made really one game themselves in the last few years, and it was brilliant.
If I had complaints (which I do) apart from the lack of a co-op mode, it's that there weren't enough planets to visit. Oh, and after setting up the Super Battle Droids as ruthless killers here George Lucas reduced them to imbeciles in Episode III... but that admittedly wasn't really RC's fault.
Anyone read the books by Karen Traviss? They're excellent. I particularly like Order 66, and they're now being retitled Imperial Commando...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Or they could release Bombad Racing 2...
EDIT - I still have this in my retro packed away box, along with KOTOR, will try it out tonight and see what it's like on modern telly's, might have to drop the 360 down to 480p.
Comment below viewing threshold Show
Comment below viewing threshold Show
Disc -> Garbage.
Although before this happened it seemed quite good.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I already mentioned Undying on a similar note to this yesterday. Both games had troubled development cycles, both sold far less than expected, both became true gamer classics over the years simply by word of mouth and finally both deserve a sequel more than most other games out there.
Love this game though, and as someone else mentioned along with KOTOR this IS the best Star Wars game in recent years.
Comment below viewing threshold Show
Comment below viewing threshold Show
I played it on my Xbox360 and the BC isn't perfect. The bump mapping didn't quite work so all the expensive bits of geometry were super shiny, quite cool actually.
But yeah, one of the best things to come out of what I will now call the Lunchbox era of Star Wars that didn't have the word "Lego" in the title. Certainly better than the films.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
This is one of the first games I've played (played it this weekend) where the scripted events actually worked for me. Like when the Rolling Things come, your teammate takes one out melee-style then yells "ZOMG THEY R COMING BACKZ!" I was like "I KNOE!". Then we killed them TEXTBOOK. Awesome stuff.
And the difficulty curve was excellent with the solo interlude forcing you to learn some advanced tactics (also f9
So, off to buy it now. Better late than never, eh Brett?