Retrospective: Pathologic

Germ theory.

Nearly three years after its UK release, I'm still trying to get my head around Pathologic, an obscure genre mashup from weirdest Russia. Every time you think you've grasped it, every time you figure out what's at the heart of the game, it slips away or blurs with another idea. What is this thing I've come to love so dearly?

Well, it's a first-person action-RPG. Without much action or role-playing. An adventure game, only without any puzzles. It's a heady and deeply intelligent fable, but there's no clear sense of right or wrong. It's an oblique, narrative-driven experience, filled with mystery, metaphor and metaphysics - one that was tragically buried under a mass of technically better releases. And it's really difficult to describe.

Try this. Imagine Oblivion. Imagine its lush, green landscapes, its lakes and streams and wildlife. Imagine its most extravagant city, towering above you. Imagine the sense that, as you fight this uncompromising evil, you're really making a difference to the people and places around you.

Now imagine launching Oblivion one day to find everything's changed. The trees have died, the grass is a sick shade of brown, the city is collapsing, the sky's dark, and everyone around you is screaming in agony. They're dying - tens, hundreds a day - and despite everything you try, nobody's getting better. You're not making a difference. You're lost in blind panic and horrible despair, and all you can do is struggle for survival in the hope that, eventually, everything will fall into place, before it falls out of existence all together.

Pathologic takes place in a single town, over a period of 12 days. That's defined from the start. You won't understand why, but there's a reason. There are three playable characters, all healers of some sort, each experiencing a different side of the story. The ones you don't pick appear as NPCs, merging seamlessly with the rest of the cast. You'll interact with these characters on a regular basis, but although they'll guide you to an extent, for the most part you're totally, ruthlessly alone.

'Retrospective: Pathologic' Screenshot 1

The whole game takes place in a single Russian town in the early 20th Century.

In Pathologic, nothing is as it seems. If you play as the Bachelor, like I did, you arrive to meet a man who claims to be immortal... only to find him dead. Everyone is certain he's been murdered, but there's no weapon in sight, no poison flowing through his veins. The murderer is not human. It's a deadly disease so fierce, so all-encompassing, that it's wasting away the very fabric of the town's existence.

Pathologic's story floats in and out of coherence, in and out of reality - and not just due to the remedial translation. Breaking every fourth wall in the known universe, it skips between talking to you the character and you the person. It's not always obvious which voice is which, and even less clear to which you should pay the most attention. Pathologic is often so opaque that when my quest log didn't update for an entire day, no matter what I did or who I spoke to, I didn't immediately realise it was a bug. That's just the sort of thing Pathologic does.

Each day, you'll be given an overriding task to complete, and if you don't manage it during the timescale, someone important will die. This does not mean game over. It just means tomorrow will be harder. In Pathologic, the world exists despite you - and just because you're not there to see something happen, doesn't mean it won't occur regardless. As the calendar ticks onwards and reality collapses ever more, you begin to wonder if there's any hope at all. But you continue. Something compels you.

'Retrospective: Pathologic' Screenshot 2

The opening cut-scene features a funeral for a ragdoll. Kind of sets the tone.

On a typical morning, you might receive notice that a particular character demands your attention. They'll supply you with a task, but it requires the agreement of a man who's inexplicably come to hate you. You need to convince him. You wander over to his house, but accidentally stumble into an infected area on the journey. Your health seeps away. The man you've come to meet wants you to give his dying friends some pills in return for the favour. You've barely enough for yourself, and prices have skyrocketed in the meantime.

You could give him the medicine, head off to the shop, and trade everything you own for another bottle of tablets. Or you could spend the whole day scavenging the streets, in the hope that you'll find enough dropped coins to fund your own survival. Or you could wait until nightfall, and then silently head out into the town. You put a gun to the temple of an innocent citizen and shoot him dead, stealing anything you find on his person. When morning comes, you'll have some explaining to do - but without such drastic action, you might not last that long...

Really, it's all about resource management. For all its first-person perspective and guns and talking, you spend most of your time worrying about your inventory. Near the start of the game, food prices multiply by five overnight. People stock up on weapons, and within a couple of days there are none left. The drugs you need to stay alive are the very same drugs you're bound, as a doctor, to provide to the sick. All the while, you're watching your gauges - your health, immunity, infection level, hunger and fatigue - and establishing what you're going to need more of at a given point. You never, ever have enough of anything.

In all the time since, I don't think I've encountered another game as impressively frightening as Pathologic. It's the purest survival horror. Nothing jumps out at you, and there are no gruesome monsters. This is a game all about death. And death is scary - particularly when it's likely to be your own.

It's always on your mind. You can't escape it - and the minute you try to, the minute you let your guard down, everything turns sour. You'll idly wander into a building to find it littered with cadavers, plumes of mist floating around the room, the walls blistered and oozing puss. Or you'll turn a corner to find yourself face-to-face with the Executor, the bird-masked avatar of doom. When you see the Executor, it's bad news. He's the first sign you've broken the rules, or that someone important is fading.

It's brilliantly cohesive. This is a game about an unstoppable disease, but you don't fight it with guns or tanks, or by solving incongruent puzzles. You fight it with drugs and medical insight. Or, at least, you try. That's a whole different facet of the narrative entirely. For all intents and purposes, it's the horror of something eminently real, and the utterly tangible struggle to survive it by any logical means possible, as the world around you becomes more and more nightmarish.

'Retrospective: Pathologic' Screenshot 3

The disease is so fierce, even the buildings are blistered and decaying.

Even so, it's actually very traditional. People assume it throws away all of the standard methods of play, but it does nothing of the sort; it just includes more of them, and shuffles their priorities. You've a gun poking out of the bottom of the screen, but you can complete the game firing it maybe three times. But it's still there, still an integral part of the experience. It feels like an RPG, only without any character development. Except there's loads of character development; it's just presented as your mastering of the town's collapsing economy, and your funding of various items to balance your health, immunity and so on. The adventure game puzzles warp into the necessity to plan five or six steps ahead at every stage. And it's all hidden beneath what you spend most of your time in Pathologic doing: walking endlessly back and forth, between characters who may or may not be able to help you on your quest.

Really, the only thing different about Pathologic is that it takes its time getting to the point. But it does get there, and the mundanity of your journey is as significant as anything else. You pass children in the street, orphaned and homeless, who gaze at you hopefully. You'll spot a gang of thugs in the distance, chasing after and eventually beating a helpless woman. You witness these things because you had to take the scenic route, all the way around the infected centre of the town, because if you didn't you'd have died. It's often a bit of a slog, but it's completely essential in driving home this bleak situation. It's inconvenient. Of course it's inconvenient. It's an ungodly plague, hell-bent on destroying everything in its wake. And you have to deal with it.

'Retrospective: Pathologic' Screenshot 4

The cloaked, bird-masked Executor is a truly terrifying character.

You also have to deal with how depressingly broken it is. Game-stopping bugs, clunky combat, butchered translation and a hideously ugly engine all hold Pathologic back. Initially released in 2005, it looked at least half a decade out of date, and though the script was often wonderful, it just as frequently fell into nonsensical gibberish and grotesque grammatical error. It was a beautiful game - but only on the inside.

Funnily enough, though, it hasn't aged that badly in the time since. Pathologic doesn't rely on its presentation, so it's not too problematic. The translation is poor, certainly, but it still makes some sort of weird sense, and is often hauntingly poetic. And the snail-like pacing is something we're growing more accustomed to again, particularly in the more artsy games. By way of awkward comparison, The Path - Tale of Tales' recent bizarre offering - makes Pathologic feel like Doom II.

It's unlikely we'll ever see anything like it again. And that's a shame. It's not the complete package, but there's so much promise and wisdom seeping from the many collapsed, decaying structures of the game. And it's really, really worth a try, even now. Even though you won't enjoy it. Even though it'll destroy you, which it will. But you'll be a better person for having lived through it.

Good luck finding Pathologic in the shops, but you can hunt it down online if you fancy a go, as it's on download services like Direct2Drive.

Comments (34) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Innes #1 3 years ago

  • Obiwanshinobi #2 3 years ago

    Now I feel encouraged to give it a go, although screenshots put me off at the time. It takes guts to admit you're in love with something looking that bad.
    I'd like to see more of such obscure, savage games for PC retrospectives. Nosferatu: The Wrath of Malachi and Sanitarium please.
  • Oh-Bollox #3 3 years ago

    Another game that should be 'experienced', if not played.
  • wonton #4 3 years ago

    Bought this game for 6 quid a few years ago purely on Eurogamer's recommendation

    I completed the game with the gentlemen/scientist guy.

    A very interesting and surreal world; that spiral tower full of children was especially memorable. However this game was almost ruined by poor gameplay elements (movement and combat was imho woeful) and incomprehensible translation. There's little intuitive about this game, and I had to follow a pdf guide apparently written by one of the devs, in surprisingly good english (which makes me wonder why he didnt translate)

    The poor translation was especially a killer for me, this world is full of interesting ideas but when the english translation quality was sometimes on par with internet translators and equally unintelligible, I was missing out on so much. My enjoyment of the game therefore hinged only on the visual imagination of this world, which was nice, but not enough to overcome all the other problems. Overall I didnt enjoy this game, and I would only recommend this to those who enjoy games like The Path very much. I would not recommend this to anyone else.

    Random tidbit for anyone who does play this: climb to the top of the church (up the ladders) and look across to the other side and you see a big picture of a guy with a something like a pipe or a valve in his eye i think. A typical piece of Lynchian-esque symbolism which probably means something all-encompassing and epic about the game world, or maybe its nothing, but its way over my head at least. And given that the game community is primarily Russian, I will never be able to discuss and find out what things like this mean.
    Edited by 1 at 10/05/09 @ 04:10
  • LewisResolution #5 3 years ago

    @Obiwanshinobi - Though it's technically a bit of a munter, there's something really enchanting about the world. I didn't have room to talk about the fascinating architecture of parts of the city, otherwise I'd have screengrabbed that as well. There's a warped beauty to its ugliness.
  • Chalee #6 3 years ago

    I'm certain this isn't as good as Gears of War
  • KillerMonkey #7 3 years ago

    I find you lack of shadows disturbing?
  • Metalfish #8 3 years ago

    Sounds (mostly) brilliant. We are more likely to be scared by things that very well could be real, and a virulent plague seems to be a perfect set up for some fears that are rather close to home. Resource management becomes a lot more important when you realise you're only ever one too few coins away from starving or catching the disease for example. Feelings of hopelessness and despair are rare things in games. Well. They're rare when they're there for the right reasons. This sounds a true survival horror, it's just a shame it's so broken.
  • Wastelander #9 3 years ago

    It's a weird game that I find pretty much impossible to play.
    My quest log just never updated, but I'm guessing I hit the same bug?
  • lucky_jim #10 3 years ago

    "Nearly three years after its UK release..."

    And this is in the retro section?
  • john_silence #11 3 years ago

    Oh, it definitely IS a retro game. The art direction compensates for the technical deficiencies, but it's a 3 or 4-year-old game that, in its rich, brooding game world, wandering design and weird, ungraspable mix of novel gameplay and traditional gameplay done fresh, feels like a throwback to very old RPG's - and by old I mean the kind that were done in VGA. Only this will launch on a modern machine and it's a lot better done. And it's Russian, so by weird I mean totally out of this world!
    Such features are exactly the reason why EG is my first stop when I turn on my comp. Good job there, thanks guys.
  • Wastelander #12 3 years ago

    I actually like the graphics as well. Technically complete rubbish, but they just look really cool in the context of the game.
  • hiddenranbir #13 3 years ago

    In Pathologic, the world exists despite you - and just because you're not there to see something happen, doesn't mean it won't occur regardless.

    This is the sort of thing I love in games. It is why I love Spaaaaaaaaaace Rangers 2.
  • DaemonSpawn #14 3 years ago

    Pathologic (it's called "More: Utopia" in Russia) is a good game though not very pleasant to play. There's another one from the same developer - Tension ([Turgor] in Russia). Tension is very different from pathologic in terms of gameplay (which mostly involves painting for all interactions with the world and its inhabitants), but spirit is quite close, because the player's most important (and the only) task is survival in harsh alien environment.
    Boxed copy of Tension contained a pack of watercolors which is one of the most unusual things bundled with the games I bought.
    Edited by 1 at 10/05/09 @ 13:26
  • tonyferrino #15 3 years ago

    I've got it on offer on Goozex if anyone want a copy ;-)
  • Farfarer #16 3 years ago

    Hit it up on Steam and I'll buy it. Can't be bothered with Direct2Drive :/

    Didn't realise it was by the team who made Tension.
  • john_silence #17 3 years ago

    Wot? Tension is out? Only in Russia then, right?
  • Demiath #18 3 years ago

    I don't really understand how people can find this game's graphics to be ugly (they're certainly dreary, but that's primarily an art design choice and not a technical deficiency). Admittedly, there's a generic, repetitive feel to many parts of the city, but the detailed architecture and indoor environments often look genuinely good, and the character models are at least serviceable.
  • LewisResolution #19 3 years ago

    Demiath: the lighting, really. It looks like everything's set to fullbright. Plus, just silly things like, say, the height of doors, or the oddly enormous thickness of interior walls.

    As others have said, the art design is generally wonderful - but there's still a certain clunkiness to the aesthetic.
  • 9of9 #20 3 years ago

    Pathologic is certainly one of the more memorable games of the past few years for me - even though it inspired the sort of existential horror in me that forced me to abandon it after a few days of play and find myself sitting, shivering in the bathroom...

    Ice-Pick Studios are one of my most respected developers if not the most. It's lucky I speak Russian, so I've been able to enjoy both Pathologic and Tension so far without any language issues. That said, fear not! I hear there's a fan translation project that's still in the works for Pathologic - with any luck, we might see it surface this year.

    Moreover, from what I heard Tension is getting the localisations done and should come to the west in english this year as well - it's definitely one to keep an eye out on.

    Edit: Correction, I believe 'Tension' has now meen renamed to 'The Void' in its upcoming western release. Also, there's an english patch available for the russian version, should you get your hands on that, which gives subtitles - though it's not great.
    Edited by 1 at 10/05/09 @ 15:28
  • oktava #21 3 years ago

    I never got past day 1 in this game. I just could not figure out what I did miss to do so I always got a "Game Over" after Day 1.
    Not exactly a great experience.
  • EmiliasHorse #22 3 years ago

    I am sad to say I never finished it. I was about 6 days in when for some reason I stopped playing, can't recall what made me stop although I do remember a feeling of not being very happy when I played. Games usually make me excited or frustrated or sometimes bored, Pathologic made me sad. I think I just stopped playing because I didn't want to feel this way anymore.
    Edited by 1 at 10/05/09 @ 18:53
  • dudefella #23 3 years ago

    Was actually thinking about this game the other day, remembering the Eurogamer review. Never read about it anywhere else. Still interested in playing this, sounds very interesting.
  • Zenostar #24 3 years ago

    Don't know if any of you guys have read this but theres a great three part review of this game over on Rock, Paper, Shotgun which is one of the best articles on a game i've ever read:

    http://ww w.rockpapershotgun.com/2008/04/...
  • curtlikesmeat #25 3 years ago

    If you lot haven't played it already you ought to check out Call of Cthulhu: Dark Corners of the Earth. By the sound of it that is not as bad as this as it's a bit more conventional, but I liked the atmosphere and it has one brilliant set piece that really gets the blood pumping.
  • GreyBeard #26 3 years ago

    I really wanted to like this game, but its mechanically pretty-much broken. I found it borderline unplayable, with the terrible translation being the final straw.

    I'm very surprised its still being pushed as some kind of artistic lost-gem. The rise of the indie-games scene over the last few years has made its experimentalism less novel, and the reality is most players will find it more trouble than its worth to actually play.

    I'm a firm believer that games can be artistic and emotionally/intellectually resonant, but I really think that hyping the broken, mangled mess that is the "English language" version of this game will just put people off.

    Seriously, go play stuff like "Today I die". Its a lot less frustrating, just as fascinating, and free.
  • LewisResolution #27 3 years ago

    @GreyBeard - It's a bit futile comparing the two. But I agree that Today I Die is wonderful, and I could (and actually might) write a whole piece on how mainstream games can learn from it.
  • Knurrunkulus #28 3 years ago

    Does anyone know if this game is running under Vista 64-bit?
  • FenderMaster #29 3 years ago

    colour me intrigued!
  • Kluff #30 3 years ago

    It's unplayable.
    I know that most of the NPCs in this game don't have any character since they are just "puppets". You might expect that in a simulation. You still might expect that they act like humans, though.
    The AI for the thieves was so predictable and simple that I could have written it much better by myself. If the thief spots you he will chase you on the other end on the map and back ad infitum. No kidding, you can't hide, you can't get rid of him. If you enter a building he might even wait until you come out! He will run towards you and attack you until you are dead. Or he, of course.
    On the other hand, this predictability had an advantage: if the thief spotted a civilian or a guard he won't stop attacking and following them either. So you can kill him then very comfortably.

    Sadly, this predictability takes something away from the thick atmosphere. Also, I remember a scene at the train station were a lot of men stood in lines and if you came near them they would shoot at you. You could easily deactivate the AI of them, through a bug.

    The dialogues are not only incomprehensible, but also overlong and often pointless. As is the endless walking around. Yeah, it might be horrifying when you have to go through a contaminated zone, though I remember that instead of boring it was hair tearingly frustrating then. Hard to hit rats, poison gas that "attacks" you constantly from behind.....ugh.

    In my opinion every article about this broken game makes it sound 100 times better than it actually is. Yeah, it has some nice ideas, but it took me, the player, to think them to the end in my head.
    I played through it and was disappointed to see that there was no payoff. All this time I hoped that something incredible would happen that excused all the countless non-fun hours I sunk into it, something that the first Eurogamer review seemed to promise me. But the ending was lame, so lame and disappointing that I had to invent a better one in my head!

    Game designers should take notice of this game, especially because of the vagueness of the experience, the unclear rules of the game that leave you in the dark what is intentional and what not.
    But gamers don't need to notice this title.
    Maybe the book it's based on might be worth a read? I doubt it was released outside of Russia, though.
  • TheBlackBandit #31 3 years ago

    It's so good to see this game getting the recognition it deserves. I first heard about it on Rock Paper Shotgun's Butchering Pathologic serial ever since, and it has become one of my favourite games. Wonderfully, I played it at the same time as I was ill with a fevery flu, and it was one of the most amazing gaming experiences I've ever had.
  • thelxr #32 3 years ago

    Hey everyone, one of the devs here. :-)
    Just wanted to say thank you to Lewis Denby for the wonderful article (would you like to review The Void sometime soon? ;-) ), and...
    About the translation - when we were doing Pathologic we didn't have much control over the translation, and it suffered a lot, because of this. Originally there was a guy who understood it completely and sone a large part of the texts for Haruspex - they turned out good. But then he quit, because he had other important things going on, and the translation was given to two agencies... Resulting in difference in terms and the Devotress scenario turning incomprehensible. So this time, in The Void (Tension / Turgor) we're doing the translation in house (i'm doing it, to be exact. Also, I did the mentioned Pathologic walkthrough translation...), with the great help from a native speaker (hydra9, thanks!) and a professional editor (Mark Barrett). There is a subtitle patch available for the Russian version - ask me on our forums at http://forum.ice-pick.com/ - actually we've got a lot of updates on the game there. But I'd recommend you wait for The Void - we've re-done a lot of stuff to be even better and added some. You can call it an enchanced director's edition, if you please. :)

    http://ww w.rockpapershotgun.com/2009/02/... - also, this will make an interesting further reading. :)

    Now this post is already starting to look like a TV add, so i'm off for now. ;)
  • john_silence #33 3 years ago

    Hi thelxr, thanks from France and a king-size eulogy to the Great Work being done at Ice Pick Lodge! I had no idea Tension had become "The Void", is there any shot at a European release date yet?
  • thelxr #34 3 years ago

    Yep. End of May in Germany, later in other countries. :-)