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Retrospective: Halo 3 Article

Xbox 360 Article by Eurogamer staff

28 February, 2008

Page 1 of 2. Page 2 ->

It's not easy for critics to come back to something they liked, or hated, and deal with the division their copy failed to anticipate. But that shouldn't stop us facing up to and exploring differences of opinion. We've tried before, of course, with the infamous BioShock: A Defence, but that wasn't quite the right approach (even if we did enjoy ourselves), so we've come up with something we think is better. In this, the first of our Retrospective pieces on major games of the past 12 months, Oli Welsh and Alec Meer use the hindsight afforded to them by the five months since Halo 3's release and consider the arguments on both sides of the divide. You can read our original Halo 3 review first, if you like, to put it all in context.

Good Cop - Oli Welsh

Take a step back.

Don't pore over the textures and geometry too closely, or the action-figure faces and clumsy hands. Get some distance, some scale, find a vantage point and drink in the incredible view Halo 3 has to offer. Dozens and dozens of men and vehicles swarming and cartwheeling around skyscraper-sized walking tanks, explosions everywhere, coruscating death-rays raking the earth, and in the background a lurid vista of impossible scale, straight off some late-'70s airbrush sci-fi poster. Look at Halo 3 too closely, and it doesn't look too different from what came before. Take in the whole picture at once, and it's nothing short of breathtaking.

Take a step back from the storytelling. It's easy to scorn the pomposity, mawkishness and clunky machismo of the script. It's easy to pick at the loose threads in the story, unravel the gaping holes in the plot. For sure, Halo 3 is not a highly evolved example of the narrative form, and the minutiae of its universe seem both bewildering and pointless. But the grand sweep of it is something else, something universal.

'Retrospective: Halo 3' Screenshot 1

It's far too old and too big to be called a cliché; it's a heroic archetype from mythologies around the world, the doomed journey of the soldier-king. It's a hugely populist story that everyone wants to hear, but Hollywood has failed to tell it in a science-fiction setting in recent years, certainly with the ambition and sheer self-belief that Bungie has. It's no wonder that people have flocked to the tale's climax in Halo 3, even if the details were fudged.

Take a step back from Master Chief. Literally - start a Theatre mode recording, zoom out, and pan the camera across the entire level. See everywhere you're going to be, every enemy you're going to fight. Try to catch the game out in a lazy spawn or sudden lurch into action; there aren't any. It's all there, alive, running and waiting for you. If Sergeant Johnson is going to meet you later, you'll see him emerge from a door and battle Flood on the other side of a building you're nowhere near yet, talking to the Chief and Arbiter on the radio as he clears a path.

It's mind-blowing that Bungie would take the trouble to write that in and use up runtime for it, when most players wouldn't even dream it was there. The developers have been knocked for not pushing or innovating enough with Halo 3, for just giving players what they wanted, but there's no "just" about it. They gave us what we wanted and made it real, every inch of it, nothing missing, nothing broken, nothing faked. They let us use and abuse it however we liked, and they didn't cheat or compromise on one single detail. In its own way, that's revolutionary - it's just that for all the noise the game makes, the revolution in Halo 3 is a quiet one.

Take a step back. And then another, and then another. Drink it all in at once. Halo 3's brilliance is all in the big picture.

It's in the complete absence of smoke and mirrors used in orchestrating the action. This is something Halo 3 shares with both its predecessors, and to be fair, it doesn't advance its basic combat systems very far beyond the usual 'bigger, better, more badass'. But to knock it for that, when those six-year-old systems are still far in advance of its competition, is ludicrous.

'Retrospective: Halo 3' Screenshot 2

Call of Duty 4 stole much of Halo 3's thunder and critical acclaim at the end of last year, and it's certainly an extremely well-crafted and overwhelmingly powerful experience. But beneath its bluster it's all show, a rudimentary assemblage of the oldest tricks in the book: heavy scripting, respawning enemies, crude event triggers. You don't have to push far past the boundaries of its tightly controlled corridor of fun to see the wizard pulling the wires.

Halo 3, on the other hand, is truly emergent, a game where terrific action storytelling occurs organically from the interaction of the player, multiple AI elements (interacting with each other), and the precarious-but-perfect balance of its weapon, vehicle and enemy designs. It's what aeronautics engineers refer to as "inherently unstable" - an aerodynamic phenomenon where a fighter jet has a natural tendency to change direction, making it harder to control, but much more agile.

Halo 3 is permanently teetering on the brink of total chaos. It never quite goes there, but that instability makes it truly, gloriously unpredictable. From the same checkpoint save it will never, ever play the same twice, and it's the only shooter in existence you can honestly say that about; that's worth a thousand moments of Call of Duty 4's scripted, cinematic intensity. Learning from that is still as vital to the future health of gaming now as it was in 2001, and the way that thinking has been rigorously scaled up in Halo 3 - in the more complex hierarchical structure of the enemy AIs, for example - is all you could ask for.

But the picture gets bigger still. Bungie took this world-beating formula and split it wide open for you, the players, to test to the limits of its endurance. You can play through the campaign in four-player co-op, online, with a customised rule-set of hilariously, viciously extravagant new parameters. You can record hours-long play sessions automatically and obsess over them from any angle. And still the game refuses to break, to stumble, to let its mask slip for a second.

'Retrospective: Halo 3' Screenshot 3

Now take a step back from the campaign. This no-compromise, big-picture philosophy is applied in every corner of the game. Forge's support for 8 players online breathes enough life into this fairly basic map editor to make it an irresistible plaything. The multiplayer, for all that it's a rumbustious show-stopper of a game, would have been left behind by the more sophisticated COD4 and Team Fortress 2 if it wasn't for its support from Theatre mode and Halo 3's own personal Facebook, the insanely detailed and feature-laden bungie.net. Those two facilities make it the most forward-thinking online gaming experience out there, one that the "Game 3.0" era is still racing to keep up with.

Take one last step back, and look at the biggest picture yet. It's right there, on the matchmaking screen: a live map of the world, with glowing dots showing concentrations of online Halo 3 players. This detail sums Halo 3 up. It's a game that puts itself in context, a game that's made by the actions of players, a game that's all about the thrill of the now. That makes it, naturally, ephemeral; firing it up now is never going to be as exciting as it was in the autumn of last year, in those heady weeks when the whole world seemed giddy with Halo 3 madness. But nevertheless, it's a glimpse of the future. One day, all games will be made this way.

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Comments: 1-50 of 102 in total | next 50 »

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symbiote
28/02/08 @ 12:02
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"people who bought COD4 realise that Halo's traditionalist storytelling just doesn't cut it anymore"

Is this guy for real?
KingOfIceland
28/02/08 @ 12:04
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Gotta say, Alec nailed it there.
symbiote
28/02/08 @ 12:05
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Funny. I thought Oli did.
Cloudane
28/02/08 @ 12:12
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The 'Halo 3 is A Good FPS' comment is bang on the money.

I must have played through Halo at least 15-16 times; 12 of which were on Co-Op and the rest on my own but I only just barely made it through Halo 2 and have no intention of going back to Halo 3 after completing it on Heroic in November.
doragor
28/02/08 @ 12:14
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It's hard to argue with the comments regarding The Flood. While they were tolerable/moderately engaging in Halo and you could run past them to a large extent in Halo 2, what a waste of time the 'Cortana' level is in Halo 3. Loathsome. I was numb with boredom with 5 minutes...
MrChaz
28/02/08 @ 12:15
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Well that was a poor article. Your good cop appears to be under the impression that Halo3 doesn't use scripted sequences and your bad cop spends his time moaning about the story in a dumb action game. Halo3 does some stuff incredibly well i.e. forge and matchmaking but things like the single-player difficulty curve is terrible and the AI can suffer in open areas.

It's a good game, yes. Is it a 10? In my opinion, no.
dsmx
28/02/08 @ 12:22
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I would give it an 8, it's a good game just nothing about it is exceptional.
ccfb
28/02/08 @ 12:26
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I prefer to the trimmed-down chat approach of the recent Rock Paper Shotgun should-you-buy retrospective (the Club) than this overstuffed NGJ.
afghan_jones
28/02/08 @ 12:26
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Its the best at what it does. By miles and miles.

This 3rd iteration DOES innovate, offering the most complete and original online multiplayer package of any game, with the best party & matchmaking system, unparalelled online statistics, forge, file shares, custom matches, screenshots. COD4 & TF2 are great multiplayer games in their own right but the foundations on which the Halo 3 online offering is built, just pisses all over both these games.

The different difficulties on the single player coupled with the meta-game scoring are genuinely different and varied experiences rather than just making you weaker and enemies stronger like most games. Yes, the Cortana level is shite but the rest is filled with pitch perfect FPS action and jawdropping large scale confrontations.

The best part about Halo both in SP & MP is that you really do craft your own set pieces. Take the scarab battles, you could drop onto them from a plane, shoot out the knees with rockets from the back of a quad bike, clamber a tower to drop down on them or attempt a daring Dukes of Hazzard vehicle jump onto the monstrosity. Plus once youve done that, save the film and send it round to your friends to gloat.

In short, even those who dislike the genre should be able to see that Halo 3 is the dogs bollocks and the 'bad cop' article is clutching at straws to say the least.



Frankie_Lee
28/02/08 @ 12:28
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I agree totally with Alec. It's not the game I have a problem with, it's the reaction. To this day I'm still mystified as to how Edge gave it a ten. It is a good FPS, but it's not as good as Halo 1, and the multi-player is the same as Halo 2. I guess it must be Forge then?
menage
28/02/08 @ 12:30
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Played it for 15 minutes, traded it in. Halo 3 is totally useless if you've never played the first 2.. Which I admittedly haven't.
Jimbob89
28/02/08 @ 12:30
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Halo 3 ftw. I went to CoD when it came out and decided halo was cack. But the past month, CoD got me bored, same experince everytime on the multiplayer, nothing exciting or unexpected can happen like in H3. Example is sticking a banshee which is high up in the air with a plasma, lasering 3 people at one time and so on : ). I think for a story telling experince, CoD wins but as someone who prefers multiplayer FPS rather than campaigns, i'm with Halo. Halo campaign is at it's best on legendary with a friend, with skulls on such as mythic. Makes it so awesome.
doragor
28/02/08 @ 12:31
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I still love the game and am still playing it every week I should add.
Edited 1 times, most recently on 28/02/08 @ 12:31
morriss
28/02/08 @ 12:32
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2 well reasoned arguments. I of course agree with Oli, and hopefully after Alec's read Oli's words he might look at his own argument a little more closely. Not so he can be proved wrong, but so he can enjoy one of the best console FPS' around.
miiiguel
28/02/08 @ 12:32
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The sad truth is, the "real" Halo junkies don't come to foruns, they're too busy playing it, and they're sooooo (fucking) many....
agparrot
28/02/08 @ 12:33
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(finish the) FIGHT!

Nice article though, overall.

I find myself agreeing with bits of both.

A better approach than Bioshock: A Defence, for sure.
ParanoidZombie
28/02/08 @ 12:34
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I would agree with the good cop on that one. Coop is awesome (better than gears and r6v IMO), single player has an epic feel even if the story is not that good - who cares, the music is great, and if i want a story I can play bioshock or mass effect -, gameplay is rock solid, but I didn't manage to embrace the multiplayer... i guess you have to play that one with friends, toying with forge, i don't know.

One thing for sure: theatre mode is absolutely groundbreaking. Can't wait for the ninja theatre mode in NG2. This is gonna be super sweet.
Lebowski
28/02/08 @ 12:35
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For the hours of entertainment that you get for £40 it's a bloody fantastic game. The ending was a huge let-down though - a six year trilogy should've have had a more fitting, final Big Bad than what we got - in terms of both story and gameplay. But that's easily forgiven when, from any angle, you get to watch a tea-bagger being sniped through the face on multiplayer. :-D
Skooch
28/02/08 @ 12:39
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Great article!

Explains very well the divide between halol-haters and halo-lovers out there. Just because you have a different opinion, doesn't make any one else's invalid. Play it if you like it, don't if you don't - ITS THAT SIMPLE.
Uncle_Fishboy
28/02/08 @ 12:41
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I know alot of people who are put off by CODs multiplayer because you get left behind as such, with all those bonuses and perks you can earn. People start playing it and get constantly blown up by people using the martyr perk or whatever and just think fuck this, let;s get back onto Halo, at least on that game everyonjes eqaul bar their own proficiency at playing the game.
afghan_jones
28/02/08 @ 12:42
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@headbog

you've missed the point. You are meant to play it more than once on the different difficulties, with the scoring system on, in co-op and single player. It is designed to stand up extremely well to multiple playthroughs.

Plus you forgot that it has one of the richest multiplayer experiences out there.
Lutz [mod]
28/02/08 @ 12:43
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" unravel the gaping holes in the plot. "

Pardon? What holes?
Muddtallica
28/02/08 @ 12:43
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I can't pass judgement, as I haven't played Halo 3 yet, but I did enjoy reading the article; it's a good approach, and one that would be worth doing again in the future.
Putty Man
28/02/08 @ 12:46
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Fantastic game, agus sin sin.
BillyBrush
28/02/08 @ 12:47
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For me multiplayer killed Halo off good & proper, i still like 2 & 3 but the singleplayer modes were missing something.

Still recall the level where you've just landed on Halo1, the structure firing up to the sky, getting in a warthog and driving it around a fairly empty area, with a river and couple of routes off, that wasn't 30 secs of fun, it was paced how you wanted it, want to stare at tree bark or grass no probs.

twas bliss...

when you get in a vehicle in Halo3 there are few such moments, it's usually enemy vehicles pinging around the place, grenades galore, turrets, never a quiet moment, even the straight bit of empty road had a massive ship fly over, they could have done swirling dust on the road there with no massive ship, they didn't, just went for the obvious a bit too much...which makes the fact the graphics are not that amazing more obvious imo....the monsters of lost planet, the detail and denseness of GOW rooms, they're not there, so that some ships can fly way up in the background, in this case it seems a bad tradeoff

and the pistol somehow looks and feels worse than in halo1, as does the grass.....Halo was strong enough to add another game to it, even 2, the combat would be fun with more iterations, but the art style and storytelling, well they're just not up to it unfortunately. Bungie did well, they got a 3 game series out of it, and i think it's the right time to lay it to rest, MGS, Resi seem to be able to handle a 4 whilst staying fresh enough, but i don't think Halo will be standing up well if it went forward anymore...for me looking back it tired out a bit after the 1st, Halo2 is not any kinda classic either
Scimarad
28/02/08 @ 12:48
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"It's not the game I have a problem with, it's the reaction. To this day I'm still mystified as to how Edge gave it a ten."

Stop reading my mind and posting the contents on the internet!
berelain
28/02/08 @ 12:49
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is it really fair to dislike a game because of the hype? Alec's article seems rather underwhelming in terms of the actual facts it puts across in defense of its argument- he seems to just moan about the story being rather self-indulgent and the game being overhyped. Alec, meanwhile, at least offers some facts to point out how the game was crafted, and why that makes it special.

For me, I do agree with points from both articles. Yes, the storyline can be self-indulgent. But it does have that grand, epic sweep that makes it feel so thoroughly engaging, far in advance of what a lot of other titles outside the RPG genre have managed. No, the gameplay isn't perfect; it has moments of imbalance, of repetetiveness, and of the Flood, and its not particularly huge as a single player game.

But then, all of those criticisms could be levelled at just about any game. Except the Flood, maybe, but most games have something similarly annoying.

Personally, I thoroughly enjoyed Halo 3, hype and story aside, and found the whole experience to be just that... an experience. in many ways it transcended just being a game, because I was playing it to see it through to the end. I find that kind of engagement with the player something very special, and infuriatingly rare, and something to be cherished when it comes along.
BillyBrush
28/02/08 @ 12:57
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Halo had hardly any flaws, virtually none core gameplay wise, this is it's biggest hinderance in terms of developing well as a series...it's not broke, nothing to fix, 3 plays very similar to one

games that shine despite flaws, those are the real franchise gems, Resi could be improved upon big time, and was, MGS could have had a free camera, and now does, they have all the strong aspects in place, the flaws get ironed out, and the overall game elevates...Halo hasn't elevated, hasn't gone anywhere because there wasn't a lot to make better, on the one hand this means they're great playing games, but on the other there is nothing more, nothing Bungie wanted to show us in Halo1 but didn't really, they're like 2 good expansion packs...
miiiguel
28/02/08 @ 12:59
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Ffs, hype's fun, at least when the final product is not complete garbage (NFS anyone?), it keeps the kids entertained (I think my nephew had an experience very close to an ejaculation when I gave him one of my 360s and a copy of Halo last weekend).
As far as I'm concern, his smile alone was worth the price of my gift, and my Legendary Edition put together, and that was due to the game alone? I'm not sure but the "hype" had, most likely, a big role.
Edited 1 times, most recently on 28/02/08 @ 13:12
humanchu
28/02/08 @ 13:09
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Very interesting piece!

I mostly agree with the critical standpoint. The first game entertained with constant innovation while the sequels failed to entertain with constant repetition.

The reason I bought a 360 was Halo3, but the aftertaste of Halo3 might also be the reason I get rid of it.
groovychainsaw
28/02/08 @ 13:12
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I think I'm on the good cop side. COD4 is good in multiplayer, and offers a different 'flavour' for those who like multiplayer, but the single player in COD4 is about as linear, obvious and old-fashioned as they come, the spawn points expecially artificial and always taking me out of the game. I halo i at least feel like I am (still) battling a coherent enemy force, in COD4 its like fighting the flood continuously...
The opponent AI (esp on the higher difficulties) still challenges you, forces you to come up with tactics. Many of them are the same tactics you've used in previous game, but every now and then a new opponent would cause you to rethink those strategies. Admittedly, it hasn't moved on much from halo, but equally, few shooters have moved on much from the black ops guys in half life 1. This is what I want in a shooter, a tactical puzzle where you have to think about how to use your tools, not just where to point them.
Quint2020
28/02/08 @ 13:12
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Oli hit the nail right on the head, halo 3 is a very modern first person shooter, it's unscripted, supported by an excellent web component (bungie.net) and open to experimentation by the player, an excellent example of a next gen game that other developers are still learning from.

Is it perfect? No, but the 15 or so times i've played the campaign through either on my own or with a bunch of mates online goes pretty far to saying it's one of the best examples the FPS genre has to offer.
Daikon
28/02/08 @ 13:15
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I tried to like Halo 3. Really did.

Verdict after several sessions: booooring.

I'll take Half-Life any day of the week.
bunglebonce
28/02/08 @ 13:17
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Point taken about the Transform-a-snacks.
absolutezero
28/02/08 @ 13:20
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Never having played a Halo before, or really cared at all in the slighest about the series I went into Halo 3 pretty opened minded. I found myself laughing at it all the way through for all the wrong reasons.

It takes itself painfully seriously and when you have a cigar chomping bad-ass Sergeant it becomes a huge joke. That huge over-blown score in a game about shooting aliens just adds to the hilarity.

The pace of the game is something that begins to drag after awhile aswell, all the set-pieces are good fun but then it comes time to move on and sorry but the Chief just plods, theres no diving out the way of bullets or rushing into cover its just a slight jog while being peppered with fire.
wuztrino
28/02/08 @ 13:20
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Personally i would give Halo 3 at 7 or maybe 8 out of 10. Although I haven't properly played it since call of duty 4 came out as the whole game just feels sluggish. The jumping is slow, unloading a whole clip into someone and they still don't die is frustrating. Everyone rushing to the best weapons is an annoyance, basically the game has perfected being terribly frustrating. Call of duty has put this to shame and shown bungie how to make a proper first person shooter.
berelain
28/02/08 @ 13:22
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@ Daikon
"Verdict after several sessions: booooring.

I'll take Half-Life any day of the week."

wow. I can't quite get over how much that reeks of irony to me, considering I was bored to death after a few levels of HL and HL2.

But hey, each to their own eh? :D
Vin
28/02/08 @ 13:22
#38
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I loved the shit outta Halo 3.

Slashes all over the majority of FP's, and it's so pretty.
Raz76
28/02/08 @ 13:24
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I just want to say that I agree a lot with Oli, and I thought it was a really well written piece.

I also think it is worth pointing out that Halo 3 came out BEFORE both COD 4 and The Orange Box, so it is really not fair to say that reviewers should have had those in mind back in September.

But I would also like to leap to the defence of Halo's story, which get called a lot of mean words and are generally accused of being clichéed and dull.

I liked the way that Halo 1 started off as Star Wars-like space opera and suddenly turned into Alien-like monster shooter, it was a cool twist to pull off. I also like the main male-female relationship in the series being between a cyborg and a A.I., the non-physicality of it gives it a sweetness that is usually lacking in many other testosterone-fests, and I think the dialogue and banter between them is usually well done. Maybe they overplayed that hand a bit in the third game with it growing to be a full-on love story, but it didn't bother me too much. It is undercut by the fact, that Cortana is in the end a wholly artificial being, which means that the relationship is in the end something of an illusion.

Most importantly though, I like the main premise of the Halo Rings, forerunners, The Flood, The Covenant and the relationship between them. As someone pointed out in another forum, there is no out and out villains or bad guys in Halo. The Covenant are the enemies of humans but they are not bad, only misguided by a misunderstanding of the purpose of the Halo rings, the Guilty Spark just tries to carry out its programming and the Flood is something created by the Forerunners, possibly by accident, and allowed to survive possibly by a misguided sense of doing the right thing. The whole series is basically about cleaning up a mess that has been started by a chain of bad judgment and misunderstandings more that anything else.

So IMO yes there are a lot of cliches in Halo, but they usually serve a purpose and are often played against each other in unexpected ways. I will admit that it sometimes gets a bit convoluted and sometimes shoots off in bad directions but it is still more interesting and engaging than a lot of other game narratives. Just my 2 cents.
El_MUERkO
28/02/08 @ 13:25
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good cop sucks, bad cop ftw \o/
WiseNail
28/02/08 @ 13:35
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Loved Bioshock, COD4 and the Orange Box but I've played more Halo 3 than those combined. The split screen campaign and split screen online have given me hours of gaming with friends and family, that the others just can't provide no matter how good they are. This will always add a point to the score in my book (same with Warhawk, Resistance and Gears).

Now looking forward to Army of Two...
AcidSnake
28/02/08 @ 13:41
#42
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Halo 3 being my first Halo I agree that I was just shooting and having no clue as to why and who I was shooting...
The story didn't grip me at all...
It's a very good FPS, no doubt, but it does nothing new to the FPS bits...I really enjoyed battles with vehicles around and scarabs and such where you could choose how to take them down...
I hated the flood things...Did they have any AI? Seemed to me like they only went forward...
J.C
28/02/08 @ 13:42
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Daikon wrote:

I tried to like Halo 3. Really did.

Verdict after several sessions: booooring.

I'll take Half-Life any day of the week.

Do you even own a 360? i think your lying tbh.
anomagnus
28/02/08 @ 13:43
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Lets put it this way. I had both, loved them both, but i traded COD4 in.

COD is brilliant, but play it enough times, and what have you got? The same people in the same places. Its fun, frentic, but after a while, totally shallow.

I popped Halo3 back in the tray last weekend, and laughed out loud. During the first mission to rescue Johnson, i used the hammer, and knocked two jackals through a window. Playing through the level where i attacked the scarab for the first time, i never knew it was possible to go up the elevator, run across the gantry and drop down onto the scarab. During the highway level, i had never captured one of the wraiths and used them before the Covenant before. I know all of you may have done these before, but i hadn't, it was a fresh experience.

The game is very organic. Yes, sometimes the story is flawed, and the flood are levels to be raced through, but over all, everytime i put this game on, something different happens.
Katsumoto
28/02/08 @ 13:55
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"Daikon wrote:

I tried to like Halo 3. Really did.

Verdict after several sessions: booooring.

I'll take Half-Life any day of the week.

Do you even own a 360? i think your lying tbh. "

You really can't contemplate the fact people would prefer Half Life to Halo? I'm pretty sure quite a few people would put themselves in that category.
reality_cheque
28/02/08 @ 13:56
#46
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Am I the only person in the world who LIKES fighting the flood? You don't get much more hectic than charging into the middle of a dozen of them with a hammer and trying to survive.
Kilters
28/02/08 @ 14:00
#47
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I enjoyed Halo 3 but this comment nails it on the head for me:

'but I'm not fine with it being so hugely successful that half the industry tries to ape it - so we don't get another Thief game, but we do get another Turok one'

Bring back Thief.
nickthegun
28/02/08 @ 14:10
#48
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Can I have a write up for someone who things Halo 3 is 'OK' please?
Lukus
28/02/08 @ 14:15
#49
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nickthegun, certainly-

It's not bad, but it's not great. It's ok.
nickthegun
28/02/08 @ 14:16
#50
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You obviously dont get paid by the word.

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