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Retrospective: Duke Nukem 3D Article

Retro Article by Will Porter

5 April, 2009

Page 2 of 2. <- Page 1

Think of the little slots you could throw pipe bombs down to explode monsters below, kitchen sinks you could swim through and automated claws that would pick up monster corpses, barrels and Duke alike as they trundled round on conveyer belt systems. The game surprises and delights on a consistent basis even now. And all this praise without mentioning the secret areas. The recreation of the Enterprise command deck, the spaceship from Independence Day, and meetings with both a deceased Indiana Jones and a crushed Terminator.

Next up in this relentless tirade of unbalanced fanboy praise are Duke's weapons, many of which I don't think have ever been bettered. Take the pipe bombs, and the way the game lets you lay hundreds of the buggers before depressing that holy red button. Back in the day the simple feeling of freedom and power this gave me blew my mind, and it still forces it into a gentle rotation today.

The freeze ray, meanwhile, to my fevered mind (and if you can think of a game that debunks this, debunk away) remains the only time that the freeze/smash grunt-murdering dynamic has ever been particularly fun. So often 'speciality' weapons that deal in shrinking/microwaving/glob-covering have been nothing but interesting preview-fodder ideas that have felt somewhat lacking in-game. Here they were genuinely useful, and used against a menagerie of perfectly balanced foes within whom there was nary a duff note. The Rancor-esque bosses were fearsome, the pig cops packed a punch more than enough to take the unwary down and those bastard floating brain/squids were brilliant in their own purple-insta-death-wave beauty. What's more, most of them had flying eyeballs when you blew them up.

'Retrospective: Duke Nukem 3D' Screenshot 3

Duke 3D even managed a cautionary tale or two. For example, never go outside.

Of course though, even this rampant enthusiasm has to run dry at some point. There are some moments at which DN3D will make you sad - not least those bloody four-orange-button puzzles where you have to randomly hammer in different patterns until you hear a joyous bleep and a door opening. Then there's the space levels, which just aren't as much fun for reasons previously furiously underlined in red biro (and run over in a green highlighter) earlier in my ramblings.

I'll also admit that the majority of episodes, and most certainly the Plutonium Pack, are very much front-loaded with their best offerings before proceeding to scrape deeper from the bottom of the radioactive barrel. I'm not going to start moaning about the sexism and boob-count though. This may be leftie Guardian-reading Eurogamer, but I'm still man enough to stand here and admit that I find boobs rather fetching on a lady. If that lady is ensconced in alien slime and begging to be killed, then so be it - I will be a gentleman and kick her in the face until she's dead as requested.

'Retrospective: Duke Nukem 3D' Screenshot 4

Dig out the Build engine kit and you can still amuse yourself, without having to nurse the complexities of rooms above rooms and polygons.

Yet another feather in the modern Duke-player's babe-loving hat is that wherever you buy it from now it'll come packaged with the Plutonium Pack - an expansion that few seemed to play at the time, yet contains many of the best Duke levels ever committed to the Build Engine. Babeland, a pastiche of Disney World containing an excellent riff on the Pirates of the Caribbean ride, is the standout level, but the dogmeat-scented Duke Burger runs a close second.

In summary though: Duke Nukem 3D remains a great, great game - and you won't be disappointed if you choose to go back through GOG.com or the Xbox Live Marketplace. It's always been a mystery to me as to why there's never been any talk of a sequel, but I suppose you can't have everything. Next week: why 3D Realms' Shadow Warrior was also absolutely brilliant and how it contained naked anime women sitting on toilets who were actually doing real shits. [This is not what is happening next week. - Ed] Groovy.

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Comments: 1-33 of 33 in total

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Stardusted
05/04/09 @ 08:46
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Such a great game. Such a shame (for never getting a sequel...)
Sar
05/04/09 @ 08:53
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Yeah it's a pity Duke Nukem Forever was never talked about eh?
TB29
05/04/09 @ 08:55
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Shake 'em Baby!
disc
05/04/09 @ 08:56
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So. Do you guys know something we don't?
hoathenfold
05/04/09 @ 09:30
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Is the plutonium pack part of the XBLA download?
DUFFKING
05/04/09 @ 09:34
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'The freeze ray, meanwhile, to my fevered mind (and if you can think of a game that debunks this, debunk away) remains the only time that the freeze/smash grunt-murdering dynamic has ever been particularly fun.'

Painkiller says hi?
BobJustBob
05/04/09 @ 09:42
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Damn, beaten to it. But yeah, Painkiller's freezegun/shotgun reigns supreme.
the_dudefather
05/04/09 @ 09:55
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It's nice to see Duke's interactivity recognised in this day and age, given that most games don't bother as much. Sure you could argue there was not much point allowing the player to push pool balls around the table by pressing the spacebar, but it was a nice touch. The levels had so much variety with was great: a prison, a movie studio, duke burger, area 51, a theme park, sushi restaurant, etc. Might have to dig out duke and some of the other build engine games again (blood, shadow warrior, redneck rampage :) )

Still have an old Level editing guide in a drawer somewhere, with all its knowledge of sector effectors and function textures :)
Edited 1 times, most recently on 05/04/09 @ 11:03
George Roper
05/04/09 @ 10:04
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"Stickybomb like you!"
Genji
05/04/09 @ 10:49
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Could you actually do something on Shadow Warrior? Because that was awesome.
aldo_14
05/04/09 @ 11:16
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Yeah it's a pity Duke Nukem Forever was never talked about eh?

*whispers* I think that was a pun *whispers*
ThemisB
05/04/09 @ 12:28
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Freezing a spider splicer inches away from your face and frantically hacking at it with your wrench so it shatters before it thaws and attacks you is pretty cool; probably influenced by DN3D to an extent.

Also anyone else who's played this recently think it's pretty damn hard at times? I often got lost because I missed something, or killed because a squad of pig-cops spawned right behind me. Still awesome, and I will always remember playing it for the first time.
FortysixterUK
05/04/09 @ 12:45
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Duke was a great game, but there was better, far superior and funnier game that used the same engine ( The build engine)
That game was BLOOD ( and it's two add on packs.)

You want creative weapons? A pitchfork, a flare gun ( that set enemies on fire and sent them screaming down the corridor) , The aerosol can/lighter combo. The most powerful shotgun in any game. The plasma Launcher whose secondary fire was as likely to bounce back and get you as it was a room full off baddies. The voodoo doll that let you stab people to death from a distance.

The baddies. Zombies that bumbled around murmuring "Brains". Or the insane Cabalists wrapped in monk robes who screamed craziness like " Mother musn't fear books" & " Bollox". The fat chef zombie with the puke attack.

Your " hero" Caleb...satans right hand man for centuries, only to be cast down by satan when he grew tired of him.

The classic one liners from every horror film ever released

The amazing level designs, and to cap it all, it's all loosely wrapped up in a semi cthulu mythos. BLOOD. It's mission packs and its sequel, Blood 2- The chosen. Still some of the finest PC retro gaming moments you could ever have.

And what about " Shadow Warrior" ? Who wants some wang ?......
TheComedian
05/04/09 @ 12:59
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'This may be leftie Guardian-reading Eurogamer'

Someone has ben watching too much Who Do You Think You Are? with David Tennant :P

Completely agree with the article though - good read.
Rodchenko
05/04/09 @ 14:08
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DukeNukem 3D > The Guardian
George Roper
05/04/09 @ 14:31
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BLOOD was great for a few reasons.

1) It had loads of references to horror movies, which brought a smile to the face.

2) The co-op multiplayer mode, versus the single player campagin, was fresh and new.

3) Ive never heard a game announce "ANAL JUSTICE" since.
speedofthepuma
05/04/09 @ 15:20
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An amusing, well written article, thanks.
Obiwanshinobi
05/04/09 @ 15:44
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The freeze ray, meanwhile, to my fevered mind (and if you can think of a game that debunks this, debunk away) remains the only time that the freeze/smash grunt-murdering dynamic has ever been particularly fun.

You should play Painkiller.
SPKRFCKR
05/04/09 @ 16:16
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Hail to the King, Baby
Silvervein
05/04/09 @ 16:24
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Having to chose between blood and duke, I'd go for duke. It was funny and amusing, while blood, while quite good (mind you, I finished both duke and blood) was too much of a horror movie. And I'm not a horror movie fan. Hail to the king, babe! :)
schnide
05/04/09 @ 17:49
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You're an inspiration for birth control.
schnide
05/04/09 @ 17:50
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By the way, Duke Nukem Forever is the new Chinese Democracy.

(As in Guns N' Roses, not the slow and previously thought wholly incompatible fusion of Marxist Leninism and Western liberal democratic values. Need to make those punchlines snappier.)
Praetorianer
05/04/09 @ 18:21
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I like Blood's humor better, but Duke is the better game. Although the one-liner battle between them would be a close one.

"Your face, your ass. What's the difference?"
notmyrealname
05/04/09 @ 18:22
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I played this sucker again 1 year ago and it struck me as how good the gameplay still stands today. Actually putting some current gen shooters to shame. It's amazing how little the devs learned from Duke3D's huge success and why it was a success:
The multiple ways to complete area's, freedom of movement, destructible area's and parts, great maps, interactivity with objects, battling many different enemies simultaneously, lots and lots of hidden stuff, humor (gasp!?), many cool weapons and a lot of blood.

Seems 99% of all the games nowadays just picked up on the weapons and a lot of blood part..
Errol
05/04/09 @ 21:06
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Duke Nukem death match was great as well. Some great moments with trip bombs and the shrink-ray gun.
GreyScale
05/04/09 @ 22:03
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Blood was a great game, but no way was it better than Duke3D.
Avaloner
05/04/09 @ 22:37
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Awesome article.

'...I'm still man enough to stand here and admit that I find boobs rather fetching on a lady. If that lady is ensconced in alien slime and begging to be killed, then so be it - I will be a gentleman and kick her in the face until she's dead as requested.'

Found this hilarious.
retr0gamer
05/04/09 @ 23:55
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Shadow warrior for me was te best build engine game. All the levels were inventive and imaginative unlike games like Duke were the levels slowly got worse. Also the weapons were great, the humour was genuinely funny and not stolen from every b-movie going and multiplayer was excellent.
bad09
06/04/09 @ 06:13
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Blood rocked epsecially over the LAN we set up at an old work place! I must try that game again.

DN3D is/was/will always be wicked love it to bits, although not really touched the 360 version I got for some reason, might give it some love tonight. Come get some....
Britesparc
06/04/09 @ 13:06
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This has inspired me to buy the 360 version. I just wish they'd release Build on 360, too... I made some cracking levels with that. Tried to get into Half-Life level editing, but just couldn't get the hand of three dimensions...

Incidentally, I think they've hit the nail on the head with the "real world" stuff. I reckon that's why the HL games are so good: they use real-world tropes/locations/aesthetics then add abject horror/zombies. Even the first one, though set in a research base, had canteens, toilets, offices, etc, that make it feel "real".
flyingsupernerds
06/04/09 @ 21:46
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Used to enjoy playing this as a kid. Now, though, I can't stand it. Maybe I'm growing up to be quite a miserable bastard but I can't stand Duke's one-liners now. Can't stand him.
Gecks
08/04/09 @ 11:35
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+1 to painkiller's freeze/shotgun combo. what a game. what a game.

duke 3d is good too. many a fond memory playing deathmatch on the american football pitch arena thing, jetpacking onto the blimp for maximum damage.
Edited 1 times, most recently on 08/04/09 @ 12:36
kipper
09/04/09 @ 09:18
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I used to own Shadow Warrior but never got anywhere with it.
I literally died repeatedly seconds after starting the first level in the boat.

Maybe there were cheat codes but this was in the days before the Internet, you know.

[weeps at his own lameness]

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