Retrospective: Beyond Good & Evil
Photograph-'em-up.
Thank goodness, yes it is. There's a horrible tension when you return to a game that's entered legend. What if it was hype? What if things have moved on so far that it creaks and you feel silly trying to play it? Worst of all, what if you've been desperately hoping for an oft-suggested sequel, getting excited at the prospect of its existence, and then you discover the original wasn't what you remembered? Thank goodness, Beyond Good & Evil is still every bit as wonderful.
Hillys, a planet under siege by an alien enemy known as the DomZ, is the home of Jade, a photographic journalist and foster parent to the area's increasing population of orphans. It's an odd place, where various anthropomorphised species co-exist in a city made up of a collection of islands. Frequent attacks from the DomZ mean life is constantly interrupted with bombardments from horrendous beasts, while many citizens are kidnapped, and never heard of again.
Jade, on her private island, in her lighthouse home, is immediately one of gaming's most completely lovely people. Not only is she the most modestly attractive videogame character ever to have stolen our hearts, but she dedicates all her spare time to raising orphans. Living with her "uncle", Pey'j, a pig-like creature who helps Jade raise the kids as well as working on mechanical projects in his workshop, times are tough. The electricity is cut off due to late payment right as an attack arrives, leaving them without a shield. This leads to the kidnapping DomZ beasts trapping a number of Jade's adopted children. These alien foes get seven shades of crap pummelled out of them as you're introduced to Jade's dai-jo staff-based combat.

Jade looks sad! Now I feel sad.
Needing money, Jade picks up work cataloguing Hillys' flora and fauna for a database. Which means as the game begins, your first post-fight task is to walk around your island, taking photographs.
It's a remarkably gentle introduction, letting you explore all the nooks and crannies of the lighthouse and surrounding area. You quickly get used to using the camera, snapping pictures of the various species of children living with you, your pet dog, and the wild creatures that live nearby. With enough on film, you receive your first payment, and get the electricity back on. It's so mundane, so calm, that it's hard to imagine any game daring to open this way. But it sets a mood that's essential to understanding everything that's going to follow. Jade is a calm, practical person, thrown into remarkable circumstances. She's not an action hero, and isn't going to become one.
What struck me most, returning to this after many years, was quite how unlike anything else the game was. There are comparisons to be drawn, certainly. The gorgeous chunky cartoon world (still adorable after over five years, thanks in part to smart design in the first place, and partly due to the PC version happily scaling to enormous resolutions) and third-person action are in some ways traditional, recalling Ratchet & Clank. That mixture of relaxed exploration punctuated by frantic action. However, this is a whole other kind of relaxed.

The gang, from left to right: HH, Jade, Secundo and Uncle Pey'j
The story's broken up into four distinct chapters: the early exploration and discovery of the city, The Factory, the Slaughterhouse, and finally the Moon. However, between each you're left to your own devices in a remarkably unhurried fashion. I'm so sick of games telling me I can choose what I want to do, while screaming in my ear that I need to be hurrying somewhere else. While perhaps Jade has good reasons for pressing on as the plot progresses, the game doesn't fuss at you if you want to compete in one of the hovercraft races, or chase pirates, or hunt in caves for pearls, or just go and have a chat with the kids milling around the lighthouse or sunbathing on the cliffs. Maybe play a game with a shark in the bar (a shark, geddit?!). Or, most of all, using a scanner you've purchased, go on the hunt for other species you haven't photographed yet. There's a marvellous story to play through, and the game's distinctly different styles appear in those narrative sections, but BG&E isn't hurrying you. It's a quiet, gentle game, and it wants you to feel that, to relax into it.
Hillys is apparently being protected by a military force called The Alpha Section. Their constant, omnipresent messages on TV, radio and floating video screens, assure citizens that without them the DomZ would kill them all, and how grateful they should be to their Alpha Section overlords. Unsurprisingly, this is less than truthful. Jade soon discovers an underground movement of rebels called The IRIS Network, who are plotting against the Alpha Section, who they maintain are in league with the DomZ. Joining IRIS, Jade's photojournalistic skills are put to good use, as she's sent into the Alpha Section areas to photograph illicit activity and send it back to IRIS, who then publish it in their underground literature aimed at undermining the authorities.
Each of the three Alpha Section areas shifts the style of play into a combination of puzzle solving and stealth, and for once in the history of the universe, this doesn't mean it starts to suck. Games that aren't primarily about stealth, but then suddenly switch gears and demand you creep everywhere, tend to fall apart pretty quickly. Jade's tip-toeing is instantly fun, and not painfully slow thanks to her super-slinky forward rolling. As you sneak from room to room, you're given the choice of trying to sneak past guards, or taking them out by attacking them from behind. Either comes with risks, and neither is punitive.
Perhaps the secret to the success of the game's differing approaches is the simplicity. This does occasionally lead to a muddling of the controls, with multiple options assigned to buttons, switching in and out as the circumstances require. But it also means Jade's capable of an array of different styles without your needing a third thumb. This also counts for combat, which is really nothing more than hammering a single button, and occasionally drawing on the skills of your buddy. Generally whacking at random gets the job done, but that's fine here, in a game that's far more interested in your photographing creatures than smashing their heads in.
The buddies in question are Pey'j, and later HH, a member of IRIS who works for the Alpha Section. Both muck in for fights, but more importantly can stomp hard enough to launch baddies in the air, letting Jade pull of a snazzy slo-mo smackdown, mostly used for solving combat-based puzzles. Having these two around, HH after Pey'j has tragically been kidnapped, also gives Jade someone to chat to as she progresses, and importantly, offers the interaction to reveal the depths of emotion in the game.

And yet green lipstick hasn't caught on for the rest of the world.
Pey'j's kidnapping is oddly horrifying. Jade's reaction is powerful, and provides far more incentive to move on with the story than nags or forced progression ever could. He's got to be rescued! Jade loves him!
But later in the game, when the lighthouse is destroyed and the children are missing, is the game's most masterful moment. Jade, sat on the floor of the ruined lighthouse, hugging her knees and ignoring HH's futile attempts to comfort her, is heart-wrenching. Then as HH gives up, leans against the wall and his head tips back in defeat - this is how cut-scenes are done, people. This is how they are great. And it's not the last time the game plans to pull the emotional rug from underneath you.
BG&E is a game that knows that ever-increasing difficulty, non-stop action, and incessant dangled carrots are not necessary. Just being consistently good is what matters. Being consistently good in a vivid world, with complicated and honest characters, and the most likeable lead in gaming history - that's how you become something really special. That's not to mention the wonderful score, and the superb voice acting (all apart from the Governer/photograph woman, who is eye-scrunchingly bad in an otherwise amazing cast).

Oh, can it really be true?
Of course, it's also how you don't sell many copies. The game was never a success, despite being critically adored, and remembered fondly by very many people. That it is finally receiving a sequel still feels like a trick being played on the keen. It was always meant to be a trilogy, and anyone who's watched past the credits on the original will look at the three lonely screenshots we've seen so far and hug themselves with glee when they see the bandage on Pey'j's arm, and know that it's being faithful.
I can't recommend revisiting Hillys again enough. And despite originally playing it on the PS2, I strongly suggest getting the PC version from Steam if you can. Quite how a five year old game can run at 1680x1050 I'm not sure, but it certainly does. Quick tip: turn off anti-aliasing. At higher resolutions you don't need it, and it fixes a bug which otherwise causes texture-flashing that can make it pretty unplayable. Switched off, the game just looks fantastic.
There, made it the whole way through without declaring that I'm in love with Jade and her lovely green lips.
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Comments (97) Latest comment 3 years ago
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I still have my Gamecube version but if the sequel comes to PC then I'm almost certainly going to buy it. Hopefully they can get the original voice actors back.
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When you're running away from some guy shooting at you, into the camera, across some rooftops, and then suddenly the game starts slowing down, gently and seamlessly takes control away from you, and turns into a cutscene where Jade leaps into the air and is caught by Double H. Perfectly done.
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However that was 4 years ago and people change so may give it another go.
Loving the retrospective stuff also.
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Magic game. I'm so glad I got a BC PS3 so I can play it whenever I like.
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On that note, I almost cried when I saw a bunch of copies of the PC version hidden behind some mediocre games at a store a few years ago. BG&E was priced at 1 Euro, and still nobody was buying it. I stealthily moved a few copies to the front of the shelf and hoped that I would make some person's day if they decided to pick it up.
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Something keeps telling me you haven't played many console games. Zelda, anyone?
Quite how a five year old game can run at 1680x1050 I'm not sure, but it certainly does.
PC game running at such resolution? Incredible. No, wait, it used to happen even in XX century, with Quake 2 engine (Heretic II, Kingpin).
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I would play it right now except my ps3 doesn't have BC! Stupid Sony!
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Would love to see a sequel.
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However it was truly great experience i assume its just as fun to play now as back there. as there really hadn't been anything quite like it. But ubisoft please add gamepad support its fucking killing me.
Soundtrack is one of the few really great soundtracks the west have delivered to the game industry.
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That and Psychonauts are the two most overlooked games in the history of gaming.
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The factory style bit was a pretty crap, miserable, dingy level. I really don't understand the hype but I suppose I did complete it which is something.
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That was one thing that bugged me for a while. It took me a little while to get used to the mouse and keyboard controls. I'm not a natural PC gamer, I just got it on PC because I didn't have a PS2, and it was cheaper than the Cube.
Saying that, I've got a French Cube copy of the game I bought on holiday, expecting an English language option >_<
It is a lovely game though. I really should finish it...
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I didn't mind the vehicular hub world part though.
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Its funny what time does with games like ICO, BG&E, Psychonauts. You think you might be crazy. Everyone else jerking off to their halos and gran turismos (both wonderful games/series btw). But time proves you just had a bit of luck, picking up a game noone else saw. Also, reading gaming mags during your childhood helped finding those gems.
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Chtulie: It's Secundo.
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I kinda feel like playing JSRF now.
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In light of the all-around fantastic reviews and the fact the demo was superb. I caved in and bought the game for the PC. A strong female lead? Soothing introduction? Great artstyle? It looked tremendously promising, even though doubts tingled at the back of my mind that the game seemed just a little too consolised, just a little too kids-oriented...
Unfortunately it all goes downhill after the beginning. The action is bland and generic and, despite what the article's author says, has such an enormous difficulty curve that I never did complete the game entirely.
But worst of all, the plot - in spite of the title - is atrocious and the most banal imaginable. The cheesy stormtroopers, who make no show of hiding the fact they're eeeeebil from the very beginning, the ragtag rebels, the square-jawed HH... I really don't remember a game that made me cringe so much. For a game that's called Beyond Good & Evil, it certainly does a fantastic job of keeping to the old tropes of black-and-white.
Still, there's hope that the sequel will learn from past mistakes - keeping the characters and artstyle, the things that really shone in the original, and planting them into more original gameplay, since this series deserves so much more than just being a generic platformer. And dare I hope for a decent story? Yes, yes I dare.
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Really should start playing it again, i thoroughly enjoyed what i got to see of it.
Looks like im hunting around in the loft this afternoon.
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it's definetly not worthy of the praise heaped upon it though.
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Yes, I did criminally under-mention the score, beyond a throwaway comment in the fourth-from-last paragraph. I'd already gotten over 1500 words, and had to stop somewhere. But it deserves enormous praise.
Thanks for pointing out mistakes - I've asked Tom to fix them.
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For Ł5 this is probably the best value for money on Steam, even beating the orange box
@lemming81
Your obviously a troll but still - FUCK OFF
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If not, check out the Steam Forum page on the game - there's a lot of tips for getting it running.
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Yes, the game is short and yes, it never really challenges you to any great extent, but the story is worth playing through the game for. Perhaps a little hackneyed when you think about it, but never dull.
I am looking forward to the eventual sequel as the first game left you on a massive cliffhanger
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Lovely review, BG&E is one of my favourite games and I find myself still recommending it to people to this day.
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Thanks EG!
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I do understand why some don't like it. I just disagree. BG&E was one of the few games I'd say were the best ever made. It was unpretentious, a game to be enjoyed rather than blasted through. Once I'd realised that, and restarted it, I began to notice the silly details that made me smile.
The sequel had better be as good. It looks gorgeous (if a little far from the brash cartoony world I enjoyed), and the attention to detail is amazing. They'd better follow on well... and explain to me exactly what the %Ł^$ that extra bit of ending after the credits was about...
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One of my top ten fave games ever (for what it's worth)
However, I seem to have two niggles that everyone else seems to see as strengths in the game.
1) I never actually liked Jade all that much. She served her purpose as my avatar in a virtual world - but nothing more. Especially after the lighthouse is destroyed, her behaviour seems schizophrenic and puzzling. Her relationship with others was portrayed well, but a s character in her own right, I just wasn't blown away.
2) The story was a bit crap. Granted, I read one hell of a lot of good books and watch only the most plot-driven, tght movies; but still, the story seemed very weak. When people stop accepting that video games' stories shouldn't be as good as those in other mediums, we might be able to raise our expectations.
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Certainly not a bad game, but this is unbelievably overhyped.
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Er, nope. People played it, and loved it. That's not the same as "overhyped", whether you like the game or not.
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Ah, so you're blind and crippled in your hands with a sense of humour to match that of a dead fish.
's about the only logical explanation for that comment.
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But otherwise a great game, hope the sequal actually gets made since it´s gone awfully quite since the teaser movie.
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Good point. I knew she looked familiar.
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And yes, at one point when writing this I was going to do a compare and contrast with Alyx. But then I forgot.
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I'm a bit disappointed you didn't mention the music, though. It is by turns gorgeous (such as the overworld or lighthouse themes), beautifully atmospheric (the mineshaft and sneaking music), outright hilarious (the battle theme for the egg-shaped robots--the one they "sing"--and the first and last race music themes), and just plain catchy ("Propaganda! [Just a bit, man!]"
I'm cool with people not liking the game, but it's one of my all-time favorites--that's my story and I'm stickin' to it. I'm not that in to the overarching story, but I love the characters and how they exist within it, and, damn... That lighthouse scene drove me to tears. Plus, I think there's a tendency to take this game a bit too seriously--I view it as essentially a dramedy, devoted to equal parts emotional torque machine and slapstick comedy. And for the most part, I think it does it well.
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The other enormous problem with claiming people like it to look cool is, well, it's nonsense, isn't it? Standing in the club, leaning against the wall, telling people you're a big fan of the 2005 action game Beyond Good & Evil, isn't *famous* for its allure.
But most of all, telling people that they're lying about enjoying something is plain ridiculous. I've found, over the hundreds of years of this job, that when someone says, "everyone praises it, because it's 'cool' to love it", what this really means is, "I don't get it, and I feel left out."
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I got to that point, didn't have nearly enough orbs, and just turned the game off. And couldn't turn it back on.
A shame really. I suppose it means I didn't love it all that much.
Though... if there existed a cheat code to get x number of orbs I would go back and play it right now. Alas.
(I'm calling the garage currency orbs but they're probably called pearls or spheres or dollars or something, so do forgive me)
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Exactly.
I don't know what's wrong with a simple "I don't like it". No, people on the internet always seem to go a step further.
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Well said, I guess I don't need to add my part now. =)
Anyhow, yes an AMAZING game, totally blew out of the water as I wasn't expecting this game to grow on me as it did. (see Chrono Trigger for the same effect xD)
I always thought that this game took alot of brave steps succesfully, and it's good to see that John Walker feels the same way too!
I am so happy that a sequel may be on the books, however I do worry that with Ubi's so-so track record as of late and their philosophy of "Actually we don't care about reviews because load of mainstreamers bought our shit Wii games" the sequel could potentially suffer, but let's hope not. =)
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I am still dissapointed this and Rallisport 2 are not B/C on the 360. two of my favourite games ever Microsoft you fools! (dont tell the filthy money grabbers, but I'd pay money to play these again, even though I still own them).
Making the sequal more accessible is fine in my book because I think some people not familiar with computer game conventions might be stumped by some of the mentioned difficulty spikes, and its everybody should be able to enjoy. As long as the sequal retains the beautiful art design and charming characters then I'll be happy.
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Yes, that's right. Ł0.00 - basically you just pay Ł2.99 P&P.
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And yes, I did play it, right to the end, I even beat the end boss after much struggle. Just turn your keyboard/pad upside down and play like that.
It's a brilliant, brilliant game. And no, it's not Nietzsche, but it's one of the very few games I ever played where I really loved the writing/mood/direction/whatever you want to call it, but don't call it "story" because it demeans it. It has a great, lighthearted mood, many funny bits, some fantastic set pieces, a few moments when it switches gears perfectly towards a more somber mood, great character design, amazing music, very good cut-scenes and some well set-up moments of semi-free-form beauty, usually when you get to photograph some gorgeous sea creature.
And yes, HH is mentioned too little, he was a great companion.
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Been playing this again myself recently. Must be the season for it. The insta-death stealth bits are a bit pap but the rest of the game more than makes up for those.
And Jade looks so much better in this than she appears to look in the new teaser (where they seem to have reverted back to the original concept they had for her - bah)
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Something keeps telling me you haven't played many console games. Zelda, anyone?
Yeah I agree, this game has Zelda written all over it. But it's a good kind of rip off, able to stand on its own two feet. However I don't get the reviewers praise over the stealthy bits in the factory, I found them too long and annoying. For me it's more like an 8 or 9, but one that does retain that score over the years. Warm feelings, but no masterpiece such as the zeldas that it was copying in control style.
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such a great game.
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Also a tip for pad-lovers: I played it with the 360 pad, using the Pinnacle pad-support software ([link url=http://www.pinnaclegameprofiler.com),]http://www.pinna clegameprofiler.com),[/link] and after customzing the inputs to be almost the same as the original Xbox version that works great!
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Mind you, I'm now put off by people mentioning stealth sections... I pretty much universally hate stealth mechanics in games, especially in games from a few years ago when it became insanely fashionable to jam a stealth level into every single game.
As for Psychonauts: I'm not really sure what the fuss is about there. I played the first few levels and honestly it seemed like a pretty mediocre platformer with some ok humour. I'm not saying it's a bad game, but I don't get why people seem to think it's such a work of genius. Matter of taste, I guess.
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The first few levels? Then you haven't even scraped the surface of Psychonauts. It get's better by each level, and when you complete it, you will se what the fuss is about.
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Well I got to that boardgame level with Napoleon, and imo the gameplay only gets worse. Some concepts are interesting, like the twisted Milkman conspiracy and Godzilla Raz, but the problem ist that it just doesn't play particularly well imo...
And the writing, while ok by videogame standards, hardly rivals a decent cartoon like Simpsns, Futurama, Family Guy, South Park etc.
Is there some twist at the end that makes it all worth while? Because I've been thinking about going back and finishing it, it's just that every time I load it up, i just don't find it very fun....
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(Do want)
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"UncleLou: I still think it's one of those cases where everyone praises it, because it's "cool" to love it."
Frankly, bullshit.
I personally have been evangelising this game to anyone that will listen for the better part of the 5˝ years since its release when I bought it (PC version). It's a fantastic game with a warm heart that deserved a lot more commercial success than it ever gained.
The relationship between Pey'j and Jade is one of the most genuine I've ever come across in a game, and you can really feel the affection they have for one another.
The atmosphere the game produces is nothing short of superb, with the musical score underpinning the emotional ebbs and flows as well as any Hollywood flick. And unlike most, I didn't really have that much of a problem with the final boss, and beat it after a handful of re-tries.
I remember collecting all the pearls, all the photos, basically 100%ing the game, I loved it (and still do) that much.
I genuinely feel sorry for those who don't appreciate this masterpiece for what it is. Maybe it's been over hyped (and I realise the irony here), but it is definitely a game that everyone should play through at least once, to see how games should be made.
And koopa: It is better than the majority of Zelda games, and I'm a huge fan of, and have played all the Zelda games made. It has the same action and puzzle elements of Zelda, but has something that Zelda for me has never really displayed a lot of, and that's emotion.
And I'm hoping for some pay-off with the original's post-credits twist in the sequel.
I still have it installed on my PC and it looks as gorgeous now as it ever did.
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Now, I like BG&E a lot, but I have to stop you there. I cannot imagine for the life of me how some people come to this conclusion. The combat in BG&E is incredibly shallow and controls horribly compared to anything but perhaps the very first NES Zelda. Compared to Zelda's highly interactive environments, the game overworld in BG&E, while seemingly not too small at first sight, has so few details and things to do that they can be counted on one hand, making it feel tiny, and again, shallow. The "dungeons" are linear and limited, with very little in terms of puzzles. Again, every single Zelda game greatly trumps it in this regard.
BG&E is a wonderful experience, kind of like an interactive feature film, where you're free to run around somewhat. But as a game, I'm sorry to say, it's just kind of limited, especially compared to the Zelda series.
As for emotion, well, apparently you have played Twilight Princess (for more than ten minutes I hope). The range and colourfulness of characters in that game beats BG&E's any day IMO, but perhaps that's because I've been exposed to the latter's brand of French comic book stereotypes for too long.