Retail and digital PC sales almost equal
In North America.
US PC game digital downloads are reaching parity with in-store purchases, NPD Group says.
In 2009, 21.3 million PC games were downloaded in the US, versus 23.5 million purchased at retail.
Physical retail sales of PC games experienced a year-over-year revenue decline in 2009, but it was still slightly larger than PC digital download sales on a unit basis, NPD said.
So, where are gamers downloading their games from?
NPD listed the top five "frontline" digital retailers for 2009, based on unit percentage share. In at number one was Steampowered.com, followed by Direct2drive.com, Blizzard.com, EA.com and Worldofwarcraft.com. Guess this means Blizzard's games are popular, then.
The top five casual digital retailers are Bigfishgames.com, Pogo.com, Gamehouse.com, iWin.com and Realarcade.com. Frontline digital retailers increased their share of the PC full-game digital download market in the second half of 2009, at the expense of the casual digital retailers, according to NPD.
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Comments (17) Latest comment 2 years ago
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Wii - 72 million units
360 - 53 million
PC - 44.8 million
PS3 - 33 million
Not as bad as I thought then!
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Retail and digital combined it's not far behind the PS3 or 360. And digital distribution must surely generate more profits than retail.
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I for one buy my games on steam 90% and the rest impulse or gog, and I'm perfectly fine with that, I don't need a plastic box and a useless CD
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I still MUCH prefer physical media though.
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Also if this also includes casual games then considering the casual market is supposed to be massive, then you probably would think this number is too small?
So now i've confused myself if this is a good number or not.
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Piracy has little to no influence on sales. And since I'm tired of arguing over this matter, I'll just say it: piracy could as well not exist, if the market isn't there you can't throw a tantrum and hope this will prompt everyone to give you more whimsical munneys. That's not business, that's plain stupid. Proof: incredible sales figures. People pay for stuff when they see value in it.
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Also if this also includes casual games then considering the casual market is supposed to be massive, then you probably would think this number is too small?
It doesn't include casual games, frontline sales "means digital distributors which specialise in games also commonly available at retail" and not casual games. I think that's why the the casual games portal chart is separate to the frontline one.
That's according to RockPaperShotgun anyway (sorry for linking it EG, but their article provides more info):
http://www.rockpapershotgun.com/2010/07/...
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Good luck waiting, never going to happen. I am glad to pay the same as I'd pay for a physical copy for a service of something like Steam. But then the UK is a bit special, admittedly, your PC game prices are probably the lowest by far in the Western world, so the difference to Steam prices is a lot bigger.
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