Resistance sequel a sure thing
Eight player co-op and 60 online.
The inevitable sequel to Resistance: Fall of Man has finally been unveiled.
It's the cover story on the February issue of US magazine Game Informer. The game will feature boasts co-operative play for up to eight players, plus enormous 60-player battles over PSN.
On top of this are two full campaigns (one may be a co-operative endeavour) set in what could be New York, if the Brooklyn Bridge-alike on the cover is anything to go by. We'll call it Earth for now.
There is no clarification as to whether Manchester Cathedral will return for a cameo.
Resistance was developed by Ratchet & Clank brainbox Insomniac Games and launched alongside the PS3 in the US and Europe.
Unfortunately it failed to command top-end scores; the game was chastised for its generic environments and enemies and a disappointing range of weaponry from a usually abundant creative talent. "Just a bit limp," reckons Tom.
Pop your head into our Resistance: Fall of Man gamepage for our US and European reviews of the game.
You may also like...
-
Happy Action Theater Review
-
Motorola Xoom 2 Tablet Reviews
-
ModNation Racers: Road Trip Review
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Sony confirms PS Vita 1st Party digital only game prices
-
Sony explains PlayStation Vita game price strategy
-
Why Devs Owe You Nothing
-
Rockstar mulling LA Noire 2 development
-
3DS Ambassador Super Mario Bros. game updated
-
Mojang: no plans for Minecraft on Vita
-
Halo 4 Master Chief action figure flaunts new suit design
-
DICE working on multiple Battlefield 3 fixes
-
Mass Effect 3 Demo: The First 20 Minutes
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
EGTV: Eurogamer playtests PlayStation Vita
-
Face-Off: Final Fantasy 13-2
-
Tim Schafer: publishers aren't evil
-
Who Killed Rare?
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Apple begins Foxconn factories inspections
-
Kingdoms of Amalur: Reckoning Review
-
App of the Day: Monkey Bump
-
Retrospective: Star Wars Episode I Racer
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2
-
Fallout: New Vegas dev asks fans what game they would like it to Kickstart









Comments (41) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
According to 1UP, the second campaign is only for co-op (up to 8 players online).
The game wil also feature veichles in multiplayer modes and semi-random maps.
Can't wait for this one
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I mean you had an assault rifle, a shotgun, a sniper rifle and a few other normal human weapons. So nothing new there. And the alien (or whatever they are supposed to be) weapons were either ill thought out or just plain dull. I'd much rather play a game like COD4 that is based on real weapons that are well balanced and faithfully recreated than some half-hearted attempt at creativity.
All in all the game felt very generic and just combining two well-trod genres (WWII and Aliens) didn't do anything to change that.
Comment below viewing threshold Show
I hope the reviewer of the sequel isn't an snob
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh yes, they should have had a gravity gun, right? So much fun pinging barrels off NPCs that don't even react to the impact.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Wepaons WTF - OK so Human wepaons were a bit generic (how can it not be), none of the wepaons in COD4 were out of this world but noone seemed to mind that eh, the Alien stuff was pretty well thought out not to spoil the balance of the game or multi player.
Comment below viewing threshold Show
Finally a Console game that catches up to PC games.
Crazy number of multiplayer online was one of my most anticipated features of "next gen" and it only just took 3 years for me to check that off my list.
Comment below viewing threshold Show
Yes the human weapon were "normal" - because it was set in 1950'es... what did you expect, plasma rifles?
The interesting weapons (IMO) are the alien weapons... but as Darren also notes, they may have lacked a bit of "ommpf" due to the lack of rumble.
The unlockable weapons are also nice... but not many discovered them which is a shame.
Comment below viewing threshold Show
But the game really shines when it comes to fast online play, though I hope they come up with some more complex maps as currently 40 player games involve next to no stratagie.
My main wish list for the new game has split-screen online play and more complex multi-player maps.
If what Insomniac say is true then it should look pretty sweet too as apparent R&C gets 4 times more out of the engine then R:FM so the sequal should be able to do something sweet.
Comment below viewing threshold Show
Comment below viewing threshold Show
[link url=http ://videogamerx.gamedonga.co.kr/zbxe/801652#0
]http://vi deogamerx.gamedonga.co.kr/zbxe/...[/link]
Looks promising
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Ok I guess they mean either PSN Networked 8 play co-op or 4 systems linked???
Comment below viewing threshold Show
"Unconfirmed reports say the game will support three character classes--including a heavy weapons, special operations, and the all-important medic. It will also incorporate vehicles, including the alien-built Stalker, which will have cloaking abilities."
http://ww w.gamespot.com/news/6184625.htm...
Comment below viewing threshold Show
I think it's just 2 players local and 8 players online
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The PS3 definitely has a more exciting line-up this year.
Comment below viewing threshold Show
And LOL at all the PS3 fanboys singing the praises of Resistance - it was bland, graphically poor and although had some nice ideas didn't seserve anything more than 7 - an entertaining game at best, but mediocre probably describes it better. A second installment really isn't all that.
Comment below viewing threshold Show
Nice.
Comment below viewing threshold Show
And lets try not to make this some console war issue please children.
Comment below viewing threshold Show
You break into seperate squads and even those squads even have their own lobbies!!
Here's the details from Gameinformer (Warning: this coments section is going to get a little crowded heh heh)
EDIT 1: HUGE cooperative game... EIGHT-PLAYER story-driven campaign along side single-player campaign. SIXTY-PLAYER Competitive modes... HUGE United States Landscapes as backdrops.
EDIT 2: "It is, in short, a tour de force for the untapped might of the PlayStation 3"
EDIT 3: Narrative stays with Hale the whole time... not Rachel. Hale shot down in Iceland, escapes to US and becomes part of program called Sentinels...
EDIT 4: Chameleon.. Stalker with total cloaking ability
EDIT 5: Overcoming stigma that boss encounters don't work in FPS games..
EDIT 6: Eight player coop over PSN, two player local
EDIT 7: CLASSES! Unique character with one of three basic templates... tank with heavy weaponry, special ops for distance (bullseye modified with zoom), medic
I'm READING FAST!
[link url=http://boards.ign.com/ps3_general_bo...7131205/p1/?13 ]http://bo ards.ign.com/ps3_general_bo...7...[/link]
EDIT 8: Online matching... standard difficulty discarded for scaled challenges for team skill..
EDIT 9: Partially randomized geometry... levels are different with each playthrough
EDIT 10: again... 60 players online. want sense of epic b attle.. dont want fast-furious gameplay to be focus, more focused on squad v squad.
EDIT 11: will log into smaller four-to-eight man lobbies for each squad... encouraging communication and camaraderie, squad will be tasked witha particular objective. careful level design aims to deliver intense combat zones or small team conflicts that flow within arena of larger battle.
EDIT 12: Dedicated gaming community with stat servers for faster matchmaching than any console game of 2007. full-featured profile pages through myresistance.net will incorporate social networking concepts. open clan and party system to encourage community...no player invites needed.
EDIT 13: Aiming to deliver mobile-phone-quality sound.
EDIT 14: Futher tapped power of PS3... more enemies onscreen, better AI, better lighting and shaders (SCREENSHOTS LOOK AMAZING!!!). More comples normal mapping and detail mapping combine to deliver textures that look amazing from afar and at extremely close distances.
EDIT 15: AI getting a lot more attention.. will scaled on-the-fly to players perspective and viewpoint... aka enemies cloesr to the player will actually have more spohisicated AI routines than those further away. assailants in your direct field of view received heightened intelligence. easily more cunning than before
sorry for typos... typing fast
EDIT 16: listened to complaints... working on solution to long checkpoints and health system. not positive what final solution will be.
EDIT 17: "Our time playing was a blast"... each character class contributes in a unique way and "we loved the strategy-laden medic"... unique sense of teamwork
EDIT 18: Mysterious "Cloven"
EDIT 19: "Resistance 2 will be too epic to dismiss as anything but one of the biggest, boldest, and most high-reaching titles of 2008. It's a game that won't be ignored." [END ARTICLE]
RELEASE: FALL 2008
How do Insomiac do that!?
Comment below viewing threshold Show
Not too sure about the distinct single-player and co-op campaigns, though. Really didn't like the seperate campaigns in Rainbow Six: Vegas - vastly preferred the hop-in/hop-out co-op of Gears of War, etc.
Put me down as quietly hopeful, with a weather eye out for more news.
Edit 1: Speeling errurz. And clarifications.
Comment below viewing threshold Show
That from the man who once wrote about someone else ... "... - you're such a PS3 fanboy it's funny. Barely a comments section goes by without some trolling comment. Loser."
Comment below viewing threshold Show
As for 60 player levels? They handled 32 very well from what I played. It just needs big enough levels to accomodate them.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Seriously? Complain about other things all you want but this is just ridiculous and seriously calls into question either weather you guys actually played through the game or are just out of your mind.
Comment below viewing threshold Show