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Resistance 3 announced? News

PlayStation 3 News by Robert Purchese

12 October, 2009

A billboard spied in Louisiana [not Los Angeles -Ed] over the weekend may have prematurely lifted the lid on Resistance 3.

The advert read "Resistance 3", and each letter was cut from a black background to reveal the skyline of New York City. PS3 and Insomniac logos are present.

But this billboard adjoins no ordinary petrol (gas) station. This one is bombed-out, and the fuel prices are way above average. Plus, the NeoGAF user (picked up by Kotaku) who took the pictures notes that this area of Shreveport, Louisiana is commonly used for film-sets.

Aha.

The movie in question appears to be Battle: Los Angeles, which is being produced by none other than Sony Pictures for release in 2011.

Aha.

A forward-thinking billboard advert for the film, then? Resistance 3 for 2011, then? New York? We're asking Sony the same questions.

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Comments: 1-23 of 23 in total

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Xerx3s
12/10/09 @ 08:14
#1
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That's 4 games in 3 years?
the_dudefather
12/10/09 @ 08:20
#2
+12
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@Xerx3s

'Insomniac' isn't just a name it seems
SeesThroughAll
12/10/09 @ 08:26
#4
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I think they are destroying long-term value and artistic merit for perceived short-term gain.

Welcome to Capitalism.
flaming.carrot
12/10/09 @ 08:28
#5
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Bond movies for at least the last 20 years have had a lot of product placement, and not just for Sony products either.
bad09
12/10/09 @ 08:42
#6
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Heh, what's that SDF? MS Milk Halo? Oh, OK.... ;)

On a serious note, not trolling just curious, am I missing something with Resistance? To be fair I only play a demo of the 1st one but found it terribly dull. Did 2 improve it massively or something to warrant a third? Is it the 2nd worth a look?
creepylizard
12/10/09 @ 08:55
#8
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I did quite enjoy the second one...especially the zombie town bit. That was ace.
el_pollo_diablo
12/10/09 @ 08:59
#9
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Someone didn't read the story.
Les
12/10/09 @ 09:21
#10
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"Did 2 improve it massively or something to warrant a third? Is it the 2nd worth a look?"

The story and setting of the 1st were better. The 2nd was still a nice shooter though and had more eye candy. IMO it could have done with a little less focus on multiplayer: SP was hurt by the shift of resources.
StooMonster
12/10/09 @ 09:24
#11
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SeesThroughAll: fair enough. :)

flaming.carrot: perhaps I hadn't noticed it before, and it wasn't quite so blatant, or do you just mean the cars?
skillian
12/10/09 @ 09:38
#12
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Vesper Lynd: "You know... former SAS types with easy smiles and expensive watches. Rolex?"
James Bond: "Omega."
Vesper Lynd: "Beautiful."
bodypopper
12/10/09 @ 10:13
#13
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The best levels of Resistance 2 - zombie town included - felt 'borrowed' from HL2 and its attendant Episodes. Hopefully a new engine and new original ideas are what's in store.
Britesparc
12/10/09 @ 11:01
#14
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I agree with StooMonster's comments about Sony product placement, but I do quite like the idea of pre-emptive advertising such as this; knowing you've got a game out in 2011 so sticking a billboard for it in a film due out the same year. I don't think that would disrupt the narrative flow of a film, as it would look like a naturalistic advert (assuming there weren't loads of cuts to it and close ups and whatnot).

I always thought it was a shame the Batman & Superman advert in I Am Legend wasn't a pre-emptive ad!
presh
12/10/09 @ 11:21
#15
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First game was great, the second was a crushing disappointment. Kill it now, please.
makeamazing
12/10/09 @ 11:55
#16
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Wasnt impressed with it at all, just didnt like the style of it. I wont be rushing out for number 3. I agree with what someone else said, they need a totally new engine... perhaps they can steal KZ2's that might allow them to make better levels which are not so linear.
Bertie [staff]
12/10/09 @ 12:19
#17
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Apologies for apalling geography. Thank you those who wrote in to point out that LA was Louisiana.
GreyBeard
12/10/09 @ 12:54
#18
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Give the Insomniac guys some slack, the FPS genre is harshly competitive and with RFOM being their first since Disruptor (in 97?) they have a lot of ground to make up. Iterating quickly should really help them raise their standards and find out what gamers really want without just cloning what the market leaders are doing.
Les
12/10/09 @ 13:20
#19
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"Iterating quickly should really help them raise their standards and find out what gamers really want without just cloning what the market leaders are doing."

To be fair to them, their games haven't exactly been uninspired copy cats so far. RFOM offered original weapons and a nice setting that wasn't too serious nor too campy. Sure, it wasn't a HL2 but then, few games are. R2 offered inventive co-op (or so I heard. Don't like co-op myself so haven't played that part) and large scale multiplayer, which was quite fun (played it when I was recovering from an injury last year but haven't touched it since).

But like I said, IMO story telling wasn't that good in R2. They tried to do too much in-engine and during the action so half of the story was lost on me as I was shooting monsters while someone was babbling on the radio or one of the AI characters was talking to me. Again, they could learn from HL2 where in general you can't move on to the next action bit before the story segment is over (using elevators and locked doors most of the time). But the R2 game mechanics were enjoyable enough to see me through till the end.
Edited 1 times, most recently on 12/10/09 @ 14:21
Rodchenko
12/10/09 @ 15:28
#20
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I did like the first one, especially the Manchester level, but the second was too bloated and trying to hard to hide a shallow and uninspired story behind tons of gargantuan enemies. The zombie town was atmospheric, though. More of that please and less of the blockbuster crap.
Stepharneo
12/10/09 @ 15:35
#21
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May I just commend Donnie on possibly his first post which wasn't a complete troll...a round of applause please.

This article makes me grin in a "I see what you did there" sort of way... I mean setting up advertising for a game, in a film that won't be released for a while, so that when the film is released the game will already be in production. That's planning quite far ahead...Saucy buggers.

Still, Battle: Los Angeles sounds like a terrible film... unless it's one of those films that is just plain awesome and requires no plot or explanation and you need to be heavily intoxicated to enjoy, see death race, or crank....infact anything with Jason Statham requires intoxication. What was I saying? Oh it probably doesn't matter.

EDIT: I realise most of you will have to unblock Donnie to see what I mean...probably not worth doing.
Edited 1 times, most recently on 12/10/09 @ 16:37
Scimarad
12/10/09 @ 17:31
#22
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Loved the first game (especially the excellent split screen co-op) but I have to say I thought the second one pretty much buggered up the whole thing. I can't believe EG rated it highly whilst giving the first one such a low score.
Skire
12/10/09 @ 20:33
#23
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I agree. I was pretty disappointed with R2 after all the good reviews. The game just feels really uninspired, been there done that type of thing. Also I found the singleplayer really boring. After 4/5 hours I could not play it anymore, it was so boring.

Maybe I'm being too harsh, maybe my expectations were too high, but I won't be buying another Resistance game anymore.

Comments: 1-23 of 23 in total

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