Resistance 2 at 720p, 30fps
But no word on an install.
Insomniac Games' President and CEO Ted Price has said that Resistance 2 is targeting "720p, 30fps" as its resolution and frame-rate.
Price was answering a question from Eurogamer reader ps3owner in our live interview earlier, but he was unable to help senso-ji with his query about whether R2 would need a mandatory install.
"Too early to answer that one," he said. "We're still finishing up the content for the game. That's a question we'll be able to answer as we get closer to launch."
polymorph then followed up by asking for Price's views on installs. "Installs in some form or another are pretty standard for PS3 games these days," Price said.
"And I think for consumers it's a good thing because it generally decreases load times. Or at least it should. Personally, I'd rather have a several-minute install the first time I play a game and then enjoy the benefits of faster loads every time I play the game after that."
Speaking of load times, Resistance 2 won't have a single loading screen. "We do have streaming of textures and other assets now. Not only does this improve the overall look but it cuts down on load times. In fact, you shouldn't notice any loading screens in R2," Price told Darren.
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Comments (70) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Typical fanboy responses:
"You can buy a new HDD for X amount"
You shouldn't fucking have to spend more money once you've spent your cash on the system in the first place just to play standard games.
"Just un-install it when you've completed it"
Again, you shouldn't have to. The beauty of consoles was that you could get you're mates round whenever and easily play any game from your collection without have to un-install one game to install another.
It might not seem like a major issue at the moment, but I'll expect plenty of not very vocal 20GB owners pissed off in about 6 months. It wouldn't have been so bad if Sony had stated this from the outset, but obviously they didn't.
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That's what you get when console manufacturers rush tech to the market. This gen simply isn't up to HD.
edit: despite clever marketing spin, HD Ready (720p) isn't HD
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KTB = kill the bullshit? lol
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Still, I played it thru to the end and didn't trade it in, it's still sat on my shelf. In all honesty tho since I completed it I've never even put it back in my PS3.... maybe I should have traded it in after all!
If they can learn lessons from the first one (and actually pay attention to their competitors) then maybe, MAYBE this could be better the first decent exclusive on the console.
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Lies, lies, lies!
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Lies, lies, lies!
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Resistance The Fall of Man
was
1280 x 704
So I think Resistance 2 will also be the same
1280 x 704 because of full 64x64 fitting nicely into 1280x704
( 20 x 11 squares of 64x64 pixels - very good for cache in RSX and extra Cell postprocessing)
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I pretty much agree with you there. I've been screaming to ThreeSpeech about this for MONTHS! That any of the PS3's HDD sizes are far too small, considering what you can get on X360. I agree that, if a console is to become one's 'media hub', then surely it needs to have more than a measly 20GB, right? Wrong! Sony don't seem to agree...or is it because it keeps the still inflated price tag of the console down?
Developers should give gamers an OPTION - not force HDD installs on them because they're being rushed to release the game and their programmers never quite managed to get that (to coin a phrase) Load'n'Play routine working properly to load data in the background, while the gamer is still playing.
As for R2 and it's res and frames...well...that's just pathetic, isn't it?
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Since when?
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Since always. 720p was the shitty not-quite-true-HD-that-they-have-in-Japan type of HD. It is higher definition but 1080p is true HD.
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The resolution and frame rate is good enough .
I prefer HD installs but it shouldn't be mandatory .
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Edit, game wise that is, dvd's and blu ray look fine.
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Your full of shit much like the other plums writing stats which you've read somewhere, Its early days!
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Good luck with that.
I really hope the term True HD (1080p for the interested) in terms of gaming comes back to haunt Sony for a long time to come.
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EDIT bad spelling and i don't care!
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You make yourself look like a sad fanboy when you call people names for quoting back EXACTLY what Sony said so forcefully when the 360 was released. I'm a PS3 owner and I can see that the Sony specs are nowhere near the claims thay were making. This is going to haunt them for a long time to come so you'll just have to live with that fact.
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I don't care if it's early days, I don't give a shit what resolution it runs at, I was just pointing out why everyone mentions resolution - not 'cause it's important, but because Sony were acting like it was.
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:¬p
/runs
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http://www .youtube.com/watch?v=ZTe_eLZtcqg
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Since always. 720p was the shitty not-quite-true-HD-that-they-have-in-Japan type of HD. It is higher definition but 1080p is true HD.
ER? you say its not HD then you say it is!!!!!!!!! make your fkin mind up!!!!!!!! 720p certainly looks like HD to me unless their is something wrong with my eyes
As for resistance yet another next generation game running at only 30fps-what is it with this generation with so many games running at only 30fps FFS -why is 60fps so hard to achieve? i can think of hardly any games that run at 60fps -forza 2 does i think and gt5 prologue-but that game is so full of slowdown you wondrwhy they bothered-oh well maybe the next generation will be up to the mark.
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I had arguements over this years ago when gamers were arguing that 60fps will become standard this gen.
The fact is, there's always a trade off between framerate and detail. Hence for the next generation of consoles (after 360 and PS3), you will still see many top games running at 30fps.
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As for the 60 fps vs 30 fps debate,graphics whores are to be blamed.
Next-gen will be the same story unless 60fps rendering becomes a must(0.01% chance).
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I don't mind, but I would give my left nut to hear Sony come out and say, "We were full of crap when we said 720p isn't HD and the Xbox 1.5 couldn't hold a candle to the power of the Super Computer that is the PS3".
I'd give my right nut to hear the PS3 Fanboys who laughed at the 360 eat their words now. The PS3 is a lot closer to the PS2.5 than the 360 is to an Xbox 1.5.
Here we are 2 1/2 years into the life of the 360 and the PS3 still can't beat it in graphics capabilities. Every year it's the same thing. Wait 'til next year or the next game etc. Take a look at MGS4... It's graphics certainly aren't a step up from anything else on the market. Fanboys will say, "wait 'til FF XIII...". It's always wait wait wait. Wait 'til 2012. What's the point if you have to wait to 2012.
Anyway, I wish Sony eat some crow. They tried to destroy the 360 with their lies like they did the Dreamcast. It didn't work this time. I can't imagine people will believe the lies when the PS4 comes out, but then again there is probably a group of PS3 fans, that will believe almost anything.
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No, he says 720p is not-quite-true- HD, higher definition than standard definition. Higher definition isn't equal to high definition. And whether or not you can tell the difference between 1080p and 720p or not doesn't change the fact that one is the HD standard and the other is an intermediate state to be able to bring lower cost sets to the market under the clever moniker of HD Ready.
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It is 712p in the same way as MGS4 665p,it has roughly the same number of pixels.
To say that it is 704p is like saying MGS4 is 768p.
That is what i meant...
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At the risk of sounding like the SDF, I really don't have a problem with 720p rather than 1080p, and I will always prefer a rock solid 30fps to a choppy/tearing 60fps. I know we were promised a lot more though.
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You wish
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And, yes, if MGS 4 has a vertical resolution of 768 lines then it is 768p.
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I bet if somebody did a next gen update of vib ribbon, that would look amaziongly crisp and smooth, run at 1080p and 120fps.
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so why shouldn't it be able to do the same for games, just a though. I suppose it's all down to the games engine?! to be honest I still don't understand the PS3 Hardware. (the Cell that is)
seems like a lot of hype for nothing.
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Hd tv resolutions are 16/9,if you know vertical res you know horizontal.
768p=1366x768 and yes it is classified as an Hd tv res.
According to you even 1x720 would be 720p.
720p=1280x720,16/9
768p=1366x768,16/9-native res of majority 720p/1080i TV,they cant display 1080i it is just an input.
1080i=1920x1080,16/9
1080p=1920x1080,16/9
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I didn't create the definition but it seems to me that people, like yourself, are creating their own "unofficial" definitions for what 720p and 1080p are in terms of pixel density. Yes, HDTVs are indeed widescreen but as I said above so long as a game or movie outputs 720 or more lines then it is considered by definition to be high-definition. Thus Gran Turismo 5 Prologue is still a 1080p game even though its horizontal resolution is less than the expected 1920 pixels that all 1080p HDTVs have. Of course, HDTVs were created for displaying high-definition TV content not games as such and such programmes and HD discs are output at 1280x720 (Sky HD) or 1920x1080 (BD). The definition really applies to them not games, many of which use scaling to achieve 720p or 1080p as we all know.
It's easier to just talk about games in terms of their resolution though. Haze and Ninja Gaiden 2 are not HD games, running at 1024x576 and 1120x585 respectively, but GRID and Virtua Tennis 3 are as they run natively at 1280x720 (or higher in the case of the latter). MGS4 runs at 1024x768 so it is an HD game by definition.
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Because the PS3 is designed to be a Blueray player first and a gaming console second. You cant get the best from both worlds it seems.
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"I didn't create the definition but it seems to me that people, like yourself, are creating their own "unofficial" definitions for what 720p and 1080p are in terms of pixel density."
How can you even claim that pixel density is not defined?According to you there are infinite numbers of resolutions associated with 720p,1080p,we are here talking about real-life specs not infinity theory.
Also MSG4 is sub-hd game.1280x720 is the line,like it or not.
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I run my games (X360) on a 24" monitor output at 1080p, the image is handled pixel to pixel (so finally I don't get any weird stretching that I had on my 22" monitor because the X360 doesn't have enough high-end res options, PC's output a slightly different format). The picture is good, but I have to say the lack of AA in some games really shows up, this generation of machines really isn't up to HD yet, unless you are playing HD films via disc
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Anyways, there are very good reasons to render 704 lines on PS3, as it's a multiple of 64. It's not worth rendering another row of 20 64x64 tiles just to get the last 16 pixels. Insomniac talk about it in some Powerpoint describing the tech used in RFoM, which you'll be able to Google for.
In practice, you'll just get 8px of letterboxing at the top and bottom of the screen, nothing you'll really notice, especially if your TV overscans the picture.
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FFS. It loves to give Xbots something so say. Even when it is the standard internal res for 360 as well. (1080P games on 360 are next to non existent also).
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MGS4 has a vertical resolution of 768 lines so it an HD game because the definition used by HDTV manufacturers to clarify that their TVs are HD-ready specifically states HD is anything with 720 or more lines vertically thus this game fits the criteria. Haze doesn't because it only has 576 lines. Go look it up if you don't believe me. Some plasma TVs have resolutions of 1024x768 because they use rectangular pixels so by your definition they're not HD displays which, of course, is rubbish because they're the equivalent of 1360x768 LCD HDTVs. On the PC, 1024x768 is most certainly an HD resolution too despite being 4:3. And that's the last I'll say on the subject as we clearly disagree on how the official definition should be interpreted.
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Because when outputting a signal from a Blu-ray disk all it needs to do is take the source file from the disk and copy it straight to the screen buffer (Possibly with a bit of de-compression jiggery-pokery).
But for a game it has to also run A.I., physics, game logic, audio, networking, and then most (if not all) primitives will be shaded on a per pixel level by shaders which will requre a lot more time than the simple copy required by playing a movie.
It's exactly the same principle on a PC, if you run at a higher resolution it gives the GPU a lot more work to do, which quite possibly it can't handle. So you end up with frame rate issues until you drop the resolution and de-stress your GPU.
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I'm sorry to say that everything Darren said is completely true and you couldn't be more wrong if you tried. 1024x768 is HD - FACT.
Some other points...
720p IS HD. It might not be the marketed "True HD" of 1080p but it is still a HD resolution regardless.
The p is for progressive and has nothing to do with 16:9, 16:10, 4:3 or anomorphic encoding. Monkie_king you do not need a 16:9 resolution to be progressive.
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Or is this from the "generic console war" box of comments where "no games" and "RROD" are bandied about from because we all need to know we have "the best"?
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console warz fanboy comments 101: ps3 has no games, 360's never work and wii is for kids + grannies.
keep up man!
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I demand my 5 minutes of life back.
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OK, if you insist...
But still, PS3 and 360 often struggle to even get fluid 720p graphics. And that's without doing anything ground breaking gameplay-wise... They were dropped on the market way too soon and didn't bring the promised HD revolution.
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- The game would benefit from a higher resolution and draw distance
- The game would kick ass with a full online multiplayer mode.
I'm now able to go home every evening I want to, and play GTA IV with those features and MANY more.
I also have a 360 - so I'm satisfied, game-wise.
/thread over (not arsed about Resistance)
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And now 1024x768 is HD resolution,oh how the standards have dropped lol
I started playing 1024x768 games in like 1998...
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Both ms & sony have quoted things that have never materialized but its early days it can only get better, And it will only get better if ms & sony are in a constant battle its good for everyone!
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Yes, some of us were playing Quake II and Half-life in 'HD' resolutions in 1998-99.
There were few/no 16:9 monitors or resolutions then, and no minimum standards, i.e 1280x720 @ 30fps. Reason: It's difficult to achieve while keeping things looking good and not severely stifling creativity. Now - this is why I'm ok accepting GTA IV at slightly less than 30fps some of the time (on the 360).
It was hard for most PCs to achieve 1024x768 with quality 3D games, but it did look great with the best rigs, the best games and the best monitors (Trinitron @100Hz ftw). This is why the PC should never die as a game platform, if treated right.
example: [link url=http://www.eurogamer.net/article.php?article_id=138492
]http://ww w.eurogamer.net/article.php?art...[/link]
I don't mind Sony working hard to market their product, but they need to cut the fucking bullshit, as it's ruining gaming as the public waste several hundred pounds on paperweight PSPs and Blu-Ray player PS3s for several years, and making gamers lose faith in Sony and jump ship.
They won me with the PS2, then lost me with PS2 online & DVD drives, PSP missing features & PS3's... nearly everything.
Now I'm actively avoiding Sony products, while my Sony phone is being repaired for an issue that Sony deny exists, that I've had since it came out of the box a year ago. My friends with the phone have the same issue!
IDIOTAS! They've done it to themselves.
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