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Resident Evil: The Umbrella Chronicles Review

Wii Review by Kristan Reed

27 November, 2007

Page 1 of 2. Page 2 ->

What's this? An on-rails zombie shooter as good as The House of the Dead II? In 2007? Shame it's taken Capcom eight years and four attempts to get it right. Shame the genre is as outdated as 56k modems. Shame it's so short and that there's not a single new idea in the entire game. But hey, it's never too late to have fun shooting undead Umbrella employees between the eyes. Right?

Right. Almost despite itself, there is something bafflingly moreish about the whole on-rails genre when it's handled in the right way, and Umbrella Chronicles has a reasonable stab at rehashing the age old 'blast everything that moves' premise.

For starters, the concept of revisiting Resident Evil's 'Umbrella' storyline chronologically is a fantastic means of getting you right into the action, and taps into any fan's latent nostalgia for how the key events, set-pieces and boss monsters unfolded in the original survival-horror classics. Kicking off on the train in Resident Evil Zero, you can choose to play as escaped convict Billy Coen or S.T.A.R.S. Bravo team member Rebecca Chambers and work your way through a sequence of short scenarios which approximate the timeline - minus the puzzling, of course. Each crams all the key events into roughly ten-minute chapters - complete with the exact same enemy types, locations and even some of the dialogue, culminating with a boss encounter.

Everybody dies

'Resident Evil: The Umbrella Chronicles' Screenshot 1

Now's not the time to get the funk.

If you've played the original games, then Umbrella Chronicles is admittedly short on surprises, but that's kind of the point. Knowing what's going to happen next doesn't stop it from being a great deal of fun to relive some of the set-pieces in a more action-focused setting - especially as the game engine has been radically overhauled and no longer has that pre-rendered look. As you can probably imagine, the game takes care of the movement for you, leaving you to simply get on with pointing and aiming at the onslaught of mutated beasties pouring out of each and every location. The control system strips away added complications of ducking behind cover, and simply adds a somewhat superfluous degree of head movement in any direction via the thumbstick on the Nunchuk. As useful as this is for being able to nab pick-ups at the last minute, for the most part your main focus is on pulling off headshots and trying to save the more powerful weapons for enemies and situations that demand it.

So, while you'll get by just fine with your unlimited ammo handgun, when you're crowded out and under pressure, you'll invariably be forced to switch to the shotgun, sub-machinegun, machine pistol, magnum, grenade launcher or grenade to deal the maximum possible damage in the shortest possible time. Cycling between weapons is a simple, intuitive process of pressing the C button (or up and down on the d-pad), while reloading functions involve either shaking the remote briefly, or simply pressing the fire button again once you're dry.

'Resident Evil: The Umbrella Chronicles' Screenshot 2

What do zombie testicles look like, anyway?

Just like in the original, you'll see ammo and health-giving herbs and first aid sprays lying around, but in Umbrella Chronicles you'll also get used to shooting breakable objects and glancing around for otherwise hidden pick-ups. Getting through to the next checkpoint is crucial, so you soon find yourself making the most of the powerful weapons and ammo by learning when the real danger points of the level are coming. On the game's Easy difficulty, it's a useful exercise in not only learning the 'script' as it were - preparing you for the game's more ferocious harder settings, and giving you a chance to know where the quick time events are, as well as knowing how best to respond to the occasional melee attack. Shake boy, shake!

As you go along, the game also unlocks some interesting side-quests, such as Wesker missions which flesh out what this devious little sod was up to at the time. Although they tend to recycle locations and monsters in filler fashion, the real series obsessives will no doubt be thrilled to find some of the plot holes filled in by the typically hammy cut-scenes.

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Comments: 1-50 of 64 in total | next 50 »

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bushwod
27/11/07 @ 14:08
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predictable score.
Katsumoto
27/11/07 @ 14:08
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Excellent, I was worried this would be a flop! It's staying on the Christmas list. Huzzah!
Phattso
27/11/07 @ 14:13
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So the "twenty hours of gameplay" they were touting earlier in the year was... stretching the truth a little then? :) Perhaps they meant including a half dozen replays?

Still, I'm a sucker for 'lightgun' games and this sounds just the ticket.
rhinoxious
27/11/07 @ 14:17
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krudster [mod]
27/11/07 @ 14:17
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Yeah, eight hours is nearer the mark, though there is replay value to be factored into that if you want to get better ratings and take all the different paths (not that the game's littered with deviations or anything).
Lemming81
27/11/07 @ 14:18
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"What do zombie testicles look like, anyway?"

Hairy BRAAAAAAAINS!


Sorry, had to be done.
barnard666
27/11/07 @ 14:19
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8 hour i til pretty long for a ight gun game. time crisis was about an hour and a half!
Edited 1 times, most recently on 27/11/07 @ 14:19
trav
27/11/07 @ 14:20
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Wait wait wait. The best Resident Evil in the PSOne series is side-lined to a bonus section?!?!?

Bastards. Game needs more Leon and Claire.
bushwod
27/11/07 @ 14:22
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Does anyone know if you need a second nun-chuck when you play co-op?
Phattso
27/11/07 @ 14:23
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Eight hours sounds amazing for a game in this genre - you could turn the kettle on and finish all three House of the Dead games before it had boiled. ;-)
krudster [mod]
27/11/07 @ 14:28
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Well, you could probably nail it in 4 or 5 if you had no problems on any of the sections. It's definitely miles bigger than the HotD games, either way.
LeD
27/11/07 @ 14:29
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Bought.
Wayne
27/11/07 @ 14:30
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I get the feeling I'll love this. Love RE and the wee plunger shooting games on Rayman made me really want a good on rails shooter for the Wii.

Also, I seen this mention on HITUKDEALS for 28 quid.
JackyB
27/11/07 @ 14:31
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I am thinking this will do me well amongst all the other games that need "commitment"

@Krudster. I take it there is a save feature? I cant play a game for 8 hours solid! ;)
Goffee
27/11/07 @ 14:33
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Given that we still dig the Dreamcast and HotD2 out for a good blast from time to time, I don't think replayability will be an issue, its not the game - its the shooting things in the face that makes these so fun...
morriss
27/11/07 @ 14:33
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/wants
krudster [mod]
27/11/07 @ 14:34
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Yes, it saves progress automatically at every checkpoint (about every 5 - 8 mins of gameplay).
morriss
27/11/07 @ 14:34
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Is there any way of sharing your progress with other Wii users like in SMG? You know, the star list or whatever?
JackyB
27/11/07 @ 14:36
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Hmm great can play co-op between Pro Evo and Halo sesh's, and solo for a break.
one more thing....

@krudster. Can you have a single player and co-op saved at the same time?
monkie_king
27/11/07 @ 14:36
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krudster, re: the pin-point accuracy or the Wiimote etc., is there any special calibration like in Ghost Squad? Or is it just a "move the crosshair around" type of think like Wii Play's shooty game?
Santino
27/11/07 @ 14:37
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will prob get this, and House of the Dead pack, and Ghost Squad, and (hopefully if sega oblige) the Virtua Cop games.
homerramone
27/11/07 @ 14:37
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Needless to say, Umbrella Chronicles isn't the most long-lasting affair, and in absolute gameplay terms it's probably one of the most wafer thin offerings you'll have experienced for years.
Hence a score of 7/10. Obviously.
Kay
27/11/07 @ 14:38
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How repetitive is it, exactly? No point in having an eight-hour game if it gets boring after 10 minutes.

I'm hoping there's enough variety in locations, enemies and set-pieces, otherwise £30 is just a little too steep for this sort of game.

K
CrispyXUK
27/11/07 @ 14:39
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Sounds like everything I could have hoped for.
krudster [mod]
27/11/07 @ 14:39
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No way of sharing progress that I could see, no.

No special calibration required. Point and shoot, away you go.
CannonAnBall
27/11/07 @ 14:39
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I'm looking forward to this and have been for a while. With the Wii I just want to be able to put a game on like this and d*ck about for a bit. Great fun!
krudster [mod]
27/11/07 @ 14:40
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Indeed, the variety is in the locations, monsters, and set pieces, rather than the gameplay, which barely changes from the first minute to the last.
Darren
27/11/07 @ 14:42
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Hmmm, sounds interesting and much better than I thought it would be. I'll definitely consider buying it in the inevitable post-Christmas games drought I think.
ZuluHero
27/11/07 @ 14:42
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@rhinoxious

wow thats pretty cool looking (its nice the way they have intergrated the wii-mote into the gun and there must be something that pulls the wiimote trigger when you pull the gun trigger (rather than just have a 'space' like the zapper).

And for the price - you could get 2 of them and duel-wield them - John Woo stylee!

(although it might be hard to change weapons and stuff if the d-pad is on the top of the gun)
Evolution
27/11/07 @ 14:44
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Bit miffed to hear they didn't cover Leon and Claire, thought the idea was they'd cover the whole "Umbrella" series which really includes RE2 and Code Veronica, oh well... still gonna get it I think =)
JetSetWilly
27/11/07 @ 14:44
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krudster - what did you make of the feedback, visual or otherwise, when shooting the zombies? IGN constantly complain this is very unsatisfying.
Kay
27/11/07 @ 14:45
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One more question - is it all frantic shooty stuff, or are there some slower-paced, RE-style atmospheric sections? Do some enemies require different tactics to defeat? I know it's just a lightgun game, but still.

K
ChrisS
27/11/07 @ 14:48
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Brilliant review. And I totally agree. It's just FUN. Dumb, unpretentious fun. It's hard to see anyone actually hating it. Apart from maybe some of the Resi Zero bits.
krudster [mod]
27/11/07 @ 14:51
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It's frantic stuff with the odd quiet respite. And there are different tactics required for some.

As for the visual feedback, there's not much blood and gore, which is mildly disappointing, but they get knocked back by the bullets. but it's not a locational effect - i.e. shooting their legs doesn't knock them from underneath them or anything like that. Occasionally stupid things happen, like monsters clipping through one another, but it's fairly rare.

Pac-man ate my wife
27/11/07 @ 14:53
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This sounds like it does exactly what it sets out to do which is provide excellent shallow zombie-blasting fun.

It'll be interesting to see what the trolls say when they turn up! ;)
monkie_king
27/11/07 @ 14:58
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Pac man: I could try moaning that's it not a proper gun game if you need to rely on a cursor, if you like. But nobody else seems to care about that.

/hangs onto CRT a little bit longer for Time Crisis and Point Blank
Hog-lumps
27/11/07 @ 14:59
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but it's not a locational effect - i.e. shooting their legs doesn't knock them from underneath them or anything like that.

That's a shame after all the fun you could have with RE4 :(
absolutezero
27/11/07 @ 14:59
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Its also worth noting that most of the extra scenarios open up by just playing through the game. Apart from one which needs an A or S rank to open it up.
Hog-lumps
27/11/07 @ 15:03
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I could try moaning that's it not a proper gun game if you need to rely on a cursor, if you like. But nobody else seems to care about that.

Whilst you make a good point - I would add that some real life guns rely on a cursor in a form of a laser sight? ;)
Edited 1 times, most recently on 27/11/07 @ 15:04
symbiote
27/11/07 @ 15:05
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Ah the joy - the innovative, next-gen, groundbreaking input method being put to use in, er, party games and rail-shooters.

Operation Wolf, anyone?
Pac-man ate my wife
27/11/07 @ 15:13
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"Ah the joy - the innovative, next-gen, groundbreaking input method being put to use in, er, party games and rail-shooters.

Operation Wolf, anyone?"


I'd like to see you pull this off on the 360 without having to shell out for an expensive peripheral.

chrisjm
27/11/07 @ 15:39
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"oh dear oh dear oh dear!"
another game to buy!
Killerbee
27/11/07 @ 15:42
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I'm actually quite tempted to get this, though I'm less inclined to bother with the Zapper.

krudster - are there different control schemes depending on whether you're using the Zapper or just the wii-mote and nunchuck? I'd have thought pressing the face buttons in some of the QTEs would be pretty difficult with the Zapper...?
Kryon
27/11/07 @ 15:44
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"I'd like to see you pull this off on the 360 without having to shell out for an expensive peripheral."

Lol, I'd like to see you play in two player mode without having to shell out on an expensive peripheral. As far as I remember the Wii is only supplied with one controller...

Ah the joy - the innovative, next-gen, groundbreaking input method being put to use in, er, party games and rail-shooters.

XD Sad but true.
Killerbee
27/11/07 @ 15:52
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Lol, I'd like to see you play in two player mode without having to shell out on an expensive peripheral. As far as I remember the Wii is only supplied with one controller...

Er... as is/was just about every other console ever made. At least Nintendo are doing the decent thing by bundling a game with their controllers (Wii Play / Link's Crossbow Training). Yeah, okay, neither would be worth getting as a full price independent release, but it nevertheless is better than nothing.
krudster [mod]
27/11/07 @ 15:52
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You can swap buttons around to suit, but there's no major set up differences on the Zapper than normal.
Hog-lumps
27/11/07 @ 15:59
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Lol, I'd like to see you play in two player mode without having to shell out on an expensive peripheral. As far as I remember the Wii is only supplied with one controller...

Umm, I thought the X360 only came with 1 pad as standard too? Am I mistaken?

Anway, I think Pac-man-ate-my-wife's point was you don't have to shell out extra dosh for a peripheral that only works with a handfull of games (ala guncon) - the wii-mote works straight from the box with this and all other wii games so won't likely be shelved like my megadrive menacer gun.......
Killerbee
27/11/07 @ 16:16
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Thanks kruds.

:)
AlvySinger
27/11/07 @ 16:22
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Sorry Capcom but this sounds really boring. I'm all for a few old school thrills but this sounds like you're pushing your luck.

I demand excessive gore and locational aiming in my zombie shooters, this is 2007 FFS.

/storms off to play Endless Ocean and calm his angry spirit
Pac-man ate my wife
27/11/07 @ 16:33
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Lol, I'd like to see you play in two player mode without having to shell out on an expensive peripheral. As far as I remember the Wii is only supplied with one controller...

It's a shame that if you bought another controller you'd only be able to use it on this... and Wii Sports... and Wario Ware... and Kororinpa... and Excite Truck... and Strikers etc etc. So just like any other extra controller for a console you mean?

Ah the joy - the innovative, next-gen, groundbreaking input method being put to use in, er, party games and rail-shooters.

And action adventures, driving games, puzzle games, FPSs, platformers, RPGS, fighting games, diving simulators etc etc.

You two really are priceless! I'm bored this afternoon, so let's FIGHT!!

/enters Crane Beak stance

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