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Resident Evil: The Umbrella Chronicles Comments by Kristan Reed

18 April, 2007

Some things never die.

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ZuluHero
18/04/07 @ 15:43
#51
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"Really? What about House of the Dead?"

funny, was HoTD made by capcom then? Or do you think that they've learned their lesson with the dead aim series?

Resi 4 was a positive evolution for the series and as a huge resi fan was very acceptable. Linear lightgun action is not, on both counts...
monkie_king
18/04/07 @ 15:51
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AcidSnake: i can figure out its distance from the sensor, as it knows how far apart the LEDs in the sensor bar are. IIRC TLoZ:TP tries to make you sit a certain distance from the screen in one of its calibration screens, but it's still not great. The Y-Axis in particular is usually way off (since the Wii doesn't know how far above/below the centre of your screen the sensor bar is).

The Wii Play shooting does OK, but it just doesn't have the instantaneous snappy feel of a Point Blank or a Virtua Cop etc. I'm just disappointed because when the Wii was first announced, I thought it might offer a proper alternative to scanline-reliant lightguns.

Guess I'll be hanging on to the old Trintron, GunCon and Project Titan for a while longer.

(Thinking about it, TP also makes you tell it how wide your sensor bar is relative to the screen, so from that it can figure out the actual physical width of your telly. And then it can get the physical height from the aspect ratio. So all you'd need to add is a Namco-style "shoot the centre of the screen" to work out all the extents).

/has flashbacks to writing a lightgun-based falling-blocks puzzle game under PS2Linux.
Edited 2 times, most recently on 18/04/07 @ 17:00
gamingdave
18/04/07 @ 15:52
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Looking forward to it. Love a bit of shooting and this is looking good so far. I could never stick with the original RE games due to the inventory system and the controls/camera so looking forward to all the back story I've missed. I can see why some may want more of the old RE, but theres nothing wrong with trying to broaden the franchise even if past attempts have been sub-par. Looks like theyve learned from those and made a better experience all round.
AcidSnake
18/04/07 @ 16:03
#54
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@Monkie_king:
I don't want to contradict you, because I'm not at all sure if I'm right :)

However I realise how seeing the distance between the two lights can tell you the distance and I really don't think the wiimote can do that...
Hear me out, if you measure the distance between well defined two dots then that's fine, but they're not exactly well defined...I mean they're lights...Not very precise...Or at least not precise enough...

Also this means that if you're aiming at the sensor bar at an angle (left or right) it would emasure the distance between them as being less even though in reality it just means one light is closer and one farther away...

Again I have no idea for sure...

Dunno if you have WarioWare...It has a microgame where moving the wiimote closer and farther from the screen focusses the picture on screen, point is that you're pointing away from the sensor bar with this game, meaning that it's actually the accelerometers reading forward and backward movement...

I really need a pen and a piece of paper to make sense I guess... :)
PlugMonkey
18/04/07 @ 16:06
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funny, was HoTD made by capcom then? Or do you think that they've learned their lesson with the dead aim series?

I was more commenting on the assumption that because previous capcom lightgun games have been poor, the next one will be by default. Because Sega can make a good Zombie lightgun game but Capcom are somehow genetically incapable? Is this even being made by the same team as previous Capcom attempts?
monkie_king
18/04/07 @ 16:14
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AcidSnake: good point about not sitting square to the TV, but for a shooter I'd say all bets are off unless you're sitting pretty much straight on anyway. You'd need to be at a fair angle before the foreshortening became much of a factor.

I still reckon that a shoot-each-corner calibration ought to be enough -- the Wii just needs to compensate its aim relative to the sensor with respect to the positions at which you told it were the corners. That's kind of how the GunCon libs did it anyway, I imagine there's a fair bit more complexity with the Wii.

And it would probably all fall apart if you got up and sat somewhere else. I think what we really need is four sensor bars, one stuck to each side of the telly ...

oh, btw, if you want to see something like that WarioWare game that definitely does use the sensor-bar for depth, go into the Photo Channel, pull up a picture, and go into Fun->Doodle. The shapes you can stick on can be made bigger or smaller by moving the Wiimote back/forward relative to the sensor. Wii Play billiards uses the same for playing the shot. Both of those only need relative Z-depth change, though, not absolute position, so I'm not sure if that helps.

That's enough thread derailment, anyway. Shooting zombies in the face ftmfw!
Edited 1 times, most recently on 18/04/07 @ 17:21
smelly
18/04/07 @ 16:33
#57
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So yet another thread about a wii game, overtaken by ps3/360 fanboy trolls.

But yet if you do it to them.. they get all upset...
elMental
18/04/07 @ 17:07
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Looks great. If it plays out nicely, based on actual reviews and not peoples thoughts on message boards, I'll definitely buy it.
jachap
18/04/07 @ 17:16
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Frankly, the majority of single player First Person Shooters I've played feel like they're on rails anyway.
Nikanoru
18/04/07 @ 17:19
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Wii - a console for kiddies, designed by morons


You know, I go around message boards and keep reading comments similar to this, and each time I have to tell myself, "yes, this person is actually that retarded". Because it just won't stick with me, I keep thinking it's somehow a lame attempt at sarcasm. I suppose I still have too much faith in people's intelligence, even after having seen so much of the internet.

Or maybe you're twelve.

Ah, no use worrying about it I guess. Carry on.
Nikanoru
18/04/07 @ 17:22
#61
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To Capcom: you've done it before. Three times if I'm not mistaken. And you can do it again.

Scrap this game concept, and make it into something completely different than it was.
Sid Nice
18/04/07 @ 17:44
#62
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Resident Evil 5 for the Xbox 360 has been canned and moved to the Nintendo Wii.

Edit: The Japanese text all went mumbo-jumbo. :(
Edited 1 times, most recently on 18/04/07 @ 18:45
smelly
18/04/07 @ 17:48
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"how much better Resident Evil 4 looks on the Playstation 2. "


Very rarely does a post make me splutter coffee over my keyboard...
smelly
18/04/07 @ 17:50
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"it's no about the graphics"

Funny no-one seemed to ever mention this when they had a ps2...
Sid Nice
18/04/07 @ 18:05
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Wii - a console for kiddies, designed by morons

Correct, that is why Nintendo fans are a bunch of moronic kids. innit.
Hendo
18/04/07 @ 18:09
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"Very rarely does a post make me splutter coffee over my keyboard... "

Same here.
God bless teh internets - windowlickers of the world unite!
Nithron
18/04/07 @ 18:13
#67
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I think Capcom have actually discovered the magic shit to decent game ratio that keeps people buying their titles while at the same time allowing them to release complete crap that cost £2.50 to produce.

..Also WTF? Resident Evil 4 on PS2 looked AWFUL. I actually can't bring myself to play my copy long enough to unlock the extras, it's just *that* bad.
Edited 1 times, most recently on 18/04/07 @ 19:14
smelly
18/04/07 @ 18:18
#68
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>designed by moron

Funny how said morons are making a bucket load of money, and are outselling the other 2 innit?
smelly
18/04/07 @ 18:26
#69
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GAH!!! Why am i even replying to the trolls? You say the same in their threads and you're a nasty troll, reply to them in a nintendo thread and you're an "apologist fanboy".

No arguing with 12 year old kids pretending they're not kiddy i guess.
Azazel
18/04/07 @ 18:26
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= Master of Unlocking
Edited 1 times, most recently on 18/04/07 @ 19:27
Harrihotpants
18/04/07 @ 19:01
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One minute wii doubters moan about lack of games, then when 2 Resi titles come along it's not enough....
Skeletor
18/04/07 @ 19:39
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"Wii - a console for kiddies, designed by morons"

Just another brainfart, I guess. You know Xiphos, it's really funny to see dumb geekish posts like yours while realizing how far away they are from reality. It's not just that you're so obviously wrong but the stupidity, technological ignorance and lack of common sense are just amazing.

Capcom knows exactly what they're doing. Instead of just listening to a couple of fanboys screaming for Resident Evil 4.5 or something they created a game which not only looks just beautiful and cinematic, it looks also like a game that can be fun to the nonhardcore gamer by simplifying the controls through on-rails while it gives the hardcore crowd a superprecise aiming system - easy to learn, hard to master. Judging by the released footage the cinematic camera-effects and the lighting of what looks like really well done textures will turn this one into a freaking interactive Zombiemovie, without the need of an HDTV or a €600 games console!
I'm definitely looking forward to it.
Darth_Flibble
18/04/07 @ 19:42
#73
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"then I remembered just how much better Resident Evil 4 looks on the Playstation 2. "

what bullshit, another piece of crap by Sony's little suicide bomber
Sid Nice
18/04/07 @ 19:43
#74
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One minute wii doubters moan about lack of games, then when 2 Resi titles come along it's not enough....

"It's the best of 2 Evils."
richardiox
18/04/07 @ 19:47
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GC RE4 graphics > PS2 version. I thought that was a pretty widely accepted fact. Full screen adds alot to the PS2 one and the extra missions but I thought the GC had the better graphics.

In the "wii = moronic kids" debate, it seems post peddlers of that perspective are the classic teen male demographic who thinks guns, sex and violence = adult.

Wheras my gamer friends my age think OTT guns and violence = immature pubescant teens. Not that it stops us playing those games because many great games are all about the guns and violence. But we dont play thinking that in itself is a good thing.

It's funny this old "teh kiddies" myth pervails despite the DS and Wii being marketed at, and purchased by an increasingly mature market with games such as manhunt 2, call of duty, no more heroes filling that supposed "adult" market.

And when LitttleBigPlanet got shown for PS3 yellowtruck and the other equally predictable fanboys were all praising it's style. PS3 killer app = teh kiddies etc
Edited 1 times, most recently on 18/04/07 @ 20:49
smelly
18/04/07 @ 20:07
#76
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>Have you ever played Resident Evil 4?

Yes.. On both ps2 and cube.. which is why i spluttered my coffee when i read your comment.
Tonka
18/04/07 @ 20:41
#77
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Whats with the anger guys? Look at the movie. It looks brilliant. Fast paced light weight popcorn munching fun with a grin. Yes please. Then look at the utterly brilliant Treasure Island Z gameplay vid.

I don't think the human race is ready for Capcoms greatness. They are too god for us mere mortals. Their employees form a pantheon of their own.

Adds another annex to my Capcom temple
Brianstorm
18/04/07 @ 20:52
#78
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good old capcom, not bothered with producing decent wii software, they're actually working undercover with EG sony/ms fanboy posters to make a crap software to alienate wii owners, the idea of developing a top game to make them cash and enhance their brand was rubbished completely....
The Bodybuilder
18/04/07 @ 21:01
#79
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@ CannonAnBall

Maybe what you say is true, but it bares to use to our comments, because the majority of us are judging it based on OUR tastes.
It's not are job to buy the game based on what others feel, it's our job to buy games based on what we like.

And the overwhelming majority of us are dissapointed that it's a on-rails lightgun game.
Santino
18/04/07 @ 21:12
#80
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i actually think this looks pretty fun and cant wait to blast the hell out of some zombies, but i guess that comes from not being a little bitch who is defensive about which system i bought (own all 3 and has a bit more money than sense). the people trolling every Wii thread with the same 'kiddy' arguments need to change the record cos it got boring long ago, and frankly i don't think the majority of people in the real world (who seem happy enough to buy the system is large quantities) give a shit about them.
Brianstorm
18/04/07 @ 21:13
#81
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...how can anyone be disappointed with the prospect of a new Capcom developed Resi game... especially without having played it.
VMerken
18/04/07 @ 21:20
#82
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Hmm.

Announced Playing Time = 20 hours
Umbrella Chronicles = Rails Shooter
Playing Time on Rails Shooters = Fixed

The maths look good - content-wise, that's the longest RE ever created. Almost too good to be true, though it's possible considering that Capcom intends to remix everything from Zero to 3. Also, production values for this one should be pretty high as 2 and 3 have never undergone the "Gamecube" treatment - so Capcom will hopefully make sure that the game experience is up to snuff.

Looking forward to this, even though time attacks are not an issue here.
mkreku
18/04/07 @ 21:49
#83
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How odd. The best graphics on the Playstation 2 that I've seen was in God of War 2 and Resident Evil 4. I even had both the Cube and the PS2 connected to the same TV and could compare the picture by just switching channels. Noone in the room saw a difference in the scenes we checked. Why the sudden hatred for the Playstation 2 version of Resident Evil 4?

Playing it, on the other hand.. the analogue stick on the GC controller was a definite favourite in my playing group.
Skeletor
18/04/07 @ 22:07
#84
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@Kato
A 'real' Resi game? How do you define 'real'? A game with a new story? A game approved by whining fanboys who are never satisfied anyway? If you think that an onrails concept makes a game 'not real' why don't you just wait for Resi5? What's the senseless bitching for? Resi 5 is designed for 360/PS3 (a PC version shouldn't be far behind I guess ...) - a dumbed down Wii version doesn't make any sense.
Old tosh? You gotta be fucking kidding...UC is build from scratch, probably even using a new engine. So the fact that it's onrails (+looking around with the analogue stick, not really House of the Dead if you ask me...) makes it not only 'not real' but also 'old tosh'?! Sounds pretty stupid to me.
VMerken
18/04/07 @ 22:16
#85
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mkreku: RE4 PS2 graphics are good, but the Cube's are better. I've been very intimate with both versions, and I noticed more than enough differences:

* some scenes in the PS2 version feature less polygons - most notably the graveyard, where the trees suddenly are out of leaves.
* less polygonal detail on the Ganados get up and close with them, and you'll see more definition/beveling on the Cube
* less enemies during certain scenes in order to compensate for insufficient processing power. For example, in the cabin, you will face up to 5 Ganados in the PS2 version. In the Cube version, there are up to 10 of them.
* fog effects are done better in the Cube version
* less colour depth on the textures
* the Cube has some subtle reflection effects on water, and more polygons for the fires
* the music's more compressed in the PS2 version (ok, that's not a gfx thing, but still notewothy)

I'm not denying the fact that the PS2 conversion is a job well done - I'm pretty sure everyone and their mother expected less. But - the Cube version is prettier, more detailed and has the better sound. Anyway, this ought to be discussed in a more suitable thread - let's wait for RE4 Wii and hunt for new graphical comparisons there. Will RE4 Wii have better gfx than Cube, and just how much better will Seperate Ways look compared to PS2?
Edited 1 times, most recently on 18/04/07 @ 23:17
Sid Nice
18/04/07 @ 22:58
#86
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Because we'd rather have a 'real' Resi game, not a past it spin-off reminiscent of an early 90's game.

What Resident Evil Gun Survivor game came out in the early 90's? The first light gun Resident Evil Survivor game was launched in 2000 on the PS2 and the original Resident Evil came out in 1996.

How do you know that Resident Evil 5 will be any good? In all honesty the series has never had the best control system and peaked with Resident Evil 4 on the Cube. If resident Evil 5 is a follow on from 4; then you'll be happy playing a sequel to a Gamecube game? 5 will have better graphics than 4 but I doubt it will be a better game; 2008 is long time to wait for your first taste of a Resident Evil game.
Katsumoto
18/04/07 @ 23:25
#87
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Sigh. This fighting over who's console has the biggest dick is really getting to me. I bet someone people even *gasp* own more than one console! they must be really screwed when it comes to these flame wars. Personally I stick to my PC for "lol graphics", FPS and RTS action, and my Wii/DS for everything else. This and Resident Evil 4 will do very nicely for me!
smelly
19/04/07 @ 02:23
#88
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>This fighting over who's console has the biggest dick is really getting to me.

The way i see it.. it's like cars.. Those with the big powerful machines are trying to make up for their own inadequencies.

:-D
Tonka
19/04/07 @ 06:03
#89
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Hey! Some of my best friends are morons.
_grumpy
19/04/07 @ 06:32
#90
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Wow. This thread is Amazing.
smelly
19/04/07 @ 07:10
#91
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@Obsequious

So you admit to having a very very small penis then?

Case closed.
azmol01
19/04/07 @ 08:31
#92
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Fanboys never cease to amaze me, I don't get it, why come on a thread about a console you hate, a game you hate (but have never played) and moan, bitch, whine and troll about it?

Back to topic (or is that too late?) UC could be amazing, we won't know till it's out, would I have preferred a 3rd person RE a la RE4? Yes of course, 'cos I loved RE4 on the Cube (with its superior graphics might I add :D ) and my personal preferences lean more towards 3rd person titles as oppose to 1st.

But UC could be an amazing game in it's own right. No one has played RE5 yet, so the proclamation of it being the 'real' RE et al is premature. It could turn out to be crap for all we know. For both titles just wait, play and then judge, it ain't that difficult.
Nova5lag
19/04/07 @ 09:02
#93
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Seriously I cant wait! :D:D:D
Darth_Flibble
19/04/07 @ 09:13
#94
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although I would rather have a "proper" RE game (new story) I'm not going to write off the game as it could be good (unless you one of the usual supsects typing crap in ever MS and nintendo thread)
Dirtie
19/04/07 @ 09:36
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Nikanoru
19/04/07 @ 09:57
#96
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The hi contrast graphics caught my for a second or two, and then I remembered just how much better Resident Evil 4 looks on the Playstation 2.


lulz, Yellowtruck is at it again. I'm sorry dude, but have a look at this.
As you can clearly see if you've looked at the comparisons (-especially- the video clips), they had to remove half the graphics to even be able to cram it in the PS2's sad little processor.
Hendo
19/04/07 @ 10:03
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Looks great to me, I want it.
sanctusmortis
19/04/07 @ 10:06
#98
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Eurogamer in "didn't know snake is called Yawn" shocker!

The video looks ace, and rather an on-rails flashback through glory days than nothing. Sorry, but you are all just being stupid. REmake was ace, RE0 was ace. RE2 and 3 DESERVE to be on rails. Stick em all together and give me a gun, I'm happy.
ForbiddenForest
19/04/07 @ 11:40
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CannonAnBall: "Not all people want a complicated gaming experience. I know a few people that couldn't give dogs dick about next gen gaming on the 360 and PS3 but shove the Wii on and they'll play for hours on it"

but most of us on this forum want a resi game with depth, to play via the wii's wiggle-sticks. And that's why we're whinging. Sod the missus. And grandma. Resi 4 is the best game ever made and I want more of it, on the wii, with even more claret and more depth. More. More. More...
The Bodybuilder
19/04/07 @ 11:51
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>"...how can anyone be disappointed with the prospect of a new Capcom developed Resi game... especially without having played it. "

Becuase some of us have played the survivor lightgun resi games. Can't blame us for being a bit cautious can you? Fool me twice n all that...

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