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Resident Evil: The Umbrella Chronicles Comments by Kristan Reed

18 April, 2007

Some things never die.

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Comments: 1-50 of 113 in total | next 50 »

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speedofthepuma
18/04/07 @ 13:00
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could be good - would prefer more control than on-rails
_grumpy
18/04/07 @ 13:01
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did you get red on you? \o/
space ace
18/04/07 @ 13:02
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over-exposition is the new bloom?
Introspectre
18/04/07 @ 13:08
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"it feels really good to shoot"

(y)
ZuluHero
18/04/07 @ 13:11
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a back-look through resi's history = good

on-the-rails lightgun shoota' = bad
AcidSnake
18/04/07 @ 13:11
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Hmmm...Wasn't there red carpet in the main mansion hall?

I hope they put a heavy amount of story in, not just a retelling of the stuff we already know...
DeathLord666
18/04/07 @ 13:12
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I'm half-interested in this. Don't like the idea of on-rails shooter though, and considering how godawful the survivor games were.
aldo_14
18/04/07 @ 13:16
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On rails is a real disappointment for me, but I guess I'll have to see if the controls are fun enough to overcome the usual problems of on-rails games. Screenshots look very over-exposed, though...
Daikon
18/04/07 @ 13:20
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I hope this is not Chris' blood!
Machiavel
18/04/07 @ 13:23
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20 hours? Suspicious, most gun games I've played, 10 minutes would be over a third of the entire story.
chrisjm
18/04/07 @ 13:24
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can you flip the giant snake for maximum damage
Tomnd
18/04/07 @ 13:28
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ahh well if its any good they'll wack it on the 360 &ps3 with a light gun.
Adam_T
18/04/07 @ 13:31
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I'll have to sellotape my Wii remote to my BB gun for this bad boy I think!
Katsumoto
18/04/07 @ 13:31
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So when it says on-rails does that mean you have absolutely no control over movement, or can you control when you move forward, just over a set path?
ecureuil
18/04/07 @ 13:34
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I'm not really sure about this. From the video's, it looks like House of the Dead in the RE mansion. The mansion wasn't even filled with that many zombies and ammo was supposed to be scarce, not in abundance, it really ruins the story in a game where they're supposed to be clarifying it.
Joe
18/04/07 @ 13:39
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This game really is a clusterfuck waiting to happen imo.
varsas
18/04/07 @ 13:42
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House of the Dead is STILL fun!
Rob
18/04/07 @ 13:44
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Katsumoto
18/04/07 @ 13:49
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haha! So true.
CannonAnBall
18/04/07 @ 13:54
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There are some whingin bitches about!

I'll probably buy it to be honest. I loved Operation Wolf on the Spectrum 128k in 1986 (or whenever it was?)

TriggerHippie
18/04/07 @ 13:55
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Less fun than a Jill sandwich
SBfistfun
18/04/07 @ 13:59
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on rails = nExT gEn

.......
Tonka
18/04/07 @ 14:02
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It takes you on a 20-hour journey through the main bulk of the series

o_O really? That sounds pretty fleshed out (flesh hahaha) for a lightgun game.
Edited 1 times, most recently on 18/04/07 @ 15:02
MoGamer2006
18/04/07 @ 14:08
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Here's an idea: could we wait and see what this game's actually like before slagging it off...?

Just an idea...
ZuluHero
18/04/07 @ 14:16
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it would be an idea *IF* we didn't have previous experience to draw on. Lightgun and resident evil game cross-overs JUST DON'T WORK.
CannonAnBall
18/04/07 @ 14:20
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Don't buy it then!
Carlo
18/04/07 @ 14:20
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Halo 3 is shit!

/also makes an opinion on a game he's not played
CannonAnBall
18/04/07 @ 14:23
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GTA IV is wank!
Katsumoto
18/04/07 @ 14:25
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I pretty much hate all things, ever.
dudefella
18/04/07 @ 14:29
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I hate fun! And no more sunlight!
Chtulie
18/04/07 @ 14:35
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I guess capcom knows that as a franchise gun survivor is dead, and left it off the title for this game.

I hope it'll come with a gunshell for the wii-mote & nunchuck. Like the one seen at e3 a while ago. Except a RE customised.
PlugMonkey
18/04/07 @ 14:35
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it would be an idea *IF* we didn't have previous experience to draw on. Lightgun and resident evil game cross-overs JUST DON'T WORK.

Really? What about House of the Dead?
bdc
18/04/07 @ 14:36
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Ew horrible jaggies on the RE1 hall screenshot :(
Chtulie
18/04/07 @ 14:36
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"over-exposition is the new bloom?"

Going by the 3 minute video going the rounds on the internet, that shot's made with a lighting flash going on in the background for extra drama.
Sid Nice
18/04/07 @ 14:38
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This sounds rubbish I can't wait for Resident Evil 5 on the Xbox 360. To exit the on rails part of the game you have to use the dance mat from Mario Dance Revolution; which emulates your walking actions. It all sounds too complicated for me.
ForbiddenForest
18/04/07 @ 14:49
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nothing wrong with a bit of on-rails action, just as long as the weapons and visuals are phenomenal. Also looking forward to a wii game with resolution over 320x200. But not looking forward to having to buy a PS3/360 to play the next proper resi game. bugger.
krudster [mod]
18/04/07 @ 14:52
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It is totally on-rails. All you can do is move your head slightly with tne nunchuk stick.
telly
18/04/07 @ 14:58
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bah sounds boring, was hoping it would be something like killer 7 but a bit more coherrent.
Katsumoto
18/04/07 @ 14:59
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ah, cheers
Tomnd
18/04/07 @ 15:16
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this slagging it off is great, hopefully by the time it comes out, our expectations will be so low that it turns out to be the best game of the year.
thedaveeyres
18/04/07 @ 15:17
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on rails? UGH
monkie_king
18/04/07 @ 15:17
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krudster, was it proper lightgun-type where-you-point-is-where-you-shoot (WYPIWYS?) aiming, or did you need to rely on the reticule as with most other Wii shooty stuff?
Any other controller innovation on show? Shaking off bitey zombies, knife swipes or anything like that?
Bloodkult
18/04/07 @ 15:20
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You get to shoot zombies in the face. What the hell is there to complain about?

9/10 Needs more tits.
Tonka
18/04/07 @ 15:25
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monkie_king

There is no way on earth that a WYPIWYS thing would work. Read up on how lightguns of yesteryer knew where you were aiming and you will see. So it will be much like bow and arrow shooting in TP or target shooting in Wii Play.
CannonAnBall
18/04/07 @ 15:26
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First of all look at the amount of casual gamers who are buying the Wii. Then look at the RE game in question.

Not all people want a complicated gaming experience. I know a few people that couldn't give dogs dick about next gen gaming on the 360 and PS3 but shove the Wii on and they'll play for hours on it. My girlfriend is a good example. She'll play for hours on Wii Play but as soon as I talk about any game on the 360 she loses interest and calls me a geek.

Also most people couldn't give a toss about HD.

Nintendo are releasing two RE games and both offer different experiences depending what you want out of a game.

ecureuil
18/04/07 @ 15:30
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I guess we'll have to wait and see. I just can't wait for RE5 on the PS3, but it seems like it's going to be a while.
monkie_king
18/04/07 @ 15:32
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tonka: yeah, that's what I'm afraid of. I reckon it would be possible to make it much more accurate though, through some sort of "shoot each corner of the screen" calibration system. And since this is a pure on-rails gun game, and therefore lives and dies by its aiming system, I had hoped we'd see something like that here ...

/mourns the premature death of the lightgun. curse you, advances in display technology!!!
Tonka
18/04/07 @ 15:37
#48
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monkie_king: Yes, some sort of calibration will help. I think the one in TP worked a treat. I'm really looking forward to RE:UC. If they would only confirm co-op I would add another layer to my Capcom shrine.
AcidSnake
18/04/07 @ 15:38
#49
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@monkie king:
Hmmm, I don't think a calibration would be able to do that...
See to keep those points absolutely referenced the wiimote would have to know the distance to the screen as well...And I don't think it can read distance just from the distance between the lights on the sensor bar...

It would need absolute 3D markers, instead it just has 2D markers...

Did I explain myself here? Errr....

Even if it uses the reticule system it should still be fun...
And relatively easy to add players for co-op!
daz_john_smith
18/04/07 @ 15:42
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Has there been any mention of 2 player co-op. I've always found lightgun shooters to be far more fun with 2 people and it would work in terms of the stories since there's generally 2 playable characters in most Resi games.

Little worried about the 20hrs claim... I'm all for longer games but in the right context. Lightgun shooters should really be short and sweet, it goes well with their shallow, but fun nature. 20hrs of non stop shooting seems a bit much. With nothin else to break up the game it could become very repetive all to quickly. Surely there's nothin to stop them from reinventing some of the puzzles with the Wii controls in mind. They could make some amazing puzzles using Wii controls, the possibilities are endless.
Edited 2 times, most recently on 18/04/07 @ 16:45

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