Resident Evil: The Umbrella Chronicles
Some things never die.
I'm not convinced that shooting zombies in the face will ever be a dull thing to do. Maybe it's the satisfying way their brains explode all over the screen with a 'thunk', or the rasping guttural moan in that split second of realisation as their arm splits off from their torso. Even Capcom's really bad Gun Survivor games had a certain charm about them. It's about disconnecting your brain, adopting a spaced-out expression and focusing your entire being into your trigger finger.
But, to date, Resident Evil shooters have been a story of massive, inexplicable missed potential. The first two in the series were, frankly, awful, and even the relatively well-regarded Dead Aim on PS2 was ultimately a bit shallow, way too short and blighted by some pretty bland sections. Combining the explorational, puzzle-solving adventure side of Resident Evil with proper light-gun thrills was an ace idea, but not one Capcom seemed confident enough to fully flesh it out.
You might imagine that The Umbrella Chronicles would take the Dead Aim mechanics a step further. After all, the Wii's controls seems absolutely tailor-made to allow you to move with the Nunchuk, and aim/fire/reload with the Wiimote, but instead, Capcom has gone back to the old school 'on-rails' approach, presumably to ensure it's a game with wall-to-wall zombie-shooting action.

It won't be a catwalk. Cakewalk. Well, either.
In many ways, The Umbrella Chronicles is a Resident Evil fan's dream. It takes you on a 20-hour journey through the main bulk of the series, encompassing Resident Evil Zero, the original Resident Evil, right through 2, and climaxing with 3. The idea, as the title suggests, is to deliver a back-to-back retelling of the "truth" behind the fall of the nefarious Umbrella Corporation, as well as giving an insight into 'never before seen' parts of the back story.
At Capcom's annual Gamers' Day in San Francisco, producer Masachika Kawata speaks of a "more direct style that you don't get in a third-person game", and dismisses any suggestion that The Umbrella Chronicles is "not a true Resident Evil game".
"I can assure you that once you experience the action you won't think that," he asserts.
One thing he's keen to stress is that "it feels really good to shoot" and that they're "going to balance the game so you can be quite gun-happy", with the focus not just on shooting lurching zombie scum, but practically everything in the environment too, from doors and windows to lights and chandeliers - often to your own detriment once you realise that you're left alone in the dark.

He's everywhere!
Like every Resident Evil adventure, a large part of your adventures are spent helping out other characters, and co-operating with one another, exchanging information and seeing who can come out with the cheesiest lines. As you'd expect, all the familiar characters take the lead at some point, so we'll get to admire Billy's mullet and guns one more time, revisit the creepy mansion with Chris and Jill and "other surprises" that remain a filthy, dark secret for the time being. The rather wonderful clip montage was like a nostalgic run through some of the finest survival-horror moments of the past 11 years, except entirely reworked using a delightful new engine that instantly makes it look like the finest technical achievement on the Wii to date.
As soon as the lengthy Capcom presentation was over we got an all-too-brief hands-on with a ten-minute segment set in the familiar confines of the Resident Evil 1 mansion. As with any on-rails shooter, the controls are simplicity itself: simply point the targeting reticule where you want it and blast away. As you'd expect, pointing and shooting feels extremely responsive, intuitive and natural, and with no requirement to focus on movement or camera control, it's all about speed and accuracy. Having said that, the game does grant you the ability to shift your viewpoint within a few degrees with the Nunchuk, and often doing so gives you a chance to snag otherwise hidden ammo and health, not to mention the chance to shoot approaching zombies earlier than if you'd kept the viewpoint centred. On the other hand, there's a risk-reward element to shifting the viewpoint, and while you're busy looking the other way, you can just as easily find yourself blind-sided by your own greed. Take note, greedy ammo man.

We just can't stay away.
Needless to say, all the familiar weapons make an appearance, with the more powerful ones appearing somewhat fleetingly - just as with a typical Resident Evil game. Flicking between weapons is just as simple as anything else, with the d-pad cycling between firearms that include old favourites such as sub-machine guns, knives, shotguns and pistols. We're told to expect rocket launchers, grenades and everything else in between, though none of them were in evidence in this early demo.
As we've touched on already, the game looks absolutely stunning, and easily the best-looking game we've seen so far on the Wii. If you're familiar with the old static rendered backdrops of old, then breezing through fully destructible 3D versions of these ornate locations is a curious thrill. It's the best form of retro tourism, hitching a ride through a forgotten part of your gaming brain, and discovering that it looks even better than your remember it. Normally, delving into such wanton nostalgia only leads to dumbstruck disappointment, but you'll only feel admiration for the way Capcom has reinvigorated some of its finest work.

Don't be a donkey!
Blasting away at paintings, walls, doors and anything not nailed down is almost as much fun as the killfest going on elsewhere. There's almost a gleeful delight to be gained out of ruining the graceful old mansion, sending chandeliers swinging, busting up doors to get an early bead on approaching undead and then blowing their heads off with a few well-placed shots.
So far, so good. We meet a giant snake toward the end, die and resume where we left off, and wonder whether the whole thing has enough variety to entertain us for the claimed 20 hours of gameplay. It's undoubtedly a polished, well executed light-gun-style shooter, but it's one of those where you'll probably only be able to play in short bursts before the inevitable arm ache kicks in. There's no doubt The Umbrella Chronicles is a game that anyone with a passing interest in Resident Evil titles will want to take a look at, but concerns linger, despite the instant thrills. The main one is whether it has enough variety and long-term appeal, and whether you'll simply get bored of wading through the same old on-rails shooting after a few hours. But with a late summer release date mooted, we won't have to wait long to find out.
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Comments (110) Latest comment 5 years ago
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(y)
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on-the-rails lightgun shoota' = bad
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I hope they put a heavy amount of story in, not just a retelling of the stuff we already know...
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I'll probably buy it to be honest. I loved Operation Wolf on the Spectrum 128k in 1986 (or whenever it was?)
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.......
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o_O really? That sounds pretty fleshed out (flesh hahaha) for a lightgun game.
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Just an idea...
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/also makes an opinion on a game he's not played
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I hope it'll come with a gunshell for the wii-mote & nunchuck. Like the one seen at e3 a while ago. Except a RE customised.
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Really? What about House of the Dead?
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Going by the 3 minute video going the rounds on the internet, that shot's made with a lighting flash going on in the background for extra drama.
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Any other controller innovation on show? Shaking off bitey zombies, knife swipes or anything like that?
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There is no way on earth that a WYPIWYS thing would work. Read up on how lightguns of yesteryer knew where you were aiming and you will see. So it will be much like bow and arrow shooting in TP or target shooting in Wii Play.
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Not all people want a complicated gaming experience. I know a few people that couldn't give dogs dick about next gen gaming on the 360 and PS3 but shove the Wii on and they'll play for hours on it. My girlfriend is a good example. She'll play for hours on Wii Play but as soon as I talk about any game on the 360 she loses interest and calls me a geek.
Also most people couldn't give a toss about HD.
Nintendo are releasing two RE games and both offer different experiences depending what you want out of a game.
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/mourns the premature death of the lightgun. curse you, advances in display technology!!!
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Hmmm, I don't think a calibration would be able to do that...
See to keep those points absolutely referenced the wiimote would have to know the distance to the screen as well...And I don't think it can read distance just from the distance between the lights on the sensor bar...
It would need absolute 3D markers, instead it just has 2D markers...
Did I explain myself here? Errr....
Even if it uses the reticule system it should still be fun...
And relatively easy to add players for co-op!
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Little worried about the 20hrs claim... I'm all for longer games but in the right context. Lightgun shooters should really be short and sweet, it goes well with their shallow, but fun nature. 20hrs of non stop shooting seems a bit much. With nothin else to break up the game it could become very repetive all to quickly. Surely there's nothin to stop them from reinventing some of the puzzles with the Wii controls in mind. They could make some amazing puzzles using Wii controls, the possibilities are endless.
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funny, was HoTD made by capcom then? Or do you think that they've learned their lesson with the dead aim series?
Resi 4 was a positive evolution for the series and as a huge resi fan was very acceptable. Linear lightgun action is not, on both counts...
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The Wii Play shooting does OK, but it just doesn't have the instantaneous snappy feel of a Point Blank or a Virtua Cop etc. I'm just disappointed because when the Wii was first announced, I thought it might offer a proper alternative to scanline-reliant lightguns.
Guess I'll be hanging on to the old Trintron, GunCon and Project Titan for a while longer.
(Thinking about it, TP also makes you tell it how wide your sensor bar is relative to the screen, so from that it can figure out the actual physical width of your telly. And then it can get the physical height from the aspect ratio. So all you'd need to add is a Namco-style "shoot the centre of the screen" to work out all the extents).
/has flashbacks to writing a lightgun-based falling-blocks puzzle game under PS2Linux.
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I don't want to contradict you, because I'm not at all sure if I'm right
However I realise how seeing the distance between the two lights can tell you the distance and I really don't think the wiimote can do that...
Hear me out, if you measure the distance between well defined two dots then that's fine, but they're not exactly well defined...I mean they're lights...Not very precise...Or at least not precise enough...
Also this means that if you're aiming at the sensor bar at an angle (left or right) it would emasure the distance between them as being less even though in reality it just means one light is closer and one farther away...
Again I have no idea for sure...
Dunno if you have WarioWare...It has a microgame where moving the wiimote closer and farther from the screen focusses the picture on screen, point is that you're pointing away from the sensor bar with this game, meaning that it's actually the accelerometers reading forward and backward movement...
I really need a pen and a piece of paper to make sense I guess...
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I was more commenting on the assumption that because previous capcom lightgun games have been poor, the next one will be by default. Because Sega can make a good Zombie lightgun game but Capcom are somehow genetically incapable? Is this even being made by the same team as previous Capcom attempts?
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I still reckon that a shoot-each-corner calibration ought to be enough -- the Wii just needs to compensate its aim relative to the sensor with respect to the positions at which you told it were the corners. That's kind of how the GunCon libs did it anyway, I imagine there's a fair bit more complexity with the Wii.
And it would probably all fall apart if you got up and sat somewhere else. I think what we really need is four sensor bars, one stuck to each side of the telly ...
oh, btw, if you want to see something like that WarioWare game that definitely does use the sensor-bar for depth, go into the Photo Channel, pull up a picture, and go into Fun->Doodle. The shapes you can stick on can be made bigger or smaller by moving the Wiimote back/forward relative to the sensor. Wii Play billiards uses the same for playing the shot. Both of those only need relative Z-depth change, though, not absolute position, so I'm not sure if that helps.
That's enough thread derailment, anyway. Shooting zombies in the face ftmfw!
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But yet if you do it to them.. they get all upset...
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You know, I go around message boards and keep reading comments similar to this, and each time I have to tell myself, "yes, this person is actually that retarded". Because it just won't stick with me, I keep thinking it's somehow a lame attempt at sarcasm. I suppose I still have too much faith in people's intelligence, even after having seen so much of the internet.
Or maybe you're twelve.
Ah, no use worrying about it I guess. Carry on.
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Scrap this game concept, and make it into something completely different than it was.
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Edit: The Japanese text all went mumbo-jumbo.
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Very rarely does a post make me splutter coffee over my keyboard...
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Funny no-one seemed to ever mention this when they had a ps2...
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Correct, that is why Nintendo fans are a bunch of moronic kids. innit.
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Same here.
God bless teh internets - windowlickers of the world unite!
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..Also WTF? Resident Evil 4 on PS2 looked AWFUL. I actually can't bring myself to play my copy long enough to unlock the extras, it's just *that* bad.
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Funny how said morons are making a bucket load of money, and are outselling the other 2 innit?
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No arguing with 12 year old kids pretending they're not kiddy i guess.
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Just another brainfart, I guess. You know Xiphos, it's really funny to see dumb geekish posts like yours while realizing how far away they are from reality. It's not just that you're so obviously wrong but the stupidity, technological ignorance and lack of common sense are just amazing.
Capcom knows exactly what they're doing. Instead of just listening to a couple of fanboys screaming for Resident Evil 4.5 or something they created a game which not only looks just beautiful and cinematic, it looks also like a game that can be fun to the nonhardcore gamer by simplifying the controls through on-rails while it gives the hardcore crowd a superprecise aiming system - easy to learn, hard to master. Judging by the released footage the cinematic camera-effects and the lighting of what looks like really well done textures will turn this one into a freaking interactive Zombiemovie, without the need of an HDTV or a €600 games console!
I'm definitely looking forward to it.
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what bullshit, another piece of crap by Sony's little suicide bomber
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"It's the best of 2 Evils."
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In the "wii = moronic kids" debate, it seems post peddlers of that perspective are the classic teen male demographic who thinks guns, sex and violence = adult.
Wheras my gamer friends my age think OTT guns and violence = immature pubescant teens. Not that it stops us playing those games because many great games are all about the guns and violence. But we dont play thinking that in itself is a good thing.
It's funny this old "teh kiddies" myth pervails despite the DS and Wii being marketed at, and purchased by an increasingly mature market with games such as manhunt 2, call of duty, no more heroes filling that supposed "adult" market.
And when LitttleBigPlanet got shown for PS3 yellowtruck and the other equally predictable fanboys were all praising it's style. PS3 killer app = teh kiddies etc
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Yes.. On both ps2 and cube.. which is why i spluttered my coffee when i read your comment.
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I don't think the human race is ready for Capcoms greatness. They are too god for us mere mortals. Their employees form a pantheon of their own.
Adds another annex to my Capcom temple
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Maybe what you say is true, but it bares to use to our comments, because the majority of us are judging it based on OUR tastes.
It's not are job to buy the game based on what others feel, it's our job to buy games based on what we like.
And the overwhelming majority of us are dissapointed that it's a on-rails lightgun game.
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Announced Playing Time = 20 hours
Umbrella Chronicles = Rails Shooter
Playing Time on Rails Shooters = Fixed
The maths look good - content-wise, that's the longest RE ever created. Almost too good to be true, though it's possible considering that Capcom intends to remix everything from Zero to 3. Also, production values for this one should be pretty high as 2 and 3 have never undergone the "Gamecube" treatment - so Capcom will hopefully make sure that the game experience is up to snuff.
Looking forward to this, even though time attacks are not an issue here.
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Playing it, on the other hand.. the analogue stick on the GC controller was a definite favourite in my playing group.
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A 'real' Resi game? How do you define 'real'? A game with a new story? A game approved by whining fanboys who are never satisfied anyway? If you think that an onrails concept makes a game 'not real' why don't you just wait for Resi5? What's the senseless bitching for? Resi 5 is designed for 360/PS3 (a PC version shouldn't be far behind I guess ...) - a dumbed down Wii version doesn't make any sense.
Old tosh? You gotta be fucking kidding...UC is build from scratch, probably even using a new engine. So the fact that it's onrails (+looking around with the analogue stick, not really House of the Dead if you ask me...) makes it not only 'not real' but also 'old tosh'?! Sounds pretty stupid to me.
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* some scenes in the PS2 version feature less polygons - most notably the graveyard, where the trees suddenly are out of leaves.
* less polygonal detail on the Ganados get up and close with them, and you'll see more definition/beveling on the Cube
* less enemies during certain scenes in order to compensate for insufficient processing power. For example, in the cabin, you will face up to 5 Ganados in the PS2 version. In the Cube version, there are up to 10 of them.
* fog effects are done better in the Cube version
* less colour depth on the textures
* the Cube has some subtle reflection effects on water, and more polygons for the fires
* the music's more compressed in the PS2 version (ok, that's not a gfx thing, but still notewothy)
I'm not denying the fact that the PS2 conversion is a job well done - I'm pretty sure everyone and their mother expected less. But - the Cube version is prettier, more detailed and has the better sound. Anyway, this ought to be discussed in a more suitable thread - let's wait for RE4 Wii and hunt for new graphical comparisons there. Will RE4 Wii have better gfx than Cube, and just how much better will Seperate Ways look compared to PS2?
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What Resident Evil Gun Survivor game came out in the early 90's? The first light gun Resident Evil Survivor game was launched in 2000 on the PS2 and the original Resident Evil came out in 1996.
How do you know that Resident Evil 5 will be any good? In all honesty the series has never had the best control system and peaked with Resident Evil 4 on the Cube. If resident Evil 5 is a follow on from 4; then you'll be happy playing a sequel to a Gamecube game? 5 will have better graphics than 4 but I doubt it will be a better game; 2008 is long time to wait for your first taste of a Resident Evil game.
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The way i see it.. it's like cars.. Those with the big powerful machines are trying to make up for their own inadequencies.
:-D
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A catty, passive-aggressive, thin-skinned little moron who performs acts of fellatio on his Wiimote in order to fill the void of human contact the repression of his own (quite obvious) homosexuality has left.
Not that there's anything wrong with that (TM).
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So you admit to having a very very small penis then?
Case closed.
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lulz, Yellowtruck is at it again. I'm sorry dude, but have a look at this.
As you can clearly see if you've looked at the comparisons (-especially- the video clips), they had to remove half the graphics to even be able to cram it in the PS2's sad little processor.
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The video looks ace, and rather an on-rails flashback through glory days than nothing. Sorry, but you are all just being stupid. REmake was ace, RE0 was ace. RE2 and 3 DESERVE to be on rails. Stick em all together and give me a gun, I'm happy.
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but most of us on this forum want a resi game with depth, to play via the wii's wiggle-sticks. And that's why we're whinging. Sod the missus. And grandma. Resi 4 is the best game ever made and I want more of it, on the wii, with even more claret and more depth. More. More. More...
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Becuase some of us have played the survivor lightgun resi games. Can't blame us for being a bit cautious can you? Fool me twice n all that...
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Go on then, I DARE YOU. :-D
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Most people were expecting a code veronica-esque type game, not a lightgun game.
No one knows if it's gonna be crap or not, but surely you cannot expect people NOT to be somewhat dissapointed?
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would've been interesting to find out how many people fancied the idea of multi-player wii bowling before it's release....
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Quick, someone buy the rights to make Resident Evil: Zombie Olympics 2008!
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What inadequencies? The 360, at least, has some games to play on it.
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But it doesn't work on my new TV, coz it's CRT only.
\goes off for a good cry.
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When you play it, im sure you'll be just as disappointed, only we'll be slightly richer
For true fans of the series, it isn't about killing the zombies.
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(nah cant be arsed - does someone want to explain it to him?)
Maybe you'll get it when yer a grown up..
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No.. it's about pretty pixels.. that you can masturbate over.. and congratulate yourself that you did make a good purchase after all... And that you can show to your friends (if you had any) how great the pixels look on your new toy.
Everyone knows that!
It's not about having FUN or anything.. Gawd no.. If people were having FUN playing games, then they wouldnt be in a forum posting about how a game they've never played is going to suck as it's not on their system with the prettiest pixels.
To forumites.. it's never about actually having fun with a game.. That's something that the "casual" gamer does..
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I have a Wii too u'know. RE for "fans" is about uncovering a story, fast-action peices blended with slow paced and scary as hell tense sections. Its about surviving and fighting against over-whelming odds and maybe protecting another character along the way. And yes, even bloody messing about in your inventory
Not light-gun action!
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"Uncovering a story"? I highly doubt it that this one will be just a sequence of shooting without any story. They already said that there will be a story shedding light at the downfall of Umbrella.
"fast-action peices blended with slow paced and scary as hell tense sections"? Well who said that this can't be the case in this game. Most of it will probably be dramatic shooting but the rest...who knows?
"surviving and fighting against over-whelming odds and maybe protecting another character along the way"? Don't see any reason why this wouldn't be possible in a FPS-style onrails game. You follow a character and protect her/him from whatever tries to attack...
"even bloody messing about in your inventory"? I guess we can live without the annoying inventory.
Still dissapointed? Well, fair enough.
Just remember not to buy it, mate
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