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Resident Evil 5 Hands On

Xbox 360 PlayStation 3 Hands On by Kristan Reed

13 November, 2008

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Since we were last closely acquainted with a playable build of Resident Evil 5, Capcom has evidently gone back and had a little think about how to make the game more appealing to Western gamers.

The first thing to note is that a new alternate 'Action' control system has been introduced alongside the traditional one we all know and love/hate. Prompted by producer Jun Takeuchi's affection for first-person shooters, it remaps the aim and fire controls to the left and right triggers. "Obviously the Resident Evil series is really popular in the west, so we wanted to put in a system that western users might find a little easier to control," he tells us.

If you've spent any time with Call of Duty or Gears of War, you'll find it comes naturally, and as a result of being able to do what comes naturally, you don't have to clamber over the usual Resident Evil obstacle of rewiring your brain to adapt. Equally helpful is the decision to map the knife slash and various punches and kicks to the right trigger depending on the context.

But although the fire and aiming basics are retooled, the important thing is it still feels very much like Resident Evil, with the same stop-and-fire combat style that's characterised the series since day one, so diehard fans needn't panic. As ever, the tension comes from the need to conserve ammo, and to do that you need to pull off headshots on demand, aided by a laser pointer.

'Resident Evil 5' Screenshot 1

Fireworks night, Umbrella style.

Like the E3 demo, the section we're given to play also showcases network co-op, with a split-screen, offline version also shown. Similar to Resident Evil Zero, context-sensitive actions and puzzles are the order of the day, with lead character Chris Redfield providing sidekick Sheva Alomar with a leg-up (prompted on-screen where necessary), and the duo doing things simultaneously to solve puzzles, or providing crucial cover fire when set upon by shambling T-Virus victims. (Can we still call them zombies?)

In terms of Resident Evil 5's puzzle content, Takeuchi reckons, "It's probably about the same amount as Resident Evil 4," but claims it will feel like more of an adventure than last time because of more elaborate level design. "Resident Evil 4 didn't have much in the way of exploration or going off down different paths - it was very simple. Mikami-san himself described the game as a big circuit, basically. So, in Resident Evil 5, the layout of the game will be more complicated, so there will be more of an element of exploration and adventure than 4."

'Resident Evil 5' Screenshot 2

Co-op jumping.

Set ten years after the events of the original, we're told that the game effectively joins the dots for Chris Redfield in the intervening period. "Bioterrorism is taking place in various parts of the world," Takeuchi states, "and people are using the T-Virus to commit various acts of terrorism. The reason Chris has been sent to Africa is to fight an incident of bioterrorism that's broken out there." Now a member of the Bioterrorism Security Assessment Alliance (BSAA), Redfield meets up with fellow agent Sheva, who acts as your guide for the early portion of the game.

Asked if the game would reprise the roles of other familiar characters, Takeuchi said enigmatically: "You may see some familiar characters from other games that you already know." In terms of playable characters, however, "It'll just be Chris and Sheva." Later in our chat with Takeuchi-san, he allayed fears that Resident Evil 5 would be any less epic than previous efforts. "We've been saying it'll take 20 hours to play right through it, but recently the staff have been playing through the game, and even the really good members of the team are finding it still takes them about ten hours to get through it.

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Comments: 1-27 of 27 in total

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lefizz
13/11/08 @ 08:22
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'If it's better than 4 we will be happy' and so say all of us
RazorObsession
13/11/08 @ 08:26
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I called the control remap, way back when, and purists had a go at me.
if you can remap the aiming to the right stick, and movement to the left, then i am sold.

at least i don't have to unlearn the controls that have been burned into my brain from every other game.

now all they have to do is add this type of control system to dead rising 2, and i believe capcom will be on to multiple winners.
bad09
13/11/08 @ 08:28
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"so diehard fans needn't panic."

I do hope your not serious EG!

"Happily, he also says he would personally be up for going back and remaking some of the older Resident Evil classics, given the opportunity: "If we had the chance to go back and remake Resident Evil 2..."

I tell you what Capcom, announce this (along with some more traditional RE titles) before RE5 ships and I'll 100% spend cash on your arcade shooter!

/ waits wallet in hand....


Thunderbolt!
13/11/08 @ 08:40
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Firstly, good interview. I enjoy the humbleness of the Japanese.

Secondly, colour me interested now.

I'd love to play a demo beforehand to see if I'm happy with the controls and just to get a feel for the game.
curtlikesmeat
13/11/08 @ 08:44
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Yeah I think the series has advanced enough gameplay wise that a remake of 1 or 2 would be well in order. The setting for 2 was most excellent and with today's technology could be ramped up to include some more spectacular city-scapes and some running hordes of zombies!
DFawkes
13/11/08 @ 08:47
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I'll still be using traditional controls, but it's nice to see the new scheme is an option.

Not that anyone needs to talk this game up to me, I'd buy it if it got 1/10 across the board, it cost £100, if you bought it the producer cut off one of your legs, and it could only be bought from 1 shop on the Isle of Man.
DUFFMAN5
13/11/08 @ 09:20
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I want Resi 2 remake now. By far the best of the series.
We need to go back to Raccoon city and forget all this tomfoolery.

I will still buy and play this or course.
mcmonkeyplc
13/11/08 @ 09:31
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+1 for the RE2 remake! One of my all time favourite games!
Tomo
13/11/08 @ 09:38
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I don't get the Resi 2 love. Certainly it's an amazing game, but why is it so much better than the others? What makes it so revered?

Of the 'originals' Resi 1 is definitely my favourite.
StooMonster
13/11/08 @ 10:06
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Checkpoints rather than typewriters appeals to me, save points has been the single weakness of the otherwise excellent franchise IMO.
tobsen
13/11/08 @ 10:09
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Guys, please stop these nonsense about "dreaded HD installs". I recently swapped a 320 GB drive into my PS3 which cost me a few dozen euros and a few minutes of my time, and I *welcome* HD installs. I welcome everything that cuts down loading times *while I actually play*.
creepylizard
13/11/08 @ 10:16
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ah, Dead Space out resident evilled it in my humble, and wildly silly, opinion....
Brogan
13/11/08 @ 10:33
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Played left 4 dead demo last night. think that will take care of my zombie shooting impluses for a while.
Svecke
13/11/08 @ 10:48
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What's the word on the awful QTEs? Please tell me they've ditched them altogether.
krudster [mod]
13/11/08 @ 10:50
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Nope, QTEs are still there. In almost every respect (bar the co-op stuff) it plays like RE4.
HolyJebus
13/11/08 @ 10:59
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I've never understood the love for Res Evil. To me the whole experience is ruined by the control system. I know some people will argue that it creates more tension whilst playing but that is just a cheat system to me. I enjoyed Res 4 to a certain extent (mainly the first levels outside) but again the control system held it back from being a great game for me.

I used to play the original AiTD games on the PC way back when and really enjoyed them but damn games have come a long way since then and I for one think Res games need to catch up.

Anywho, I'm glad that they are making changes to the system for Res 5. I'm hoping this will make me like it as much as everyone else seems to.
muscleblade
13/11/08 @ 11:19
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Dead Space is very similar too RE4 and its my favourite singleplayer game this year. Im guessing RE5 will be my GOTY next year.

The QTEs in RE4 was actually very good and challenging opposed to most QTEs these days. According too many reviews back when the game was released the QTEs was great and revolutionary.
mr_ruberfon
13/11/08 @ 11:28
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tobsen
13-Nov-08 10:09:07

I *welcome* HD installs. I welcome everything that cuts down loading times *while I actually play*.

+ 100
spacenugget
13/11/08 @ 11:54
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@HolyJebus
That is exactly the reason I love the Resident Evil games. If they had went the way of many other titles they would'nt be Resident evil games, just another FPS or 3rd person shooting game with zombies. The way Resident evil 0 - CV controlled were great. The Res 4 - 5 contros are an evolution of those but still stay rooted in Res tradition.
I personally would hate if a jump button was added to Res, along with twitch rightstick camera movement, plenty of ammo, headshots, shooting while running, strafing etc.... thats why Call Of Duty, GOW, Res4, Halo and many others are here. Variety is the spice of life.
:0)

REMAKES??? wowsers... the Res1 remake for the cube was Fu*king amazing, Please do 2-CV. I would happily trade in my lefticle for those :oD
Edited 1 times, most recently on 13/11/08 @ 11:56
RedSparrows
13/11/08 @ 12:36
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What I wouldn't give for a huge XBLA Resi collection to download. Oh man oh man oh man

(I can dream)
enzima
13/11/08 @ 14:58
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I think i just wet myself by reading the interview and looking at the pictures....cant wait for march!!!!
FenderMaster
13/11/08 @ 15:44
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No DLC for the love of God!!

I'll be damned if I'm paying E5 for Mercenaries or extra characters, just put everything on the disc from day 1, and let us unlock them ourselves through gameplay!!
Bulbatron
13/11/08 @ 16:14
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I liked the typewriter system. Especially in Resident Evil 4, when you didn't need an ink ribbon to save. Why the fuck are we going to checkpoints now? I hate checkpoints! I enjoyed Resident Evil 4, but not as much as the older, slower ones. Also, I hate QTEs. And I hate Christmas too! Bah Humbug!

If they could release the old ones over Live or something, then I'd be in! And I'd love to see remakes of the older ones too. Or if not, can't we at least have a port of the Resident Evil 1 Remake that came out for the GameCube? That was great!
Nithron
13/11/08 @ 18:09
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I'd say they should remake Resi 3. But that game was so damn awesome, it doesn't really even need remaking.

Perhaps just update the graphics a little and release it on XBLA. And PC, preferably, but that's just a pipedream.
7creature
13/11/08 @ 18:54
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WANT.

/also wants all remakes, too (harder, longer, tougher, nicer :)
Michael1406
14/11/08 @ 01:23
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Here's what just happened:

"Happily, he also says he would personally be up for going back and remaking some of the older Resident Evil classics, given the opportunity:"
*gets wood*

"If we had the chance to go back and remake Resident Evil 2"
*cums*

"It's certainly something we would like to consider and think about, but, quite frankly our hands are full with Resident Evil 5 right now"
RE2 remake has been wanted by the true Resi fans for years. Fuck Resi 5 if there's the possibility of that. And the thought of a 3 remake with a HD Nemesis would truly help me forget about the atrocious things that were done to him by Paul Anderson.

I am sort of getting worried about the danger of conformity regarding Resi 5, but I just think about how Capcom always come through and deliver some of the greatest games. They are a company I trust to make games. Let's just hope I'm not eating my words in a few months' time.
Edited 1 times, most recently on 14/11/08 @ 01:29
audiorage
14/11/08 @ 02:14
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Very true tobsen, I'm sick of this "dreaded HD installs" talk!

Comments: 1-27 of 27 in total

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