Resident Evil 5

Jun Takeuchi walks us through the latest build.

Since we were last closely acquainted with a playable build of Resident Evil 5, Capcom has evidently gone back and had a little think about how to make the game more appealing to Western gamers.

The first thing to note is that a new alternate 'Action' control system has been introduced alongside the traditional one we all know and love/hate. Prompted by producer Jun Takeuchi's affection for first-person shooters, it remaps the aim and fire controls to the left and right triggers. "Obviously the Resident Evil series is really popular in the west, so we wanted to put in a system that western users might find a little easier to control," he tells us.

If you've spent any time with Call of Duty or Gears of War, you'll find it comes naturally, and as a result of being able to do what comes naturally, you don't have to clamber over the usual Resident Evil obstacle of rewiring your brain to adapt. Equally helpful is the decision to map the knife slash and various punches and kicks to the right trigger depending on the context.

But although the fire and aiming basics are retooled, the important thing is it still feels very much like Resident Evil, with the same stop-and-fire combat style that's characterised the series since day one, so diehard fans needn't panic. As ever, the tension comes from the need to conserve ammo, and to do that you need to pull off headshots on demand, aided by a laser pointer.

'Resident Evil 5' Screenshot 1

Fireworks night, Umbrella style.

Like the E3 demo, the section we're given to play also showcases network co-op, with a split-screen, offline version also shown. Similar to Resident Evil Zero, context-sensitive actions and puzzles are the order of the day, with lead character Chris Redfield providing sidekick Sheva Alomar with a leg-up (prompted on-screen where necessary), and the duo doing things simultaneously to solve puzzles, or providing crucial cover fire when set upon by shambling T-Virus victims. (Can we still call them zombies?)

In terms of Resident Evil 5's puzzle content, Takeuchi reckons, "It's probably about the same amount as Resident Evil 4," but claims it will feel like more of an adventure than last time because of more elaborate level design. "Resident Evil 4 didn't have much in the way of exploration or going off down different paths - it was very simple. Mikami-san himself described the game as a big circuit, basically. So, in Resident Evil 5, the layout of the game will be more complicated, so there will be more of an element of exploration and adventure than 4."

'Resident Evil 5' Screenshot 2

Co-op jumping.

Set ten years after the events of the original, we're told that the game effectively joins the dots for Chris Redfield in the intervening period. "Bioterrorism is taking place in various parts of the world," Takeuchi states, "and people are using the T-Virus to commit various acts of terrorism. The reason Chris has been sent to Africa is to fight an incident of bioterrorism that's broken out there." Now a member of the Bioterrorism Security Assessment Alliance (BSAA), Redfield meets up with fellow agent Sheva, who acts as your guide for the early portion of the game.

Asked if the game would reprise the roles of other familiar characters, Takeuchi said enigmatically: "You may see some familiar characters from other games that you already know." In terms of playable characters, however, "It'll just be Chris and Sheva." Later in our chat with Takeuchi-san, he allayed fears that Resident Evil 5 would be any less epic than previous efforts. "We've been saying it'll take 20 hours to play right through it, but recently the staff have been playing through the game, and even the really good members of the team are finding it still takes them about ten hours to get through it.

"For people who are new to the series it might take 30 hours to play through the whole game, so if you look at that, and look at the amount of content in the game, it's on a bigger scale than Resident Evil 4," he says. Good news - but its size hasn't meant that it has been a struggle to fit the game onto a single DVD. "It hasn't been that much of a problem, and one of the main reasons for that is that all of the movies in the game all use the game engine, so we don't have to fit in lots of pre-rendered movies onto the disk."

But what about the dreaded hard-disk install for PS3 owners? "We're still working on those technical elements in the last couple of months, but we can tell you that if users are dissatisfied with that kind of thing, then it's certainly something we keep in mind when we develop. We'll do our best to come up with something that users will not criticise, but love..."

Takeuchi also confirms that Capcom has ditched the infamous typewriter save system, and replaced it with checkpoints. In addition, the usual multiple difficulty levels have been retained, and there will be unlockable mini-games of sorts. "We can't say exactly what there will be, but we'd like you to look forward to it." Our spies reckon the Mercenaries mode will make a return, but no confirmation is forthcoming.

A downloadable demo, however, is definitely on the cards: "We'll be making an announcement about that relatively soon," he says. And what about downloadable content? "That's one of the things we're thinking about right now. We do get that question a lot, and people seem to want it, so it's possible that it's something we would like to respond to.

'Resident Evil 5' Screenshot 3

Covering your partner while under fire plays a big part.

Happily, he also says he would personally be up for going back and remaking some of the older Resident Evil classics, given the opportunity: "If we had the chance to go back and remake Resident Evil 2...you know, I think there is the demand for it. It's certainly something we would like to consider and think about, but, quite frankly our hands are full with Resident Evil 5 right now, and trying to get that out of the door, so we're going to have to put all of our focus on Resident Evil 5 for the moment." Get the online petition started now.

Perhaps predictably, he quickly steers the conversation back towards Resi 5, which he reckons will be amazing. "We have the biggest budget of any game in the series so far, we have the best staff working on it, and Capcom is working as one to make this the best entry we have in the series. All the staff have been looking back at all the great games that have been in the series so far, and they all feel the pressure to make something better than any of the previous games in the series.

"Personally, though, the most amazing thing is seeing how the staff are doing their best and working all hours in order to make them even better than Resident Evil 4, which was a classic." If it's better than 4, I think we'll all be happy...

Resident Evil 5 is due out for PS3 and 360 on 13th March 2009. Check back soon for more news on the forthcoming demo.

Comments (27) Latest comment 3 years ago

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  • lefizz #1 3 years ago

    'If it's better than 4 we will be happy' and so say all of us
  • RazorObsession #2 3 years ago

    I called the control remap, way back when, and purists had a go at me.
    if you can remap the aiming to the right stick, and movement to the left, then i am sold.

    at least i don't have to unlearn the controls that have been burned into my brain from every other game.

    now all they have to do is add this type of control system to dead rising 2, and i believe capcom will be on to multiple winners.
  • bad09 #3 3 years ago

    "so diehard fans needn't panic."

    I do hope your not serious EG!

    "Happily, he also says he would personally be up for going back and remaking some of the older Resident Evil classics, given the opportunity: "If we had the chance to go back and remake Resident Evil 2..."

    I tell you what Capcom, announce this (along with some more traditional RE titles) before RE5 ships and I'll 100% spend cash on your arcade shooter!

    / waits wallet in hand....


  • Thunderbolt #4 3 years ago

    Firstly, good interview. I enjoy the humbleness of the Japanese.

    Secondly, colour me interested now.

    I'd love to play a demo beforehand to see if I'm happy with the controls and just to get a feel for the game.
  • curtlikesmeat #5 3 years ago

    Yeah I think the series has advanced enough gameplay wise that a remake of 1 or 2 would be well in order. The setting for 2 was most excellent and with today's technology could be ramped up to include some more spectacular city-scapes and some running hordes of zombies!
  • DFawkes #6 3 years ago

    I'll still be using traditional controls, but it's nice to see the new scheme is an option.

    Not that anyone needs to talk this game up to me, I'd buy it if it got 1/10 across the board, it cost £100, if you bought it the producer cut off one of your legs, and it could only be bought from 1 shop on the Isle of Man.
  • DUFFMAN5 #7 3 years ago

    I want Resi 2 remake now. By far the best of the series.
    We need to go back to Raccoon city and forget all this tomfoolery.

    I will still buy and play this or course.
  • mcmonkeyplc #8 3 years ago

    +1 for the RE2 remake! One of my all time favourite games!
  • Tomo #9 3 years ago

    I don't get the Resi 2 love. Certainly it's an amazing game, but why is it so much better than the others? What makes it so revered?

    Of the 'originals' Resi 1 is definitely my favourite.
  • StooMonster #10 3 years ago

    Checkpoints rather than typewriters appeals to me, save points has been the single weakness of the otherwise excellent franchise IMO.
  • tobsen #11 3 years ago

    Guys, please stop these nonsense about "dreaded HD installs". I recently swapped a 320 GB drive into my PS3 which cost me a few dozen euros and a few minutes of my time, and I *welcome* HD installs. I welcome everything that cuts down loading times *while I actually play*.
  • creepylizard #12 3 years ago

    ah, Dead Space out resident evilled it in my humble, and wildly silly, opinion....
  • Brogan #13 3 years ago

    Played left 4 dead demo last night. think that will take care of my zombie shooting impluses for a while.
  • Svecke #14 3 years ago

    What's the word on the awful QTEs? Please tell me they've ditched them altogether.
  • krudster #15 3 years ago

    Nope, QTEs are still there. In almost every respect (bar the co-op stuff) it plays like RE4.
  • HolyJebus #16 3 years ago

    I've never understood the love for Res Evil. To me the whole experience is ruined by the control system. I know some people will argue that it creates more tension whilst playing but that is just a cheat system to me. I enjoyed Res 4 to a certain extent (mainly the first levels outside) but again the control system held it back from being a great game for me.

    I used to play the original AiTD games on the PC way back when and really enjoyed them but damn games have come a long way since then and I for one think Res games need to catch up.

    Anywho, I'm glad that they are making changes to the system for Res 5. I'm hoping this will make me like it as much as everyone else seems to.
  • muscleblade #17 3 years ago

    Dead Space is very similar too RE4 and its my favourite singleplayer game this year. Im guessing RE5 will be my GOTY next year.

    The QTEs in RE4 was actually very good and challenging opposed to most QTEs these days. According too many reviews back when the game was released the QTEs was great and revolutionary.
  • mr_ruberfon #18 3 years ago

    tobsen
    13-Nov-08 10:09:07

    I *welcome* HD installs. I welcome everything that cuts down loading times *while I actually play*.

    + 100
  • spacenugget #19 3 years ago

    @HolyJebus
    That is exactly the reason I love the Resident Evil games. If they had went the way of many other titles they would'nt be Resident evil games, just another FPS or 3rd person shooting game with zombies. The way Resident evil 0 - CV controlled were great. The Res 4 - 5 contros are an evolution of those but still stay rooted in Res tradition.
    I personally would hate if a jump button was added to Res, along with twitch rightstick camera movement, plenty of ammo, headshots, shooting while running, strafing etc.... thats why Call Of Duty, GOW, Res4, Halo and many others are here. Variety is the spice of life.
    :0)

    REMAKES??? wowsers... the Res1 remake for the cube was Fu*king amazing, Please do 2-CV. I would happily trade in my lefticle for those :oD
    Edited by 1 at 13/11/08 @ 11:56
  • RedSparrows #20 3 years ago

    What I wouldn't give for a huge XBLA Resi collection to download. Oh man oh man oh man

    (I can dream)
  • enzima #21 3 years ago

    I think i just wet myself by reading the interview and looking at the pictures....cant wait for march!!!!
  • FenderMaster #22 3 years ago

    No DLC for the love of God!!

    I'll be damned if I'm paying E5 for Mercenaries or extra characters, just put everything on the disc from day 1, and let us unlock them ourselves through gameplay!!
  • Bulbatron #23 3 years ago

    I liked the typewriter system. Especially in Resident Evil 4, when you didn't need an ink ribbon to save. Why the fuck are we going to checkpoints now? I hate checkpoints! I enjoyed Resident Evil 4, but not as much as the older, slower ones. Also, I hate QTEs. And I hate Christmas too! Bah Humbug!

    If they could release the old ones over Live or something, then I'd be in! And I'd love to see remakes of the older ones too. Or if not, can't we at least have a port of the Resident Evil 1 Remake that came out for the GameCube? That was great!
  • Nithron #24 3 years ago

    I'd say they should remake Resi 3. But that game was so damn awesome, it doesn't really even need remaking.

    Perhaps just update the graphics a little and release it on XBLA. And PC, preferably, but that's just a pipedream.
  • 7creature #25 3 years ago

    WANT.

    /also wants all remakes, too (harder, longer, tougher, nicer :)
  • Michael1406 #26 3 years ago

    Here's what just happened:

    "Happily, he also says he would personally be up for going back and remaking some of the older Resident Evil classics, given the opportunity:"
    *gets wood*

    "If we had the chance to go back and remake Resident Evil 2"
    *cums*

    "It's certainly something we would like to consider and think about, but, quite frankly our hands are full with Resident Evil 5 right now"
    RE2 remake has been wanted by the true Resi fans for years. Fuck Resi 5 if there's the possibility of that. And the thought of a 3 remake with a HD Nemesis would truly help me forget about the atrocious things that were done to him by Paul Anderson.

    I am sort of getting worried about the danger of conformity regarding Resi 5, but I just think about how Capcom always come through and deliver some of the greatest games. They are a company I trust to make games. Let's just hope I'm not eating my words in a few months' time.
    Edited by 1 at 14/11/08 @ 01:29
  • audiorage #27 3 years ago

    Very true tobsen, I'm sick of this "dreaded HD installs" talk!