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Resident Evil 5 Review

Xbox 360 PlayStation 3 Review by Kristan Reed

9 March, 2009

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There's something grudgingly admirable about Capcom's determination to make Resident Evil games feel like no other. And yet - even as a long-term fan - when you first pick up Resident Evil 5 it's almost impossible not to find yourself bitching about the way you can't move and fire. Or the glacial turning speed. Or the unwieldy inventory system. Just like you did with Resident Evil 4, in fact - and Resident Evil Zero before it, and all the others. It comes with the territory. These fundamental design decisions are illogical in a modern context, and part of me wishes Capcom would wake up to the present.

But the tradition of survival horror games has its place too. Make it tense. Place just enough ammo and health. Make it a struggle to get by. To enjoy them, you have to be prepared to put to one side the default annoyances. Once you adapt to the way this game plays compared to all the other third-person action-adventures out there, it all rather clicks into place. Perhaps the question to consider from the outset is whether you really want Resident Evil to feel like every other action game or not? Because if the answer's no, then you're halfway to getting the most out of it.

In many respects, Resident Evil 5 is content to follow the path of its much-loved predecessor and tweak a few things along the way. It's still very much a series of abrasive set-pieces strung together by camp hilarity. The main addition is the presence of a fully-controllable camera for the first time. Assigned to the right stick, you finally have the option to sweep the viewpoint around as you wish, and as a result the game is more fluid. Although four control configurations are available, the default works just fine, with a squeeze of the left trigger zooming the camera to the trademark over-the-shoulder view (which so many games aped in the wake of Resi 4, remember). The laser pointer remains, and a customisable level of sensitivity allows you to tweak to your own satisfaction.

Possibly the most jarring initial impression is how little has changed in the core game mechanics. While the prospect of split-screen or co-op online play tantalises, there's an inescapable feeling of deja vu and frustration as you play with an AI partner. To all intents and purposes, this looks and feels like a reskinned, high-def Resi 4, and what was hugely impressive back then often struggles to repeat the trick this far down the line.

'Resident Evil 5' Screenshot 1

Capcom does love a bit of tentacle action.

As you'll probably know from the numerous previews, the game kicks off with returning former STARS hero Chris Redfield (from the original 1996 Resident Evil) meeting up with local BSAA operative Sheva Alomar in a dusty African shantytown. Tipped off about a bioterrorist named Irving, it quickly becomes apparent that the hostile natives' attitude problem has more to do with viral shenanigans than a distaste for foreigners. As they are called to arms by a megaphone-wielding leader, Chris and Sheva find themselves running the gauntlet from a feral mob, forced to scale buildings, hop between rooftops and shoot fuel barrels in a desperate fight for survival, occasionally splitting up using co-op moves like the assist jump and then covering one another.

The setting might have changed a little, but everything else is inescapably reminiscent of the village sequence of the previous game, right down to the chainsaw-wielding giant, and the need to scale buildings to get some distance from the onslaught. Even the lurching enemies with their side-stepping attack evasion are the same. The weapons they wield are largely identical, as is their physics-defying animation, where foes reel back in familiar exaggerated fashion. From sound effects to graphical style to core gameplay and AI, there has been little or no change apart from an admittedly arresting visual upgrade. It's a different setting, with different character models, but the game you're playing has, for the most part, essentially the exact same template repeated in a different setting.

'Resident Evil 5' Screenshot 2

Interesting that his axe doubles up as a storage device. Do you think he's going on holiday?

And if that doesn't strike you as mildly disappointing, then the almost complete absence of puzzles and exploration may come as a hammer blow. Where puzzles do exist, they're so crushingly basic as to be insulting, rarely amounting to more than simple, pointless object hunts that take place right next to their intended target. Far from the promised return to the adventurous exploration of old, you simply work your way through six extremely linear chapters where straying off the obvious beaten track is not an option. In addition, the presence of a new mini-map allows you to see exactly where you should be heading if there's any lingering doubt. The dumbing-down of almost every aspect of the gameplay is depressing, if not unexpected. There are even turret gun sections.

With so much of the gameplay distilled to a sequence of set-pieces, a significant part of what made Resident Evil appealing has been removed, and what remains is the shooting portion. Pushed front and centre, it morphs what was a survival horror adventure into a survival horror shooter, and many will find Capcom's transparent desire to appeal to the action gaming audience a little troubling. Whereas Resi 4 skillfully straddled a happy middle ground between old and new, Resi 5 embraces the action element without concession. Whether it goes too far, of course, will be a matter of serious discourse.

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Comments: 1-50 of 324 in total | next 50 »

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Benno
09/03/09 @ 00:02
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Welcome to 1995
brandon-flowers
09/03/09 @ 00:06
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This game has gone from a must buy to a budget purchase for me in the space of a few months!

SnoppleMonster
09/03/09 @ 00:10
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I must admit I was concerned about Resi 5 after the demo.

This pretty much confirms my fears.
gareth886
09/03/09 @ 00:10
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Think I might just wait until its down below the magic £20 mark. Killzone 2 will keep me amused until the anyway.
lcmnick
09/03/09 @ 00:11
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"This game has gone from a must buy to a budget purchase for me in the space of a few months! "

+1

Oh well, that's some money saved.
ThemisB
09/03/09 @ 00:11
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Disappointing. Still, 6 would have been so much more telling so I'm thankful it's not all bad. It's the single-player partner AI that most worries me. Still probably going to pick it up.
Ryze
09/03/09 @ 00:13
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Oh well!
Cataferal
09/03/09 @ 00:14
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7/10 does ring true from my experiences with the demo, sadly.
WillyWanka
09/03/09 @ 00:15
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resident shit
Edited 1 times, most recently on 09/03/09 @ 15:20
stevetuck
09/03/09 @ 00:16
#10
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Crapcom \o/

Not supprised really it is Resident Evil 4 with a new skin
Edited 1 times, most recently on 09/03/09 @ 00:22
Tomo
09/03/09 @ 00:16
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FUCK.

FUCK.

Oh my...

Mummy, hold me ;_;
Oh-Bollox
09/03/09 @ 00:16
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See, if only they'd stuck with survival horror...
Cataferal
09/03/09 @ 00:19
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Resident Weevil?
Tomo
09/03/09 @ 00:20
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Jesus.

I have been longing for this for yonks and it just sounds neither here nor there. I want to play the story in single player mode really, but the AI sounds very annoying. Sigh. I could play it in multiplayer I guess, but it just doesn't seem right. Resi games are made to be played alone, so you soak up the atmosphere and get immersed in it. Online with lag, piss breaks and talking about the week's football results doesn't sound that immersive :/

I did enjoy the demo a lot, so I'll probably still buy this on Friday but still... 7/10. Sigh.
Tomo
09/03/09 @ 00:20
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Fuck :/
TitusCrow
09/03/09 @ 00:21
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i want creepy mansions gothic horror and a whiff of the occult mingled with just a slight hint of science gone wrong.

was underwhelmed by the demo..
absolutezero
09/03/09 @ 00:23
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So then Resident Evil returns to the niche from which is came.

Thank fuck for that I was getting a little fed up of all the people that think they know the series inside out.
Benno
09/03/09 @ 00:25
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absolutezero knows what its all about though!
JHuxley
09/03/09 @ 00:27
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I think I can stomach a bit more Resident Evil 4 with an African setting and split screen co-op.

Mind you, I was never expecting much more than that in the first place.
Oh-Bollox
09/03/09 @ 00:27
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So, no racism in the final version then? ;-)
absolutezero
09/03/09 @ 00:30
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Bennotrollcommentlol
flaming-carrot
09/03/09 @ 00:31
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Well done EG for giving RE5 an honest score. Certain other sites seem to be reviewing the game based solely on nostalia/love for the series. Anyone who played the demo knew this was going to be a disappointment. Damn shame, because this has gone from potentially being the best instalment in the series, to perhaps being the worst.........

......now, about RE6..............
Edited 1 times, most recently on 09/03/09 @ 00:32
Slipstream
09/03/09 @ 00:33
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I enjoyed the demo, and this was a total shock to me!

Still, we'll know how things are come Friday, lol this should be interetsing.
danathjo
09/03/09 @ 00:34
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wow...surprise review, surprise score...was a must get for this friday but not so sure now
ifa friend gets it this friday then it's still a shoe in, didn't mind the demo after i got comfy with the controls
morriss
09/03/09 @ 00:41
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Exactly as I thought it was from the demo at the Expo. Capcom really missed a trick here. What a terrible waste.
Vice.Destroyer
09/03/09 @ 00:44
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There is something missing in the review. I can't quite put my finger on it. But a certain topic of conversation seems to have been almost wiped out of existence. It's like that Family Guy where Brian and Stewie are on a tour bus and the german tour guide answers the question of what happened to the jews between 1939-45 with the statement "Nothing, they were all on holiday"

To be fair, the racism debate is neither here nor there to me. But after having Dan write so much about it, it's really strange not to acknowledge it, one way or another in the review. Ah well.
GuardianE09
09/03/09 @ 00:44
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Wow. Awful review. Completely uninspired and petty.

I like how you reference Sheva's "British accent." Haven't you retards ever heard of a South African accent before? It sounds almost British.
Edited 1 times, most recently on 09/03/09 @ 00:44
CountFapula
09/03/09 @ 00:44
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I'd like to point out I have never found a problem with the controls or not moving while running - and I am a fan who considers long term to be before RE4, which is when it seems most people decided to start calling themselves ''fans''.

I'd also like to point out that. yet again, Eurogamer looks out of place when compared to other reviews, so that tells you how little you should trust EG reviews.
Edited 1 times, most recently on 09/03/09 @ 00:46
Sid Nice
09/03/09 @ 00:46
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Don't worry the new Wii instalment of Resident Evil will get things back on track.
Ryze
09/03/09 @ 00:50
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@GuardianE09

Fucking wrong man.
Ryze
09/03/09 @ 00:52
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So, can you turn the (seemingly hastily added) girl off then?
Benno
09/03/09 @ 00:53
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Resident Evil needs more space marines
mrbug
09/03/09 @ 00:54
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You liked the split screen mode? It looks like a 4 player mario kart game with players 2 & 3 missing. It's awful. It's the worst split screen experience I've ever had, I needed to sit right up near my big TV to play it at all.
Sid Nice
09/03/09 @ 00:54
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The demo scared the shit out of me; I was living in fear of wasting £40.
morriss
09/03/09 @ 00:55
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Ryze: No. You have to have Sheva along for the ride, Ai assisted or with a friend in Co-Op.
stevetuck
09/03/09 @ 00:59
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Nothing wrong with mario kart :(
Triggerhappytel
09/03/09 @ 01:00
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I wasn't planning on buying this based on the underwhelming demo, but I won it for free in a competition, so I'm not complaining.

My main concerns were the controls (to an extent) and Sheva's AI. It seems like this really will need to be played online co-op with a mic and a friend for the best experience.

(which so many games aped in the wake of Resi 4, remember)

And don't forget, Splinter Cell was there before Resi, too.
Sid Nice
09/03/09 @ 01:03
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Most people in my Co-op are a mix between Sheva and Zombies; always in the way with their Zimmer frames.
Bulbatron
09/03/09 @ 01:10
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I really don't know what to make of this. Having played the demo and felt unhappy with the A.I. I decided I wouldn't pick this up until it was going cheap. But then on Saturday, and with the release so close, I finally cracked under the pressure and pre-ordered it. And now EuroGamer give it 7 / 10. Interesting.

At least now - come Friday, I'll be able to give a proper opinion on it. I hope I enjoy it. I want to enjoy it and I will make the effort to try and enjoy it.
floppylobster
09/03/09 @ 01:14
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Great tagline for point of sales -

"Resident Evil 5: a series of abrasive set-pieces strung together by camp hilarity."
Ruruja
09/03/09 @ 01:19
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I didn't enjoy playing this game.
Genji
09/03/09 @ 01:22
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This just in: 7/10 means it's really, really bad.

/still buying it
local_celebrity
09/03/09 @ 01:27
#43
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If anything, I thought this review was generous. I'd rather piss stones than play that demo again. Urrgh.
Pro_Gamer
09/03/09 @ 01:55
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You know what. SCREW YOU CAPCOM. This is what happens when companies put greed over the loyalty and support of their fans. They make crap that stupid people will pay money for anyway. How could they possibly sink so low?? There used to be a time when maybe Capcom had some decent products released, but all this mainstream rubbish has truly blown away any respect I had for them.
polar
09/03/09 @ 01:59
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Well this confirms my opinion of the demo. And unlike some of the whinging posts on here, that means I'm really looking forward to the game. This is all about the co-op and I had great fun playing through the demo with a friend. I wouldn't bother playing it solo though.

Having said that, I hope that capcom are open to the idea of re-imagining the series next time becuase I don't think this format will do for another iteration.
mrmrc84
09/03/09 @ 02:02
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I was talking about this earlier and I can't say I'm too suprised by the final score.
I was kind of expecting an 8/9 out of 10 regardless of what was said in the review but this is much more where I think the series is at now.

Bring back the horror you bastards!
superjag86
09/03/09 @ 02:26
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Disappointing but not entirely unexpected.

Kenshin001
09/03/09 @ 02:29
#48
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I hope Capcom patch the controls.
JHuxley
09/03/09 @ 02:49
#49
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You know what. SCREW YOU CAPCOM.

I hope that's sarcasm, but those exact thoughts were going through my head when I played the PC version of Lost Planet.

I know it was only £3.50, but I want my money back dammit!
Mudo
09/03/09 @ 03:10
#50
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Will we get that blog post feature examining the racism issue that I read about a while ago?

Maybe I missed it

Comments: 1-50 of 324 in total | next 50 »

1-50 | 51-100 | 101-150 | 151-200 | 201-250 | 251-300

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