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Resident Evil 5 Preview

PlayStation 3 Xbox 360 Preview by Tom Bramwell

3 June, 2008

Page 1 of 2. Page 2 ->

Given that it's supposedly due out by April next year, it's surprising we haven't seen more of Resident Evil 5 by now. In the run-up to Capcom's Captivate 08 event in Las Vegas, that seemed to be changing, after reports circulated of a female character, drop-in online co-operative play and a cover system. But despite whetting our appetites with a brand new, mystery-filled trailer introducing, among other things, Chris Redfield's female counterpart, the game's producer, Jun Takeuchi, politely declines to comment on her, co-op or cover, promising a drip-feed of information between now and release and more substantial details at E3. We do get to see the "world's first playable build" of the game, but of course we're not allowed to play it ourselves.

As we know already, Resident Evil 5 sees former STARS member Chris Redfield heading off to Africa - ten years after his unit disbanded - to controversially shoot up some of the locals. Takeuchi says Africa was chosen as a location because it holds the secret to the T-virus. "One of the main story points in Resident Evil 5 is exploring the origins of that virus," he says, only adding that the full game will play out over a period of about 20 hours, and is 60 percent complete at the moment. The trailer we're shown (you can watch it on EGTV) gives us another glimpse of the African shantytown setting we're familiar with. A bright but decidedly uncheerful location, Takeuchi says that the contrast of light and dark will be a key tactic in scaring us to pieces.

It's also the setting we're being shown in playable form on Xbox 360. Takeuchi's colleague Masachika Kawata is on pad duties, and he picks up Chris Redfield trapped in a kitchen defending multiple entrances, besieged by sunburnt zombies keen to get out of the heat and cut open his head with machetes. As they advance, he lowers his sights and shoots them in the leg to slow them down. They clutch at the wounds when shot, even though they're far from fatal, suggesting that Resi 5's zombs can still feel some degree of pain even if they've "lost all semblance of humanity" as Takeuchi helpfully points out. Shots to the head do the trick though, and, once floored, enemies bubble away to nothing following some phosphorescent agitation.

'Resident Evil 5' Screenshot 1

The village level is said to be four times as big as the one at the start of Resi 4.

After the zombies breach the ceiling above him and the tide becomes too heavy to turn back, Chris makes a break for it and hotfoots it outside, and starts touring the town to make his escape. "This environment is right at the start of the game," Takeuchi explains as Kawata plays, and is "about four times the size of the village at the start of Resident Evil 4". It's a mess of half-built walls and wonky picket-fences, tyre piles, skeletal buildings loosely cobbled out of planks and steel poles, filled out with market stalls, burnt out cars and the charred husks of buses. Everything is rust and decay, and even the clothes flapping on washing lines are muddy rags.

The draw distance is huge, though, and while the area appears enclosed (at least for the purposes of our demo, perhaps), Chris has lots of paths to choose. Kawata directs him up some ramps onto gangways, and Takeuchi points out that there will be more vertical gameplay. Chris can leap across gaps and hop back down to the ground with contextual action-button usage, ala Resident Evil 4, and the environment is partially destructible.

'Resident Evil 5' Screenshot 2

This bloke's important, apparently. But is he being controlled?

Door handles can be shot out of the decaying wood, stalls and walls are swept away by grenade explosions, and Chris can fire at oil drums lying around, which envelop anything nearby in flames. In the trailer, we're shown Chris sniping a barrel on a bridge in the distance to take out a group of enemies, and upending a truck that's charging towards him by doing something explosive to flip it onto its side.

His enemies aren't all raggedy zombies, though; the meanest one we're shown is a hooded executioner figure with a giant battleaxe, who follows the player relentlessly, swinging his massive weapon with impunity, sweeping away the environment and even his undead colleagues in his hunt for Chris. When Kawata flees indoors, the hooded monster smashes through a nearby wall, ruining his defence.

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Comments: 1-50 of 73 in total | next 50 »

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Cider-X
03/06/08 @ 12:12
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wut? is it 585p is it bettar on teh cell? u a teh bias!! lol rrod...
asphaltcowboy
03/06/08 @ 12:14
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only adding that the full game will play out over a period of about 20 hours

Does that mean the game length is set at around 20 hours, or the game timeline follows the story for 20 hours (like 24, but with with 4 less :p)?
Ignatius_Cheese
03/06/08 @ 12:20
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Nice preview. Has certainly whetted my appetite for a bit more Resi.
systems
03/06/08 @ 12:21
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I think he means that the game is all set in one day (Condemned was all set in a day wasn't it?). The time it takes will be up to your skill level and how much of a game there is.
designerheadache
03/06/08 @ 12:26
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los plagus returns..?
mikeck
03/06/08 @ 12:29
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1st comment syndrome strikes again...was that a proper sentence by the way?
UncleLou
03/06/08 @ 12:29
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Why is there no PC version of this? While I applaud Capcom's recent efforts to port much of their stuff to the PC, what they actually port is a bit peculiar.
BadBoyBonner
03/06/08 @ 12:29
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Does that mean the game length is set at around 20 hours, or the game timeline follows the story for 20 hours (like 24, but with with 4 less :p)?

A series of 24 probably only lasts just over 16 hours once you take out all the advert breaks, credits and "previously on 24" sections - so technically Resi 5 would last even longer than a series of 24! ;-)
Edited 1 times, most recently on 03/06/08 @ 13:30
Blerk
03/06/08 @ 12:35
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All sounding very promising. 60% complete, though... guess we're not going to be seeing it any time soon.
ED209
03/06/08 @ 12:36
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Well I think he meant it'll take 20 hours to complete it. People don't often talk about the timespan of a story, but they do mention the play length for games, especially if they have generally been short in the past (ie. Resi Evil).
designerheadache
03/06/08 @ 12:36
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@Blerk, its scheduled for April 09
Edited 1 times, most recently on 03/06/08 @ 13:36
Sud0g
03/06/08 @ 12:39
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"Resident Evil 5 is due out on PS3 and 360 by the end of March 2009."
Madder Max
03/06/08 @ 12:42
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Meh. This does not exactly appear to be doing anything new and with release being a year away I suspect that this will be pretty much obsolete...(partially destructable scenery, non fluid armed combat, partially lineaqr levels etc...)

yawn
Blerk
03/06/08 @ 12:42
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So like I said - "not any time soon".
mikeck
03/06/08 @ 12:44
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The point was Blerk that you made it sound like as it was only 60% of the way through it's not going to be around for ages, implying to me certainly that you thought the game was delayed.

You probably didn't intend that, but that's how most people seem to have read it. RE5 has never recently been stated as anything other than a Q1 '09 release.
Vertical Stand
03/06/08 @ 12:48
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Madder Max...muppet!

If its a fun and well designed game with features that suit the 'vibes' they are going for then who cares about whether or not the features are 'new' or whatever, and while I've spoken at length about the direction of RE (basically if they can make crummy time crisis-lite spin offs a more pre-RE4 in spirit offering would be far more welcome for me) I'm sure as heck looking forward to this game.
ps3owner
03/06/08 @ 12:54
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it will be better an the PS3! Up yours Xbots... :P

I am bored.
Killerbee
03/06/08 @ 12:56
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+1 to what UncleLou said - why has no PC version been announced when they openly admit that the lead development platform is... the PC?

DFawkes
03/06/08 @ 12:57
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Thank goodness it's still move-then-fire, I'd hate them to copromise the feel of the game by miaking it just another third person shooter.
Having a zombie ample towards you, having to decide to go for a last second headshot, or let go and run, is one of my favourite things. Miss the headshot and your screwed, make it and you fell like a king! Until the guy behind him chomps on your face and/or groin.

Oh, and the PC Resi 4 was awful, probably put them off Resi 5 PC, despite it's developent there.
Edited 1 times, most recently on 03/06/08 @ 13:58
UncleLou
03/06/08 @ 13:01
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Oh, and the PC Resi 4 was awful, probably put them off Resi 5 PC, despite it's developent there.


It was awful because it was outsourced to a developer whose former experience was restricted to office applications - something for which Capcom more or less apologised and declared their future PC ports will be done inhouse.
Edited 1 times, most recently on 03/06/08 @ 14:01
DFawkes
03/06/08 @ 13:02
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It was still awful though :P Nice to hear future ports will be better, although tbh my PC wouldn't be up to it, so i'll stick to consoles.
UncleLou
03/06/08 @ 13:05
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Well, interesting, but totally irrelevant. :p

Anyway, weird. I mean, they announced a PC version of Street Fighter IV last week. o_O
Blerk
03/06/08 @ 13:08
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I'm pretty sure there will be a PC version of this. Why wouldn't there be?
UncleLou
03/06/08 @ 13:11
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Well, yes. But they haven't announced it, but announced PC versions of Street Fighter, Dark Void, Bionic Commando, and whatnot. Must be some reason.
Raziel
03/06/08 @ 13:32
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Never was a big fan of teh RE series...

Untill 4, now I find it awesome.
andromeda
03/06/08 @ 13:38
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epic WANT.

but april dammit!
daedaloz
03/06/08 @ 13:41
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Maybe I missed this somewhere, but how does EG know that ""Resident Evil 5 is due out on PS3 and 360 by the end of March 2009."
?

Has it been confirmed by Capcom? I mean eventhough it is still "only" 60 % complete, it doesn't rule out a release say.. december/early january does it? or maybe even earlier.


Looks kick-ass so far, I really hope the PS3 version will play out 100%.. and I do mean 100 % identical to the xbox 360 version, if not better.. Cross my fingers :)
Edited 1 times, most recently on 03/06/08 @ 14:41
Blerk
03/06/08 @ 13:45
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Capcom said that it will be out "this financial year". Given that the new financial year begins April 1st, it's therefore likely that it'll appear before then. Unless it slips some more.
Nithron
03/06/08 @ 14:23
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This is all great and everything, but, is the merchant going to be in it?
MattDamon
03/06/08 @ 14:25
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@daedaloz

Learn to read the actual words
mikeck
03/06/08 @ 14:26
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"This is all great and everything, but, is the merchant going to be in it"?

I shot him once out of boredom to see what his reaction was, well it was to die and then not respawn meaning I could not use him again at that particular point of the game (I did it miles away from a typewriter too, so had to move on without tooling up). Didn't end up doing that again :)
dripping_brain
03/06/08 @ 14:45
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I want this bad, it will be the deciding factor in getting me to (finally) upgrade to a hi-def console. I'm slightly concerned that it'll be a little jarring going back to the old Gamecube-style controls after having played through the Wii version of RE4.
I'm sure I'll deal with it though!
daedaloz
03/06/08 @ 14:51
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MattDamon|

Learn to read the actual words?

How do you think I have misread it?

As Blerk mentioned.. it will release this financial year.. so it can be anything from here to April 1st..
Don't see why it must particularly be at the end of march then and not December 2008 or january 2009.
EG mentions both April and March.. but nevertheless just wanted to confirm that Capcom has not released a final releasedate yet
from info at Captivate08
mukki
03/06/08 @ 15:03
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cant wait!!!!

kissthestick
03/06/08 @ 15:14
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Feb release i bet, Capcom love their Feb dates
smoothpete
03/06/08 @ 15:32
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"switch weapons in real-time" \o/
Kenshin001
03/06/08 @ 15:38
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"Takeuchi recoils from suggestions that the game's controls should be significantly modernised with elements like strafing and the ability to fire at the same time as moving."

Japanese devs need to get with the times. I've yet to see a Jp game that wasn't stuck in the past.
Goodfella
03/06/08 @ 15:57
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I think he has every right to recoil though. I like that the RE games don't go the route of strafing and running around firing a gun. Try it in real life and see how well you do.

It adds to the tension of situation, and ignoring the setting, it's more realistic.
SwashbucklingStuff
03/06/08 @ 16:18
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Smoothpete you beat me to it! That is excellent news as fetching the Sniper rifle from the confines of my briefcase was pretty tedious.
monkie_king
03/06/08 @ 16:19
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I heard that only the PS3 version will support real-time weapon change.
Feanor
03/06/08 @ 16:42
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Real time weapon change will make the game harder than RE 4.

In 4 you could switch to a shotgun at the last split-second before being decapitated because you changed weapons in the menu screen.
ParanoidZombie
03/06/08 @ 16:48
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About not being about to shoot + move: maybe I'm in the minority, but i don't think it adds to the tension: it just sucks. I don't think RE4 would have been an inferior game if leon kennedy hadn't been as stiff as a corpse. After playing many RE4-inspired TPS (gears, uncharted, dark sector, the club...), I'm not looking forward to this "stiffness".
Edited 1 times, most recently on 03/06/08 @ 17:50
Ryze
03/06/08 @ 16:59
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Real time weapon change!!!

Sold! T3h n3xt g3n has begun! \o/

PC version will be released waaaaay down the line due to torrenting / piracy. If it came out on day one, half of you guys would just download it for free, finish it in a week, then say it's crap.



rhinoxious
03/06/08 @ 17:08
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Cover system eh, that suggests more incoming fire than seen in RE4.
7creature
03/06/08 @ 17:13
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Oh, and the PC Resi 4 was awful, probably put them off Resi 5 PC, despite it's developent there.
How so? PC port of RE4 is BEST RE port so far. Were it not for the fact, it was ported from inferior PS2 version (i.e. ugly cut-scenes - or rather videos, bad lightning effects), I would say it was flawless, Sourcenext did good job.

Er, yes, shader patch, true, ommision, but solved via patch (and unfinished games are pretty common nowadays).

I guess we can look forward to PC version - few months (or year) later.

P.S. And I am not even bothering to talk about PC texture mods...
Edited 1 times, most recently on 03/06/08 @ 18:14
smelly
03/06/08 @ 17:27
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I didnt like resi-4.

In fact the only resident evil i liked was resi-2.

Not bothered by this.. think i'd rather watch a 90minute cutscene in mgs4 instead.
VMerken
03/06/08 @ 18:02
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It really doesn't matter what I comment or write here. Capcom knows I'm going to buy and hardcore-style break this game silly anyway =). But after reading the article and watching the video, a part of me does hope that this game will eventually be a true Resident Evil 5 and not a very, very, very, very breathtakingly pretty Resident Evil 4.5.
Edited 1 times, most recently on 03/06/08 @ 19:07
WJF
03/06/08 @ 18:45
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I didn't think the PC port was too bad either. At least I got the chance to play the game
Gradius
03/06/08 @ 18:51
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who follows the player relentlessly, swinging his massive weapon with impunity

HAWT! Sounds like that time I went to Hamstead Heath and lost my way!
patchbox360
03/06/08 @ 19:29
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Meh. This does not exactly appear to be doing anything new and with release being a year away I suspect that this will be pretty much obsolete...(partially destructable scenery, non fluid armed combat, partially lineaqr levels etc...)

yawn


+1

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